Difference between pages "Masakari" and "Mithras"

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{{Mech|
+
{{Vehicle
| Image = File:Warhawk.jpg
+
| Image = File: mithras.png
| Class = Assault
+
| ImageSize =
 +
| Tonnage = 25
 +
| Class = Tank
 
| Faction = Clan
 
| Faction = Clan
| Tickets = 12
+
| Tickets = 2
| Tier = 14
+
| Tier = 2
| Tonnage = 85
+
| Speed = 90
| Speed = 64
+
| BoostSpeed = 104
| SpeedWithMasc =
+
| Rotation = 360°
| Rotation = 180
+
| Pitch = -25° to +45°
| PitchStand = -35° to +45°
 
| PitchCrouch = -35° to +55°
 
  
| Price Prime = 122 700
+
| Price Prime = 34 000
| ArmorT Prime = 81 073
+
| ArmorT Prime = 21 872
| Engine Prime = General Systems 340 XL
+
| Engine Prime = ICE 150
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
<li>4x [[CERPPC]]
+
<li>2x [[CERMBL]]
<li>1x [[CLRM10]]
+
<li>1x [[CUAC5]]
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
<li>[[EOptics]]
+
<li>0 [[HS]]
<li>13 [[DHS]]
+
<li>1 [[free ton]]
<li>0 [[free tons]]
+
<li>5t [[Armor]]
<li>16.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price A = 112 550
+
| Price A = 42 700
| ArmorT A = 81 073
+
| ArmorT A = 21 872
| Engine A = General Systems 340 XL
+
| Engine A = ICE 150
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>2x [[CERLBL]]
+
<li>2x [[CSPL]]
<li>2x [[CERMBL]]
+
<li>2x [[Flamer]]
<li>2x [[ATM3#Extended Range|ATM3 (ER)]]
+
<li>1x [[CERPPC]]
<li>1x [[HAG30]]
 
 
</ul>
 
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[GECM]]
+
<li>2 [[HS]]
<li>[[BAP]]
+
<li>5t [[Armor]]
<li>6 [[DHS]]
 
<li>3 [[free tons]]
 
<li>16.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Price B = 110 300
+
| Price B = 35 100
| ArmorT B = 81 073
+
| ArmorT B = 21 872
| Engine B = General Systems 340 XL
+
| Engine B = ICE 150
 
| Weapons B = <ul>
 
| Weapons B = <ul>
<li>4x [[cERLBL]]
+
<li>2x [[ATM3#High Explosive|ATM3 (HE)]]
<li>2x [[ATM6#Standard|ATM6 (Std)]]
+
<li>2x [[HSL]]
<li>1x [[ATM9#Extended Range|ATM9 (ER)]]
+
<li>1x [[HML]]
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
<li>[[EOptics]]
+
<li>1 [[HS]]
<li>12 [[DHS]]
 
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>16.5t [[Armor]]
+
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price C = 110 900
+
| Price C = 40 300
| ArmorT C = 81 073
+
| ArmorT C = 20 768
| Engine C = General Systems 340 XL
+
| Engine C = ICE 150
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>6x [[HML]]
+
<li>2x [[CMPL]]
<li>2x [[ATM3#High Explosive|ATM3 (HE)]]
+
<li>2x [[CSPL]]
<li>1x [[CLBX20]]
 
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 
<li>[[GECM]]
 
<li>[[GECM]]
<li>9 [[DHS]]
+
<li>[[LAMS]]
<li>1 [[free ton]]
+
<li>3 [[HS]]
<li>16.5t [[Armor]]
+
<li>0 [[free tons]]
 +
<li>4.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price D = 108 700
+
| Price D = 42 000
| ArmorT D = 81 073
+
| ArmorT D = 20 768
| Engine D = General Systems 340 XL
+
| Engine D = ICE 150
 
| Weapons D = <ul>
 
| Weapons D = <ul>
<li>4x [[CLPL]]
+
<li>2x [[CERSBL]]
<li>1x [[CLRM10]]
+
<li>1x [[CERLBL]]
 +
<li>1x [[CERMBL]]
 +
<li>1x [[CSRM2]]
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>17 [[DHS]]
+
<li>[[LAMS]]
<li>0 [[free ton]]
+
<li>2 [[HS]]
<li>16.5t [[Armor]]
+
<li>0 [[free tons]]
 +
<li>4.5t [[Armor]]
 
