Difference between pages "Folderstructure" and "Visigoth"

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(Bin folders)
 
(Variant F)
 
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{{ASF|
 +
| Image = File:Visigoth.jpg
 +
| Faction = Clan
 +
| Tickets = 9
 +
| Tier = 9
 +
| Tonnage = 60
 +
| Class = Heavy
  
= Folder Structure =
+
| Price Prime = 103 000
Our mod has somewhat complex and quite non intuitive folder structure.<br>
+
| ArmorT Prime = 22 800
[[File:Folders.png]]<br>
+
| Class Prime = Attacker
 +
| Engine Prime = 300 XL Fusion
 +
| Maneuver Prime = 5.9
 +
| MaxSpeed Prime = 458
 +
| Weapons Prime = <ul>
 +
<li>1x [[CLBX20|Air LBX20]]
 +
<li>3x [[CERML|Air CERML]]
 +
<li>2x [[CSPL|Air CSPL]]
 +
<li>2x [[SSRM4|Air SSRM4]]
 +
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 +
</ul>
 +
| Equip Prime = <ul>
 +
<li>6 [[DHS]]
 +
<li>1 [[free tons]]
 +
<li>10t [[Armor]]
 +
</ul>
  
== root ==
+
| Price A = 91 300
 +
| ArmorT A = 22 800
 +
| Class A = Fighter
 +
| Engine A = 300 XL Fusion
 +
| Maneuver A = 6.8
 +
| MaxSpeed A = 487
 +
| Weapons A = <ul>
 +
<li>4x [[MG]]
 +
<li>3x [[HML|Air HML]]
 +
<li>1x [[Gauss_Rifle|Air Gauss]]
 +
</ul>
 +
| Equip A = <ul>
 +
<li>[[EOptics]]
 +
<li>[[GECM|Air GECM]]
 +
<li>1 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>10t [[Armor]]
 +
</ul>
  
The top most, the '''Crysis Wars''' one we call the root folder, and show it like this:
+
| Price B = 98 000
<root>
+
| ArmorT B = 21 850
or
+
| Class B = Attacker
<game root>
+
| Engine B = 300 XL Fusion
no matter where it resides, the rest of the game is relative to it. Many files are referenced relative to this folder.
+
| Maneuver B = 5.9
 +
| MaxSpeed B = 458
 +
| Weapons B = <ul>
 +
<li>2x [[UAC5|Air UAC5]]
 +
<li>5x [[SRM6|Air SRM6]]
 +
<li>2x [[Bomb#High-Explosive|Bomb (HE)]]
 +
</ul>
 +
| Equip B = <ul>
 +
<li>[[EOptics]]
 +
<li>[[BHP]]
 +
<li>2 [[DHS]]
 +
<li>2 [[free tons]]
 +
<li>9.5t [[Armor]]
 +
</ul>
  
== root game ==
+
| Price C = 81 300
 +
| ArmorT C = 22 800
 +
| Class C = Fighter
 +
| Engine C = 300 XL Fusion
 +
| Maneuver C = 6.8
 +
| MaxSpeed C = 487
 +
| Weapons C = <ul>
 +
<li>2x [[CLPL|Air CLPL]]
 +
<li>2x [[ATM3#Extended Range|Air ATM3 (ER)]]
 +
</ul>
 +
| Equip C = <ul>
 +
<li>[[EOptics]]
 +
<li>5 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>10t [[Armor]]
 +
</ul>
  
