Difference between pages "Commando" and "Shiva"

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{{Mech
+
{{ASF|
| Image = File:Commando_rotating_350px.gif
+
| Image = File:Shiva.jpg
| ImageSize =
+
| Name = Shiva
| Tonnage = 25
 
| Class = Light
 
 
| Faction = Inner Sphere
 
| Faction = Inner Sphere
| Tickets = 2
+
| Class = Assault
| Tier = 3
+
| Tickets = 12
| Speed = 97
+
| Tier = 13
| SpeedWithMasc =
+
| Tonnage = 85
| Rotation = 220
 
| PitchStand = -29° to +30°
 
| PitchCrouch = -30° to +29°
 
  
| Price Prime = 33 200
+
| Price Prime = 116 000
| ArmorT Prime = 27 535
+
| ArmorT Prime = 29 687
| Engine Prime = GM 150 XL
+
| Class Prime = Attacker
 +
| Engine Prime = 255 XL Engine
 +
| Maneuver Prime = 3.4
 +
| MaxSpeed Prime = 432
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>1x [[SRM6]]
+
<li>3x [[ERLL]]
<li>2x [[SRM2]]
+
<li>1x [[SSRM6|Air SSRM6]]
<li>1x [[ML]]
+
<li>1x [[LBX20|Air LBX20]]
<li>3x [[ERSL]]
+
<li>3x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
</ul>
| Equip Prime = <ul>  
+
| Equip Prime = <ul>
<li>[[JJ]]
+
<li>[[EOptics]]
<li>1 [[DHS]]
+
<li>[[RFL]]
 +
<li>4 [[DHS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>5.5t [[Armor]]
+
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
| Price A = 33 500
+
 
| ArmorT A = 27 535
+
| Price A = 130 350
| Engine A = GM 150 XL
+
| ArmorT A = 29 687
 +
| Class A = Attacker
 +
| Engine A = 255 XL Engine
 +
| Maneuver A = 3.4
 +
| MaxSpeed A = 432
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>1x [[LPL]]
+
<li>4x [[ERSL|Air ERSL]]
<li>6x [[MG]]
+
<li>2x [[LRM10|Air LRM10]]
 +
<li>1x [[UAC20|Air UAC20]]
 +
<li>1x [[iNARC]]
 +
<li>3x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[iJJ]]
+
<li>[[RFL]]
<li>2 [[DHS]]
+
<li>[[GECM|Air GECM]]
<li>0 [[free tons]]
+
<li>[[BAP]]
<li>5.5t [[Armor]]
+
<li>3 [[DHS]]
 +
<li>1 [[free ton]]
 +
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
| Price B = 35 000
+
 
| ArmorT B = 27 535
+
| Price B = 120 000
| Engine B = GM 150 XL
+
| ArmorT B = 29 687
 +
| Class B = Bomber
 +
| Engine B = 255 XL Engine
 +
| Maneuver B = 3.4
 +
| MaxSpeed B = 432
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>1x [[AC5]]
+
<li>2x [[RAC5|Air RAC5]]
<li>1x [[LPPC]]
+
<li>2x [[MRM40|Air MRM40]]
<li>1x [[TBolt5]]
+
<li>4x [[Bomb#Cluster|Bomb (CL)]]
<li>1x [[MG]]
 
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
<li>[[EOptics]]
+
<li>[[RFL]]
<li>[[iJJ]]
+
<li>3 [[DHS]]
<li>2 [[DHS]]
+
<li>6 [[free tons]]
<li>0 [[free tons]]
+
<li>12.5t [[Armor]]
<li>5.5t [[Armor]]
 
