Difference between pages "Bomb" and "Sparrowhawk"

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'''Bombs''' are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old Fire Bombs found in previous versions of the game.
+
{{ASF|
 +
| Image = File:Sparrowhawk.jpg
 +
| Faction = Inner Sphere
 +
| Tickets = 3
 +
| Tier = 3
 +
| Tonnage = 30
 +
| Class = Light
 +
| Speed = 362
  
Bombs come in three different categories: High Explosive, Laser-Guided and Cluster.
+
| Price Prime = 48 000
 +
| ArmorT Prime = 12 825
 +
| Class Prime = Fighter
 +
| Engine Prime = Warner 240J
 +
| Maneuver Prime = 7.6
 +
| MaxSpeed Prime = 467
 +
| Weapons Prime = <ul>
 +
<li>4x [[SXPL|Air SXPL]]
 +
<li>2x [[MXPL|Air MXPL]]
 +
</ul>
 +
| Equip Prime = <ul>
 +
<li>[[EOptics]]
 +
<li>2 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
  
 +
| Price A = 48 250
 +
| ArmorT A = 14 725
 +
| Class A = Fighter
 +
| Engine A = Warner 240J
 +
| Maneuver A = 7.6
 +
| MaxSpeed A = 467
 +
| Weapons A = <ul>
 +
<li>1x [[TBolt|Air TBolt]]
 +
<li>2x [[UAC2|Air UAC2]]
 +
</ul>
 +
| Equip A = <ul>
 +
<li>[[BAP]]
 +
<li>0 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>6.5t [[Armor]]
 +
</ul>
  
==Weapon Stats==
+
| Price B = 53 300
 +
| ArmorT B = 14 725
 +
| Class B = Fighter
 +
| Engine B = Warner 240J
 +
| Maneuver B = 7.6
 +
| MaxSpeed B = 467
 +
| Weapons B = <ul>
 +
<li>2x [[LBX2|Air LBX2]]
 +
<li>1x [[iNARC]]
 +
<li>2x [[HMG]]
 +
</ul>
 +
| Equip B = <ul>
 +
<li>[[EOptics]]
 +
<li>[[BHP]]
 +
<li>0 [[DHS]]
 +
<li>1 [[free tons]]
 +
<li>6.5t [[Armor]]
 +
</ul>
  
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
+
| Price C = 53 300
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
+
| ArmorT C = 13 775
|- style="text-align:center; height:70px;"
+
| Class C = Attacker
! data-sort-type="number" style="width: 90px" | '''Weapon'''
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| Engine C = Warner 240J
! data-sort-type="number" style="width: 70px" | '''Min Range'''
+
| Maneuver C = 6.4
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
+
| MaxSpeed C = 456
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range'''
+
| Weapons C = <ul>
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
<li>2x [[LBX5|Air LBX5]]
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
+
<li>2x [[ERSL|Air ERSL]]
! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot'''
+
<li>1x [[Bomb#High Explosive|Bomb (HE)]]
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
+
</ul>
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
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| Equip C = <ul>
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
+
<li>[[EOptics]]
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
+
<li>1 [[DHS]]
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
+
<li>0 [[free tons]]
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
+
<li>6t [[Armor]]
! style="width: 70px" | '''Ammo cost<br>/ton'''
+
</ul>
|-
 
  
| data-sort-value="1" | [[Bomb#Cluster|Bomb&nbsp;(CL)]]
+
| Price D = 49 500
| rowspan="2" | ---
+
| ArmorT D = 13 775
| rowspan="2" | 1500m*
+
| Class D = Attacker
| rowspan="3" | ---
+
| Engine D = Warner 240J
| Data-sort-value="270" | 5 x 54
+
| Maneuver D = 6.4
| rowspan="3" | Kinetic
+
| MaxSpeed D = 456
| Data-sort-value="530" | 5 x 106
+
| Weapons D = <ul>
| rowspan="3" | Missile
+
<li>2x [[MPL|Air MPL]]
| 26.5m&nbsp;/&nbsp;40m
+
<li>2x [[LRM10|Air LRM10]]
| 2.8
+
<li>1x [[NARC]]
| 37
+
<li>1x [[Bomb#Laser-Guided|Bomb (LG)]]
| rowspan="2" | ---
+
</ul>
| 5
+
| Equip D = <ul>
| rowspan="3" | 2000
+
<li>0 [[DHS]]
|-
+
<li>0 [[free tons]]
 +
<li>6t [[Armor]]
 +
</ul>
  
