Difference between pages "TC Oasis" and "TC Zoetermeer"

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m (Bases: build fix)
 
m (Fix typo in version available)
 
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{{Map|
 
{{Map|
| Image = File:TC_Oasis-8.jpg
+
| Image = File:TC_ZoetermeerV6-4.jpg
| Name = TC_Oasis
+
| Name = TC_ZoetermeerV6
| Environment = Desert
+
| Version = 6.0
| Temperature = 25°C
+
| Created By = Ancient Demise
| Planet = Tamarind
+
| Environment = Urban Duststorm
 +
| Temperature = 15°C
 +
| Planet =  
 
| Coords =  
 
| Coords =  
| Size = 5000 x 5000
+
| Size = 4096 x 4096
 
| Game Modes = <ul>
 
| Game Modes = <ul>
 
<li>[[Terrain Control]]
 
<li>[[Terrain Control]]
 
</ul>
 
</ul>
| Available = 10.1.0
+
| Available = 0.10.3
 
| Mech = 1
 
| Mech = 1
 
| Tank = 1
 
| Tank = 1
| VTOL = 1
 
 
| Aero = 1
 
| Aero = 1
 
| Base Defenses = 1
 
| Base Defenses = 1
 
| BaseIS = 1
 
| BaseIS = 1
 
| BaseCL = 1
 
| BaseCL = 1
| BaseNtl = 7
+
| BaseNtl = 5
| Map  = File:TC_Oasis-minimap.jpg
+
| Map  = TC_ZoetermeerV6-minimap.jpg
 +
| Clan_X = 20
 +
| Clan_Y = 50
 +
| Clan_Mech_1_X = 37
 +
| Clan_Mech_1_Y = 44
 +
 
 +
| IS_X = 312
 +
| IS_Y = 275
 +
| IS_Mech_1_X = 288
 +
| IS_Mech_1_Y = 284
 +
 
 +
| Neutral_Mech_1_X = 132
 +
| Neutral_Mech_1_Y = 230
 +
| Neutral_Mech_2_X = 195
 +
| Neutral_Mech_2_Y = 99
 +
 
 +
| Neutral_Cap_1_X = 67
 +
| Neutral_Cap_1_Y = 168
 +
| Neutral_Cap_2_X = 260
 +
| Neutral_Cap_2_Y = 160
 +
| Neutral_Cap_3_X = 164
 +
| Neutral_Cap_3_Y = 165
 
}}
 
}}
  
 +
{{quote|"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."|Map Introduction}}
  
{{quote|"Harvison Flats, Tamarind, near the capital Zanzibar: As the war continues, the once famous Solaris Arena built by the Lyran Commonwealth is now a battlefield, where victory does not bring fame and money - this is about survival."|Map Introduction}}
 
  
 
==Overview==
 
==Overview==
Oasis sports rolling dunes, two large pyramids with an oasis in the middle. The base of the pyramids hide forward mech factories. Holding the exposed mid capzone can be difficult with ASFs flying overhead.
 
  
Capture forward Mech bases and set your spawn point to them. Holding forward repair is often more important than holding the forward spawn.
+
Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn 100t asssets. Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it. Repair pads are located at the center building's base, providing potential repairs for mechs.  Maneuvering a team to successfully assault the center requires good communication.
  
  
Line 36: Line 57:
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B2</div>
 +
*'''Type:''' [[Clan]] home base
 +
*'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets |Twin HGauss]]</span>
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C5</div>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C5</div>
*'''Type:''' neutral base
+
*'''Type:''' neutral factory
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
+
*'''Defenses:''' none
*'''Capture weight''': 0.5
+
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
+
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Rearm]]</div>
 
*'''Services:''' [[Rearm]]</div>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D1</div>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D7</div>
*'''Type:''' [[IS]] home base
+
*'''Type:''' neutral outpost
*'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 8x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Eagle Eye|Eagle Eye]]
+
*'''Defenses:''' none
*'''Capture weight''': ---
+
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
+
*'''Can build:''' none
*'''Services:''' [[Repair]], [[Rearm]]</div>
+
*'''Services:''' [[Rearm]]</div>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D3</div>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E2</div>
 