 
</ul>
 
</ul>
| Price C = 32 600
+
 
| ArmorT C = 29 172
+
| Price C = 109 500
| Engine C = GM 150 XL
+
| ArmorT C = 29 687
 +
| Class C = Attacker
 +
| Engine C = 255 XL Engine
 +
| Maneuver C = 3.4
 +
| MaxSpeed C = 432
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>1x [[SSRM6]]
+
<li>1x [[HPPC]]
<li>4x [[SXPL]]
+
<li>1x [[iHGauss|Air iHGauss]]
 +
<li>4x [[SRM2|Air SRM2]]
 +
<li>3x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
<li>2 [[DHS]]
+
<li>[[EOptics]]
 +
<li>[[RFL]]
 +
<li>1 [[DHS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
<li>6t [[Armor]]
+
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
| Price D = 33 300
+
 
| ArmorT D = 32 439
+
| Price D = 131 500
| Engine D = GM 150 XL
+
| ArmorT D = 29 687
 +
| Class D = Bomber
 +
| Engine D = 255 XL Engine
 +
| Maneuver D = 3.4
 +
| MaxSpeed D = 432
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>1x [[MRM10]]
+
<li>3x [[ERPPC]]
<li>2x [[HMG]]
+
<li>2x [[LtGauss|Air LtGauss]]
<li>2x [[MPL]]
+
<li>4x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>1 [[DHS]]
+
<li>[[RFL]]
<li>0 [[free tons]]
+
<li>5 [[DHS]]
<li>6.5t [[Armor]]
+
<li>4 [[free tons]]
 +
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
| Price E = 34 900
+
 
| ArmorT E = 27 535
+
| Price E = 116 500
| Engine E = GM 150 XL
+
| ArmorT E = 29 687
 +
| Class E = Attacker
 +
| Engine E = 255 XL Engine
 +
| Maneuver E = 3.4
 +
| MaxSpeed E = 432
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>1x [[SRM4]]
+
<li>2x [[LPL|Air LPL]]
<li>2x [[LPPC]]
+
<li>2x [[RAC5|Air RAC5]]
<li>2x [[ERSL]]
+
<li>3x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[iJJ]]
+
<li>[[RFL]]
<li>1 [[DHS]]
+
<li>7 [[DHS]]
<li>0 [[free tons]]
+
<li>2 [[free tons]]
<li>5.5t [[Armor]]
+
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
| Price F = 32 800
+
 
| ArmorT F = 25 903
+
| Price F = 124 500
| Engine F = GM 150 XL
+
| ArmorT F = 29 687
 +
| Class F = Bomber
 +
| Engine F = 255 XL Engine
 +
| Maneuver F = 3.4
 +
| MaxSpeed F = 432
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>1x [[NARC]]
+
<li>2x [[ERLL]]
<li>1x [[DSSRM4]]
+
<li>2x [[Gauss|Air Gauss]]
<li>4x [[SL]]
+
<li>4x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li>0 [[DHS]]
+
<li>[[EOptics]]
<li>2 [[free tons]]
+
<li>[[RFL]]
<li>5.5t [[Armor]]
+
<li>4 [[BHP]]
 +
<li>4 [[DHS]]
 +
<li>4 [[free tons]]
 +
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
| Price G = 29 600
+
 
| ArmorT G = 25 903
+
| Price G = 118 700
| Engine G = GM 150 XL
+
| ArmorT G = 29 687
 +
| Class G = Attacker
 +
| Engine G = 255 XL Engine
 +
| Maneuver G = 3.4
 +
| MaxSpeed G = 432
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>1x [[ERLL]]
+
<li>4x [[ERML|Air ERML]]
<li>2x [[AC2]]
+
<li>2x [[LRM20|Air LRM20]]
<li>2x [[SRM2]]
+
<li>2x [[LRM10|Air LRM10]]
 +
<li>2x [[Bomb#Laser-Guided|Bomb (LG)]]
 +
<li>2x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>0 [[DHS]]
+
<li>[[RFL]]
<li>0 [[free tons]]
+
<li>[[GECM|Air GECM]]
<li>5.5t [[Armor]]
+
<li>6 [[DHS]]
 +
<li>8 [[free tons]]
 +
<li>12.5t [[Armor]]
 
</ul>
 
</ul>
  
| Armor H = 1380
+
| Armor B = 11077
| Armor CT = 3774
+
| Armor LRW = 4254
| Armor LRT = 2453
+
| Armor E = 6026
| Armor B = 2265
+
| Armor T = 4076
| Armor LRA = 2170
 
| Armor INT = 3397
 
| Armor LRL = 2038
 
  
 
| Version = 0.11.2
 
| Version = 0.11.2
 
}}
 
}}
 
+
The '''Shiva''' is an [[Inner Sphere]] heavy variable-sweep wing [[Aerospace]]. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance. With a Max Speed: 432 km/h the '''Shiva''' is the slowest Aerospace unit. All units are equipped with a automated defense turret [[RFL|Rear Firing Laser]].
 
