Difference between pages "Mithras" and "Maps"

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m (stats updated to 0.10.0/0.10.1)
 
(Community Maps)
 
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{{Vehicle
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{{Formatting}}[[MWLL]] features a diverse group of Maps that offer new and interesting challenges for players to overcome while battling it out. The MWLL community has also contributed, producing incredibly well-made custom maps in the short time since the Beta released, increasing the number of maps further. There are currently five playable game modes, [[Team Solaris Arena]], [[Test of Strength]], [[Terrain Control]], [[Solaris Arena]] and [[Last Man Standing]]. Because of the similarity between game modes, Team Solaris Arena and Test of Strength share maps, as do Solaris Arena and Last Man Standing. Additionaly [[Team Solaris Arena]] can also be played on all [[Terrain Control]] maps.
| Image = File: mithras.png
 
| ImageSize =
 
| Tonnage = 25
 
| Class = Tank
 
| Faction = Clan
 
| Tickets = 2
 
| Tier = 2
 
| Speed = 90
 
| BoostSpeed = 104
 
| Rotation = 360°
 
| Pitch = -25° to +45°
 
  
| Price Prime = 34 000
+
==Official Maps==
| ArmorT Prime = 21 872
 
| Engine Prime = ICE 150
 
| Weapons Prime = <ul>
 
<li>2x [[CERMBL]]
 
<li>1x [[CUAC5]]
 
</ul>
 
| Equip Prime = <ul>
 
<li>0 [[HS]]
 
<li>1 [[free ton]]
 
<li>5t [[Armor]]
 
</ul>
 
  
| Price A = 42 700
 
| ArmorT A = 21 872
 
| Engine A = ICE 150
 
| Weapons A = <ul>
 
<li>2x [[CSPL]]
 
<li>2x [[Flamer]]
 
<li>1x [[CERPPC]]
 
</ul>
 
| Equip A = <ul>
 
<li>[[EOptics]]
 
<li>2 [[HS]]
 
<li>5t [[Armor]]
 
</ul>
 
  
| Price B = 35 100
+
===TC ([[Terrain Control]]) maps:===
| ArmorT B = 21 872
 
| Engine B = ICE 150
 
| Weapons B = <ul>
 
<li>2x [[ATM3#High Explosive|ATM3 (HE)]]
 
<li>2x [[HSL]]
 
<li>1x [[HML]]
 
</ul>
 
| Equip B = <ul>
 
<li>1 [[HS]]
 
<li>0 [[free tons]]
 
<li>5t [[Armor]]
 
</ul>
 
  
| Price C = 40 300
+
Maps featuring all assets:
| ArmorT C = 20 768
+
<gallery mode="packed" heights=200px style="text-align:left">
| Engine C = ICE 150
+
Image:TC_DeathValley.jpg | [[TC_DeathValley]]
| Weapons C = <ul>
+
Image:TC_Dustbowl.jpg | [[TC_DustBowl]]
<li>2x [[CMPL]]
+
Image:TC_Enkeladus.jpg | [[TC_Enkeladus]]
<li>2x [[CSPL]]
+
Image:Frostbite.jpg | [[TC_Frostbite]]
</ul>
+
Image:TC_Harvest.jpg | [[TC_Harvest]]
| Equip C = <ul>
+
Image:SA_Inferno.jpg | [[TC_Inferno]]
<li>[[GECM]]
+
Image:TC_IvoryTower.jpg | [[TC_IvoryTower]]
<li>[[LAMS]]
+
Image:TC_Kagoshima.jpg | [[TC_Kagoshima]]
<li>3 [[HS]]
+
Image:TC_MirageOverview.jpg | [[TC_Mirage]]
<li>0 [[free tons]]
+
Image:Sandblasted.png | [[TC_Sandblasted]]
<li>4.5t [[Armor]]
+
Image:TC_Taiga.jpg | [[TC_Taiga]]
</ul>
+
Image:TC_ValleyForge.jpg | [[TC_ValleyForge]]
 +
Image:TC_Outskirts-1.jpg | [[TC_Outskirts]]
 +
</gallery>
  
