Difference between pages "Shiva" and "Visigoth"

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m (Variant B: fluff)
 
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{{ASF|
 
{{ASF|
| Image = File:Shiva.jpg
+
| Image = File:Visigoth.jpg
| Name = Shiva
+
| Faction = Clan
| Faction = Inner Sphere
+
| Tickets = 9
| Class = Assault
+
| Tier = 9
| Tickets = 12
+
| Tonnage = 60
| Tier = 13
+
| Class = Heavy
| Tonnage = 85
 
  
| Price Prime = 116 000
+
| Price Prime = 103 000
| ArmorT Prime = 29 687
+
| ArmorT Prime = 22 800
 
| Class Prime = Attacker
 
| Class Prime = Attacker
| Engine Prime = 255 XL Engine
+
| Engine Prime = 300 XL Fusion
| Maneuver Prime = 3.4
+
| Maneuver Prime = 5.9
| MaxSpeed Prime = 432
+
| MaxSpeed Prime = 458
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>3x [[ERLL]]
+
<li>1x [[CLBX20|Air LBX20]]
<li>1x [[SSRM6|Air SSRM6]]
+
<li>3x [[CERML|Air CERML]]
<li>1x [[LBX20|Air LBX20]]
+
<li>2x [[CSPL|Air CSPL]]
<li>3x [[Bomb#Cluster|Bomb (CL)]]
+
<li>2x [[SSRM4|Air SSRM4]]
 +
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
<li>[[EOptics]]
+
<li>6 [[DHS]]
<li>[[RFL]]
+
<li>1 [[free tons]]
<li>4 [[DHS]]
+
<li>10t [[Armor]]
<li>0 [[free tons]]
 
<li>12.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price A = 130 350
+
| Price A = 91 300
| ArmorT A = 29 687
+
| ArmorT A = 22 800
| Class A = Attacker
+
| Class A = Fighter
| Engine A = 255 XL Engine
+
| Engine A = 300 XL Fusion
| Maneuver A = 3.4
+
| Maneuver A = 6.8
| MaxSpeed A = 432
+
| MaxSpeed A = 487
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>4x [[ERSL|Air ERSL]]
+
<li>4x [[MG]]
<li>2x [[LRM10|Air LRM10]]
+
<li>3x [[HML|Air HML]]
<li>1x [[UAC20|Air UAC20]]
+
<li>1x [[Gauss_Rifle|Air Gauss]]
<li>1x [[iNARC]]
 
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]]
 
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[RFL]]
 
 
<li>[[GECM|Air GECM]]
 
<li>[[GECM|Air GECM]]
<li>[[BAP]]
+
<li>1 [[DHS]]
<li>3 [[DHS]]
+
<li>0 [[free tons]]
<li>1 [[free ton]]
+
<li>10t [[Armor]]
<li>12.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price B = 120 000
+
| Price B = 98 000
| ArmorT B = 29 687
+
| ArmorT B = 21 850
| Class B = Bomber
+
| Class B = Attacker
| Engine B = 255 XL Engine
+
| Engine B = 300 XL Fusion
| Maneuver B = 3.4
+
| Maneuver B = 5.9
| MaxSpeed B = 432
+
| MaxSpeed B = 458
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>2x [[RAC5|Air RAC5]]
+
<li>2x [[UAC5|Air UAC5]]
<li>2x [[MRM40|Air MRM40]]
+
<li>5x [[SRM6|Air SRM6]]
<li>4x [[Bomb#Cluster|Bomb (CL)]]
+
<li>2x [[Bomb#High-Explosive|Bomb (HE)]]
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
<li>[[RFL]]
+
<li>[[EOptics]]
<li>3 [[DHS]]
+
<li>[[BHP]]
<li>6 [[free tons]]
+
<li>2 [[DHS]]
<li>12.5t [[Armor]]
+
<li>2 [[free tons]]
 +
<li>9.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price C = 109 500
+
| Price C = 81 300
| ArmorT C = 29 687
+
| ArmorT C = 22 800
| Class C = Attacker
+
| Class C = Fighter
| Engine C = 255 XL Engine
+
| Engine C = 300 XL Fusion
| Maneuver C = 3.4
+
| Maneuver C = 6.8
| MaxSpeed C = 432
+
| MaxSpeed C = 487
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>1x [[HPPC]]
+
<li>2x [[CLPL|Air CLPL]]
<li>1x [[iHGauss|Air iHGauss]]
+
<li>2x [[ATM3#Extended Range|Air ATM3 (ER)]]
<li>4x [[SRM2|Air SRM2]]
 
