Difference between pages "Shiva" and "Locust IIC"

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(Variant G)
 
(Variant E)
 
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{{ASF|
+
<!-- WIP -->
| Image = File:Shiva.jpg
 
| Name = Shiva
 
| Faction = Inner Sphere
 
| Class = Assault
 
| Tickets = 12
 
| Tier = 13
 
| Tonnage = 85
 
  
| Price Prime = 116 000
+
{{WIP}}
| ArmorT Prime = 29 687
+
 
| Class Prime = Attacker
+
{{Mech|
| Engine Prime = 255 XL Engine
+
| Image = File:LocustIIc_rotating_350px.gif
| Maneuver Prime = 3.4
+
| Class = Light
| MaxSpeed Prime = 432
+
| Faction = Clan
 +
| Tickets = 2
 +
| Tier = 3
 +
| Tonnage = 25
 +
| Speed = 130
 +
| SpeedWithMasc = 181
 +
| Rotation = 360
 +
| PitchStand = -9° to +35°
 +
| PitchCrouch = -9° to +45°
 +
 
 +
| Price Prime = 35 750
 +
| ArmorT Prime = 29 048
 +
| Engine Prime = 200 Standard
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>3x [[ERLL]]
+
<li>5x [[CERSL]]
<li>1x [[SSRM6|Air SSRM6]]
 
<li>1x [[LBX20|Air LBX20]]
 
<li>3x [[Bomb#Cluster|Bomb (CL)]]
 
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
<li>[[EOptics]]
+
<li>[[BAP]]
<li>[[RFL]]
+
<li>[[iJJ]]
<li>4 [[DHS]]
+
<li>3 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>12.5t [[Armor]]
+
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
| Price A = 130 350
+
| Price A = 33 050
| ArmorT A = 29 687
+
| ArmorT A = 29 048
| Class A = Attacker
+
| Engine A = 200 Standard
| Engine A = 255 XL Engine
 
| Maneuver A = 3.4
 
| MaxSpeed A = 432
 
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>4x [[ERSL|Air ERSL]]
+
<li>1x [[ATM3|ATM3 (HE)]]
<li>2x [[LRM10|Air LRM10]]
+
<li>6x [[HMG]]
<li>1x [[UAC20|Air UAC20]]
 
<li>1x [[iNARC]]
 
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]]
 
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
<li>[[EOptics]]
 
<li>[[RFL]]
 
<li>[[GECM|Air GECM]]
 
 
<li>[[BAP]]
 
<li>[[BAP]]
<li>3 [[DHS]]
+
<li>[[iJJ]]
<li>1 [[free ton]]
+
<li>0 [[DHS]]
<li>12.5t [[Armor]]
+
<li>0 [[free tons]]
 +
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
| Price B = 120 000
+
| Price B = 31 200
| ArmorT B = 29 687
+
| ArmorT B = 25 779
| Class B = Bomber
+
| Engine B = 200 Standard
| Engine B = 255 XL Engine
 
| Maneuver B = 3.4
 
| MaxSpeed B = 432
 
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>2x [[RAC5|Air RAC5]]
+
<li>1x [[CERLL]]
<li>2x [[MRM40|Air MRM40]]
+
<li>2x [[CLRM5]]
<li>4x [[Bomb#Cluster|Bomb (CL)]]
 
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
<li>[[RFL]]
+
<li>[[EOptics]]
<li>3 [[DHS]]
+
<li>1 [[DHS]]
<li>6 [[free tons]]
+
<li>0 [[free tons]]
<li>12.5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price C = 109 500
+
| Price C = 33 300
| ArmorT C = 29 687
+
| ArmorT C = 25 779
| Class C = Attacker
+
| Engine C = 200 Standard
| Engine C = 255 XL Engine
 
| Maneuver C = 3.4
 
| MaxSpeed C = 432
 
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>1x [[HPPC]]
+
<li>1x [[CERML]]
<li>1x [[iHGauss|Air iHGauss]]
+
<li>2x [[ATM3|ATM3 (Std)]]
<li>4x [[SRM2|Air SRM2]]
 
<li>3x [[Bomb#High Explosive|Bomb (HE)]]
 