 
The '''Commando''' - In 2463 Coventry Metal Works (then known as Coventry Defense Conglomerate) introduced their second BattleMech, the COM-1A Commando. Created for the Lyran Commonwealth Armed Forces and one of the first 'Mechs ever designed for reconnaissance. Throughout its long successful history it has seen several refinements to become what it is today - a hard hit-and-run scout hunter.
 
  
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
  
<!-- Current for 0.11.1 -->
 
 
===Prime===
 
===Prime===
A striker and an ample one. At 350 meter all its weapon come to bear and that's quite a mouthful for this class.<br>
+
[[EOptics]] to find your target after which line of sight is all you need as you dive down to put your target out of it's misery. Open up with 3x [[ERLL|Extended Range Large Lasers]]. Let fly the [[SSRM6|Air SSRM6]], pound them with the [[LBX20|Air LBX20]] finally say hello with your 3x [[Bomb|Cluster Bombs (CL)]]. Who doesn't love Cluster Bombs, five bomblets are released one after another creating a living hell on the receivers end. 4 [[DHS]] help control heat. Kamikaze style - when almost, pull up right as you release your bombs.
The [[ML]] can be used from 500m to open the barrage, as the other weapons come in range. Having a speed no other light will envy on (except some Clan Tech "light assaults"), this units pilot better be wary of adverse circumstances on the battle filed, as there is no speed to rely on, in a case of a hasty retreat. More over the limited torso twist might mean there is nothing than the back armor between your opponents weapons and your fusion reactor...<br>
 
On the other hand, there is little pride to loose if you break off somewhat early just in case your mandatory heavier partner is encountering resistance to big to chew thru. ''"Look at the bright side, kid: You're get to keep all the money."''
 
  
===Variant A===
+
===Variant A ===
This variant rewards a steady hand and expert aim- the startling six [[Machine Gun]]s and the [[LPL|Large pulse laser]] can make frighteningly quick work of any component that rests under your reticle. While your armament may be tempting to try and snipe with, the maximum damage potential is realized below 400m; where the [[Machine guns]] deal their maximum damage. The [[iJJ|improved jump jets]] are a welcome boon on the Commando's relatively slow chassis, and should be leveraged at every opportunity to make sure this mech and it's tremendous damage are always where your enemies want least.
+
The "A" Calculating Hunters Dream. [[BAP|Beagle Active Probe]] extending your radar range by 200m for selecting prime targets. [[EOptics]] to keep them in your sights. [[GECM|Guardian Electronic Countermeasures]] reduces your radar signature upon approach. [[iNARC|Improved NARC]] with a 900 meter range to mark your target. 2x [[LRM10|Air LRM10]] can lock onto the NARC or lock-on once they acquire tone-lock. Three [[Bomb|Laser-guided (LG) Bombs]] lock-on to your iNARC, destroying there targets. Blow holes in their armor with [[UAC20|Air UAC20]] while [[ERSL|Air ERSL]] finishes the job. 3 [[DHS]] help dissipate heat and 1 [[Free ton|Ammo]]. Hunting has never been more fun and no dependence on spotters.
  
===Variant B===
+
===Variant B - ''"Agent Orange"''===
Disruption. The [[LPPC]] will both shake the opponent and strip it's night vision for the while if it hits, reducing her's ability to return precision fire. The [[TBolt5]] will, again, shake the receiver for the while, and that's two shakes and damage spilled all over many components. The [[MG]], a riddle at first glance, can actually be coupled with the [[AC5]], if the target is close enough (300m) the lead will be usually close enough for both weapons to hit, outside of that range, the MG's free bullets will be out of optimum range anyway. No c-bills are wasted.<br>
+
The "'''''Agent Orange'''''" is one of the most terrifying enemies in the game in the hands of a capable pilot, able to destroy an entire lance of battlemechs on its own. Twin [[RAC5|Air RAC5]], twin [[MRM40|Air MRM40]], and ''quadruple'' [[Bomb#Cluster|Bomb (CL)]] means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. However, this power comes at a price; it is exceptionally helpless - even by Shiva standards - at defending against enemy aircraft, it struggles to attack fast-moving ground targets, and it requires a long engagement window to fully dish out its damage.
If the target is a slow or stationary object, one can manage all weapons will hit it at once - quite a nasty surprise if the unsuspecting victim was caught at night and from behind a cover - she just lost it's night vision too.<br>
 