<li>3x [[Bomb#High Explosive|Bomb (HE)]]
 
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[RFL]]
+
<li>5 [[DHS]]
<li>1 [[DHS]]
+
<li>0 [[free tons]]
<li>1 [[free ton]]
+
<li>10t [[Armor]]
<li>12.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price D = 131 500
+
| Price D = 108 000
| ArmorT D = 29 687
+
| ArmorT D = 21 850
| Class D = Bomber
+
| Class D = Attacker
| Engine D = 255 XL Engine
+
| Engine D = 300 XL Fusion
| Maneuver D = 3.4
+
| Maneuver D = 5.9
| MaxSpeed D = 432
+
| MaxSpeed D = 458
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>3x [[ERPPC]]
+
<li>2x [[CERPPC]]
<li>2x [[LtGauss|Air LtGauss]]
+
<li>1x [[HAG30]]
<li>4x [[Bomb#Laser-Guided|Bomb (LG)]]
+
<li>2x [[Bomb#Laser Guided|Bomb (LG)]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
<li>[[EOptics]]
 
<li>[[RFL]]
 
 
<li>5 [[DHS]]
 
<li>5 [[DHS]]
<li>4 [[free tons]]
+
<li>2 [[free tons]]
<li>12.5t [[Armor]]
+
<li>9.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price E = 116 500
+
| Price E = 106 700
| ArmorT E = 29 687
+
| ArmorT E = 22 800
| Class E = Attacker
+
| Class E = Bomber
| Engine E = 255 XL Engine
+
| Engine E = 300 XL Fusion
| Maneuver E = 3.4
+
| Maneuver E = 4.7
| MaxSpeed E = 432
+
| MaxSpeed E = 438
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>2x [[LPL|Air LPL]]
+
<li>1x [[UAC20|Air UAC20]]
<li>2x [[RAC5|Air RAC5]]
+
<li>4x [[HSL|Air HSL]]
<li>3x [[Bomb#Cluster|Bomb (CL)]]
+
<li>4x [[SRM4|Air SRM4]]
 +
<li>2x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[RFL]]
+
<li>5 [[DHS]]
<li>7 [[DHS]]
+
<li>7 [[free tons]]
<li>2 [[free tons]]
+
<li>10t [[Armor]]
<li>12.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price F = 124 500
+
| Price F = 101 750
| ArmorT F = 29 687
+
| ArmorT F = 20 901
 
| Class F = Bomber
 
| Class F = Bomber
| Engine F = 255 XL Engine
+
| Engine F = 300 XL Fusion
| Maneuver F = 3.4
+
| Maneuver F = 4.7
| MaxSpeed F = 432
+
| MaxSpeed F = 438
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>2x [[ERLL]]
+
<li>2x [[LRM20|Air LRM20]]
<li>2x [[Gauss|Air Gauss]]
+
<li>3x [[CERML|Air CERML]]
<li>4x [[Bomb#High Explosive|Bomb (HE)]]
+
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[RFL]]
+
<li>[[BAP]]
<li>4 [[BHP]]
+
<li>[[GECM|Air GECM]]
<li>4 [[DHS]]
+
<li>9 [[DHS]]
<li>4 [[free tons]]
+
<li>6 [[free tons]]
<li>12.5t [[Armor]]
+
<li>9t [[Armor]]
 
</ul>
 
</ul>
  
| Price G = 118 700
+
| Price G = 97 000
| ArmorT G = 29 687
+
| ArmorT G = 20 901
| Class G = Attacker
+
| Class G = Bomber
| Engine G = 255 XL Engine
+
| Engine G = 300 XL Fusion
| Maneuver G = 3.4
+
| Maneuver G = 4.7
| MaxSpeed G = 432
+
| MaxSpeed G = 438
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>4x [[ERML|Air ERML]]
+
<li>1x [[CERPPC]]
<li>2x [[LRM20|Air LRM20]]
+
<li>2x [[UAC10|Air UAC10]]
<li>2x [[LRM10|Air LRM10]]
 