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[RFL]]
+
<li>[[GECM]]
<li>1 [[DHS]]
+
<li>0 [[DHS]]
<li>1 [[free ton]]
+
<li>0 [[free tons]]
<li>12.5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price D = 131 500
+
| Price D = 34 100
| ArmorT D = 29 687
+
| ArmorT D = 25 779
| Class D = Bomber
+
| Engine D = 200 Standard
| Engine D = 255 XL Engine
 
| Maneuver D = 3.4
 
| MaxSpeed D = 432
 
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>3x [[ERPPC]]
+
<li>1x [[HML]]
<li>2x [[LtGauss|Air LtGauss]]
+
<li>2x [[CERML]]
<li>4x [[Bomb#Laser-Guided|Bomb (LG)]]
 
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[RFL]]
+
<li>[[JJ]]
<li>5 [[DHS]]
+
<li>2 [[DHS]]
<li>4 [[free tons]]
+
<li>0 [[free tons]]
<li>12.5t [[Armor]]
+
<li>5.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price E = 116 500
+
| Price E = 32 500
| ArmorT E = 29 687
+
| ArmorT E = 25 546
| Class E = Attacker
+
| Engine E = 200 Standard
| Engine E = 255 XL Engine
 
| Maneuver E = 3.4
 
| MaxSpeed E = 432
 
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>2x [[LPL|Air LPL]]
+
<li>5x [[CSPL]]
<li>2x [[RAC5|Air RAC5]]
 
<li>3x [[Bomb#Cluster|Bomb (CL)]]
 
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
<li>[[EOptics]]
+
<li>[[MASC]]
<li>[[RFL]]
+
<li>2 [[DHS]]
<li>7 [[DHS]]
+
<li>0 [[free tons]]
<li>2 [[free tons]]
+
<li>5t [[Armor]]
<li>12.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price F = 124 500
+
| Price F = 33 800
| ArmorT F = 29 687
+
| ArmorT F = 29 048
| Class F = Bomber
+
| Engine F = 200 Standard
| Engine F = 255 XL Engine
 
| Maneuver F = 3.4
 
| MaxSpeed F = 432
 
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>2x [[ERLL]]
+
<li>1x [[CSRM4]]
<li>2x [[Gauss|Air Gauss]]
+
<li>4x [[HSL]]
<li>4x [[Bomb#High Explosive|Bomb (HE)]]
 
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li>[[EOptics]]
+
<li>[[JJ]]
<li>[[RFL]]
+
<li>1 [[DHS]]
<li>4 [[BHP]]
+
<li>0 [[free tons]]
<li>4 [[DHS]]
+
<li>6t [[Armor]]
<li>4 [[free tons]]
 
<li>12.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price G = 118 700
+
| Price G = 36 500
| ArmorT G = 29 687
+
| ArmorT G = 25 779
| Class G = Attacker
+
| Engine G = 200 Standard
| Engine G = 255 XL Engine
 
| Maneuver G = 3.4
 
| MaxSpeed G = 432
 
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>4x [[ERML|Air ERML]]
+
<li>1x [[CNARC]]
<li>2x [[LRM20|Air LRM20]]
+
<li>2x [[CMPL]]
<li>2x [[LRM10|Air LRM10]]
 
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
 
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[RFL]]
+
<li>[[JJ]]
<li>[[GECM|Air GECM]]
+
<li>2 [[DHS]]
<li>6 [[DHS]]
+
<li>0 [[free tons]]
<li>8 [[free tons]]
+
<li>5.5t [[Armor]]
<li>12.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Armor B = 11077
+
| Pods = RE
| Armor LRW = 4254
+
| Armor H = 1380
| Armor E = 6026
+
| Armor CT = 3907
| Armor T = 4076
+
| Armor LT = 2419
 +
| Armor RT = 2419
 +
| Armor B = 2232
 +
| Armor LRA = 2065
 +
| Armor LRL = 3349
 +
| Armor INT = 2009
 +
| Armor RE = 1845
  
 
| Version = 0.11.2
 
| Version = 0.11.2
 
}}
 
}}
  
<!--Fluff current for 0.10.3-->
+
The '''Locust IIC''' is a [[Clan]] light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed clocking in at 130 km/h (181 km/h with MASC), 360° Torso yaw to see in any direction and hit-and-run weapons loadouts. A front-line unit making it a excellent anti-infantry BattleMech with capabilities to harass heavier BattleMechs. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor lower torso pitch will be felt and can be punished.
{{ stub }}
 
The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance. With a Max Speed: 432 km/h the '''Shiva''' is the slowest Aerospace unit. All units are equipped with a automated defense turret [[RFL|Rear Firing Laser]].
 