If things go bad, remember to use your [[iJJ]] to bring you out of harms way, just the same as they most probably put you in those dire straits.
 
  
===Variant C===
+
===Variant C ===
Surgeon assistant - this unit's highly precise [[SXPL]] battery will make short busyness of many a hand and external not shielded in time. The guided [[SSRM6]] launcher, if fired in active radar mode will save the pilot the worry of aiming or leading the target while reliably providing some cool down time for the two [[DHS]]. The one free ton means relaxed dispense of the missiles. If you don't forget to buy spares on time, of course.<br>
+
Devastation close up and in their faces. The [[Gauss|Air Improved Heavy Gauss Rifle]] releases it's full power from 800m down to the point of no return. Followed by the almighty [[PPC|Heavy PPC]] at 650M. Four [[SRM2|Air SRM2]] set to chain fire deals non stop shaking and damage. Three [[bomb|High Explosive (HE) Bombs]] lay waste the anything caught in the blast zone. [[EOptics]] and 1 [[Free ton]] are almost an after thought. The "C" is for pilots who like to see the whites of their enemies eyes.
Having no motion augmenting equipment, the pilot of this unit is advised to take the utmost care and keep a accurate oversight of the situation, since no returning fire will go past the 350m of the missile launcher, nor 300m of the laser battery.<br>
 
Still, falling victim of the suddenly changed situation will not cost your team to many in either money or tickets, while the damage dealt against any considerably bigger targets will quite rack up your funds due to the favorable tier offset this units' nature provides.
 
  
===Variant D - ''"RealToughGuy"''===
+
===Variant D===
Toughened up compared to it's other siblings, this unit might be the late join cheap trick! The skirmish ranged [[MRM10]] launcher will most certainly be used for opening blows, as the Target passes the 400m line the [[MPL]] pair better be exploiting the weakened limbs in the hope of severing them on time. Past the 200m the [[HMGun]] pair will come to fully bear, either pointed at the weaker torso, more easy to hit, or the wounded arm in hopes to destroy it before it dishes too much damage upon us.<br>
+
A long range [[Bomb|Laser-Guided Bomber]] housing 4 bombs capable of striking out from 1500m with pinpoint accuracy with the aid of [[TAG]] OR [[NARC]]. Four [[Free ton|Free Tons]] of ammo. [[EOptics]] ensure the the 2x [[Gauss|Air LtGauss]] strike there mark. Three [[ERPPC|Particle Projection Cannons]] deal damage to multiple areas while shaking the enemy reducing their ability to return fire. Five [[DHS]] slow down the heat spike but does not completely keep it under control. The "D" is a team player unit who have patience to deliver their reign of hurt.
Using The Enhanced optics is highly advised in this scenario, as is damage mitigation by twisting / denying line of sight to our damaged components for the while weapons reload or the Mech cools down thru it's only [[DHS]].
 
  
===Variant E - ''"Enoch"''===
+
===Variant E===
Jet another striker like asset. Returning fire past 400m out just won't work, and returning past 350m is only lended by the two modest [[ERSL]]. The majority of this units sting comes from the [[LPPC]] pair, which is no surprise, and the needed additional punch from the reliable [[SRM4]]. Relying on no reloads, means frequent reloads at base or sparing use.<br>
+
The "E" is a Attacker Class unit designed to strike fear into the hearts and minds of your enemy. Piloted by those who thrive on non-stop fire power. Two [[RAC5|Air RAC5]] continuously pound armor until they jam and need a cool down. Two [[LPL|Long Range Pulse Lasers]] continue to rip threw the holes created by the RAC5s. Your final Reign of Terror comes from 3 [[Bomb|Cluster bombs (CL)]] as each drops five bomblets per load leaving annihilation in your wake. 7 [[DHS]] helps focus your attention on the job at hand while 2 [[Free ton|Free Tons]] are available for reload. Adrenaline Rush - You Bet.
Past the most lightly armored target, this units can hardly go toe to toe with much there is, thankfully it's low tier and ticket cost, coupled with the fairly affordable price doesn't make that as an unpleasant surprise of it.<br>
 