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
 
 
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[RFL]]
+
<li>3 [[DHS]]
<li>[[GECM|Air GECM]]
+
<li>6 [[free tons]]
<li>6 [[DHS]]
+
<li>9t [[Armor]]
<li>8 [[free tons]]
 
<li>12.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Armor B = 11077
+
| Armor B = 8507
| Armor LRW = 4254
+
| Armor LRW = 3267
| Armor E = 6026
+
| Armor E = 4628
| Armor T = 4076
+
| Armor T = 3131
  
 
| Version = 0.11.2
 
| Version = 0.11.2
 
}}
 
}}
The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance. With a Max Speed: 432 km/h the '''Shiva''' is the slowest Aerospace unit. All units are equipped with a automated defense turret [[RFL|Rear Firing Laser]].
+
 
 +
<!--Fluff current for 0.11.0-->
 +
{{ stub }}
 +
The Visigoth is a Clan Interceptor which houses 26 tons of pod space available for weaponry and equipment thanks to its use of an XL Engine and 20 plus tons of Ironhold B-class Ferro-Aluminum armor. Carrying multiple Double Heat Sinks and five tons of fuel give the fighter good endurance in combat operations. It possess decent maneuverability and speed. The Visigoth has proven it's worth with over 100 years of front line service.
 +
 
 +
Note in Stats the Maneuverability / Max Speed between the 3 different classes.
  
  
Line 182: Line 173:
  
 
===Prime===
 
===Prime===
[[EOptics]] to find your target after which line of sight is all you need as you dive down to put your target out of it's misery. Open up with 3x [[ERLL|Extended Range Large Lasers]]. Let fly the [[SSRM6|Air SSRM6]], pound them with the [[LBX20|Air LBX20]] finally say hello with your 3x [[Bomb|Cluster Bombs (CL)]]. Who doesn't love Cluster Bombs, five bomblets are released one after another creating a living hell on the receivers end. 4 [[DHS]] help control heat. Kamikaze style - when almost there, pull up right as you release your bombs.
+
Classification Attacker-class aircraft which is equally at home knocking out Aero adversaries as well as ground units. Housing Six [[DHS]] and One [[Free_tons|Free Ton of Ammo]], the Prime is the only unit without added electronics. 3x [[CERML|Air CERML]] will strike fear in the face of your enemy, while at the same time drive your heat load up. Next in the firing sequence the Single [[CLBX20|Air LBX20]] followed by the Dual [[SSRM4|Air SSRM4]] as they are less taxing on the Heat Sinks. The final weapon before your scraping run is the Dual [[CSPL|Air CSPL]]. Strapped to the under belly are two [[Bomb|Cluster Bombs]] great for when you want to disrupt a column heading into battle. Remember One Free Ton of Ammo needs to be loaded up prior to takeoff and keep a watchful eye on your temperature gauge.
  
===Variant A ===
+
===Variant A - ''"Renegade"''===
The "A" Calculating Hunters Dream. [[BAP|Beagle Active Probe]] extending your radar range by 200m for selecting prime targets. [[EOptics]] to keep them in your sights. [[GECM|Guardian Electronic Countermeasures]] reduces your radar signature upon approach. [[iNARC|Improved NARC]] with a 900 meter range to mark your target. 2x [[LRM10|Air LRM10]] can lock onto the NARC or lock-on once they acquire tone-lock. Three [[Bomb|Laser-guided (LG) Bombs]] lock-on to your iNARC, destroying there targets. Blow holes in their armor with [[UAC20|Air UAC20]] while [[ERSL|Air ERSL]] finishes the job. 3 [[DHS]] help dissipate heat and 1 spare ton of [[Free ton|Ammo]]. Hunting has never been more fun and no dependence on spotters.
+
The first Fighter in the line up and the most expensive. [[EOptics]] for surveying the battlefield. [[GECM|Air GECM]] to mask your approach by reducing your radar signature. 1x [[Gauss|Air Gauss]] good for ramming it up your opponents engine or sniping ground targets. 3x [[HML|Air HML]] can really put on the hurt but drive your temps to the max and having only 1 [[DHS]] doesn't help much. 4x [[MG|Machine Guns]] help strip Armour at 400M and below. Hunt with Care.
  