</ul>
 
</ul>
  
| Price E = 112 300
+
| Price E = 33 500
| ArmorT E = 81 073
+
| ArmorT E = 21 872
| Engine E = General Systems 340 XL
+
| Engine E = ICE 150
 
| Weapons E = <ul>
 
| Weapons E = <ul>
<li>4x [[CMPL]]
+
<li>2x [[MG]]
<li>2x [[CDSSRM4]]
+
<li>1x [[CUAC10]]
<li>1x [[CDSSRM6]]
 
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>10 [[DHS]]
+
<li>0 [[HS]]
<li>6 [[free tons]]
+
<li>1 [[free ton]]
<li>16.5t [[Armor]]
+
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price F = 107 100
+
| Price F = 36 700
| ArmorT F = 84 847
+
| ArmorT F = 21 872
| Engine F = General Systems 340 XL
+
| Engine F = ICE 150
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>6x [[CLRM5]]
+
<li>2x [[CSSRM2]]
<li>4x [[CERMBL]]
+
<li>1x [[HLL]]
<li>1x [[CNARC]]
 
 
</ul>
 
</ul>
 
| Equip F = <ul>
 
| Equip F = <ul>
<li>[[EOptics]]
+
<li>3 [[HS]]
<li>[[AECM]]
 
<li>[[LAMS]]
 
<li>8 [[DHS]]
 
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
<li>17.5t [[Armor]]
+
<li>5t [[Armor]]
 
</ul>
 
</ul>
  
| Price G = 97 500
+
| Price G = 41 500
| ArmorT G = 81 073
+
| ArmorT G = 21 872
| Engine G = General Systems 340 XL
+
| Engine G = ICE 150
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>4x [[CLBX5]]
+
<li>1x [[HAG20]]
<li>2x [[CERLBL]]
 
<li>1x [[CLRM10]]
 
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>[[EOptics]]
<li>[[LAMS]]
+
<li>0 [[HS]]
<li>3 [[DHS]]
+
<li>1 [[free ton]]
<li>0 [[free tons]]
+
<li>5t [[Armor]]
<li>16.5t [[Armor]]
 
 
</ul>
 
</ul>
  
| Armor H = 2760
+
| Hull = 2000
| Armor LRT = 8356
+
| Armor T = 5376
| Armor CT = 10444
+
| Armor F = 4320
| Armor B = 6267
+
| Armor S = 3888
| Armor LRA = 7050
+
| Armor B = 2400
| Armor INT = 4794
 
| Armor LRL = 7990
 
| Armor LE = 5222
 
  
 +
<!-- Stats current for 0.10.1
 +
Fluff current for 0.9.4-->
 
}}
 
}}
<!-- Stats current for 0.10.1
+
 
Fluff current for 0.9.4 -->
+
Matching the Solitare in weight, the Mithras is the Clan's relatively quick, lightly armored tank unit. Flexible enough from fitting in the roll of a ultra long range harasser to a close range brawler, all the Mithras variants are inexpensive tanks that are available at the beginning of [[TC]] matches. Be wary though, it does not have the armor to go toe to toe to with most other assets.  
The Warhawk is powered by a massive 340 XL Engine that gave it a top speed of 64.8 km/h and mounted sixteen and a half tons of Ferro-Fibrous armor to protect itself from enemy fire. To dissipate the massive waste heat produced in its various configurations, it carries different amount of double heat sinks. Additionally, though not truly fixed equipment on the chassis, the Warhawk managed to incorporate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate.
 
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 +
 
===Prime===
 
===Prime===
The Prime variant is well suited to long ranged combat or support role. Four [[CERPPC]] can provide owerwhelming firepower but the pilot must rely on chainfire to get the most out of this asset. In fact, an alpha-strike executed on a hot map can even lead to the Masakari Prime melting its own reactor down, destroying itself.
+
An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armor. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam.
The singular [[CLRM10]] can reach up to 1000m and thus is a good support for primary armament of this asset without creating much heat issues. 14 [[DHS]] struggle to keep the design cool but provide good efficiency while unit is not forced to enter close combat and generate more heat from maneuvers. [[EOptics]] assist with making the most of every volley.
 
