Difference between pages "Hyper-Velocity AutoCannons" and "RFL"

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(Weapon Stats: 0.11.3 update+)
 
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The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up.  
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[[File:RFL.png|300px|right|thumb|RFL on [[Shiva#Variant B - "Agent Orange"|Agent Orange]] ]]
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'''Rear Firing Laser''' is an automated defense turret found on some heavier [[Aerospace]] fighters.
  
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RFL primary purpose is to target and fire upon enemy [[ASF]]s and [[VTOL]]s that come within range of its beam, 500 meters, thus helping to free up the pilot of distraction while performing a bombing run or engaged in aerial combat. By their nature bombers are heaver, slower and less maneuverable in a dogfight when compared to all other aircraft.
  
==Overview==
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{{Clear}}
<!--WIP-->
 
<p>HVACs improve upon ACs of the same caliber by offering longer range and a slightly higher bullet velocity, for example, the HVAC2 has a range of 1500m, compared to the AC2's range of 1200m. Only [[Inner Sphere]] units use the HVAC weapon system.</p>
 
<p>HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 hasn't yet appeared in game, due to it being allegedly redundant to the [[Light Gauss]] in role and performance.</p>
 
 
 
 
==Weapon Stats==
 
==Weapon Stats==
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate;"
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{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap"
|- style="text-align:center; height:70px;"
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|- style="text-align:center; height:70px; white-space:normal"
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
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! data-sort-type="number" style="width: 100px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
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! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage -->
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
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! data-sort-type="number" style="width: 80px" | '''Beam Duration'''
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
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! style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
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! data-sort-type="number" style="width: 90px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! style="width: 80px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
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! style="width: 80px" | '''[[Heat]]<br>/Shot'''
! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
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|-
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo cost<br>/ton'''
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''HVAC2'''
 
| 1500m
 
| 1500m
 
| 10
 
| Data-sort-value="276" | 12 x 23
 
| Light Kinetic
 
| Data-sort-value="276" | 12 x 23
 
| Light Kinetic
 
| Data-sort-value="60" | 12 x 5
 
| Frag
 
| 0.5m / 1.0m
 
| 8.8
 
| 114
 
| 25
 
| 360
 
| 500
 
|- style="white-space:nowrap"
 
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''HVAC10'''
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| style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''RFL'''
| 955m
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| 500m
| 950m
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| 0.5s
| 100
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| Data-sort-value="202" | 202
| Data-sort-value="225" | 225
 
| Heavy Kinetic
 
| Data-sort-value="225" | 225
 
 
| Energy
 
| Energy
| Data-sort-value="550" | 550
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| 20
| Frag
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| 76
| 1.45m&nbsp;/&nbsp;2.8m
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| ---
| 22.5
 
| 199
 
| 34
 
| 22
 
| 1000
 
 
|-
 
|-
 
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1510px| Version = 0.11.3}}
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{{Version tag | Width = 920px | Version=0.11.3}}
 
 
==Gameplay & Hints==
 
<!--WIP-->
 
===HVAC2===
 
*Fires bursts of 12 projectiles dealing [[Damage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and Air units
 
*Extreme long range
 
 
 
===HVAC10===
 
*Fires single high explosive projectile causing intensive screenshake and splash damage
 
 
 
 
 
==Canon==
 
Hyper-Velocity Autocannons are ballistic weapons first developed by the Capellan Confederation in the 3050s based on standard Autocannons common to many Inner Sphere units. HVACs feature an extended range in comparison to standard ACs of the same calibre without sacrificing damage output. In order to carry the propellant necessary for the shells to travel so far, each HVAC round is larger than its equivalent AC counterpart, meaning that less ammo is carried per ton. This difference in the type of round required also means that HVACs are incompatible with the specialized munitions available to regular ACs such as precision or armor-piercing rounds.
 
 
 
[http://www.sarna.net/wiki/Hypervelocity_Autocannon BattleTech reference]
 
 
 
  
 
==Usage==
 
==Usage==
The following Inner Sphere assets equip HVACs:
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The following ASF variants equip RFL:
  
 
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px; white-space:nowrap"
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{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; white-space: nowrap; margin-top:0px; margin-bottom:3px"
 
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
 
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
! style="width: 225px" | HVAC2
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! colspan="2" style="width: 500px" | RFL
! style="width: 225px" | HVAC10
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|- style="vertical-align:top;"
|- style="vertical-align:top"
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| style="width: 50%; padding-left:40px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
| style="padding-left:20px; padding-right:20px;" | <div style="margin-top: 0.5em;"></div>
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*[[Shiva]] (All)
*[[Rifleman#Variant A |Rifleman&nbsp;(A)]]
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| style="width: 50%; padding-left:40px; padding-right:40px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
*[[Mauler#Variant B |Mauler (B)]]
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*[[Xerxes]] (All)
*[[Partisan#Variant E |Partisan (C)]]
 
| style="padding-left:20px; padding-right:20px" | <div style="margin-top: 0.5em;"></div>
 
*[[Hollander_II#Variant G |Hollander&nbsp;II&nbsp;(G)]]
 
*[[Bushwacker#Prime |Bushwacker&nbsp;(Pr)]]
 
*[[Warhammer#Variant B |Warhammer (B)]]
 
*[[Mauler#Variant G |Mauler (G)]]
 
*[[Fafnir#Variant F |Fafnir (F)]]
 
*[[Demolisher#Variant C |Demolisher (C)]]
 
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 455px | What = lists}}
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{{Version tag | Width = 510px | What = lists | Version=0.11.3}}
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----
  
  
[[Category:Ballistic weapons]]
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[[Category:Equipment]]
[[Category:Lists]]
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{{Template:Navbox Equipment}}
<br>{{Navbox Weapons}}
 

Revision as of 15:17, 4 January 2020

Rear Firing Laser is an automated defense turret found on some heavier Aerospace fighters.

RFL primary purpose is to target and fire upon enemy ASFs and VTOLs that come within range of its beam, 500 meters, thus helping to free up the pilot of distraction while performing a bombing run or engaged in aerial combat. By their nature bombers are heaver, slower and less maneuverable in a dogfight when compared to all other aircraft.

Weapon Stats

Weapon Max
Range
Beam Duration Hit Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Heat
/Shot
RFL 500m 0.5s 202 Energy 20 76 ---
All stats are current as of release 0.14.10

Usage

The following ASF variants equip RFL:

RFL
  Inner Sphere
  Clan
All lists are current as of release 0.14.10