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− | {{stub}}
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− | '''Bombs''' are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old [[FBomb|Fire Bombs]] found in previous versions of the game. Bombs come in three different categories: high explosive, laser-guided and cluster.
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− | ===High Explosive===
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− | High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old [[FBomb|Fire Bomb]]. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.
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− | {| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
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− | |- class="stripe_green" style="height:50px; text-align:center"
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− | ! '''Max Range'''
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− | ! '''Min Range'''
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− | ! '''Ammo/ton'''
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− | ! '''Heat'''
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− | ! '''Damage'''
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− | ! style="width: 6%" | '''[[Damage types|Damage Type]]'''
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− | ! '''Secondary Damage'''
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− | ! style="width: 6%" | '''Secondary Damage Type'''
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− | ! '''Splash Radius'''
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− | ! '''Shots/min'''
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− | ! '''Mech Damage/sec'''
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− | ! '''Heat/sec'''
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− | ! '''Ammo Cost/ton'''
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− | ! '''Max Damage/ton Ammo'''
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− | ! class="unsortable" | '''Notes'''
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− | |-
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− |
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− | <!-- Use this template when adding new missile weapons. It should match the column format above.
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− | | Max Range
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− | | Minimum Range
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− | | Ammo/ton
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− | | Heat
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− | | Damage
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− | | Damage Type
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− | | Secondary Damage
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− | | Secondary Damage Type
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− | | Splash Radius
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− | | Shots/min
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− | | Mech Damage/sec
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− | | Heat/sec
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− | | Ammo Cost/ton
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− | | Max Damage/ton Ammo
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− | | Notes
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− | |-
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− | -->
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− | | N/A (collision-based rather than distance)
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− | | ---
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− | | 1
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− | | 0
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− | | 400
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− | | Kinetic
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− | | 400
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− | | Missile
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− | | 15m / 25m
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− | | 12
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− | | 160
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− | | 0
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− | | 2000
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− | | 800
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− | | Drops a single, unguided bomb
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− | |-
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− | |}
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− | ===Laser-Guided===
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− | Laser-guided (LG) bombs deal similar amounts of damage as HE bombs, but are capable of tracking a target that is painted with a [[TAG]] laser. When fired without TAG, LG bombs will instead free-fall, functioning like an HE bomb. As a result, these bombs are best used in conjunction with a teammate to take down priority targets and take some pressure off the bomber pilot by removing the need to precisely line up a strafing run.
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− | {| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
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− | |- class="stripe_green" style="height:50px; text-align:center"
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− | ! '''Max Range'''
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− | ! '''Min Range'''
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− | ! '''Ammo/ton'''
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− | ! '''Heat'''
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− | ! '''Damage'''
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− | ! style="width: 6%" | '''[[Damage types|Damage Type]]'''
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− | ! '''Secondary Damage'''
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− | ! style="width: 6%" | '''Secondary Damage Type'''
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− | ! '''Splash Radius'''
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− | ! '''Shots/min'''
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− | ! '''Mech Damage/sec'''
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− | ! '''Heat/sec'''
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− | ! '''Ammo Cost/ton'''
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− | ! '''Max Damage/ton Ammo'''
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− | ! class="unsortable" | '''Notes'''
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− | |-
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− |
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− | <!-- Use this template when adding new missile weapons. It should match the column format above.
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− | | Max Range
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− | | Minimum Range
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− | | Ammo/ton
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− | | Heat
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− | | Damage
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− | | Damage Type
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− | | Secondary Damage
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− | | Secondary Damage Type
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− | | Splash Radius
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− | | Shots/min
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− | | Mech Damage/sec
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− | | Heat/sec
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− | | Ammo Cost/ton
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− | | Max Damage/ton Ammo
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− | | Notes
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− | |-
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− | -->
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− |
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− | | 1000m
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− | | 100m
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− | | 1
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− | | 100
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− | | 400
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− | | Kinetic
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− | | 400
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− | | Missile
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− | | 5m / 10m
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− | | 5
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− | | 66.67
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− | | 8.33
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− | | 3000
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− | | 800
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− | | Fires a single, TAG-guided bomb
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− | |-
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− | |}
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− | ===Cluster===
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− | Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, the way clusters work in [[MWLL]] is that an aerospace fighter carries a number of bomblets with an instant reload timer. Once triggered, the bomblets continue to be dropped until it runs out of ammo.
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− | Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.
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− | {| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
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− | |- class="stripe_green" style="height:50px; text-align:center"
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− | ! '''Max Range'''
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− | ! '''Min Range'''
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− | ! '''Ammo/ton'''
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− | ! '''Heat'''
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− | ! '''Damage'''
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− | ! style="width: 6%" | '''[[Damage types|Damage Type]]'''
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− | ! '''Secondary Damage'''
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− | ! style="width: 6%" | '''Secondary Damage Type'''
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− | ! '''Splash Radius'''
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− | ! '''Shots/min'''
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− | ! '''Mech Damage/sec'''
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− | ! '''Heat/sec'''
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− | ! '''Ammo Cost/ton'''
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− | ! '''Max Damage/ton Ammo'''
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− | ! class="unsortable" | '''Notes'''
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− | |-
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− |
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− | <!-- Use this template when adding new missile weapons. It should match the column format above.
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− | | Max Range
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− | | Minimum Range
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− | | Ammo/ton
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− | | Heat
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− | | Damage
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− | | Damage Type
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− | | Secondary Damage
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− | | Secondary Damage Type
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− | | Splash Radius
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− | | Shots/min
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− | | Mech Damage/sec
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− | | Heat/sec
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− | | Ammo Cost/ton
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− | | Max Damage/ton Ammo
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− | | Notes
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− | |-
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− | -->
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− | | N/A (collision-based rather than distance)
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− | | ---
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− | | 25
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− | | 0
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− | | 500
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− | | Kinetic
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− | | 750
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− | | Missile
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− | | 15m / 30m
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− | | 23.5
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− | | 489.58
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− | | 0
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− | | 2500
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− | | 1250
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− | | Drops 25, unguided bomblets
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− | |-
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− | |}
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− | ==Usage==
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− | The following aerospace fighters equip these weapons.
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− | {| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
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− | |- class="stripe_grass" style="text-align:center;"
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− | ! High Explosive (HE) || Laser-Guided (LG) || Cluster (CL)
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− | |- style="vertical-align:top;"
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− | *[[Avar]]
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− | *[[Sparrowhawk]]
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− | *[[Sulla]]
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− | *[[Corsair]]
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− | *[[Visigoth]]
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− | *[[Shiva]]
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− | *[[Xerxes]]
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− | |
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− | *[[Avar]]
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− | *[[Sparrowhawk]]
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− | *[[Sulla]]
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− | *[[Corsair]]
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− | *[[Visigoth]]
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− | *[[Shiva]]
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− | *[[Xerxes]]
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− | |
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− | *[[Avar]]
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− | *[[Sparrowhawk]]
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− | *[[Sulla]]
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− | *[[Corsair]]
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− | *[[Visigoth]]
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− | *[[Shiva]]
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− | *[[Xerxes]]
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− | |}
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− | {{Navbox Weapons}}
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