Highly affordable, decently armored and of reliable firepower, this unit is an excellent companion to many a mech. Especially it's couple screen shaking and night vision disrupting weapons.
 
  
 
===Variant F===
 
===Variant F===
You're a lance commander, You need an affordable NARC planting unit, the unit is likely to be killed due to the high risk/high gain mission profile.<br>
+
Take to the skies with Radar Hot as this unit comes with [[BAP|Beagle Active Probe]] extending your radar range by 200m. Focus in on your wary prey with [[EOptics]] and open up with 2x [[Gauss|Air Gauss]]. At the 800m  mark press the fire button of the 2x [[ERLL|Extended Range Lasers]]. The [[Bomb|High Explosive (HE) bombs]] can be dumb-fired from Max drop altitude of 1500m. Four [[Free ton|Tons of Ammo]] and Four [[DHS|Double Heat Sinks]] complete the package. Selective annihilation for focused pilots.
Well, you just found the sub 33000 c-bills solution with low tier and low ticket value You have sought for!<br>
 
While the [[NARC]] papers certainly indicate operating range beond 450 meter, the pilot is to be advised to plant it from the safer 350 meter distance the [[DSSRM4]] missiles will register and start to track too. Rather, go even closer to the safe side and plant it from the 300m the four [[SL]] start to bear too - dump it all and run away!<br>
 
One of the favorite tactics is to approach the target in passive mode and plant the NARC to it. Only after reaching some cover, the radar is to be enabled back and the guided missiles (if any available) are to be dispensed so they circumvent the obstacles but still hit the designated target.<br>
 
It is customary to cay "UP!" in the team chat if a beacon is successfully planted.<br>
 
There is hardly anything more wasted than the free tons brought into battle when there could be spare ammo in the bins. Especially NARC ammo.
 
  
 
===Variant G===
 
===Variant G===
The pilots designated to use this unit usually give me ''"that look"'', but they are way wrong!<br>
+
The Flying Fortress Heavy Attacker of the sky. To start your Attacking campaign [[EOptics|Enhanced Optics]] survey the battlefield for maximum impact. [[ GECM|Guardian Electronic Countermeasures]] shroud your approach. Dual [[LRM10|Air LRM10]] plus, Dual [[LRM20|Air LRM20]] soften up your targets from afar. Followed by 2x [[Bomb|Laser-guided (LG) bombs]] which can track a target that is painted with a TAG laser or a NARC beacon or will instead fly where the crosshair was pointing upon launch. The final death blow with it's large area-of-effect radius comes from the close drop of 2x [[Bomb|Cluster bombs (CL)]]. 4x [[ERML|Air ERML]] provide personal protection, Six [[DHS|Double Heat Sinks]] to facilitate heat and a whopping 8 [[Free ton|Tons of Ammo]].  ''May God have Mercy Upon Their Souls.''
Yes you aren't worthy much, but then, again you aren't valuable either!<br>
 
What this means, is - you can afford what many other chassis only can dream of - you could, for instance harass an enemy from a kilometer out - unpunished, just because it is not worthwhile to lose the time to get to you, meanwhile you chip away at him for the while he is still outside of it's weapons range.<br>
 
Not only will conducting like this adversely affect the opposing team's morale, You will be richly awarded too due to the tier offset this unit bears by its nature. This is advanced warfare stuff, if You lost me, maybe seek a different unit?
 
