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  • ...duces resources that are used for various things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in com ...L]] players since 2013, helping sustain the game until the 0.8.0 Community Edition was released in late 2016.
    7 KB (1,200 words) - 22:13, 1 June 2019
  • ...on out to 600m. This armament is also surprisingly powerful against ground assets, making this a versatile fighter for many situations. [[GECM|Air GECM]] kee ...n be tricky to use against all but the slower assets. Taking out enemy air assets with the E can be difficult if they're highly maneuverable.
    10 KB (1,541 words) - 06:34, 29 July 2023
  • ...ature]] by 750m. Assets with C3 only get a 500m reduction. This also means assets with both C3 and [[GECM]] get no benefit from passive radar mode and should Some [[asset|assets]] come equipped with a C3 Master suite. The C3 Master suite doesn't just sh
    8 KB (1,223 words) - 07:22, 21 September 2022
  • ...brawlers. The Uziel shines best in an early-mid game situation as heavier assets take the field, against which the Uziel's speed, firepower and armor can be ...of its weapons are suitable for defending against [[Battle Armor]] or air assets, although chain-firing should be employed against the former due to a relat
    14 KB (2,404 words) - 05:23, 31 March 2024
  • - Sometimes solid yellow camo looks like gold on certain assets - Sometimes solid yellow camo looks like gold on certain assets
    354 KB (59,525 words) - 05:51, 11 April 2024
  • ...hal to unwary ground units, yet virtually helpless against enemy aerospace assets. Every variant is equipped with a [[RFL|Rear-Firing Laser]] to provide some ...use of two air [[UAC20]]s to deliver crushing firepower against any ground assets caught in its strafing run. Two ER Large Lasers provide some additional dam
    11 KB (1,787 words) - 05:03, 25 March 2024