| data-sort-value="2" | [[Bomb#High Explosive|Bomb&nbsp;(HE)]]
+
| Price E = 49 800
| rowspan="2" Data-sort-value="400" | 400
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| ArmorT E = 13 775
| rowspan="2" Data-sort-value="400" | 400
+
| Class E = Attacker
| 17.5m&nbsp;/&nbsp;25m
+
| Engine E = Warner 240J
| 3
+
| Maneuver E = 6.4
| 40
+
| MaxSpeed E = 456
| rowspan="2" | 1
+
| Weapons E = <ul>
|-
+
<li>4x [[SPL|Air SPL]]
 +
<li>2x [[SSRM4|Air SSRM4]]
 +
<li>2x [[SSRM2|Air SSRM2]]
 +
<li>1x [[Bomb#Cluster|Bomb (CL)]]
 +
</ul>
 +
| Equip E = <ul>
 +
<li>0 [[DHS]]
 +
<li>0 [[free ton]]
 +
<li>6t [[Armor]]
 +
</ul>
  
| data-sort-value="3" | [[Bomb#Laser-Guided|Bomb&nbsp;(LG)]]
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| Price F = 51 500
| 100m
+
| ArmorT F = 12 825
| 1500m
+
| Class F = Bomber
| 7.5m&nbsp;/&nbsp;10m
+
| Engine F = Warner 240J
| 4.3
+
| Maneuver F = 4.5
| 57
+
| MaxSpeed F = 443
| 100
+
| Weapons F = <ul>
|-
+
<li>1x [[LtGauss|Air LtGauss]]
|}
+
<li>1x [[ERPPC]]
</div>
+
<li>1x [[Bomb#Laser-Guided|Bomb (LG)]]
{{Version tag | Width = 1480px | Footnote1 = *Max drop altitude}}
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</ul>
 +
| Equip F = <ul>
 +
<li>[[EOptics]]
 +
<li>0 [[DHS]]
 +
<li>1 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
  
===Cluster===
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| Price G = 49 500
 +
| ArmorT G = 12 825
 +
| Class G = Bomber
 +
| Engine G = Warner 240J
 +
| Maneuver G = 4.5
 +
| MaxSpeed G = 443
 +
| Weapons G = <ul>
 +
<li>2x [[LPL|Air LPL]]
 +
<li>1x [[Bomb#High Explosive|Bomb (HE)]]
 +
</ul>
 +
| Equip G = <ul>
 +
<li>[[EOptics]]
 +
<li>3 [[DHS]]
 +
<li>3 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
  
Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, cluster bombs are dropped as five bomblets at a time; spare clusters are then reloaded as separate payloads, if spares are available.
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| Armor B = 4785
 +
| Armor LRW = 1838
 +
| Armor E = 2603
 +
| Armor T = 1761
  
Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.
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| Version = 0.11.2
 +
}}
  
===High Explosive===
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<!--FLuff current for 0.10.3-->
 +
{{ stub }}
 +
The '''Sparrowhawk''' is an [[Inner Sphere]] Light [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.
  
High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old Fire Bomb. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.
 
  
===Laser-Guided===
+
==Roles and Gameplay Hints==
  
Laser-guided (LG) bombs deal similar amounts of damage as HE bombs, but are capable of tracking a target that is painted with a [[TAG]] laser or a [[NARC]] beacon. When fired without an active TAG or NARC, LG bombs will instead fly where the crosshair was pointing upon launch, causing it to behave like a slow-moving thunderbolt missile; this means that even without external guidance, laser-guided bombs are much more reliable and precise, even if they deal less raw damage.
+
=== Prime ===
 +
The Sparrowhawk Prime is lowest cost unit available, best used as an interceptor against larger enemy aircraft. Using it's loadout of X-Pulse Lasers 2 [[MXPL|Air MXPL]]s as well as 4 [[SXPL|Air SXPL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. [[EOptics]] allows it to survey the battle field for targets of opportunity. 2 [[DHS]] ensure it can perform it's scrapping run with little worry of heat overload.
  
 +
=== Variant A  - ''"The Tickler"''===
 +
"'''''The Tickler'''''" mounts a bizarre array of weaponry, best suited to hunting down slow moving [[VTOLs]] or ground units heading back for repair. Mounting one [[Thunderbolt|Air TBolt]] and two [[UAC2|Air UAC2]]s  which can provide damage over time at great distances. The A comes equipped with [[BAP]] increasing radar ranger by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then unlease your weapons while your targets wonder where the hurt is coming from.
  