| Price D = 42 000
+
Maps featuring limited air assets (only [[ASF]] '''or''' only [[VTOL]]):
| ArmorT D = 20 768
+
<gallery mode="packed" heights=200px style="text-align:left">
| Engine D = ICE 150
+
Image:TC_Altay.jpg | [[TC_Altay]]
| Weapons D = <ul>
+
Image:Marshes.jpg | [[TC_Marshes]]
<li>2x [[CERSBL]]
+
Image:Thunder-Rift.jpg | [[TC_ThunderRift]]
<li>1x [[CERLBL]]
+
</gallery>
<li>1x [[CERMBL]]
 
<li>1x [[CSRM2]]
 
</ul>
 
| Equip D = <ul>
 
<li>[[EOptics]]
 
<li>[[LAMS]]
 
<li>2 [[HS]]
 
<li>0 [[free tons]]
 
<li>4.5t [[Armor]]
 
</ul>
 
  
| Price E = 33 500
+
Maps featuring ground combat only:
| ArmorT E = 21 872
+
<gallery mode="packed" heights=200px style="text-align:left">
| Engine E = ICE 150
+
Image:TC_Bogs.jpg | [[TC_Bogs]]
| Weapons E = <ul>
+
</gallery>
<li>2x [[MG]]
 
<li>1x [[CUAC10]]
 
</ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>0 [[HS]]
 
<li>1 [[free ton]]
 
<li>5t [[Armor]]
 
</ul>
 
  
| Price F = 36 700
+
===TSA ([[Team Solaris Arena]]) maps:===
| ArmorT F = 21 872
 
| Engine F = ICE 150
 
| Weapons F = <ul>
 
<li>2x [[CSSRM2]]
 
<li>1x [[HLL]]
 
</ul>
 
| Equip F = <ul>
 
<li>3 [[HS]]
 
<li>0 [[free tons]]
 
<li>5t [[Armor]]
 
</ul>
 
  
| Price G = 41 500
 
| ArmorT G = 21 872
 
| Engine G = ICE 150
 
| Weapons G = <ul>
 
<li>1x [[HAG20]]
 
</ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>0 [[HS]]
 
<li>1 [[free ton]]
 
<li>5t [[Armor]]
 
</ul>
 
  
| Hull = 2000
+
Maps featuring all assets:
| Armor T = 5376
+
<gallery mode="packed" heights=200px style="text-align:left">
| Armor F = 4320
+
Image:Extremity.jpg | [[TSA_Extremity]]
| Armor S = 3888
+
Image:Clearcut.jpg | [[TSA_Clearcut]]
| Armor B = 2400
+
Image:TSA_Sandblasted.jpg | [[TSA_Sandblasted]]
 +
Image:TSA_Mirage.jpg | [[TSA_Mirage]]
 +
</gallery>
  
<!-- Stats current for 0.10.1
+
Maps featuring limited air assets (only [[ASF]] '''or''' only [[VTOL]]):
Fluff current for 0.9.4-->
+
<gallery mode="packed" heights=200px style="text-align:left">
}}
+
Image:SA_Inferno.jpg | [[TSA_Inferno]]
 +
Image:Frostbite.jpg | [[TSA_Frostbite]]
 +
</gallery>
  
Matching the Solitare in weight, the Mithras is the Clan's relatively quick, lightly armored tank unit. Flexible enough from fitting in the roll of a ultra long range harasser to a close range brawler, all the Mithras variants are inexpensive tanks that are available at the beginning of [[TC]] matches. Be wary though, it does not have the armor to go toe to toe to with most other assets.  
+
Maps featuring ground combat only:
 +
<gallery mode="packed" heights=200px style="text-align:left">
 +
Image:Thunder-Rift.jpg | [[TSA_ThunderRift]]
 +
Image:Marshes.jpg | [[TSA_Marshes]]
 +
Image:Palisades.jpg | [[TSA_Palisades]]
 +
</gallery>
  
