Difference between pages "Template:Navbox Maps" and "Bomb"
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− | + | '''Bombs''' are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old Fire Bombs found in previous versions of the game. | |
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− | + | Bombs come in three different categories: High Explosive, Laser-Guided and Cluster. | |
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− | + | ==Weapon Stats== | |
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− | | | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> |
− | | | + | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" |
− | + | |- style="text-align:center; height:70px;" | |
− | + | ! data-sort-type="number" style="width: 90px" | '''Weapon''' | |
− | + | ! data-sort-type="number" style="width: 70px" | '''Min Range''' | |
− | + | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | |
− | + | ! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range''' | |
+ | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | ||
+ | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
+ | ! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot''' | ||
+ | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ||
+ | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
+ | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
+ | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | ||
+ | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | ||
+ | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ||
+ | ! style="width: 70px" | '''Ammo cost<br>/ton''' | ||
+ | |- | ||
− | + | | data-sort-value="1" | [[Bomb#Cluster|Bomb (CL)]] | |
− | + | | rowspan="2" | --- | |
− | + | | rowspan="2" | 1500m* | |
+ | | rowspan="3" | --- | ||
+ | | Data-sort-value="270" | 5 x 54 | ||
+ | | rowspan="3" | Kinetic | ||
+ | | Data-sort-value="530" | 5 x 106 | ||
+ | | rowspan="3" | Missile | ||
+ | | 26.5m / 40m | ||
+ | | 2.8 | ||
+ | | 37 | ||
+ | | rowspan="2" | --- | ||
+ | | 5 | ||
+ | | rowspan="3" | 2000 | ||
+ | |- | ||
+ | | data-sort-value="2" | [[Bomb#High Explosive|Bomb (HE)]] | ||
+ | | rowspan="2" Data-sort-value="400" | 400 | ||
+ | | rowspan="2" Data-sort-value="400" | 400 | ||
+ | | 17.5m / 25m | ||
+ | | 3 | ||
+ | | 40 | ||
+ | | rowspan="2" | 1 | ||
+ | |- | ||
− | }}</div> | + | | data-sort-value="3" | [[Bomb#Laser-Guided|Bomb (LG)]] |
+ | | 100m | ||
+ | | 1500m | ||
+ | | 7.5m / 10m | ||
+ | | 4.3 | ||
+ | | 57 | ||
+ | | 100 | ||
+ | |- | ||
+ | |} | ||
+ | </div> | ||
+ | {{Version tag | Width = 1480px | Footnote1 = *Max drop altitude}} | ||
+ | |||
+ | ===Cluster=== | ||
+ | |||
+ | Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, cluster bombs are dropped as five bomblets at a time; spare clusters are then reloaded as separate payloads, if spares are available. | ||
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+ | Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover. | ||
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+ | ===High Explosive=== | ||
+ | |||
+ | High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old Fire Bomb. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target. | ||
+ | |||
+ | ===Laser-Guided=== | ||
+ | |||
+ | Laser-guided (LG) bombs deal similar amounts of damage as HE bombs, but are capable of tracking a target that is painted with a [[TAG]] laser or a [[NARC]] beacon. When fired without an active TAG or NARC, LG bombs will instead fly where the crosshair was pointing upon launch, causing it to behave like a slow-moving thunderbolt missile; this means that even without external guidance, laser-guided bombs are much more reliable and precise, even if they deal less raw damage. | ||
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+ | |||
+ | ==Canon== | ||
+ | <p>'''Cluster Bombs''' are a special type of High-Explosive Bomb which can cause damage over a wide area. They are typically carried on external hardpoints common to military aircraft.<br> | ||
+ | [http://www.sarna.net/wiki/Cluster_Bomb BattleTech reference]</p> | ||
+ | |||
+ | <p>'''High-Explosive Bombs''' are one of several common bomb types that can be carried by aerospace and conventional fighters. They are typically carried on external hardpoints common to military aircraft.<br> | ||
+ | [http://www.sarna.net/wiki/High-Explosive_Bomb BattleTech reference]</p> | ||
+ | |||
+ | <p>'''Laser-Guided Bombs''' are a special type of High-Explosive Bomb which can be directed against a specific target through special equipment such as Target Acquisition Gear. They are typically carried on external hardpoints common to military aircraft.<br> | ||
+ | [http://www.sarna.net/wiki/Laser-Guided_Bomb BattleTech reference]</p> | ||
+ | |||
+ | |||
+ | |||
+ | ==Usage== | ||
+ | The following aerospace fighters equip bombs: | ||
+ | |||
+ | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
+ | {| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px" | ||
+ | |- style="text-align:center; font-size:14px; background:#2E2E2E;" | ||
