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  • ...since there is a shorter distance for the [[assault]] mechs and heavier [[Vehicles#Tanks|tanks]] to get to the front lines and a shorter distance to reach [[r ...tickets are still within 50 of each other. The winning strategy for Inner Sphere here is to distract Clan assets by capturing C2, and then push for G4, whic
    17 KB (3,052 words) - 07:55, 1 September 2023
  • [[GECM]] is found mounted on a variety of [[Mechs]], [[Aerospace]] and [[Vehicles]], typically to flesh out the units role as a scout, except in the case of ...s to maintain during the Succession Wars, and it went extinct in the Inner Sphere in the year 2845, until it was eventually recovered by the Capellan Confede
    9 KB (1,333 words) - 22:06, 11 April 2022
  • ...e ''Battlefield'' series of games and lets players control a wide range of vehicles (referred to as assets) found in the ''BattleTech'' universe that include [ ...WLL does not model engine critical hits the same way as MWO does. An Inner Sphere 'Mech with an XL engine will not be destroyed upon loss of a side torso; in
    18 KB (3,075 words) - 01:10, 7 September 2020
  • ...2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.</p> ...mage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]] / [[VTOL]]
    6 KB (814 words) - 00:39, 31 August 2022
  • | Faction = Inner Sphere The '''Raven''' is an [[Inner Sphere]] [[Light Mech]]. Most [[variants]] are [[scout]]s or [[supporter]]s. Well-
    12 KB (1,962 words) - 03:19, 14 September 2023
  • *[[Damage types| Light Kinetic damage]] makes the HMG more effective against vehicles. ...to their high rate of fire, though they are more commonly found on Combat Vehicles and ProtoMechs.
    10 KB (1,313 words) - 01:12, 31 August 2022
  • In MWLL setting only [[Inner Sphere]] units still use standard AutoCannons, [[Clan]]ners have replaced them wit ...marily [[Damage Types| Light Kinetic damage]] which is effective against [[Vehicles]] and Air units.
    12 KB (1,500 words) - 19:52, 7 August 2023
  • There is no difference between [[Inner Sphere]] and [[Clan]] versions of the Lubalin Ballistics-X AutoCannon. ...[[Damage Types| Light Kinetic damage]], which does extra damage against [[Vehicles]] and Air units
    12 KB (1,440 words) - 21:08, 5 November 2021
  • ...e four classes of Ultra AutoCannons: UAC2, UAC5, UAC10, and UAC20. [[Inner Sphere]] and [[Clan]] versions are identical, except Clan UAC5 which cools bit slo ...ed with [[Damage Types| Light Kinetic Damage]], which deals more damage to vehicles and air units.
    14 KB (1,710 words) - 21:04, 5 November 2021
  • ...Laser]]. Although Heavy Lasers are exclusively Clan technology, even Inner Sphere [[BA|Battle Armor]] can equip the BA mHL. ...be taken on [[Mechs|BattleMechs]], [[VTOL]]s, [[Aerospace|Fighters]], or [[Vehicles]] (excluding the [[APC]]).
    11 KB (1,430 words) - 12:51, 3 December 2022
  • [[File:Inner Sphere.png|right|thumb|300px|The Inner Sphere in MWLL uses the flag of the Federated Commonwealth]] The '''Inner Sphere''' (abbreviated '''IS''') is a common name to the area 450 - 550 light-year
    2 KB (244 words) - 18:23, 3 August 2017
  • ...the two playable factions in [[MWLL]], the other faction being the [[Inner Sphere]]. ...leksandr Kerensky led 90% of Star League Defense Forces out from the Inner Sphere on a self-imposed Exile, seeking to keep humanity from self-destruction. Th
    3 KB (427 words) - 01:18, 31 March 2020
  • ..._Arms.jpg|right|thumb|425px|Example of Combined Arms force made of [[Inner Sphere]] units]] Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWLL.
    2 KB (285 words) - 13:43, 6 September 2021
  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Inner<br>Sphere''' C-Bills can be used to purchase vehicles, equipment, ammunition and repairs.
    16 KB (2,438 words) - 21:30, 23 September 2023
  • The Area Shape, Area Box and Area Sphere should be familiar to anybody working with Sandbox2 as they are used to ...hases. It cannot be setup to allow selling or repair, and it may not spawn vehicles correctly.
    24 KB (4,134 words) - 18:40, 12 December 2023
  • | Affiliation = Inner Sphere The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regiment (consisting of commando units
    4 KB (616 words) - 04:23, 15 August 2017
  • | Faction = Inner Sphere The '''Catapult''' is an iconic [[Inner Sphere]] [[Heavy Mech]] that focuses almost entirely on sustained long-range fire.
    11 KB (1,801 words) - 00:27, 14 September 2023
  • Heavy Gunship Vtols are built off extrapolated rules for "support vehicles" and increased VTOL suspension factor beyond 25 tons. ...AP Gauss, each array has roughly the damage of three small lasers against vehicles plus light kinetic.
    354 KB (59,525 words) - 05:51, 11 April 2024
  • | Faction = Inner Sphere ...oor maneuverability, leaving the Mech open to being easily flanked by fast vehicles. Combined with a substandard weapon array compared to it's Assault class co
    14 KB (2,296 words) - 19:09, 27 July 2023
  • | Faction = Inner Sphere The '''Mauler''' is an [[Inner Sphere]] [[Assault Mech]], normally specialized as a long-range fire support. Whil
    11 KB (1,840 words) - 19:20, 27 July 2023

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