  
 
===Variant A===
 
===Variant A===
Do you ever need to remove dezgra without risking them splattering on your beautiful Clantech? This is the Omnimech for you, then! The dezgra are too savage for Zellbrigen, but there's no reason why you should remove the feeling of glory from your fellow clansmen. The warriors on the front will feel like the manliest of men, mowing through hordes of filthy freeborns while little do they know, you're Kerensky's guardian angel smiting and weakening the filth from out of their sensor range! In the event that a trashborn does get close to you, you have a battery of large and mediums lasers to turn them to slag. The heat generated by these glorious clan lasers will also melt off any bits of them that got on your mech as a bonus feature! With 3 tons of spare HAG ammo, you can stay in the fight for a long time without resupplying provided you zone the melee-combat favoring savages with your superior clan range and keep your armor fresh. Trial of Possession for a Masakari A today!
+
With a 900m range and hard hitting power of its [[cERPPC|clan ERPPC]] aided by [[EOptics]], the A variant's primary roll is sniping. Its twin [[cSPL|clan small pulse lasers]] and dual [[flamer]]s serve as close-in backup weaponry while the ERPPC recharges. Though, it's best to keep your enemies at long range though as this variant can't take much punishment going toe to toe with another brawly light asset. If caught at close range against an opponent with laser weaponry, use the flamers as your primary weapon to overheat them. Battlearmors are also easy picking for the flamers.
  
 
===Variant B===
 
===Variant B===
This Warhawk's loadout is geared more towards long-range precision fire compared to the Prime. With four [[CERLBL]]s, two in each arm, the B can rapidly cripple light and even medium Mechs with great accuracy. However, it is the B's battery of [[ATM]] launchers that make it a proper threat to heavier units - the [[ATM9]] is loaded with extended-range ammo and is well-suited to supporting the lasers. The dual [[ATM6]] launchers use standard munitions, granting more damage at closer ranges when targets close to within 700m. Unfortunately, the B's 12 [[DHS]]es will have trouble keeping up with the heat load when stressed by the lasers. This variant also has no room for additional ammo, although even when dry, this Warhawk can easily continue dishing out the pain.
+
A pure brawler, this Mithras can dish out some serious damage in an alpha-strike. Set to chain fire, its fast reloading twin [[ATM3#High_Explosive|ATM3 High Explosive]] deliver screen shake every 2 1/2 seconds while the trio heavy lasers bore deep into enemy armor with precision. Keep your aim steady to rip enemy limbs off in short order. Always use cover to close the distance to surprise your prey as the Mithras doesn't have the raw speed to keep up with the faster light mechs. Keep in mind that its armor is thin, rotate damaged sides away from your enemy to survive.
  
 
===Variant C===
 
===Variant C===
At a distance, it can be easy to mistake the Warhawk C for any of its sister variants and move in to put pressure on it. Inside 400m, the C will gladly punish anyone inattentive enough to not notice the [[CLBX20]] and six [[CHML]] setup, with two [[ATM3]] launchers carrying HE rounds. A single well-placed alpha strike (dealing around 6100 damage without the ATMs) will eviscerate every light Mech in the game and most mediums, while forcing heavier Mechs to scramble for cover in the face of the C's talons. [[GECM]] lets the C lay low on the battlefield and surprise anything that wanders into its short reach; outside of the magic 400m boundary, the Warhawk C is completely helpless. In addition, its 9 [[DHS]]es cannot cope with the heat produced by the laser battery, so group-fire is a must.
+
{{Section out of date|0.10.1}}
 +
The only Mithras to equip [[GECM]], the C is the most stealthy variant available. It also is a dedicated close in brawler with its dual [[CMPL]] and trio [[CSPL]], easily surprising opponents by running passive radar for quick pin-point strikes. 3 [[HS| heatsinks]] help keep the pulse laser assault going for a good time before reaching critical heat temperatures. Reposition yourself often, using cover to help mask your different approaches.
  
 
===Variant D===
 
===Variant D===
The Masakari D is swaps out the PPCs of the Prime for a quartet of [[CLPL]]s. This changes the role of the D from a long range sniper to a medium-to-long range fire-support platform, dealing high DPS if left uncontested. 17 [[DHS]] can easily manage the heat generated by the pulse lasers, and one can even cool off while still stagger-firing them. The [[CLRM10]] is almost redundant, but provides target acquisition support through the silhouette created by the lock-on, even if you don't fire it much. This Masakari shines in engagements where it can force opponents to suffer long periods of time at the edge of its pulse laser's range while minimizing their ability to return fire.
+
{{Section out of date|0.10.1}}
 +
A flexible unit at both longer and closer ranges, the Mithras D will comfortably fit in as a multi-role harasser taking on both ground and air assets. [[EOptics]] aid for laying down accurate long range laser blasts targeting vulnerable enemy components. It works best when supported by other assets as it doesn't have the outright punch that the other variants do.
  