  
  
Line 185: Line 151:
  
 
===Prime===
 
===Prime===
 +
The role of a striker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, you most probably next to die too.<br>
 +
Having that aside, let it be known the [[CERSL|Clan Extended Range Small Laser]] has the damage profile nearly equaling that of the [[ML|standard medium laser]] (5:7 damage per hit) we see across the Inner Sphere. This in effect means, this unit has almost 5 medium lasers worth of damage, or there about.<br>
 +
Not bad, right? Now get in the mech and ''go get'em tiger!''<br>
 +
The [[BAP]] will provide extra 200m of detection range and the [[iJJ]] ease hasty departures behind massive obstacles, should the need for that suddenly arise.
 +
 +
===Variant A - ''"Al-Azif"''===
 
{{Fluff}}
 
{{Fluff}}
  
===Variant A - ''"Turbo Kat"''===
+
===Variant B===
 
{{Fluff}}
 
{{Fluff}}
  
===Variant B - ''"Agent Orange"''===
+
===Variant C - ''"Hangnail"''===
The "'''''Agent Orange'''''" is one of the most terrifying enemies in the game in the hands of a capable pilot, able to destroy an entire lance of battlemechs on its own. Twin [[RAC5|Air RAC5]], twin [[MRM40|Air MRM40]], and ''quadruple'' [[Bomb#Cluster|Bomb (CL)]] means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. However, this power comes at a price; it is exceptionally helpless - even by Shiva standards - at defending against enemy aircraft, it struggles to attack fast-moving ground targets, and it requires a long engagement window to fully dish out its damage.
 
 
 
===Variant C - ''"Fujita Five"''===
 
 
{{Fluff}}
 
{{Fluff}}
  
Line 200: Line 169:
  
 
===Variant E===
 
===Variant E===
{{Fluff}}
+
The urgent surgeon, it's not that much how fast you can move, but who is faster than you, and so far only one chassis alone can outrun this Locust.<br>
 +
Once you get there, open up with all five [[CSPL|small pulse lasers]] to accurately remove enemy appendages.
 +
Should the luck serve you, you will soon have to deal with an (h)armless victim. Yet if overwhelmed, engage [[MASC]] and sprint away towards safety.
  
 
===Variant F===
 
===Variant F===
 +
With moderate motion augmenting equipment in the form of [[JJ]] this unit still can traverse obstacles off limits to many vehicles short of the flying class. The [[CSRM4]] launcher provides a break from the strain the single [[DHS]] will suffer from the [[HSL|Heavy Small Laser quartet]].<br>
 +
Should the environment be harsh enough, splitting the lasers in two firing groups might prove both smart and wise. No spare reloads for the missile launcher means taking care that the majority of salvos count.<br>
 +
A striker at the heart, can brawl in a pinch, but only against light opposition not prepared to meat a brawler. If in battle, rather seek departure routes instead of too many likely victims.
 +
 +
===Variant G===
 
{{Fluff}}
 
{{Fluff}}
  
===Variant G===
+
 
The Flying Fortress Heavy Bomber of the sky. To start your bombing campaign [[EOptics|Enhanced Optics]] survey the battlefield for maximum impact. [[ GECM|Guardian Electronic Countermeasures]] shroud your approach. Dual [[LRM10|Air LRM10]] plus Dual [[LRM20|Air LRM20]] soften up your targets from afar. Followed by 2x [[Bomb|Laser-guided (LG) bombs]] which can track a target that is painted with a TAG laser or a NARC beacon or will instead fly where the crosshair were pointing upon launch. The final death blow with it's large area-of-effect radius comes from the close drop of 2x [[Bomb|Cluster bombs (CL)]]. 4x [[ERML|Air ERML]] provide ''Italic text''personal protection, Six [[DHS|Double Heat Sinks]] to facilitate heat and a whopping 8 [[Free ton|Tons of Ammo]].  ''My God have Mercy upon their Souls.''
 