==Canon==
+
=== Variant B  - ''"M5"''===
<p>'''Cluster Bombs''' are a special type of High-Explosive Bomb which can cause damage over a wide area. They are typically carried on external hardpoints common to military aircraft.<br>
+
{{Fluff}}
[http://www.sarna.net/wiki/Cluster_Bomb BattleTech reference]</p>
+
 
 +
=== Variant C ===
 +
{{Fluff}}
 +
 
 +
More suited in a anti-ground role, this model features 2 [[ERSL]]s, 2 [[ML]]s and 2 [[MRM10]]s. More suited for short strafing runs on slow mechs, also thanks to its [[Bomb#High Explosive|High Explosive bomb]]
  
<p>'''High-Explosive Bombs''' are one of several common bomb types that can be carried by aerospace and conventional fighters. They are typically carried on external hardpoints common to military aircraft.<br>
+
=== Variant D ===
[http://www.sarna.net/wiki/High-Explosive_Bomb BattleTech reference]</p>
+
{{Fluff}}
  
<p>'''Laser-Guided Bombs''' are a special type of High-Explosive Bomb which can be directed against a specific target through special equipment such as Target Acquisition Gear. They are typically carried on external hardpoints common to military aircraft.<br>
+
=== Variant E ===
[http://www.sarna.net/wiki/Laser-Guided_Bomb BattleTech reference]</p>
+
{{Fluff}}
  
 +
=== Variant F ===
 +
Mounting [[EOptics]] to survey the battlefield and long range offensive weaponry, the Sparrowhawk F is right at home as a sniping aircraft. One [[Light Gauss|Air LtGauss]] can reach out as far as the eye can see, while the [[ERPPC]] strikes not far behind. Loaded in the under belly is the  [[Bomb#Laser-Guided|Laser Guided Bomb]] great when someone decides to [[NARC]] or [[TAG]] for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. One [[Free ton|Free Ton of Ammor]] needs to be loaded up prior to takeoff.
  
 +
=== Variant G ===
 +
{{Fluff}}
  
==Usage==
+
==History==
The following aerospace fighters equip bombs:
+
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.
  
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
+
==Canon==
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px"
+
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
 
! colspan="2" style="width: 300px;" | Bomb&nbsp;(HE)
 
! colspan="2" style="width: 300px" | Bomb&nbsp;(LG)
 
! colspan="2" style="width: 300px" | Bomb&nbsp;(CL)
 
|- style="vertical-align:top;"
 
| style="padding-left:5px; padding-right:5px" |
 
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 
*[[Sparrowhawk#Variant C |Sparrowhawk (C]],[[Sparrowhawk#Variant G |G)]]
 
*[[Corsair#Variant E |Corsair (E]],[[Corsair#Variant F |F)]]
 
*[[Rusalka#Variant D |Rusalka&nbsp;(D]],[[Rusalka#Variant G |G)]]
 
*[[Shiva#Variant C |Shiva (C]],[[Shiva#Variant F |F)]]
 
| style="padding-left:5px; padding-right:5px" |
 
&nbsp;&nbsp;'''Clan'''
 
*[[Avar#Variant E |Avar (E]],[[Avar#Variant F |F)]]
 
*[[Sulla#Variant B |Sulla (B]],[[Sulla#Variant H |H)]]
 
*[[Visigoth#Variant B |Visigoth&nbsp;(B]],[[Visigoth#Variant E |E)]]
 
*[[Xerxes#Prime |Xerxes (Pr]],[[Xerxes#Variant C |C]],[[Xerxes#Variant E |E)]]
 
| style="padding-left:5px; padding-right:5px" |
 
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 
*[[Sparrowhawk#Variant D |Sparrowhawk (D]],[[Sparrowhawk#Variant F |F)]]
 
*[[Corsair#Variant C |Corsair (C]],[[Corsair#Variant H |H)]]
 
*[[Rusalka#Prime |Rusalka&nbsp;(Pr]],[[Rusalka#Variant E |E)]]
 
*[[Shiva#Variant A |Shiva (A]],[[Shiva#Variant D |D]],[[Shiva#Variant G |G)]]
 
| style="padding-left:5px; padding-right:5px" |
 
&nbsp;&nbsp;'''Clan'''
 
*[[Avar#Variant C |Avar (C)]]
 
*[[Sulla#Prime |Sulla (Pr]],[[Sulla#Variant D |D)]]
 
*[[Visigoth#Variant D |Visigoth&nbsp;(D]],[[Visigoth#Variant F |F)]]
 
