Difference between pages "Shiva" and "TC Qandahar"

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{{ASF|
+
{{Map|
| Image = File:Shiva.jpg
+
| Image = File:TC_Qandahar1.jpg
| Name = Shiva
+
| Name = TC_Qandahar
| Faction = Inner Sphere
+
| Created By = Duffanichta & Frost
| Class = Assault
+
| Version = 1.9
| Tickets = 12
+
| Environment = Desolate
| Tier = 13
+
| Temperature = 42°C
| Tonnage = 85
+
| Planet =
 
+
| Coords =  
| Price Prime = 116 000
+
| Size = 4096 x 4096
| ArmorT Prime = 29 687
+
| Game Modes = <ul>
| Class Prime = Attacker
+
<li>[[Terrain Control]]
| Engine Prime = 255 XL Engine
 
| Maneuver Prime = 3.4
 
| MaxSpeed Prime = 432
 
| Weapons Prime = <ul>
 
<li>3x [[ERLL]]
 
<li>1x [[SSRM6|Air SSRM6]]
 
<li>1x [[LBX20|Air LBX20]]
 
<li>3x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
| Equip Prime = <ul>
 
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>4 [[DHS]]
 
<li>0 [[free tons]]
 
<li>12.5t [[Armor]]
 
 
</ul>
 
</ul>
 +
| Available =
 +
| Download = [http://mechlivinglegends.net/maps/TC/TC_Qandahar.zip TC_Qandahar]
 +
| Mech = 1
 +
| Tank = 1
 +
| VTOL = 1
 +
| Aero = 1
 +
| Base Defenses = 1
 +
| BaseIS = 1
 +
| BaseCL = 1
 +
| BaseNtl = 5
 +
| Map  = TC Qandahar minimap.jpg
  
| Price A = 130 350
+
| Clan_X = 305
| ArmorT A = 29 687
+
| Clan_Y = 180
| Class A = Attacker
+
| Clan_Mech_1_X = 288
| Engine A = 255 XL Engine
+
| Clan_Mech_1_Y = 158
| Maneuver A = 3.4
 
| MaxSpeed A = 432
 
| Weapons A = <ul>
 
<li>4x [[ERSL|Air ERSL]]
 
<li>2x [[LRM10|Air LRM10]]
 
<li>1x [[UAC20|Air UAC20]]
 
<li>1x [[iNARC]]
 
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
| Equip A = <ul>
 
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>[[GECM|Air GECM]]
 
<li>[[BAP]]
 
<li>3 [[DHS]]
 
<li>1 [[free ton]]
 
<li>12.5t [[Armor]]
 
</ul>
 
  
| Price B = 120 000
+
| IS_X = 20
| ArmorT B = 29 687
+
| IS_Y = 73
| Class B = Bomber
+
| IS_Mech_1_X = 39
| Engine B = 255 XL Engine
+
| IS_Mech_1_Y = 95
| Maneuver B = 3.4
 
| MaxSpeed B = 432
 
| Weapons B = <ul>
 
<li>2x [[RAC5|Air RAC5]]
 
<li>2x [[MRM40|Air MRM40]]
 
<li>4x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
| Equip B = <ul>
 
<li>[[RFL]]
 
<li>3 [[DHS]]
 
<li>6 [[free tons]]
 
<li>12.5t [[Armor]]
 
</ul>
 
  
| Price C = 109 500
+
| Neutral_Mech_1_X = 235
| ArmorT C = 29 687
+
| Neutral_Mech_1_Y = 19
| Class C = Attacker
+
| Neutral_Mech_2_X = 150
| Engine C = 255 XL Engine
+
| Neutral_Mech_2_Y = 276
| Maneuver C = 3.4
 
| MaxSpeed C = 432
 
| Weapons C = <ul>
 
<li>1x [[HPPC]]
 
<li>1x [[iHGauss|Air iHGauss]]
 
<li>4x [[SRM2|Air SRM2]]
 
<li>3x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
| Equip C = <ul>
 
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>1 [[DHS]]
 
<li>1 [[free ton]]
 
<li>12.5t [[Armor]]
 