  
 
==History==
 
==History==
The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0.<br>
+
The Locust IIC released in version 0.11.0.
In 0.9.2 every Shiva received [[RFL|Rear Firing Laser]] to make its pursuit more difficult for enemy fighters.
+
 
  
 
==Canon==
 
==Canon==
This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units. Using an XL Engine to save weight rather than speed, though marginally slower than aircraft of a similar mass, the Shiva has the capacity to carry a phenomenal array of weapons with over 50 tons of pod space for weapons and equipment.
+
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.
  
Date Introduced 3060 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Attack OmniFighter
+
Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker
  
[http://sarna.net/wiki/Shiva Battletech Reference]
+
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]
  
{{Template:Navbox_Assets_IS}}
+
{{Template:Navbox Assets Clan}}

Revision as of 23:09, 4 October 2019



Locust IIC
LocustIIc rotating 350px.gif
LocustIIc rotating 350px.gif
Class: Light Mech
Faction: Clan
Ticket cost: 2 upon destruction
Tier: 3
Tonnage: 25 tons
Speed: 130 km/h (181 km/h with MASC)
Torso yaw: 360°
Torso pitch: -9° to +35° while standing.
-9° to +45° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 35 750 CBills
Total armor: 29 048
Engine Size: 200 Standard
A:
Price: 33 050 CBills
Total armor: 29 048
Engine Size: 200 Standard
B:
Price: 31 200 CBills
Total armor: 25 779
Engine Size: 200 Standard
C:
Price: 33 300 CBills
Total armor: 25 779
Engine Size: 200 Standard
D:
Price: 34 100 CBills
Total armor: 25 779
Engine Size: 200 Standard
E:
Price: 32 500 CBills
Total armor: 25 546
Engine Size: 200 Standard
F:
Price: 33 800 CBills
Total armor: 29 048
Engine Size: 200 Standard
G:
Price: 36 500 CBills
Total armor: 25 779
Engine Size: 200 Standard
Armor Points Distribution
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
2232
1845
1380
2065
2065
3349
2419
3907
2419
2065
3349
2009

All stats current as of release 0.15.3

The Locust IIC is a Clan light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed clocking in at 130 km/h (181 km/h with MASC), 360° Torso yaw to see in any direction and hit-and-run weapons loadouts. A front-line unit making it a excellent anti-infantry BattleMech with capabilities to harass heavier BattleMechs. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor lower torso pitch will be felt and can be punished.


Roles and Gameplay Hints

Prime

The role of a striker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, you most probably next to die too.
Having that aside, let it be known the Clan Extended Range Small Laser has the damage profile nearly equaling that of the standard medium laser (5:7 damage per hit) we see across the Inner Sphere. This in effect means, this unit has almost 5 medium lasers worth of damage, or there about.
Not bad, right? Now get in the mech and go get'em tiger!
The BAP will provide extra 200m of detection range and the iJJ ease hasty departures behind massive obstacles, should the need for that suddenly arise.

Variant A - "Al-Azif"


Variant B


Variant C - "Hangnail"


Variant D


Variant E

The urgent surgeon, it's not that much how fast you can move, but who is faster than you, and so far only one chassis alone can outrun this Locust.
Once you get there, open up with all five small pulse lasers to accurately remove enemy appendages. Should the luck serve you, you will soon have to deal with an (h)armless victim. Yet if overwhelmed, engage MASC and sprint away towards safety.

Variant F

With moderate motion augmenting equipment in the form of JJ this unit still can traverse obstacles off limits to many vehicles short of the flying class. The CSRM4 launcher provides a break from the strain the single DHS will suffer from the Heavy Small Laser quartet.
Should the environment be harsh enough, splitting the lasers in two firing groups might prove both smart and wise. No spare reloads for the missile launcher means taking care that the majority of salvos count.
A striker at the heart, can brawl in a pinch, but only against light opposition not prepared to meat a brawler. If in battle, rather seek departure routes instead of too many likely victims.

Variant G



History

The Locust IIC released in version 0.11.0.


Canon

One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.

Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker

BattleTech Reference