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  • ...since there is a shorter distance for the [[assault]] mechs and heavier [[Vehicles#Tanks|tanks]] to get to the front lines and a shorter distance to reach [[r ...g in desert skirmishes only keeps the Clan lead secure without forcing the clan to have to commit assets to defense.
    17 KB (3,052 words) - 07:55, 1 September 2023
  • ...e ''Battlefield'' series of games and lets players control a wide range of vehicles (referred to as assets) found in the ''BattleTech'' universe that include [ ...of being one ton like CBT, regardless of being regular, extended-range or Clan. This change was made because MLs of any kind are very efficient weapons fo
    18 KB (3,075 words) - 01:10, 7 September 2020
  • ...le [[AC5]] & one [[Free tons|Free Ton of Ammo]] which is effective against Vehicles and Air units. ...st Star League-era technologies in the 3030s and 3040s, by the time of the Clan Invasion in 3050, the ''Raven'' was one of the best dedicated scouting plat
    12 KB (1,962 words) - 03:19, 14 September 2023
  • [[Clan]] SRMs are identical to their [[IS]] counterparts, and Clan LRMs deal the same damage as their IS cousins, but instead of arcing, they IS [[LRM]]s, [[ELRM]]s, Clan [[LRM]]s mounted on [[tanks]], and especially [[Arrow IV]]s have an additio
    6 KB (945 words) - 20:06, 28 July 2022
  • *[[Damage types| Light Kinetic damage]] makes the HMG more effective against vehicles. ...to their high rate of fire, though they are more commonly found on Combat Vehicles and ProtoMechs.
    10 KB (1,313 words) - 01:12, 31 August 2022
  • In MWLL setting only [[Inner Sphere]] units still use standard AutoCannons, [[Clan]]ners have replaced them with [[Ultra AutoCannons]] and [[Lubalin Ballistic ...marily [[Damage Types| Light Kinetic damage]] which is effective against [[Vehicles]] and Air units.
    12 KB (1,500 words) - 19:52, 7 August 2023
  • There is no difference between [[Inner Sphere]] and [[Clan]] versions of the Lubalin Ballistics-X AutoCannon. ...name] implies the listed stats of the weapon are the same for both IS and Clan techbases}}
    12 KB (1,440 words) - 21:08, 5 November 2021
  • ...0, and UAC20. [[Inner Sphere]] and [[Clan]] versions are identical, except Clan UAC5 which cools bit slower than it's IS counterpart. ...name] implies the listed stats of the weapon are the same for both IS and Clan techbases |Version149=0.14.9}}
    14 KB (1,710 words) - 21:04, 5 November 2021
  • *'''Type:''' [[Clan]] home base *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (767 words) - 20:26, 6 October 2019
  • '''Heavy Lasers''' are powerful [[Clan]] used [[Lasers|laser weapons]], sacrificing range for raw firepower. Heavy Lasers are Clan weapons which deal more damage per shot than any other laser weapon. A Heav
    11 KB (1,430 words) - 12:51, 3 December 2022
  • *Federated Commonwelth (union of House Steiner and Davion at the time of Clan Invasion) * [[:Category:Inner Sphere vehicles|Vehicles]]
    2 KB (244 words) - 18:23, 3 August 2017
  • Clan players currently spawn in the [[Elemental]] [[Battle Armor]]. ...only clan logo displayed in MWLL currently is the logo for Clan Wolf, the Clan that Nicholas Kerensky himself joined.
    3 KB (427 words) - 01:18, 31 March 2020
  • ...ble of is necessary to figuring out how to beat them. Most 'Mechs and some vehicles have visually distinct variants, so a visual identification of the exact va * For [[Vehicles]]:
    23 KB (4,063 words) - 21:47, 14 April 2024
  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Clan''' C-Bills can be used to purchase vehicles, equipment, ammunition and repairs.
    16 KB (2,438 words) - 21:30, 23 September 2023
  • ...hases. It cannot be setup to allow selling or repair, and it may not spawn vehicles correctly. ...through the entity inside a flowgraph, the states are, Neutral-InnerSphere-Clan, and represent which team holds the capture point if any. While one of the
    24 KB (4,134 words) - 18:40, 12 December 2023
  • The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regiment (consisting of commando units The 7th aim to participate in clan wars and league gaming, but casual players are also welcome.
    4 KB (616 words) - 04:23, 15 August 2017
  • - New Clan Heavy Vtol Gunship Anhur (60t); ticket cost 11; tier 12 Heavy Gunship Vtols are built off extrapolated rules for "support vehicles" and increased VTOL suspension factor beyond 25 tons.
    354 KB (59,525 words) - 05:51, 11 April 2024
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    6 KB (762 words) - 09:23, 18 January 2023
  • ...oor maneuverability, leaving the Mech open to being easily flanked by fast vehicles. Combined with a substandard weapon array compared to it's Assault class co ...and a [[SSRM4|Streak SRM4]] to bear. While only a small deterrence to most vehicles, these weapons, along with [[B-Pod]], help protect the Awesome against [[Ba
    14 KB (2,296 words) - 19:09, 27 July 2023
  • *'''Type:''' [[Clan]] base *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    6 KB (763 words) - 16:07, 24 September 2019

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