  
  
 
==History==
 
==History==
The Commando was originally a ''canceled'' [[Inner Sphere]] [[Light Mech]], under development by Wandering Samurai Studios. It was announced as planned even before the 0.1.0 release, but no renders or images were ever released. It was unknown when and if it was still being developed until it was officially announced canceled on November 1st in 2012.
+
The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0.<br>
 
+
In 0.9.2 every Shiva received [[RFL|Rear Firing Laser]] to make its pursuit more difficult for enemy fighters.
With version 0.11.0, the Commando was confirmed for release and finally saw the light of day.
 
 
 
  
 
==Canon==
 
==Canon==
By the time of the [[Clans|Clans']] invasion, the Commando was a nearly 600-year-old design for an early reconnaissance 'Mech. Despite its age, it was still an impressive unit with its [[SRM6]] and [[SRM4]] missile launchers supported by a single [[ML|Medium Laser]]. With 4 tons of armor (a half-ton less than the [[Raven]]), it could run up to 97 km/h. One of the first Mechs designed for Reconnaissance, then upgraded to Stricker. Variants of the Commando were created even after the invasion, proving the success and popularity of this design.
+
This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units. Using an XL Engine to save weight rather than speed, though marginally slower than aircraft of a similar mass, the Shiva has the capacity to carry a phenomenal array of weapons with over 50 tons of pod space for weapons and equipment.
  
Date Introduced 2463 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Reconnaissance, then in 2486 upgraded to Striker
+
Date Introduced 3060 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Attack OmniFighter
  
[http://www.sarna.net/wiki/Commando BattleTech Reference]
+
[http://sarna.net/wiki/Shiva Battletech Reference]
  
{{Template:Navbox Assets IS}}
+
{{Template:Navbox_Assets_IS}}

Revision as of 17:49, 22 September 2019

Shiva
Shiva.jpg
Shiva.jpg
Faction Inner Sphere
Ticket cost: 12 upon destruction
Tier: 13
Tonnage: 85 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Attacker
Price: 116 000 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning:
A:
Class: Attacker
Price: 130 350 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning:
B:
Class: Bomber
Price: 120 000 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning:
C:
Class: Attacker
Price: 109 500 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning:
D:
Class: Bomber
Price: 131 500 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning:
E:
Class: Attacker
Price: 116 500 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning:
F:
Class: Bomber
Price: 124 500 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning:
G:
Class: Attacker
Price: 118 700 CBills
Total Armor: 29 687
Maneuverability: 3.4
Max Speed: 432 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
11077
4254
4254
6026
4076

All stats current as of release 0.15.3

The Shiva is an Inner Sphere heavy variable-sweep wing Aerospace. It's slower and bigger than any other ASF currently in game, though in exchange it mounts heavier armor and more weapons, giving it serious punch to ground and airborne targets. Though unsuitable for dogfighting, the Shiva excels in the role of tactical bomber or air support unit. It is known as well for its deadliness as it is for its tendency to handle similarly to a flying oil tanker. When flying at high speed and altitude, its wings fold back to allow for decreased air resistance. With a Max Speed: 432 km/h the Shiva is the slowest Aerospace unit. All units are equipped with a automated defense turret Rear Firing Laser.


Roles and Gameplay Hints

Prime

EOptics to find your target after which line of sight is all you need as you dive down to put your target out of it's misery. Open up with 3x Extended Range Large Lasers. Let fly the Air SSRM6, pound them with the Air LBX20 finally say hello with your 3x Cluster Bombs (CL). Who doesn't love Cluster Bombs, five bomblets are released one after another creating a living hell on the receivers end. 4 DHS help control heat. Kamikaze style - when almost, pull up right as you release your bombs.

Variant A

The "A" Calculating Hunters Dream. Beagle Active Probe extending your radar range by 200m for selecting prime targets. EOptics to keep them in your sights. Guardian Electronic Countermeasures reduces your radar signature upon approach. Improved NARC with a 900 meter range to mark your target. 2x Air LRM10 can lock onto the NARC or lock-on once they acquire tone-lock. Three Laser-guided (LG) Bombs lock-on to your iNARC, destroying there targets. Blow holes in their armor with Air UAC20 while Air ERSL finishes the job. 3 DHS help dissipate heat and 1 Ammo. Hunting has never been more fun and no dependence on spotters.