===Variant B - ''"Agent Orange"''===
+
===Variant B ===
The "'''''Agent Orange'''''" is one of the most terrifying enemies in the game in the hands of a capable pilot, able to destroy an entire lance of battlemechs on its own. Twin [[RAC5|Air RAC5]], twin [[MRM40|Air MRM40]], and ''quadruple'' [[Bomb#Cluster|Bomb (CL)]] means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. However, this power comes at a price; it is exceptionally helpless - even by Shiva standards - at defending against enemy aircraft, it struggles to attack fast-moving ground targets, and it requires a long engagement window to fully dish out its damage.
+
Classification Attacker-class aircraft equipped with [[BAP|BAP]] for increased radar range and mounting [[EOptics|EOptics]] to survey the battlefield looking for a target to unleash the pounding Dual [[UAC5|Air UAC5]]. Next in the line-up are, ''count them,'' Five [[SRM6|Air SRM6]] with there high damage-per-second, high rate of fire, severe cockpit shaking power. 2 [[Bomb|High Explosive Bombs]] in the belly are almost an afterthought. 2 [[DHS|DHS]] can handle the heat load and 2 [[Free_tons|Extra Tons of Ammo]] for pilot's choice. God help the fool who stands in your way.
  
===Variant C ===
+
===Variant C===
Devastation close up and in their faces. The [[Gauss|Air Improved Heavy Gauss Rifle]] releases it's full power from 800m down to the point of no return. Followed by the almighty [[PPC|Heavy PPC]] at 650M. Four [[SRM2|Air SRM2]] set to chain fire deals non stop shaking and damage. Three [[bomb|High Explosive (HE) Bombs]] lay waste the anything caught in the blast zone. [[EOptics]] and 1 [[Free ton]] are almost an after thought. The "C" is for pilots who like to see the whites of their enemies eyes.
+
The less expensive of the two Fighters the "C" comes with [[EOptics]] for surveying the battlefield. 5 [[DHS]] and rightly so as due to the [[CLPL|Air Large Pulse Lasers]] which can really put out the damage of whatever they strike but can generate heat in the process. Strapped on are 2 [[ATM3|Air ATM3 (ER)]] which lock-on at 1sec out to 1250m and add small amount to the heat load. The "C" is a home taking on other Aero as well as ground troops. Take no prisoners.
  
===Variant D===
+
===Variant D ===
A long range [[Bomb|Laser-Guided Bomber]] housing 4 bombs capable of striking out from 1500m with pinpoint accuracy with the aid of [[TAG]] OR [[NARC]]. Four [[Free ton|Free Tons]] of ammo. [[EOptics]] ensure the the 2x [[Gauss|Air LtGauss]] strike there mark. Three [[ERPPC|Particle Projection Cannons]] deal damage to multiple areas while shaking the enemy reducing their ability to return fire. Five [[DHS]] slow down the heat spike but does not completely keep it under control. The "D" is a team player unit who have patience to deliver their reign of hurt.
+
{{Fluff}}
  
===Variant E===
+
===Variant E ===
The "E" is a Attacker Class unit designed to strike fear into the hearts and minds of your enemy. Piloted by those who thrive on non-stop fire power. Two [[RAC5|Air RAC5]] continuously pound armor until they jam and need a cool down. Two [[LPL|Long Range Pulse Lasers]] continue to rip threw the holes created by the RAC5s. Your final Reign of Terror comes from 3 [[Bomb|Cluster bombs (CL)]] as each drops five bomblets per load leaving annihilation in your wake. 7 [[DHS]] helps focus your attention on the job at hand while 2 [[Free ton|Free Tons]] are available for reload. Adrenaline Rush - You Bet.
+
{{Fluff}}
  
