Difference between pages "Mauler" and "File:TC Frontlines4.jpg"

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{{Mech|
 
| Image = File:Mauler_spinning_350px.gif
 
| Class = Assault
 
| Faction = Inner Sphere
 
| Tickets = 12
 
| Tier = 11
 
| Tonnage = 90
 
| Speed = 54
 
| Rotation = 270
 
| PitchStand = -34° to +50°
 
| PitchCrouch = -34° to +60°
 
  
| Price Prime = 94 500
 
| ArmorT Prime = 76 729
 
| Engine Prime = Hermes 270 XL
 
| Weapons Prime = <ul>
 
<li>2x [[ERLBL]]
 
<li>2x [[LRM15]]
 
<li>4x [[UAC2]]
 
</ul>
 
| Equip Prime = <ul>
 
<li>[[EOptics]]
 
<li>4 [[DHS]]
 
<li>4 [[free tons]]
 
<li>16t [[Armor]]
 
</ul>
 
 
| Price A = 112 300
 
| ArmorT A = 73 145
 
| Engine A = Hermes 270 XL
 
| Weapons A = <ul>
 
<li>1x [[HPPC]]
 
<li>1x [[Gauss]]
 
<li>2x [[LRM20]]
 
<li>2x [[SXPL]]
 
<li>2x [[ERSBL]]
 
<li>1x [[B-Pod]]
 
</ul>
 
| Equip A = <ul>
 
<li>[[EOptics]]
 
<li>4 [[DHS]]
 
<li>3 [[free tons]]
 
<li>15t [[Armor]]
 
</ul>
 
 
| Price B = 95 500
 
| ArmorT B = 69 562
 
| Engine B = Hermes 270 XL
 
| Weapons B = <ul>
 
<li>2x [[ERPPC]]
 
<li>2x [[LRM5]]
 
<li>4x [[HVAC2]]
 
</ul>
 
| Equip B = <ul>
 
<li>[[EOptics]]
 
<li>2 [[DHS]]
 
<li>4 [[free tons]]
 
<li>14.5t [[Armor]]
 
</ul>
 
 
| Price C = 104 100
 
| ArmorT C = 73 145
 
| Engine C = Hermes 270 XL
 
| Weapons C = <ul>
 
<li>1x [[LBX20]]
 
<li>1x [[UAC20]]
 
<li>1x [[MRM30]]
 
<li>4x [[SRM2]]
 
<li>1x [[SRM6]]
 
<li>1x [[B-Pod]]
 
</ul>
 
| Equip C = <ul>
 
<li>3 [[DHS]]
 
<li>2 [[free tons]]
 
<li>15t [[Armor]]
 
</ul>
 
 
| Price D = 106 500
 
| ArmorT D = 80 311
 
| Engine D = Hermes 270 XL
 
| Weapons D = <ul>
 
<li>2x [[PPC]]
 
<li>2x [[MRM40]]
 
<li>4x [[SXPL]]
 
</ul>
 
| Equip D = <ul>
 
<li>[[EOptics]]
 
<li>7 [[DHS]]
 
<li>2 [[free tons]]
 
<li>16.5t [[Armor]]
 
</ul>
 
 
| Price E = 103 500
 
| ArmorT E = 73 145
 
| Engine E = Hermes 270 XL
 
| Weapons E = <ul>
 
<li>1x [[LtGauss]]
 
<li>4x [[AC2]]
 
<li>2x [[ELRM15]]
 
<li>1x [[ERPPC]]
 
</ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>2 [[DHS]]
 
<li>5 [[free tons]]
 
<li>15t [[Armor]]
 
</ul>
 
 
| Price F = 100 750
 
| ArmorT F = 73 145
 
| Engine F = Hermes 270 XL
 
| Weapons F = <ul>
 
<li>2x [[ERLBL]]
 
<li>4x [[UAC5]]
 
<li>2x [[TBolt5]]
 
</ul>
 
| Equip F = <ul>
 
<li>[[EOptics]]
 
<li>[[BAP]]
 
<li>[[GECM]]
 
<li>2 [[DHS]]
 
<li>4 [[free tons]]
 
<li>15t [[Armor]]
 
</ul>
 
 
| Price G = 98 700
 
| ArmorT G = 69 621
 
| Engine G = Hermes 270 XL
 
| Weapons G = <ul>
 
<li>2x [[HVAC10]]
 