Variant B - "Agent Orange"

The "Agent Orange" is one of the most terrifying enemies in the game in the hands of a capable pilot, able to destroy an entire lance of battlemechs on its own. Twin Air RAC5, twin Air MRM40, and quadruple Bomb (CL) means that it can destroy all but the heaviest mechs in a single pass, or sandblasted the armor off multiple spread-out targets. However, this power comes at a price; it is exceptionally helpless - even by Shiva standards - at defending against enemy aircraft, it struggles to attack fast-moving ground targets, and it requires a long engagement window to fully dish out its damage.

Variant C

Devastation close up and in their faces. The Air Improved Heavy Gauss Rifle releases it's full power from 800m down to the point of no return. Followed by the almighty Heavy PPC at 650M. Four Air SRM2 set to chain fire deals non stop shaking and damage. Three High Explosive (HE) Bombs lay waste the anything caught in the blast zone. EOptics and 1 Free ton are almost an after thought. The "C" is for pilots who like to see the whites of their enemies eyes.

Variant D

A long range Laser-Guided Bomber housing 4 bombs capable of striking out from 1500m with pinpoint accuracy with the aid of TAG OR NARC. Four Free Tons of ammo. EOptics ensure the the 2x Air LtGauss strike there mark. Three Particle Projection Cannons deal damage to multiple areas while shaking the enemy reducing their ability to return fire. Five DHS slow down the heat spike but does not completely keep it under control. The "D" is a team player unit who have patience to deliver their reign of hurt.

Variant E

The "E" is a Attacker Class unit designed to strike fear into the hearts and minds of your enemy. Piloted by those who thrive on non-stop fire power. Two Air RAC5 continuously pound armor until they jam and need a cool down. Two Long Range Pulse Lasers continue to rip threw the holes created by the RAC5s. Your final Reign of Terror comes from 3 Cluster bombs (CL) as each drops five bomblets per load leaving annihilation in your wake. 7 DHS helps focus your attention on the job at hand while 2 Free Tons are available for reload. Adrenaline Rush - You Bet.

Variant F

Take to the skies with Radar Hot as this unit comes with Beagle Active Probe extending your radar range by 200m. Focus in on your wary prey with EOptics and open up with 2x Air Gauss. At the 800m mark press the fire button of the 2x Extended Range Lasers. The High Explosive (HE) bombs can be dumb-fired from Max drop altitude of 1500m. Four Tons of Ammo and Four Double Heat Sinks complete the package. Selective annihilation for focused pilots.

Variant G

The Flying Fortress Heavy Attacker of the sky. To start your Attacking campaign Enhanced Optics survey the battlefield for maximum impact. Guardian Electronic Countermeasures shroud your approach. Dual Air LRM10 plus, Dual Air LRM20 soften up your targets from afar. Followed by 2x Laser-guided (LG) bombs which can track a target that is painted with a TAG laser or a NARC beacon or will instead fly where the crosshair was pointing upon launch. The final death blow with it's large area-of-effect radius comes from the close drop of 2x Cluster bombs (CL). 4x Air ERML provide personal protection, Six Double Heat Sinks to facilitate heat and a whopping 8 Tons of Ammo. May God have Mercy Upon Their Souls.


History

The Shiva has been available since the first beta version of MWLL and has undergone few changes in its role since then. It has the distinction of being among the first units to receive more than four variants with the release of version 0.3.0.
In 0.9.2 every Shiva received Rear Firing Laser to make its pursuit more difficult for enemy fighters.

Canon

This 85 ton OmniFighter takes its name from the Hindu god of death. The Shiva was designed by the Free Worlds League with help from the Word of Blake, and it was a cutting-edge Aerospace fighter of its time. It was seen operating mainly from carriers, though because of its high maintenance costs it was given only to elite units. Using an XL Engine to save weight rather than speed, though marginally slower than aircraft of a similar mass, the Shiva has the capacity to carry a phenomenal array of weapons with over 50 tons of pod space for weapons and equipment.

Date Introduced 3060 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Attack OmniFighter

Battletech Reference