 
===Variant F===
 
===Variant F===
Take to the skies with Radar Hot as this unit comes with [[BAP|Beagle Active Probe]] extending your radar range by 200m. Focus in on your wary prey with [[EOptics]] and open up with 2x [[Gauss|Air Gauss]]. At the 800m  mark press the fire button of the 2x [[ERLL|Extended Range Lasers]]. The [[Bomb|High Explosive (HE) bombs]] can be dumb-fired from Max drop altitude of 1500m. Four [[Free ton|Tons of Ammo]] and Four [[DHS|Double Heat Sinks]] complete the package. Selective annihilation for focused pilots.
+
{{Fluff}}
  
===Variant G===
+
===Variant G - ''"Grave Digger"''===
The Flying Fortress Heavy Attacker of the sky. To start your Attacking campaign [[EOptics|Enhanced Optics]] survey the battlefield for maximum impact. [[ GECM|Guardian Electronic Countermeasures]] shroud your approach. Dual [[LRM10|Air LRM10]] plus, Dual [[LRM20|Air LRM20]] soften up your targets from afar. Followed by 2x [[Bomb|Laser-guided (LG) bombs]] which can track a target that is painted with a TAG laser or a NARC beacon or will instead fly where the crosshair was pointing upon launch. The final death blow with it's large area-of-effect radius comes from the close drop of 2x [[Bomb|Cluster bombs (CL)]]. 4x [[ERML|Air ERML]] provide personal protection, Six [[DHS|Double Heat Sinks]] to facilitate heat and a whopping 8 [[Free ton|Tons of Ammo]].  ''May God have Mercy Upon Their Souls.''
+
{{Fluff}}
  
 
==History==
 
==History==
The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0.<br>
+
The '''Visigoth''' is a [[Clan]] [[Aerospace]] and was released with MWLL 0.6.0. It was the first heavy [[ASF]].
In 0.9.2 every Shiva received [[RFL|Rear Firing Laser]] to make its pursuit more difficult for enemy fighters.
 
  
 
==Canon==
 
==Canon==
This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units. Using an XL Engine to save weight rather than speed, though marginally slower than aircraft of a similar mass, the Shiva has the capacity to carry a phenomenal array of weapons with over 50 tons of pod space for weapons and equipment.
+
Originally developed by Clan Jade Falcon in the mid 30th century, the 60-ton Visigoth was the most popular OmniFighter among the Clan Toumans until the arrival of newer designs such as the Jagatai in the decades immediately prior to Operation Revival.  
 +
 
 +
The Visigoth, a 60-ton OmniFighter with 26 tons of pod space, was the second most common Aerospace Fighter amongst the Clans and originally developed by Clan Jade Falcon. Despite being a design over 100 years old, the Visigoth still served as a front line unit, though was slowly replaced by the Jagatai prior to the Clan Invasion. Its primary variant mounted an [[LBX10]], 5 [[ERML]]s, 2 [[SL]]s, and 2 [[SSRM4]]s
  
Date Introduced 3060 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Attack OmniFighter
+
Date Introduced 2941 during the Era known as "Late Succession War - LosTech" (2901 - 3019) - Unit Role: Interceptor
  
[http://sarna.net/wiki/Shiva Battletech Reference]
+
<br>[http://www.sarna.net/wiki/Visigoth BattleTech Reference]
  
{{Template:Navbox_Assets_IS}}
+
[[Category:Clan Aerospace]]
 +
{{Template:Navbox Assets Clan}}

Revision as of 12:51, 6 October 2019

Visigoth
Visigoth.jpg
Visigoth.jpg
Faction Clan
Ticket cost: 9 upon destruction
Tier: 9
Tonnage: 60 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Attacker
Price: 103 000 CBills
Total Armor: 22 800
Maneuverability: 5.9
Max Speed: 458 km/h
Opt. Turning:
A:
Class: Fighter
Price: 91 300 CBills
Total Armor: 22 800
Maneuverability: 6.8
Max Speed: 487 km/h
Opt. Turning:
B:
Class: Attacker
Price: 98 000 CBills
Total Armor: 21 850
Maneuverability: 5.9
Max Speed: 458 km/h
Opt. Turning:
C:
Class: Fighter
Price: 81 300 CBills
Total Armor: 22 800
Maneuverability: 6.8
Max Speed: 487 km/h
Opt. Turning:
D:
Class: Attacker
Price: 108 000 CBills
Total Armor: 21 850
Maneuverability: 5.9
Max Speed: 458 km/h
Opt. Turning:
E:
Class: Bomber
Price: 106 700 CBills
Total Armor: 22 800
Maneuverability: 4.7
Max Speed: 438 km/h
Opt. Turning:
F:
Class: Bomber
Price: 101 750 CBills
Total Armor: 20 901
Maneuverability: 4.7
Max Speed: 438 km/h
Opt. Turning:
G:
Class: Bomber
Price: 97 000 CBills
Total Armor: 20 901
Maneuverability: 4.7
Max Speed: 438 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
8507
3267
3267
4628
3131