<li>4x [[ERMBL]]
 
<li>2x [[LRM15]]
 
</ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>2 [[DHS]]
 
<li>4 [[free tons]]
 
<li>14.5t [[Armor]]
 
</ul>
 
 
| Armor H = 2760
 
| Armor CT = 11248
 
| Armor LRT = 9466
 
| Armor B = 6125
 
| Armor LRA = 5290
 
| Armor INT = 5078
 
| Armor LRL = 8464
 
 
}}
 
<!--Stats current for 0.10.3
 
Fluff current for 0.10.3-->
 
 
The '''Mauler''' is an [[Inner Sphere]] [[Assault Mech]], normally specialized as a long-range fire support. While having least [[armor]] in its class and being one of the slowest Mechs, the Mauler is relatively cheap and packs tremendous firepower, allowing it to quickly disable or destroy almost any opponent. Like other Assault Mechs, the Mauler suffers from extremely slow speed and poor maneuverability, leaving it vulnerable to attacks by more agile foes, so it should rarely be deployed on the front lines, but if it must be, wise pilots would do so with an escort of lighter Mechs to provide support against speedier assets as well as to distract foes so the Mauler can unleash its firepower without being destroyed first.
 
 
 
==Roles and Gameplay Hints==
 
===Prime===
 
The Mauler Prime is the cheapest Mauler variant, but is no less of a threat.  Armed with 2 [[LRM15]]'s and 2 [[ERLBL]]'s, the Prime variant packs a powerful and accurate long-range attack capable of disabling or destroying any targets it can find.  4 [[UAC2]]'s give it a fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited anti aircraft capabilities. [[Eoptics]] allows it to accurately target and engage long range foes. 4 [[free tons]] of ammo are best used for the long range missile launchers as they will run out far more quickly than the UAC2s. Though packing quite a long range punch, the Mauler Prime only has average heat management - four [[DHS|double heat sinks]] can somewhat manage the combined heat from the ERLBL and ultra autocannons.
 
 
===Variant A - ''"Yamato"''===
 
Emphasized for longer range assault,with some close range defence, the Mauler A carries an array of powerful weapons. No less than two [[LRM20]]s can rain down 40 missiles per volley on opponents while also being hit by accurately fired high speed [[Gauss]] slugs aided by [[eoptics]]. Enemy mechs that try to close the distance under 650m will only get hit by staggering blasts from the rare [[HPPC|Heavy PPC]] that does twice the damage of a regular PPC. Backup weapons are dual [[SXPL|small X-pulse lasers]] and twin [[SBL|small beam lasers]] that will give some protection against [[Battle Armor]], along with its [[B-Pod]]. 3 [[free tons]] of ammo give each ammo dependent weapon a reload, ensuring longer time on the contested battlefield. The 4 [[DHS|double heat sinks]] are not enough for continuous weaponry firing, so mechwarriors will have to keep a careful eye on the heat levels. The Mauler A's fearsome long range alphastrike can heavily damage even the toughest assaults in only two volleys while being able to core anything lighter.
 
 
===Variant B - ''"FedEx"''===
 
A pure long range mech, the Mauler B can reach targets up to 1000m with a pair of [[LRM5]]s and 1500m with quad [[HVAC|high velocity autocannon 2s]]. The damage dealt at that range will antagonize enemies as most will not be able to shoot back until they close. Once they do, the B's powerful dual [[ERPPC]]s can be brought to bear on them, blasting them with screen shake making it more difficult for them to return fire. Mechwarriors piloting the B must keep the range open as it is far too slow, have only 14.5 ton of armor and lacks any short range weaponry to deal with brawlers. Note that although the 4 [[free tons]] of ammo gives the B a very long time on the battlefield, it still has to carefully manage the heatspikes from the [[ERPPC]]s as it has only 2 heat sinks. Finally, the high speed nature of the HVAC2 shells make them ideal for harassing aircraft.
 