*'''Type:''' neutral outpost
 
*'''Type:''' neutral outpost
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
+
*'''Defenses:''' none
 
*'''Capture weight''': 1
 
*'''Capture weight''': 1
*'''Spawn''': No
+
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Can build:''' none
*'''Services:''' [[Repair]]</div>
+
*'''Services:''' [[Rearm]]</div>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div>
 
*'''Type:''' neutral strategic point
 
*'''Type:''' neutral strategic point
 
*'''Defenses:''' none
 
*'''Defenses:''' none
*'''Capture weight''': 1.5
+
*'''Capture weight''': 1
 
*'''Spawn''': No
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Can build:''' none
*'''Services:''' none</div>
+
*'''Services:''' [[Rearm]]</div>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D6</div>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div>
*'''Type:''' neutral outpost
+
*'''Type:''' neutral factory
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
+
*'''Defenses:''' none
 
*'''Capture weight''': 1
 
*'''Capture weight''': 1
*'''Spawn''': No
+
*'''Spawn''': Yes
*'''Can build:''' none
+
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
*'''Services:''' [[Repair]]</div>
+
*'''Services:''' [[Rearm]]</div>
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D8</div>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G7</div>
*'''Type:''' [[Clan]] home base
+
*'''Type:''' [[IS]] home base
*'''Defenses:''' 3x [[Turrets#LAMS Turret|LAMS]], 10x [[Turrets#Calliope|Calliope]], 3x [[Turrets#Eagle Eye|Eagle Eye]]
+
*'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 5x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets |Twin HGauss]]</span>
 
*'''Capture weight''': ---
 
*'''Capture weight''': ---
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
+
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E4</div>
 
*'''Type:''' neutral base
 
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 0.5
 
*'''Spawn''': Yes
 
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
 
*'''Services:''' [[Rearm]]</div>
 
 
</div>
 
</div>
  
 
{{Clear}}
 
{{Clear}}
 +
 +
 +
==Points of Interest==
 +
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.
 +
  
 
==Gallery==
 
==Gallery==
<gallery mode="packed" heights=170px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
+
<gallery mode="slideshow" showthumbnails heights=240px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
File:TC_Oasis-1.jpg
+
File:TC_ZoetermeerV6-1.jpg
File:TC_Oasis-2.jpg
+
File:TC_ZoetermeerV6-5.jpg
File:TC_Oasis-3.jpg
+
File:TC_ZoetermeerV6-6.jpg
File:TC_Oasis-4.jpg
+
File:TC_ZoetermeerV6-2.jpg
File:TC_Oasis-5.jpg
+
File:TC_ZoetermeerV6-3.jpg
File:TC_Oasis-6.jpg
+
File:TC_ZoetermeerV6-7.jpg
File:TC_Oasis-7.jpg
 
 
</gallery>
 
</gallery>
  
 +
{{Navbox Maps}}
  
{{Navbox Maps}}
 
[[Category:Official Maps]]
 
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 21:22, 5 September 2019

TC Zoetermeer
TC ZoetermeerV6-4.jpg
Latest Version: 6.0
Created By: Ancient Demise
Environment: Urban Duststorm
Temperature: 15°C
Size: 4096 x 4096
Game Modes:
First Available In: 0.10.3
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map


"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."
— Map Introduction


Overview

Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn 100t asssets. Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it. Repair pads are located at the center building's base, providing potential repairs for mechs. Maneuvering a team to successfully assault the center requires good communication.


Bases

B2
C5
  • Type: neutral factory
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: all Mechs and Vehicles
  • Services: Rearm
D7
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Rearm
E2
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Rearm
E5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Rearm
F4
  • Type: neutral factory
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: all Mechs and Vehicles
  • Services: Rearm
G7


Points of Interest

Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.


Gallery