Inside of the <root> folder there are few folders of interest, one being the game folder right in it.<br>
+
| Price D = 108 000
Our lucks has it, we have another totally different game folder elsewhere - but that one isn't not called '''root game''' folder
+
| ArmorT D = 21 850
 +
| Class D = Attacker
 +
| Engine D = 300 XL Fusion
 +
| Maneuver D = 5.9
 +
| MaxSpeed D = 458
 +
| Weapons D = <ul>
 +
<li>2x [[CERPPC]]
 +
<li>1x [[HAG30]]
 +
<li>2x [[Bomb#Laser Guided|Bomb (LG)]]
 +
</ul>
 +
| Equip D = <ul>
 +
<li>5 [[DHS]]
 +
<li>2 [[free tons]]
 +
<li>9.5t [[Armor]]
 +
</ul>
  
we show it like this
+
| Price E = 106 700
<root>/Game
+
| ArmorT E = 22 800
 +
| Class E = Bomber
 +
| Engine E = 300 XL Fusion
 +
| Maneuver E = 4.7
 +
| MaxSpeed E = 438
 +
| Weapons E = <ul>
 +
<li>1x [[UAC20|Air UAC20]]
 +
<li>4x [[HSL|Air HSL]]
 +
<li>4x [[SRM4|Air SRM4]]
 +
<li>2x [[Bomb#High Explosive|Bomb (HE)]]
 +
</ul>
 +
| Equip E = <ul>
 +
<li>[[EOptics]]
 +
<li>5 [[DHS]]
 +
<li>7 [[free tons]]
 +
<li>10t [[Armor]]
 +
</ul>
  
This folder holds the Crysis Warhead *.PAK files - the archives of the base game.
+
| Price F = 101 750
 +
| ArmorT F = 20 901
 +
| Class F = Bomber
 +
| Engine F = 300 XL Fusion
 +
| Maneuver F = 4.7
 +
| MaxSpeed F = 438
 +
| Weapons F = <ul>
 +
<li>2x [[LRM20|Air LRM20]]
 +
<li>3x [[CERML|Air CERML]]
 +
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
 +
</ul>
 +
| Equip F = <ul>
 +
<li>[[EOptics]]
 +
<li>[[BAP]]
 +
<li>[[GECM|Air GECM]]
 +
<li>9 [[DHS]]
 +
<li>6 [[free tons]]
 +
<li>9t [[Armor]]
 +
</ul>
  
=== Bin folders ===
+
| Price G = 97 000
Those are the folders that hold our game and editor executables. Only interesting if one want's to make shortcuts to launch the game circumventing the launcher. Note, tho, the launcher takes care of certain stuff - you who are on ''manual override'', come this way.
+
| ArmorT G = 20 901
The noteworthy command line parameters might be:
+
| Class G = Bomber
# -root (where the exec sources the settings for the user)
+
| Engine G = 300 XL Fusion
# -mod [MWLL] (where the exec picks a mod to load in advance / or not)
+
| Maneuver G = 4.7
# -dx9 (a toggle, which, when present, forces use of Dx9 even if dx10 is available)
+
| MaxSpeed G = 438
 +
| Weapons G = <ul>
 +
<li>1x [[CERPPC]]
 +
<li>2x [[UAC10|Air UAC10]]
 +
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 +
</ul>
 +
| Equip G = <ul>
 +
<li>[[EOptics]]
 +
<li>3 [[DHS]]
 +
<li>6 [[free tons]]
 +
<li>9t [[Armor]]
 +
</ul>
  
=== stray files ===
+
| Armor B = 8507
when a entity is extracted or modified in the Editor it is here where it spews files. Some end up in '''Libs''' and some in '''Scripts'''.
+
| Armor LRW = 3267
Other files might end up in '''Objects''', '''Materials''' or elsewhere.<br>
+
| Armor E = 4628
Those files can't really be referenced from the map files. For a Map to work, they need be shiped ''aside'' the map folder - and can't be ''automagically'' downloaded.<br>
+
| Armor T = 3131
We call them the ''stray files''<br>
 
  
=== Levels ===
+
| Version = 0.11.2
This is the original place where the editor was created to put files to.
+
}}
When making the initial terrain - the editor can be run without '''-mod MWLL''' and the initial terrain can be created while the map is here.
 