 
===Variant E===
 
===Variant E===
A cooler-running alternative to the Warhawk C, it carries four [[CMPL]]s and a series of dual [[SSRM|CSSRM]] racks. Six tons of additional space allow the E to carry more ammo than it will likely ever use. While the C carries a nasty pinpoint scalpel, the E is more of a sledgehammer, foregoing the subtlety of using GECM to sneak into position and opting instead to just bulldoze anything within 450m!
+
Based on the single [[UAC10]] as a medium range, high damage dealer, the Mithras E can do significant burst damage. As the uac10 shell speed isn't the fastest, hitting fast targets can be difficult at range. Thus, the E is best used against slow movers where it can really shine. The machine guns serve as backup against Battlearmor and can be used to harass distant targets.
  
 
===Variant F===
 
===Variant F===
While an odd choice for a Clan mech, the F excels at it's job of mid to long range area denial. Six, count them, six [[LRM5]]s might not sound like much, but careful pilots will note that this allows for a salvo of five missiles every three quarters of a second. Good for keeping lighter assets running, or pounding weak Spheroid pilots with constant cockpit shake, the LRMS are backed up by a precision set of four [[CERMBL]] for focusing down components damaged by the barrage. A [[CNARC]] can be used to direct in other friendly missiles; anyone in the Star bringing Arrows will be delighted that their foes' LAMS are overburdened by the hail of LRMS.
+
Any pilot with a steady hand should climb into the Mithras F and give it a spin! Boasting the heaviest single burst damage weapon of all variants with the scalpel-like [[HLL|heavy large laser]], this variant will cut through armored components with ease. Bring your opponent into close range to feed them chain fired screen shake from its twin [[CSSRM2]]s. Watch the heat and use good positioning to surprise your enemies.
  
 
===Variant G===
 
===Variant G===
This variant mounts four [[CLBX5]]s, effectively trading long-range performance and damage against heavily armored units for anti-air capability and a heightened damage profile versus light Mechs and vehicles. While the G will run much cooler than most of the Masakaris, it is important to note that the vast majority of the [[DHS]]es were removed: only three remain, which may struggle to keep heat down when continuously firing the large lasers. This variant's other selling point is that it's significantly cheaper than the rest of the Masakaris.
+
An ultra-long range sniper, the Mithras G will lay down accurate hyper assault gauss rounds all the way out to 1250m. Fire its [[HAG20]] till it jams as it is designed to recycle more quickly that way. The suppressing fire capability of this variant will disrupt most opponent's operations, getting them to run for cover under the hail of fire.
 
 
==Trivia==
 
The '''Warhawk''' (codenamed '''Masakari''' by [[Inner Sphere|IS]] forces) is a [[Clan]] [[Assault Mech]] released with the Final Beta 0.7.0 release.
 
  
 
==Canon==
 
==Canon==
Introduced by Clan Smoke Jaguar in 2999 in preparation for the anticipated return to the Inner Sphere, while the Dragoon Compromise stalled such plans, the Jaguars unleashed the powerful Warhawk on their Warden opponents to deadly effect. Deployed extensively in the Jaguar frontline forces, and often seen paired with the Dire Wolf, the design truly came to prominence as originally intended, on the battlefields of the Jaguars' Invasion Corridor and earned the code name of Masakari - a Japanese battle-axe used on medieval Terra - from warriors within the DCMS who faced it. Produced exclusively on the Clan Homeworlds, the design was one of many lost to the Inner Sphere Clans after contact with the Homeworlds ceased during the Jihad.
+
The Mithras Light Tank is a combat vehicle that was originally intended to be a scout in addition to its place on the battlefield as a swift, light tank that is capable at all ranges. Its usefulness as a reconnaissance vehicle has been reduced with faster vehicles that field more advanced electronics. Capable of speeds up to 97 km/h, the Mithras can keep up with most units, while still providing respectable firepower with decent armor. Though that protection is only three tons worth, it is improved through the use of Ferro-Fibrous technology.
 +
<br>[http://www.sarna.net/wiki/Mithras Battletech Reference]
  
[http://www.sarna.net/wiki/Warhawk BattleTech Reference]
 
  
{{Template:Navbox Assets Clan}}
+
{{Template:Navbox_Assets_Clan}}

Revision as of 20:39, 16 November 2018

Mithras
Mithras.png
Mithras.png
Class: Tank
Faction Clan
Ticket cost: 2 upon destruction
Tier: 2
Tonnage: 25 tons
Speed:

90 km/h (104 km/h with boost)

