Difference between pages "Bomb" and "File:TC CityTech6.jpg"

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'''Bombs''' are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old [[FBomb|Fire Bombs]] found in previous versions of the game. Bombs come in three different categories: high explosive, laser-guided and cluster.
 
 
===High Explosive===
 
 
High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old [[FBomb|Fire Bomb]]. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.
 
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
 
|- class="stripe_green" style="height:50px; text-align:center"
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
 
<!-- Use this template when adding new missile weapons. It should match the column format above.
 
| Max Range
 
| Minimum Range
 
| Ammo/ton
 
| Heat
 
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
|-
 
-->
 
 
| N/A (collision-based rather than distance)
 
| ---
 
| 1
 
| 0
 
| 400
 
| Kinetic
 
| 400
 
| Missile
 
| 15m / 25m
 
| 12
 
| 160
 
| 0
 
| 2000
 
| 800
 
| Drops a single, unguided bomb
 
|-
 
 
|}
 
 
===Laser-Guided===
 
 
Laser-guided (LG) bombs deal similar amounts of damage as HE bombs, but are capable of tracking a target that is painted with a [[TAG]] laser. When fired without TAG, LG bombs will instead free-fall, functioning like an HE bomb. As a result, these bombs are best used in conjunction with a teammate to take down priority targets and take some pressure off the bomber pilot by removing the need to precisely line up a strafing run.
 
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
 
|- class="stripe_green" style="height:50px; text-align:center"
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
 
<!-- Use this template when adding new missile weapons. It should match the column format above.
 
| Max Range
 
| Minimum Range
 
| Ammo/ton
 
| Heat
 
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
|-
 
-->
 
 
| 1000m
 
| 100m
 
| 1
 
| 100
 
| 400
 
| Kinetic
 
| 400
 
| Missile
 
| 5m / 10m
 
| 5
 
| 66.67
 
| 8.33
 
| 3000
 
| 800
 
| Fires a single, TAG-guided bomb
 
|-
 
 
|}
 
 
===Cluster===
 
 
Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, the way clusters work in [[MWLL]] is that an aerospace fighter carries a number of bomblets with an instant reload timer. Once triggered, the bomblets continue to be dropped until it runs out of ammo.
 
 
Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.
 
 
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
 
|- class="stripe_green" style="height:50px; text-align:center"
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
 
<!-- Use this template when adding new missile weapons. It should match the column format above.
 
| Max Range
 
| Minimum Range
 
| Ammo/ton
 
| Heat
 
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
|-
 
-->
 
 
| N/A (collision-based rather than distance)
 
| ---
 
| 25
 
| 0
 
| 500
 
| Kinetic
 
| 750
 
| Missile
 
| 15m / 30m
 
| 23.5
 
| 489.58
 
| 0
 
| 2500
 
| 1250
 
| Drops 25, unguided bomblets
 
|-
 
 
|}
 
 
==Usage==
 
The following aerospace fighters equip these weapons.
 
 
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
 
|- class="stripe_grass" style="text-align:center;"
 
! High Explosive (HE) || Laser-Guided (LG) || Cluster (CL)
 
|- style="vertical-align:top;"
 
|
 
*[[Avar]]
 
*[[Sparrowhawk]]
 
*[[Sulla]]
 
*[[Corsair]]
 
*[[Visigoth]]
 
*[[Shiva]]
 
*[[Xerxes]]
 
|
 
*[[Avar]]
 
*[[Sparrowhawk]]
 
*[[Sulla]]
 
*[[Corsair]]
 
*[[Visigoth]]
 
*[[Shiva]]
 
*[[Xerxes]]
 
|
 
*[[Avar]]
 
*[[Sparrowhawk]]
 
*[[Sulla]]
 
*[[Corsair]]
 
*[[Visigoth]]
 
*[[Shiva]]
 
*[[Xerxes]]
 
|}
 
 
{{Navbox Weapons}}
 

Latest revision as of 08:01, 31 August 2019