All stats current as of release 0.15.3


Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it


The Visigoth is a Clan Interceptor which houses 26 tons of pod space available for weaponry and equipment thanks to its use of an XL Engine and 20 plus tons of Ironhold B-class Ferro-Aluminum armor. Carrying multiple Double Heat Sinks and five tons of fuel give the fighter good endurance in combat operations. It possess decent maneuverability and speed. The Visigoth has proven it's worth with over 100 years of front line service.

Note in Stats the Maneuverability / Max Speed between the 3 different classes.


Roles and Gameplay Hints

Prime

Classification Attacker-class aircraft which is equally at home knocking out Aero adversaries as well as ground units. Housing Six DHS and One Free Ton of Ammo, the Prime is the only unit without added electronics. 3x Air CERML will strike fear in the face of your enemy, while at the same time drive your heat load up. Next in the firing sequence the Single Air LBX20 followed by the Dual Air SSRM4 as they are less taxing on the Heat Sinks. The final weapon before your scraping run is the Dual Air CSPL. Strapped to the under belly are two Cluster Bombs great for when you want to disrupt a column heading into battle. Remember One Free Ton of Ammo needs to be loaded up prior to takeoff and keep a watchful eye on your temperature gauge.

Variant A - "Renegade"

The first Fighter in the line up and the most expensive. EOptics for surveying the battlefield. Air GECM to mask your approach by reducing your radar signature. 1x Air Gauss good for ramming it up your opponents engine or sniping ground targets. 3x Air HML can really put on the hurt but drive your temps to the max and having only 1 DHS doesn't help much. 4x Machine Guns help strip Armour at 400M and below. Hunt with Care.

Variant B

Classification Attacker-class aircraft equipped with BAP for increased radar range and mounting EOptics to survey the battlefield looking for a target to unleash the pounding Dual Air UAC5. Next in the line-up are, count them, Five Air SRM6 with there high damage-per-second, high rate of fire, severe cockpit shaking power. 2 High Explosive Bombs in the belly are almost an afterthought. 2 DHS can handle the heat load and 2 Extra Tons of Ammo for pilot's choice. God help the fool who stands in your way.

Variant C

The less expensive of the two Fighters the "C" comes with EOptics for surveying the battlefield. 5 DHS and rightly so as due to the Air Large Pulse Lasers which can really put out the damage of whatever they strike but can generate heat in the process. Strapped on are 2 Air ATM3 (ER) which lock-on at 1sec out to 1250m and add small amount to the heat load. The "C" is a home taking on other Aero as well as ground troops. Take no prisoners.

Variant D


Variant E


Variant F


Variant G - "Grave Digger"


History

The Visigoth is a Clan Aerospace and was released with MWLL 0.6.0. It was the first heavy ASF.

Canon

Originally developed by Clan Jade Falcon in the mid 30th century, the 60-ton Visigoth was the most popular OmniFighter among the Clan Toumans until the arrival of newer designs such as the Jagatai in the decades immediately prior to Operation Revival.

The Visigoth, a 60-ton OmniFighter with 26 tons of pod space, was the second most common Aerospace Fighter amongst the Clans and originally developed by Clan Jade Falcon. Despite being a design over 100 years old, the Visigoth still served as a front line unit, though was slowly replaced by the Jagatai prior to the Clan Invasion. Its primary variant mounted an LBX10, 5 ERMLs, 2 SLs, and 2 SSRM4s

Date Introduced 2941 during the Era known as "Late Succession War - LosTech" (2901 - 3019) - Unit Role: Interceptor


BattleTech Reference