</ul>
 
  
| Price D = 131 500
+
| Neutral_ASF_1_X = 74
| ArmorT D = 29 687
+
| Neutral_ASF_1_Y = 225
| Class D = Bomber
+
| Neutral_ASF_2_X = 317
| Engine D = 255 XL Engine
+
| Neutral_ASF_2_Y = 47
| Maneuver D = 3.4
 
| MaxSpeed D = 432
 
| Weapons D = <ul>
 
<li>3x [[ERPPC]]
 
<li>2x [[LtGauss|Air LtGauss]]
 
<li>4x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
| Equip D = <ul>
 
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>5 [[DHS]]
 
<li>4 [[free tons]]
 
<li>12.5t [[Armor]]
 
</ul>
 
  
| Price E = 116 500
+
| Neutral_Cap_1_X = 167
| ArmorT E = 29 687
+
| Neutral_Cap_1_Y = 136
| Class E = Attacker
 
| Engine E = 255 XL Engine
 
| Maneuver E = 3.4
 
| MaxSpeed E = 432
 
| Weapons E = <ul>
 
<li>2x [[LPL|Air LPL]]
 
<li>2x [[RAC5|Air RAC5]]
 
<li>3x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>7 [[DHS]]
 
<li>2 [[free tons]]
 
<li>12.5t [[Armor]]
 
</ul>
 
 
 
| Price F = 124 500
 
| ArmorT F = 29 687
 
| Class F = Bomber
 
| Engine F = 255 XL Engine
 
| Maneuver F = 3.4
 
| MaxSpeed F = 432
 
| Weapons F = <ul>
 
<li>2x [[ERLL]]
 
<li>2x [[Gauss|Air Gauss]]
 
<li>4x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
| Equip F = <ul>
 
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>4 [[BHP]]
 
<li>4 [[DHS]]
 
<li>4 [[free tons]]
 
<li>12.5t [[Armor]]
 
</ul>
 
 
 
| Price G = 118 700
 
| ArmorT G = 29 687
 
| Class G = Attacker
 
| Engine G = 255 XL Engine
 
| Maneuver G = 3.4
 
| MaxSpeed G = 432
 
| Weapons G = <ul>
 
<li>4x [[ERML|Air ERML]]
 
<li>2x [[LRM20|Air LRM20]]
 
<li>2x [[LRM10|Air LRM10]]
 
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
 
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>[[GECM|Air GECM]]
 
<li>6 [[DHS]]
 
<li>8 [[free tons]]
 
<li>12.5t [[Armor]]
 
</ul>
 
 
 
| Armor B = 11077
 
| Armor LRW = 4254
 
| Armor E = 6026
 
| Armor T = 4076
 
 
 
| Version = 0.11.2
 
 
}}
 
}}
 
<!--Fluff current for 0.10.3-->
 
{{ stub }}
 
The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance. With a Max Speed: 432 km/h the '''Shiva''' is the slowest Aerospace unit.
 
  
  
==Roles and Gameplay Hints==
+
{{quote|"Qandahar is a world that was totally exploited by humanity for its vast natural resources. Unfortunately the early settlers did not show any care in handling the output of their factories and this has led the ecosystem of Qandahar to collapse."|Map Introduction}}
  
===Prime===
+
==Overview==
{{Fluff}}
+
Qandahar is a large, red-stained, arid world with large bluffs and capturable ASF airfields.  The raised valuable center cap zone provides limited cover and no repairs.  High mountains and valleys tend to channel movement and create choke points.
  
===Variant A - ''"Turbo Kat"''===
+
Capture the northern A6 Mech base or the southern G4 Mech and take the center (D5) with crushing force.  Retreat from center when damaged.  Unique to Qandahar, back-capping both the forward base and ASF base can be a game-changer as it also strands already flying ASFs in the air, unable to repair/rearm.
{{Fluff}}
 
  
===Variant B - ''"Agent Orange"''===
+
==Bases==
The "'''''Agent Orange'''''" is one of the most terrifying enemies in the game in the hands of a capable pilot, able to destroy an entire lance of battlemechs on its own. Twin [[RAC5|Air RAC5]], twin [[MRM40|Air MRM40]], and ''quadruple'' [[Bomb#Cluster|Bomb (CL)]] means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. However, this power comes at a price; it is exceptionally helpless - even by Shiva standards - at defending against enemy aircraft, it struggles to attack fast-moving ground targets, and it requires a long engagement window to fully dish out its damage.
+
<div style="margin-bottom:10px></div>
 +
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:330px; white-space: nowrap">
  