+ | ! colspan="2" style="width: 300px;" | Bomb (HE) | ||
+ | ! colspan="2" style="width: 300px" | Bomb (LG) | ||
+ | ! colspan="2" style="width: 300px" | Bomb (CL) | ||
+ | |- style="vertical-align:top;" | ||
+ | | style="padding-left:5px; padding-right:5px" | | ||
+ | '''Inner Sphere''' | ||
+ | *[[Sparrowhawk#Variant C |Sparrowhawk (C]],[[Sparrowhawk#Variant G |G)]] | ||
+ | *[[Corsair#Variant E |Corsair (E]],[[Corsair#Variant F |F)]] | ||
+ | *[[Rusalka#Variant D |Rusalka (D]],[[Rusalka#Variant G |G)]] | ||
+ | *[[Shiva#Variant C |Shiva (C]],[[Shiva#Variant F |F)]] | ||
+ | | style="padding-left:5px; padding-right:5px" | | ||
+ | '''Clan''' | ||
+ | *[[Avar#Variant E |Avar (E]],[[Avar#Variant F |F)]] | ||
+ | *[[Sulla#Variant B |Sulla (B]],[[Sulla#Variant H |H)]] | ||
+ | *[[Visigoth#Variant B |Visigoth (B]],[[Visigoth#Variant E |E)]] | ||
+ | *[[Xerxes#Prime |Xerxes (Pr]],[[Xerxes#Variant C |C]],[[Xerxes#Variant E |E)]] | ||
+ | | style="padding-left:5px; padding-right:5px" | | ||
+ | '''Inner Sphere''' | ||
+ | *[[Sparrowhawk#Variant D |Sparrowhawk (D]],[[Sparrowhawk#Variant F |F)]] | ||
+ | *[[Corsair#Variant C |Corsair (C]],[[Corsair#Variant H |H)]] | ||
+ | *[[Rusalka#Prime |Rusalka (Pr]],[[Rusalka#Variant E |E)]] | ||
+ | *[[Shiva#Variant A |Shiva (A]],[[Shiva#Variant D |D]],[[Shiva#Variant G |G)]] | ||
+ | | style="padding-left:5px; padding-right:5px" | | ||
+ | '''Clan''' | ||
+ | *[[Avar#Variant C |Avar (C)]] | ||
+ | *[[Sulla#Prime |Sulla (Pr]],[[Sulla#Variant D |D)]] | ||
+ | *[[Visigoth#Variant D |Visigoth (D]],[[Visigoth#Variant F |F)]] | ||
+ | *[[Xerxes#Variant A |Xerxes (A]],[[Xerxes#Variant D |D)]] | ||
+ | | style="padding-left:5px; padding-right:5px" | | ||
+ | '''Inner Sphere''' | ||
+ | *[[Sparrowhawk#Variant E |Sparrowhawk (E)]] | ||
+ | *[[Corsair#Variant D |Corsair (D]],[[Corsair#Variant G |G)]] | ||
+ | *[[Rusalka#Variant B |Rusalka (B]],[[Rusalka#Variant F |F)]] | ||
+ | *[[Shiva#Prime |Shiva (Pr)]] | ||
+ | *[[Shiva#Variant B |Shiva (B]],[[Shiva#Variant E |E]],[[Shiva#Variant G |G)]] | ||
+ | | style="padding-left:5px; padding-right:5px" | | ||
+ | '''Clan''' | ||
+ | *[[Avar#Variant D |Avar (D]],[[Avar#Variant G |G)]] | ||
+ | *[[Sulla#Variant F |Sulla (F]],[[Sulla#Variant G |G)]] | ||
+ | *[[Visigoth#Prime |Visigoth (Pr]],[[Visigoth#Variant G |G)]] | ||
+ | *[[Xerxes#Variant B |Xerxes (B]],[[Xerxes#Variant F |F]],[[Xerxes#Variant G |G)]] | ||
+ | |} | ||
+ | </div> | ||
+ | {{Version tag | Width = 920px | What = lists}} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | {{Navbox Weapons}} |
Revision as of 22:21, 7 September 2019
Bombs are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old Fire Bombs found in previous versions of the game.
Bombs come in three different categories: High Explosive, Laser-Guided and Cluster.
Weapon Stats
Weapon | Min Range | Max Range | Lock On Range |
Damage |
Damage Type |
Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
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Bomb (CL) | --- | 1500m* | --- | 5 x 54 | Kinetic | 5 x 106 | Missile | 26.5m / 40m | 2.8 | 37 | --- | 5 | 2000 |
Bomb (HE) | 400 | 400 | 17.5m / 25m | 3 | 40 | 1 | |||||||
Bomb (LG) | 100m | 1500m | 7.5m / 10m | 4.3 | 57 | 100 |
*Max drop altitude | All stats are current as of release 0.14.10 |
Cluster
Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, cluster bombs are dropped as five bomblets at a time; spare clusters are then reloaded as separate payloads, if spares are available.
Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against Battle Armor owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.
High Explosive
High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old Fire Bomb. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.
Laser-Guided
Laser-guided (LG) bombs deal similar amounts of damage as HE bombs, but are capable of tracking a target that is painted with a TAG laser or a NARC beacon. When fired without an active TAG or NARC, LG bombs will instead fly where the crosshair was pointing upon launch, causing it to behave like a slow-moving thunderbolt missile; this means that even without external guidance, laser-guided bombs are much more reliable and precise, even if they deal less raw damage.
Canon
Cluster Bombs are a special type of High-Explosive Bomb which can cause damage over a wide area. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference
High-Explosive Bombs are one of several common bomb types that can be carried by aerospace and conventional fighters. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference
Laser-Guided Bombs are a special type of High-Explosive Bomb which can be directed against a specific target through special equipment such as Target Acquisition Gear. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference
Usage
The following aerospace fighters equip bombs:
Bomb (HE) | Bomb (LG) | Bomb (CL) | |||
---|---|---|---|---|---|
Inner Sphere |
Clan |
Inner Sphere |
Clan |
Inner Sphere |
Clan |
All lists are current as of release 0.14.10 | |