On the other hand, this can just the same, be done in the maps final destination the '''mods/MWLL/Game/Levles/''' folders
 
  
=== ScreenShots ===
+
<!--Fluff current for 0.11.0-->
Those are actually the minimap bitmaps and XML manifests - needed in the final stages of map creation.
+
{{ stub }}
 +
The Visigoth is a Clan Interceptor which houses 26 tons of pod space available for weaponry and equipment thanks to its use of an XL Engine and 20 plus tons of Ironhold B-class Ferro-Aluminum armor. Carrying multiple Double Heat Sinks and five tons of fuel give the fighter good endurance in combat operations. It possess decent maneuverability and speed. The Visigoth has proven it's worth with over 100 years of front line service.
  
== Mods-MW:LL ==
+
Note in Stats the Maneuverability / Max Speed between the 3 different classes.
  
This is where our mod is placed, we call it also like this:
 
<mod>
 
or
 
<mod root>
 
To make it more or less confusing.<br>
 
  
=== Bin folders ===
+
==Roles and Gameplay Hints==
  
=== Libs and Scripts ===
+
===Prime===
 +
Classification Attacker-class aircraft which is equally at home knocking out Aero adversaries as well as ground units. Housing Six [[DHS]] and One [[Free_tons|Free Ton of Ammo]], the Prime is the only unit without added electronics. 3x [[CERML|Air CERML]] will strike fear in the face of your enemy, while at the same time drive your heat load up. Next in the firing sequence the Single [[CLBX20|Air LBX20]] followed by the Dual [[SSRM4|Air SSRM4]] as they are less taxing on the Heat Sinks. The final weapon before your scraping run is the Dual [[CSPL|Air CSPL]]. Strapped to the under belly are two [[Bomb|Cluster Bombs]] great for when you want to disrupt a column heading into battle. Remember One Free Ton of Ammo needs to be loaded up prior to takeoff and keep a watchful eye on your temperature gauge.
  
=== Game folder ===
+
===Variant A - ''"Renegade"''===
Also referred to as
+
The first Fighter in the line up and the most expensive. [[EOptics]] for surveying the battlefield. [[GECM|Air GECM]] to mask your approach by reducing your radar signature. 1x [[Gauss|Air Gauss]] good for ramming it up your opponents engine or sniping ground targets. 3x [[HML|Air HML]] can really put on the hurt but drive your temps to the max and having only 1 [[DHS]] doesn't help much. 4x [[MG|Machine Guns]] help strip Armour at 400M and below. Hunt with Care.
<MWLL game>
 
is the folder where our actual MWLL release files belong and go.<br>
 
To prevent most unfair modifications or cheating, a file integrity check is in place that ensures any tampering is less likely to happen.
 
  
==== Levels ====
+
===Variant B ===
Since we don't have any ''single player'' mode, the only other mode, the one we are interested in, is the '''Multiplayer''', we all love and use.
+
Classification Attacker-class aircraft equipped with [[BAP|BAP]] for increased radar range and mounting [[EOptics|EOptics]] to survey the battlefield looking for a target to unleash the pounding Dual [[UAC5|Air UAC5]]. Next in the line-up are, ''count them,'' Five [[SRM6|Air SRM6]] with there high damage-per-second, high rate of fire, severe cockpit shaking power. 2 [[Bomb|High Explosive Bombs]] in the belly are almost an afterthought. 2 [[DHS|DHS]] can handle the heat load and 2 [[Free_tons|Extra Tons of Ammo]] for pilot's choice. God help the fool who stands in your way.
  
There in:
+
===Variant C===
# SA
+
The less expensive of the two Fighters the "C" comes with [[EOptics]] for surveying the battlefield. 5 [[DHS]] and rightly so as due to the [[CLPL|Air Large Pulse Lasers]] which can really put out the damage of whatever they strike but can generate heat in the process. Strapped on are 2 [[ATM3|Air ATM3 (ER)]] which lock-on at 1sec out to 1250m and add small amount to the heat load. The "C" is a home taking on other Aero as well as ground troops. Take no prisoners.
# TC
 
# TSA
 
reside our ''maps'' in their respective folders
 
  
== Map ==
+
===Variant D ===
''A view from the level folder.''
+
The "D" Attacker-class employs as its main gun, a single Hyper Assault Gauss/30 - which can reach out to 1200 meters. 2x [[CERPPC|Clan Extended Range PPC's]] pile on the hurt and screen shake, while 5 [[DHS]] manage the heat load. Just be aware of the long reload times of the above weapons.
 +
Strapped to the under belly are 2x Laser Guided Bombs great when someone decides to NARC or TAG for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. 2 [[Free_tons|Extra Tons of Ammo]] refill the HAG30 nicely.
  