===Variant C - ''"Fujita Five"''===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
{{Fluff}}
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>A6</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' ≤65t [[Mechs]] (+[[Nova Cat]], [[Warhammer]])
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===Variant D===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
{{Fluff}}
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B8</div>
 +
*'''Type:''' neutral air base
 +
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Eagle Eye|Eagle Eye]], 1x [[Turrets#Hellgiver|Hellgiver]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[VTOL]]s and [[ASF]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===Variant E===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
{{Fluff}}
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div>
 +
*'''Type:''' [[IS]] home base
 +
*'''Defenses:''' <span style="white-space: normal">4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]], 2x [[Turrets#Sentinel|Sentinel]]</span>
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===Variant F===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
{{Fluff}}
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D5</div>
 +
*'''Type:''' neutral outpost
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 2
 +
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' none</div>
  
===Variant G===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
{{Fluff}}
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D7</div>
 +
*'''Type:''' [[Clan]] home base
 +
*'''Defenses:''' <span style="white-space: normal">4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]], 3x [[Turrets#Sentinel|Sentinel]]</span>
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
==History==
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0.<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F2</div>
In 0.9.2 every Shiva received [[RFL|Rear Firing Laser]] to make its pursuit more difficult for enemy fighters.
+
*'''Type:''' neutral air base
 +
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Eagle Eye|Eagle Eye]], 1x [[Turrets#Hellgiver|Hellgiver]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[VTOL]]s and [[ASF]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
==Canon==
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units. Using an XL Engine to save weight rather than speed, though marginally slower than aircraft of a similar mass, the Shiva has the capacity to carry a phenomenal array of weapons with over 50 tons of pod space for weapons and equipment.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G4</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' ≤75t [[Mechs]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
</div>
  
Date Introduced 3060 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Attack OmniFighter
+
{{Clear}}
  
[http://sarna.net/wiki/Shiva Battletech Reference]
+
==Gallery==
 +
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 +
File:TC_Qandahar1.jpg|link={{filepath:TC_Qandahar1.jpg}}
 +
File:TC_Qandahar2.jpg|link={{filepath:TC_Qandahar2.jpg}}
 +
File:TC_Qandahar3.jpg|link={{filepath:TC_Qandahar3.jpg}}
 +
File:TC_Qandahar4.jpg|link={{filepath:TC_Qandahar4.jpg}}
 +
File:TC_Qandahar5.jpg|link={{filepath:TC_Qandahar5.jpg}}
 +
File:TC_Qandahar6.jpg|link={{filepath:TC_Qandahar6.jpg}}
 +
File:TC_Qandahar7.jpg|link={{filepath:TC_Qandahar7.jpg}}
 +
File:TC_Qandahar8.jpg|link={{filepath:TC_Qandahar8.jpg}}
 +
File:TC_Qandahar9.jpg|link={{filepath:TC_Qandahar9.jpg}}
 +
</gallery>
  
{{Template:Navbox_Assets_IS}}
+
{{Navbox Maps}}
 +
[[Category:Maps]]

Revision as of 01:59, 30 September 2019

TC Qandahar
TC Qandahar1.jpg
Latest Version: 1.9
Created By: Duffanichta & Frost
Environment: Desolate
Temperature: 42°C
Size: 4096 x 4096
Game Modes:
Download Link: TC_Qandahar
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map


"Qandahar is a world that was totally exploited by humanity for its vast natural resources. Unfortunately the early settlers did not show any care in handling the output of their factories and this has led the ecosystem of Qandahar to collapse."
— Map Introduction

Overview

Qandahar is a large, red-stained, arid world with large bluffs and capturable ASF airfields. The raised valuable center cap zone provides limited cover and no repairs. High mountains and valleys tend to channel movement and create choke points.

Capture the northern A6 Mech base or the southern G4 Mech and take the center (D5) with crushing force. Retreat from center when damaged. Unique to Qandahar, back-capping both the forward base and ASF base can be a game-changer as it also strands already flying ASFs in the air, unable to repair/rearm.

Bases

A6
B8
C2
D5
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 2
  • Spawn: Yes
  • Can build: none
  • Services: none
D7
F2
G4


Gallery