Turret rotation: 360°°
Turret pitch: -25° to +45°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 34 000 CBills
Total armor: 21 872
Engine: ICE 150
A:
Price: 42 700 CBills
Total armor: 21 872
Engine: ICE 150
B:
Price: 35 100 CBills
Total armor: 21 872
Engine: ICE 150
C:
Price: 40 300 CBills
Total armor: 20 768
Engine: ICE 150
D:
Price: 42 000 CBills
Total armor: 20 768
Engine: ICE 150
E:
Price: 33 500 CBills
Total armor: 21 872
Engine: ICE 150
F:
Price: 36 700 CBills
Total armor: 21 872
Engine: ICE 150
G:
Price: 41 500 CBills
Total armor: 21 872
Engine: ICE 150
Armor Points Distribution
H
L
R
F
T
B
2000
3888
3888
4320
5376
2400

All stats current as of release 0.15.3

Matching the Solitare in weight, the Mithras is the Clan's relatively quick, lightly armored tank unit. Flexible enough from fitting in the roll of a ultra long range harasser to a close range brawler, all the Mithras variants are inexpensive tanks that are available at the beginning of TC matches. Be wary though, it does not have the armor to go toe to toe to with most other assets.

Roles and Gameplay Hints

Prime

An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armor. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam.

Variant A

With a 900m range and hard hitting power of its clan ERPPC aided by EOptics, the A variant's primary roll is sniping. Its twin clan small pulse lasers and dual flamers serve as close-in backup weaponry while the ERPPC recharges. Though, it's best to keep your enemies at long range though as this variant can't take much punishment going toe to toe with another brawly light asset. If caught at close range against an opponent with laser weaponry, use the flamers as your primary weapon to overheat them. Battlearmors are also easy picking for the flamers.

Variant B

A pure brawler, this Mithras can dish out some serious damage in an alpha-strike. Set to chain fire, its fast reloading twin ATM3 High Explosive deliver screen shake every 2 1/2 seconds while the trio heavy lasers bore deep into enemy armor with precision. Keep your aim steady to rip enemy limbs off in short order. Always use cover to close the distance to surprise your prey as the Mithras doesn't have the raw speed to keep up with the faster light mechs. Keep in mind that its armor is thin, rotate damaged sides away from your enemy to survive.

Variant C

Section Out of Date
This section contains out-of-date information since the release of version 0.10.1. You may help MWLL Wiki by logging in and updating it.

The only Mithras to equip GECM, the C is the most stealthy variant available. It also is a dedicated close in brawler with its dual CMPL and trio CSPL, easily surprising opponents by running passive radar for quick pin-point strikes. 3 heatsinks help keep the pulse laser assault going for a good time before reaching critical heat temperatures. Reposition yourself often, using cover to help mask your different approaches.

Variant D

Section Out of Date
This section contains out-of-date information since the release of version 0.10.1. You may help MWLL Wiki by logging in and updating it.

A flexible unit at both longer and closer ranges, the Mithras D will comfortably fit in as a multi-role harasser taking on both ground and air assets. EOptics aid for laying down accurate long range laser blasts targeting vulnerable enemy components. It works best when supported by other assets as it doesn't have the outright punch that the other variants do.

Variant E

Based on the single UAC10 as a medium range, high damage dealer, the Mithras E can do significant burst damage. As the uac10 shell speed isn't the fastest, hitting fast targets can be difficult at range. Thus, the E is best used against slow movers where it can really shine. The machine guns serve as backup against Battlearmor and can be used to harass distant targets.

Variant F

Any pilot with a steady hand should climb into the Mithras F and give it a spin! Boasting the heaviest single burst damage weapon of all variants with the scalpel-like heavy large laser, this variant will cut through armored components with ease. Bring your opponent into close range to feed them chain fired screen shake from its twin CSSRM2s. Watch the heat and use good positioning to surprise your enemies.

Variant G

An ultra-long range sniper, the Mithras G will lay down accurate hyper assault gauss rounds all the way out to 1250m. Fire its HAG20 till it jams as it is designed to recycle more quickly that way. The suppressing fire capability of this variant will disrupt most opponent's operations, getting them to run for cover under the hail of fire.

Canon

The Mithras Light Tank is a combat vehicle that was originally intended to be a scout in addition to its place on the battlefield as a swift, light tank that is capable at all ranges. Its usefulness as a reconnaissance vehicle has been reduced with faster vehicles that field more advanced electronics. Capable of speeds up to 97 km/h, the Mithras can keep up with most units, while still providing respectable firepower with decent armor. Though that protection is only three tons worth, it is improved through the use of Ferro-Fibrous technology.
Battletech Reference