As the game opens the map for playing we have following file structure at sight:
+
===Variant E ===
# The <root game> *.PAK files are overyaled relative to the <root>/Game folder with the zPatch.PAK overlaying them all
+
Classification Bomber-class aircraft. Six, Five, Four, Bombs away. Pilots with total focus need only apply. After having loaded up with the massive 7 [[Free_tons|Tons of Ammo]], 5 [[DHS]] and getting airborne select your target with the [[EOptics|EOptics]] for your bombing run. At 600 meters pound away with the almighty [[UAC20|Air UAC20]]. 500 meters 4x [[SRM4|Air SRM4s]] continue the devastation with high damage-per-second and screen shake missles. 400 meters the impressively powerful [[HSL|Air HSLs]] burn right threw where they contact. With the target in your 2x [[Bomb|High Explosive Bomb]] sights, let them fly, pull out of your dive and say goodbye to the poor soul who is no more.
# The <MWLL game> *.PAK files do overlay them all with the respective zPatch.PAK being "on top".
 
# our '''map''' zip is in it's respective <MWLL game>/Levles/Multiplayer/<gamemode dir>/<map name dir> location
 
# any file within the game directory is to be prepended with the path to the <root> :
 
mods/MWLL/Game/Levels/Multiplayer/[TC|TSA|SA]/<mapname>/<local path> to be accessible to the game engine.
 
  
The map *.CRY alone, can, however be created and/or edited pretty much anywhere. However, as the Sandbox2 saves it, any imported asset is being referenced relative to the <root>, as seen above.<br>
+
===Variant F===
All the while the map will work nice in the editor, but once exported to his '''level.PAK''', references will be hard coded to the maps relative position in respect to the <root> and the position the map was opened from.<br>
+
The "F" armed with the most indirect fire weapons of all three bombers and electronics to boot. Starting with paired [[LRM20|Air LRM20's]] under the wings, acquire tone-lock out to 1000m and travel 1520m. Its bomb payload of two [[Bomb|Laser-Guided Bombs]] can together deal devastating damage to distracted or unwary ground targets. When working in tandem with a spotter using TAG or NARC, both armaments become lethal weapons. 3x [[CERML|Air CERMLs]] provide needed protection from air attacks.
For this to be of no concern, it is '''''strongly advised''''' for the map's ''final save'' and ''export to engine'' the '''actual location''' be used.
+
A [[BAP|Beagle Active Probe]] allows it to detect enemies from 1200 meters away and lock the LRMs slightly faster. This variant also packs [[GECM|Air GECM]], making it hard to detect until it is too late. [[EOptics]] to zero in on your prey. 9 [[DHS]] control the heat and 6 [[Free_tons|Free Tons]] of Ammo to distribute as needed. Tag em and Bag em.
Move the map folder to the actual play location and save it there.Work on it until all issues of relocation are ironed out. Then only export it and submit for further testing.
+
 
Obeying to this guideline will save many a headache and streamline the map deployment the most.
+
===Variant G - ''"Grave Digger"''===
 +
{{Fluff}}
 +
 
 +
==History==
 +
The '''Visigoth''' is a [[Clan]] [[Aerospace]] and was released with MWLL 0.6.0. It was the first heavy [[ASF]].
 +
 