 
===Variant C - ''"Broadside"''===
 
The C variant, popularly known as ''Broadside'', deviates from the standard long-range fire support role emphasized in the other variants and focuses on close-range fire with a multitude of ammo dependent weaponry. Armed with a rapid firing [[UAC20]], a shotgun [[LBX20]], a heavy hitting [[MRM30]] and backed up by no less than 5 short range missile launchers (4 [[SRM2]]s, 1 [[SRM6]]) the Mauler C has incredible firepower, on par with that of much more expensive Assault Mechs, making it capable of quickly and easily destroying [[Light Mechs]], and will cause severe damage to anything that survives the the initial barrage. Unfortunately, this dizzying array of different weaponry all require different target leading due to distinct shell speeds, making it difficult to successfully alphastrike all but the slowest mechs. Also, the two free tons of ammo provide insufficient ammo for all of the ''Broadside's'' weapons, causing some of its weapons to run dry earlier than expected. As it lacks any long range weapons, defensive equipment and moves at a slow pace, mechwarriors should never find themselves on the open battlefield alone. Going into battle with a teammate that can provide electronic warfare will help its survivability.
 
 
===Variant D===
 
The D variant is a hard hitting close to mid-ranged mech. The dual [[PPC]]s allow it to mash enemies from afar, while the dual MRM-40s pound anything that dares to approach it. Quad [[X-Pulse_Lasers|small x-pulse lasers]] protect it from [[Battle Armor]] and fast mechs. The mech's 7 [[DHS]] struggle to handle the combined heat for its weapons load, making it overheat if the mechwarrior doesn't watch it. Its been blessed with an extra  armor, making it considerably tougher than the other variants which can catch opponents off guard. 2 [[free tons]] of ammo help this slow mech stay in the midst of battle for a while.
 
 
===Variant E - ''"Rain Rain"''===
 
An extreme range combatant, the Mauler E sacrifices all close range firepower for maximum poking potential. A [[Light Gauss]] and 4 [[AC2]] allow it to continuously annoy targets from beyond traditional weapon range, while its [[ERPPC]] and twin [[ELRM15]] allow it to inflict real damage. It'll do all this under the radar cover of [[GECM]], immensely frustrating enemies as they get hit by shots they can't even acquire visually or electronically. 5 [[free tons]] are available for spare ammo; pilots are recommended to dedicate most of it to the hungry ELRM launchers.
 
 
===Variant F - ''"Great Fox"''===
 
The Mauler F is the bigger, meaner, and uglier brother to the [[Rifleman#Variant A|Rifleman A]], carrying four [[UAC5]] as its primary armament. Two [[ERLBL]] give it precision long-range damage, and twin [[Tbolt5]] give it some minor screen-shake power. It carries both [[BAP]] and [[GECM]] allow it to slink about, and 4 [[free tons]] are available for ammo. As with the Rifleman, it is best suited to sitting at its max range, stripping off enemy limbs.
 
 
===Variant G===
 
The Inner Sphere's ultimate open-range combatant, the Mauler G carries withering direct and indirect firepower at an exceptionally cheap price. Its primary armaments are a pair of arm-mounted long-ranged (950m) [[HVAC10]] and two shoulder-mounted [[LRM15]] launchers. Four torso-mounted [[ERMBL]] provide close to mid-range point defense. Four [[free tons]] are available for spare ammo. The Mauler G shines in open terrain, where it can endlessly pour autocannon and missile fire downrange. Mauler pilots should strive to keep the enemy at least 900 meters away, where they can unleash most of its weapons and keep their distance, since G carries only 14.5t of armor. Should pilots find themselves in short-range engagement, they should bare in mind that it will quickly overheat when using its lasers.
 
 
==Canon==
 
Created by Luthien Armor Works in the Draconis Combine, the ''Mauler'' was first seen in 3050. It is actually a complete overhaul of an earlier design, the ''Daboku'', itself adapted from a House Liao design called the ''Linesman'', which was plagued by flaws in every major component. After improving every aspect of the older design, they renamed it with the designation given to it by Davion units during the War of 3039 to avoid the stigma around the ''Daboku''. Everything about the ''Mauler'' is geared towards long range battle; the AC/2s allow for a constant barrage of AutoCannon fire in addition to the long-range reach of it's two LRM launchers.
 
 
Date Introduced 3048 during the Era known as "Late Succession War - Renaissance" (3020 - 3049) - Unit Role: Sniper
 
 
<br>[http://www.sarna.net/wiki/Mauler BattleTech Reference]
 
 
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Latest revision as of 05:35, 1 October 2019