==Roles and Gameplay Hints==
+
===SA ([[Solaris Arena]]) maps:===
  
===Prime===
+
<gallery mode="packed" heights=200px style="text-align:left">
An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armor. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam.
+
Image:SA_Jungle.jpg | [[SA_Jungle]]
 +
Image:SA_Glory.jpg | [[SA_Glory]]
 +
Image:SA_HelsGate.jpg | [[SA_HelsGate]]
 +
</gallery>
  
===Variant A===
+
==Community Maps==
With a 900m range and hard hitting power of its [[cERPPC|clan ERPPC]] aided by [[EOptics]], the A variant's primary roll is sniping. Its twin [[cSPL|clan small pulse lasers]] and dual [[flamer]]s serve as close-in backup weaponry while the ERPPC recharges. Though, it's best to keep your enemies at long range though as this variant can't take much punishment going toe to toe with another brawly light asset. If caught at close range against an opponent with laser weaponry, use the flamers as your primary weapon to overheat them. Battlearmors are also easy picking for the flamers.
 
  
===Variant B===
+
Community maps can now be downloaded from [http://clanjadewolf.net/mwll/maps/ here], which also offers links that can be used for the map autodownloader. To install them, simply download and unzip the archive into your MWLL/Games/Multiplayer directory. Some archives are packed differently and thus need to be extracted or copied into a different level of the game's directory tree as a result.
A pure brawler, this Mithras can dish out some serious damage in an alpha-strike. Set to chain fire, its fast reloading twin [[ATM3#High_Explosive|ATM3 High Explosive]] deliver screen shake every 2 1/2 seconds while the trio heavy lasers bore deep into enemy armor with precision. Keep your aim steady to rip enemy limbs off in short order. Always use cover to close the distance to surprise your prey as the Mithras doesn't have the raw speed to keep up with the faster light mechs. Keep in mind that its armor is thin, rotate damaged sides away from your enemy to survive.
 
  
===Variant C===
+
If you are interested in helping create new maps for the community please check out [[Map Editing]] and the [[Terrain Control Tutorial for Mappers]].
{{Section out of date|0.10.1}}
 
The only Mithras to equip [[GECM]], the C is the most stealthy variant available. It also is a dedicated close in brawler with its dual [[CMPL]] and trio [[CSPL]], easily surprising opponents by running passive radar for quick pin-point strikes. 3 [[HS| heatsinks]] help keep the pulse laser assault going for a good time before reaching critical heat temperatures. Reposition yourself often, using cover to help mask your different approaches.
 
  
===Variant D===
+
===Terrain Control===
{{Section out of date|0.10.1}}
 
A flexible unit at both longer and closer ranges, the Mithras D will comfortably fit in as a multi-role harasser taking on both ground and air assets. [[EOptics]] aid for laying down accurate long range laser blasts targeting vulnerable enemy components. It works best when supported by other assets as it doesn't have the outright punch that the other variants do.
 
  
===Variant E===
+
<gallery mode="packed" heights=200px style="text-align:left">
Based on the single [[UAC10]] as a medium range, high damage dealer, the Mithras E can do significant burst damage. As the uac10 shell speed isn't the fastest, hitting fast targets can be difficult at range. Thus, the E is best used against slow movers where it can really shine. The machine guns serve as backup against Battlearmor and can be used to harass distant targets.
+
Image:TC_Urban_Jungle-1.jpg | [[TC_Urban_Jungle]]<br>
 +
</gallery>
 +
'''[http://mechlivinglegends.net/maps/TC/TC_Urban_Jungle.zip TC_UrbanJungle]'''<br>
 +
Description: An urban TC map by Salvatoris.<br>
 +
VTOL: Yes<br>
 +
Aero: Yes<br>
 +
Gamemodes: Terrain Control<br><br>
  