 +
==Canon==
 +
Originally developed by Clan Jade Falcon in the mid 30th century, the 60-ton Visigoth was the most popular OmniFighter among the Clan Toumans until the arrival of newer designs such as the Jagatai in the decades immediately prior to Operation Revival.  
 +
 
 +
The Visigoth, a 60-ton OmniFighter with 26 tons of pod space, was the second most common Aerospace Fighter amongst the Clans and originally developed by Clan Jade Falcon. Despite being a design over 100 years old, the Visigoth still served as a front line unit, though was slowly replaced by the Jagatai prior to the Clan Invasion. Its primary variant mounted an [[LBX10]], 5 [[ERML]]s, 2 [[SL]]s, and 2 [[SSRM4]]s
 +
 
 +
Date Introduced 2941 during the Era known as "Late Succession War - LosTech" (2901 - 3019) - Unit Role: Interceptor
 +
 
 +
<br>[http://www.sarna.net/wiki/Visigoth BattleTech Reference]
 +
 
 +
[[Category:Clan Aerospace]]
 +
{{Template:Navbox Assets Clan}}

Revision as of 18:10, 6 October 2019

Visigoth
Visigoth.jpg
Visigoth.jpg
Faction Clan
Ticket cost: 9 upon destruction
Tier: 9
Tonnage: 60 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Attacker
Price: 103 000 CBills
Total Armor: 22 800
Maneuverability: 5.9
Max Speed: 458 km/h
Opt. Turning:
A:
Class: Fighter
Price: 91 300 CBills
Total Armor: 22 800
Maneuverability: 6.8
Max Speed: 487 km/h
Opt. Turning:
B:
Class: Attacker
Price: 98 000 CBills
Total Armor: 21 850
Maneuverability: 5.9
Max Speed: 458 km/h
Opt. Turning:
C:
Class: Fighter
Price: 81 300 CBills
Total Armor: 22 800
Maneuverability: 6.8
Max Speed: 487 km/h
Opt. Turning:
D:
Class: Attacker
Price: 108 000 CBills
Total Armor: 21 850
Maneuverability: 5.9
Max Speed: 458 km/h
Opt. Turning:
E:
Class: Bomber
Price: 106 700 CBills
Total Armor: 22 800
Maneuverability: 4.7
Max Speed: 438 km/h
Opt. Turning:
F:
Class: Bomber
Price: 101 750 CBills
Total Armor: 20 901
Maneuverability: 4.7
Max Speed: 438 km/h
Opt. Turning:
G:
Class: Bomber
Price: 97 000 CBills
Total Armor: 20 901
Maneuverability: 4.7
Max Speed: 438 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
8507
3267
3267
4628
3131

All stats current as of release 0.15.3


Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it


The Visigoth is a Clan Interceptor which houses 26 tons of pod space available for weaponry and equipment thanks to its use of an XL Engine and 20 plus tons of Ironhold B-class Ferro-Aluminum armor. Carrying multiple Double Heat Sinks and five tons of fuel give the fighter good endurance in combat operations. It possess decent maneuverability and speed. The Visigoth has proven it's worth with over 100 years of front line service.

Note in Stats the Maneuverability / Max Speed between the 3 different classes.


Roles and Gameplay Hints

Prime

Classification Attacker-class aircraft which is equally at home knocking out Aero adversaries as well as ground units. Housing Six DHS and One Free Ton of Ammo, the Prime is the only unit without added electronics. 3x Air CERML will strike fear in the face of your enemy, while at the same time drive your heat load up. Next in the firing sequence the Single Air LBX20 followed by the Dual Air SSRM4 as they are less taxing on the Heat Sinks. The final weapon before your scraping run is the Dual Air CSPL. Strapped to the under belly are two Cluster Bombs great for when you want to disrupt a column heading into battle. Remember One Free Ton of Ammo needs to be loaded up prior to takeoff and keep a watchful eye on your temperature gauge.

