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  • ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> {{Navbox Weapons}}
    8 KB (973 words) - 21:54, 27 July 2022
  • [[Category:Battle Armor Weapons]] <br>{{Navbox Weapons}}
    7 KB (1,069 words) - 03:49, 12 August 2022
  • ...nal force. Due to the highly explosive nature of artillery, most artillery weapons cause not only substantial primary damage, but also secondary damage to adj ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
    5 KB (620 words) - 22:54, 7 January 2024
  • ...or|Battle Armor's]] arsenal, who can now only wield [[Battle Armor Weapons|weapons]] {{Navbox Weapons}}
    1 KB (173 words) - 02:01, 29 March 2019
  • ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> [[Category:Grenade weapons]]
    7 KB (935 words) - 14:15, 8 July 2022
  • | Weapons Prime = <ul> | Weapons A = <ul>
    10 KB (1,541 words) - 06:34, 29 July 2023
  • ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> {{Navbox Weapons}}
    12 KB (1,333 words) - 15:35, 6 November 2021
  • ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> {{Navbox Weapons}}
    9 KB (1,020 words) - 12:30, 3 December 2022
  • ...-long range weapon system with improved tracking compared to other missile weapons. ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
    14 KB (1,642 words) - 22:05, 21 August 2022
  • '''Long Range Missiles''', or '''LRM'''s, are long range support weapons capable locking onto targets and of [[indirect fire]] when supported by [[N ...rom safe location (with the aid of NARC or TAG) makes LRMs popular support weapons in MWLL.
    14 KB (1,649 words) - 15:58, 6 November 2021
  • ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> {{Navbox Weapons}}
    8 KB (1,180 words) - 20:34, 21 August 2022
  • ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> {{Navbox Weapons}}
    7 KB (924 words) - 20:11, 28 July 2022
  • '''Heavy Lasers''' are powerful [[Clan]] used [[Lasers|laser weapons]], sacrificing range for raw firepower. [[File:MHL.gif|framed|[[Battle Armor Weapons#Micro Heavy Laser|Micro Heavy Laser]] in action]]
    11 KB (1,430 words) - 12:51, 3 December 2022
  • ...age through rapid-cycling, high-energy laser pulses, generating a [[Energy weapons|energy weapon]] equivalent of burst-firing automatic gun. ...d down, pulse lasers will not fire repeatedly indefinitely like with other weapons. To ensure that the weapon continues to fire, the button should be pressed
    14 KB (1,754 words) - 16:58, 8 November 2021
  • ...wn time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive [[DPS]]. DPS wise X- ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
    6 KB (790 words) - 16:58, 8 November 2021
  • ...tion Cannons''', most commonly referred to as '''PPC'''s, are the [[Energy Weapons|energy weapon]] equivalent of a [[Gauss Rifles|Gauss rifle]]. Unlike [[Las There are six different PPC weapons in MWLL varying in range, damage and [[heat]] output. In addition of damage
    16 KB (2,141 words) - 21:23, 26 August 2022
  • '''Flamers''' are short range flamethrower weapons causing [[heat]] buildup on the target. ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
    6 KB (879 words) - 17:03, 8 November 2021
  • ...naging issues for mechwarriors. Generally they are the coolest of [[Energy Weapons]]. ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
    9 KB (1,221 words) - 16:48, 8 November 2021
  • ...y also generate significant [[heat]]. Overheating will cause the JJs and [[weapons]] to be locked out. ...ctics#Poptarting|Jump Sniping]] (aka Poptarting) from behind cover to fire weapons.
    11 KB (1,699 words) - 02:06, 8 September 2023
  • ...SC in anticipation of any combat, in order to cool down enough to use your weapons safely. Seasoned Pilots are able to ride the yellow line of their temperatu {{Template:Navbox Equipment}}
    5 KB (692 words) - 07:13, 10 May 2022

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