===Variant F===
+
'''[http://mechlivinglegends.net/maps/TC/TC_StarLeagueCache05x.zip TC_StarLeagueCache]'''<br>
Any pilot with a steady hand should climb into the Mithras F and give it a spin! Boasting the heaviest single burst damage weapon of all variants with the scalpel-like [[HLL|heavy large laser]], this variant will cut through armored components with ease. Bring your opponent into close range to feed them chain fired screen shake from its twin [[CSSRM2]]s. Watch the heat and use good positioning to surprise your enemies.
+
Description: A smaller map by Wilson centered around an abandoned Star League cache.<br>
 +
VTOL: No<br>
 +
Aero: No<br>
 +
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength<br><br>
  
===Variant G===
 
An ultra-long range sniper, the Mithras G will lay down accurate hyper assault gauss rounds all the way out to 1250m. Fire its [[HAG20]] till it jams as it is designed to recycle more quickly that way. The suppressing fire capability of this variant will disrupt most opponent's operations, getting them to run for cover under the hail of fire.
 
  
==Canon==
+
'''[http://mechlivinglegends.net/maps/TC/TC_ParadiseLostV07.zip TC_ParadiseLost]'''<br>
The Mithras Light Tank is a combat vehicle that was originally intended to be a scout in addition to its place on the battlefield as a swift, light tank that is capable at all ranges. Its usefulness as a reconnaissance vehicle has been reduced with faster vehicles that field more advanced electronics. Capable of speeds up to 97 km/h, the Mithras can keep up with most units, while still providing respectable firepower with decent armor. Though that protection is only three tons worth, it is improved through the use of Ferro-Fibrous technology.
+
Description: Made by Ancient Demise.<br>
<br>[http://www.sarna.net/wiki/Mithras Battletech Reference]  
+
VTOL: Yes<br>
 +
Aero: Yes<br>
 +
Gamemodes: Terrain Control<br><br>
  
 +
'''[https://mechlivinglegends.net/maps/TC/TC_PhlegetonV03.zip TC_Phledgeton]'''<br>
 +
Description: A red and hot desert, be not deceived by the low temperature - heat dissipation is abysmal.
 +
TOL: Yes<br>
 +
Aero: Yes<br>
 +
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength<br><br>
  
{{Template:Navbox_Assets_Clan}}
+
===Team Solaris Arena===
 +
 
 +
'''[http://mechlivinglegends.net/maps/TSA/TSA_Gatorbait.zip TSA_Gatorbait]'''<br>
 +
Description: An airfield on a large flat plateau is surrounded by islands with connecting bridges, based off the ''MechWarrior 4'' map of the same name. Made by Aidan.<br>
 +
VTOL: Yes<br>
 +
Aero: Yes<br>
 +
Gamemodes: Team Solaris Arena, Test of Strength<br><br>
 +
 
 +
'''[http://mechlivinglegends.net/maps/TSA/TSA_FeralFangs.zip TSA_TheFeralFangs]'''<br>
 +
Description: Made by Blhurr.<br>
 +
VTOL: ?<br>
 +
Aero: ?<br>
 +
Gamemodes: Team Solaris Arena, Test of Strength<br><br>
 +
 
 +
'''[http://mechlivinglegends.net/maps/TSA/TSA_ArcticCanyon.zip TSA_ArcticCanyon]'''<br>
 +
Description: Made by EmyLightsaber.<br>
 +
VTOL: ?<br>
 +
Aero: ?<br>
 +
Gamemodes: Team Solaris Arena, Test of Strength<br><br>
 +
 
 +
===Solaris Arena===
 +
 
 +
'''[http://mechlivinglegends.net/maps/SA/SA_Alshain.zip SA_Alshain]'''<br>
 +
Description: In the icy peaks of the Polotmy Mountains, Clan Ghost Bear holds various trials along the slippery slopes. Made by Coffinail.<br>
 +
VTOL: No<br>
 +
Aero: No<br>
 +
Gamemodes: Solaris Arena, Last Man Standing<br><br>
 +
 