*[[Xerxes#Variant A |Xerxes (A]],[[Xerxes#Variant D |D)]]
 
| style="padding-left:5px; padding-right:5px" |
 
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 
*[[Sparrowhawk#Variant E |Sparrowhawk&nbsp;(E)]]
 
*[[Corsair#Variant D |Corsair (D]],[[Corsair#Variant G |G)]]
 
*[[Rusalka#Variant B |Rusalka&nbsp;(B]],[[Rusalka#Variant F |F)]]
 
*[[Shiva#Prime |Shiva (Pr)]]
 
*[[Shiva#Variant B |Shiva (B]],[[Shiva#Variant E |E]],[[Shiva#Variant G |G)]]
 
| style="padding-left:5px; padding-right:5px" |
 
&nbsp;&nbsp;'''Clan'''
 
*[[Avar#Variant D |Avar (D]],[[Avar#Variant G |G)]]
 
*[[Sulla#Variant F |Sulla (F]],[[Sulla#Variant G |G)]]
 
*[[Visigoth#Prime |Visigoth&nbsp;(Pr]],[[Visigoth#Variant G |G)]]
 
*[[Xerxes#Variant B |Xerxes (B]],[[Xerxes#Variant F |F]],[[Xerxes#Variant G |G)]]
 
|}
 
</div>
 
{{Version tag | Width = 920px | What = lists}}
 
  
----
+
Date Introduced 2520 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Interceptor
  
 +
<br>[http://www.sarna.net/wiki/Sparrowhawk BattleTech Reference]
  
{{Navbox Weapons}}
+
{{Template:Navbox_Assets_IS}}

Revision as of 01:05, 8 September 2019

Sparrowhawk
Sparrowhawk.jpg
Sparrowhawk.jpg
Faction Inner Sphere
Ticket cost: 3 upon destruction
Tier: 3
Tonnage: 30 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Fighter
Price: 48 000 CBills
Total Armor: 12 825
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
A:
Class: Fighter
Price: 48 250 CBills
Total Armor: 14 725
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
B:
Class: Fighter
Price: 53 300 CBills
Total Armor: 14 725
Maneuverability: 7.6
Max Speed: 467 km/h
Opt. Turning:
C:
Class: Attacker
Price: 53 300 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning:
D:
Class: Attacker
Price: 49 500 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning:
E:
Class: Attacker
Price: 49 800 CBills
Total Armor: 13 775
Maneuverability: 6.4
Max Speed: 456 km/h
Opt. Turning:
F:
Class: Bomber
Price: 51 500 CBills
Total Armor: 12 825
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning:
G:
Class: Bomber
Price: 49 500 CBills
Total Armor: 12 825
Maneuverability: 4.5
Max Speed: 443 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
4785
1838
1838
2603
1761

All stats current as of release 0.15.3


Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it


The Sparrowhawk is an Inner Sphere Light Aerospace. It is the cheapest of the aerospace fighters, and the fastest unit available in MWLL. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the Shiva, though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy Anti-Air vehicles and aircraft.


Roles and Gameplay Hints

Prime

The Sparrowhawk Prime is lowest cost unit available, best used as an interceptor against larger enemy aircraft. Using it's loadout of X-Pulse Lasers 2 Air MXPLs as well as 4 Air SXPLs, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies. EOptics allows it to survey the battle field for targets of opportunity. 2 DHS ensure it can perform it's scrapping run with little worry of heat overload.

Variant A - "The Tickler"

"The Tickler" mounts a bizarre array of weaponry, best suited to hunting down slow moving VTOLs or ground units heading back for repair. Mounting one Air TBolt and two Air UAC2s which can provide damage over time at great distances. The A comes equipped with BAP increasing radar ranger by 200m thus, allowing it to spot targets before being spotted. Head for the ceiling, eye your prey then unlease your weapons while your targets wonder where the hurt is coming from.

Variant B - "M5"


Variant C


More suited in a anti-ground role, this model features 2 ERSLs, 2 MLs and 2 MRM10s. More suited for short strafing runs on slow mechs, also thanks to its High Explosive bomb

Variant D


Variant E


Variant F

Mounting EOptics to survey the battlefield and long range offensive weaponry, the Sparrowhawk F is right at home as a sniping aircraft. One Air LtGauss can reach out as far as the eye can see, while the ERPPC strikes not far behind. Loaded in the under belly is the Laser Guided Bomb great when someone decides to NARC or TAG for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. One Free Ton of Ammor needs to be loaded up prior to takeoff.

Variant G


History

The SparrowHawk 3D model was available in Sandbox 2 with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.

Canon

The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.

Date Introduced 2520 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Interceptor


BattleTech Reference