Variant A - "Renegade"

The first Fighter in the line up and the most expensive. EOptics for surveying the battlefield. Air GECM to mask your approach by reducing your radar signature. 1x Air Gauss good for ramming it up your opponents engine or sniping ground targets. 3x Air HML can really put on the hurt but drive your temps to the max and having only 1 DHS doesn't help much. 4x Machine Guns help strip Armour at 400M and below. Hunt with Care.

Variant B

Classification Attacker-class aircraft equipped with BAP for increased radar range and mounting EOptics to survey the battlefield looking for a target to unleash the pounding Dual Air UAC5. Next in the line-up are, count them, Five Air SRM6 with there high damage-per-second, high rate of fire, severe cockpit shaking power. 2 High Explosive Bombs in the belly are almost an afterthought. 2 DHS can handle the heat load and 2 Extra Tons of Ammo for pilot's choice. God help the fool who stands in your way.

Variant C

The less expensive of the two Fighters the "C" comes with EOptics for surveying the battlefield. 5 DHS and rightly so as due to the Air Large Pulse Lasers which can really put out the damage of whatever they strike but can generate heat in the process. Strapped on are 2 Air ATM3 (ER) which lock-on at 1sec out to 1250m and add small amount to the heat load. The "C" is a home taking on other Aero as well as ground troops. Take no prisoners.

Variant D

The "D" Attacker-class employs as its main gun, a single Hyper Assault Gauss/30 - which can reach out to 1200 meters. 2x Clan Extended Range PPC's pile on the hurt and screen shake, while 5 DHS manage the heat load. Just be aware of the long reload times of the above weapons. Strapped to the under belly are 2x Laser Guided Bombs great when someone decides to NARC or TAG for you. But fret not, when dead fired, it will fly where the crosshair was pointing upon launch. 2 Extra Tons of Ammo refill the HAG30 nicely.

Variant E

Classification Bomber-class aircraft. Six, Five, Four, Bombs away. Pilots with total focus need only apply. After having loaded up with the massive 7 Tons of Ammo, 5 DHS and getting airborne select your target with the EOptics for your bombing run. At 600 meters pound away with the almighty Air UAC20. 500 meters 4x Air SRM4s continue the devastation with high damage-per-second and screen shake missles. 400 meters the impressively powerful Air HSLs burn right threw where they contact. With the target in your 2x High Explosive Bomb sights, let them fly, pull out of your dive and say goodbye to the poor soul who is no more.

Variant F

The "F" armed with the most indirect fire weapons of all three bombers and electronics to boot. Starting with paired Air LRM20's under the wings, acquire tone-lock out to 1000m and travel 1520m. Its bomb payload of two Laser-Guided Bombs can together deal devastating damage to distracted or unwary ground targets. When working in tandem with a spotter using TAG or NARC, both armaments become lethal weapons. 3x Air CERMLs provide needed protection from air attacks. A Beagle Active Probe allows it to detect enemies from 1200 meters away and lock the LRMs slightly faster. This variant also packs Air GECM, making it hard to detect until it is too late. EOptics to zero in on your prey. 9 DHS control the heat and 6 Free Tons of Ammo to distribute as needed. Tag em and Bag em.

Variant G - "Grave Digger"


History

The Visigoth is a Clan Aerospace and was released with MWLL 0.6.0. It was the first heavy ASF.

Canon

Originally developed by Clan Jade Falcon in the mid 30th century, the 60-ton Visigoth was the most popular OmniFighter among the Clan Toumans until the arrival of newer designs such as the Jagatai in the decades immediately prior to Operation Revival.

The Visigoth, a 60-ton OmniFighter with 26 tons of pod space, was the second most common Aerospace Fighter amongst the Clans and originally developed by Clan Jade Falcon. Despite being a design over 100 years old, the Visigoth still served as a front line unit, though was slowly replaced by the Jagatai prior to the Clan Invasion. Its primary variant mounted an LBX10, 5 ERMLs, 2 SLs, and 2 SSRM4s

Date Introduced 2941 during the Era known as "Late Succession War - LosTech" (2901 - 3019) - Unit Role: Interceptor


BattleTech Reference