 +
'''[http://mechlivinglegends.net/maps/mwllmaps.com/maps/SA/SA_Coliseum_1310493618.zip SA_Coliseum]'''<br>
 +
Thanks to its desolate desert local, the Coliseum is often described as the most brutal arena on the Solaris tour. Made by NotSoCoolJ<br>
 +
VTOL: No<br>
 +
Aero: No<br>
 +
Gamemodes: Solaris Arena, Last Man Standing<br><br>
 +
 
 +
==Future Official Maps==
 +
 
 +
None known at this point.
 +
 
 +
==Creating Custom Maps==
 +
 
 +
All Maps came to existence by the Sandbox2 editor. As of recently, it is shipped with the game.
 +
Those who are attempting to create new maps should begin with [[Map_Editing]].
 +
 
 +
[[Category:Lists]][[Category:Maps]]

Revision as of 23:33, 21 June 2019

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MWLL features a diverse group of Maps that offer new and interesting challenges for players to overcome while battling it out. The MWLL community has also contributed, producing incredibly well-made custom maps in the short time since the Beta released, increasing the number of maps further. There are currently five playable game modes, Team Solaris Arena, Test of Strength, Terrain Control, Solaris Arena and Last Man Standing. Because of the similarity between game modes, Team Solaris Arena and Test of Strength share maps, as do Solaris Arena and Last Man Standing. Additionaly Team Solaris Arena can also be played on all Terrain Control maps.

Official Maps

TC (Terrain Control) maps:

Maps featuring all assets:

Maps featuring limited air assets (only ASF or only VTOL):

Maps featuring ground combat only:

TSA (Team Solaris Arena) maps:

Maps featuring all assets:

Maps featuring limited air assets (only ASF or only VTOL):

Maps featuring ground combat only:

SA (Solaris Arena) maps:

Community Maps

Community maps can now be downloaded from here, which also offers links that can be used for the map autodownloader. To install them, simply download and unzip the archive into your MWLL/Games/Multiplayer directory. Some archives are packed differently and thus need to be extracted or copied into a different level of the game's directory tree as a result.

If you are interested in helping create new maps for the community please check out Map Editing and the Terrain Control Tutorial for Mappers.

Terrain Control

TC_UrbanJungle
Description: An urban TC map by Salvatoris.
VTOL: Yes
Aero: Yes
Gamemodes: Terrain Control

TC_StarLeagueCache
Description: A smaller map by Wilson centered around an abandoned Star League cache.
VTOL: No
Aero: No
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength


TC_ParadiseLost
Description: Made by Ancient Demise.
VTOL: Yes
Aero: Yes
Gamemodes: Terrain Control

TC_Phledgeton
Description: A red and hot desert, be not deceived by the low temperature - heat dissipation is abysmal. TOL: Yes
Aero: Yes
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength

Team Solaris Arena

TSA_Gatorbait
Description: An airfield on a large flat plateau is surrounded by islands with connecting bridges, based off the MechWarrior 4 map of the same name. Made by Aidan.
VTOL: Yes
Aero: Yes
Gamemodes: Team Solaris Arena, Test of Strength

TSA_TheFeralFangs
Description: Made by Blhurr.
VTOL: ?
Aero: ?
Gamemodes: Team Solaris Arena, Test of Strength

TSA_ArcticCanyon
Description: Made by EmyLightsaber.
VTOL: ?
Aero: ?
Gamemodes: Team Solaris Arena, Test of Strength

Solaris Arena

SA_Alshain
Description: In the icy peaks of the Polotmy Mountains, Clan Ghost Bear holds various trials along the slippery slopes. Made by Coffinail.
VTOL: No
Aero: No
Gamemodes: Solaris Arena, Last Man Standing

SA_Coliseum
Thanks to its desolate desert local, the Coliseum is often described as the most brutal arena on the Solaris tour. Made by NotSoCoolJ
VTOL: No
Aero: No
Gamemodes: Solaris Arena, Last Man Standing

Future Official Maps

None known at this point.

Creating Custom Maps

All Maps came to existence by the Sandbox2 editor. As of recently, it is shipped with the game. Those who are attempting to create new maps should begin with Map_Editing.