Difference between pages "Bomb" and "LAMS"

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[[File:Lams.jpg|300px|right|thumb|Characteristic white turret of AMS system]]
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The '''Laser Anti-Missile System''', or '''LAMS''', consists of one or more automated defense turrets that target and shoot down any enemy [[Missiles]] and [[Long Tom Artillery|Artillery]] that fall into its range. Utilizing a rapid-fire [[Lasers#Pulse Lasers|Pulse Laser]], it is capable of destroying an [[Missiles#Long-Range Missiles|LRM]] in a single shot, but multiple shots are needed to destroy the much larger and more powerful [[ArrowIV]].
  
 +
It should be noted that the visible laser beam from LAMS isn't where actual damage is delivered. LAMS has nearly 100% accuracy and instant aiming mechanics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limitations.
  
'''Bombs''' are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old [[FBomb|Fire Bombs]] found in previous versions of the game. Bombs come in three different categories: high explosive, laser-guided and cluster.
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Asset-mounted LAMS will not shoot down [[Thunderbolt]]s, [[bomb]]s, or the [[Long Tom Artillery]] projectile.
  
===High Explosive===
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==LAMS Base Turret==
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Bases are also protected by larger, stationary version of LAMS. These turrets feature much greater range than standard LAMS, and are also able to shoot down incoming and outgoing Long Tom shells, Thunderbolts, and bombs, unlike the standard mobile version of LAMS. These turrets shoot down both friendly and enemy missiles and artillery, resulting in sometimes severe damage to units attempting camping from base.
  
High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old [[FBomb|Fire Bomb]]. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.
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==History==
 +
AMS was added to MWLL in version 0.2.0, though in 0.3.0 it was renamed to its canon designation, the LAMS. Version 0.3.0 also added the LAMS Base Turrets.
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
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==Canon==
|- class="stripe_green" style="height:50px; text-align:center"
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Typical BattleTech AMS utlize short-range, rapid-firing [[Machine Gun]]s; however, what is currently implemented in [[MWLL]] is the Laser Anti-Missile System, which uses a compact Pulse Laser - when firing, it could develop relatively large amounts of waste heat, forcing equipped [[Mechs]] and [[Vehicles]] to manage it well or install additional [[HS|Heat Sinks]]. The advantage of LAMS is that it does not require ammunition, making it capable of defending the equipped unit during long battles.
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
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[http://www.sarna.net/wiki/Anti-Missile_System BattleTech reference]
| Max Range
 
| Minimum Range
 
| Ammo/ton
 
| Heat
 
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
|-
 
-->
 
 
 
| N/A (collision-based rather than distance)
 
| ---
 
| 1
 
| 0
 
| 400
 
| Kinetic
 
| 400
 
| Missile
 
| 15m / 25m
 
| 12
 
| 160
 
| 0
 
| 2000
 
| 800
 
| Drops a single, unguided bomb
 
|-
 
 
 
|}
 
 
 
===Laser-Guided===
 
 
 
Laser-guided (LG) bombs deal similar amounts of damage as HE bombs, but are capable of tracking a target that is painted with a [[TAG]] laser. When fired without TAG, LG bombs will instead free-fall, functioning like an HE bomb. As a result, these bombs are best used in conjunction with a teammate to take down priority targets and take some pressure off the bomber pilot by removing the need to precisely line up a strafing run.
 
 
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
 
|- class="stripe_green" style="height:50px; text-align:center"
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
 
 
<!-- Use this template when adding new missile weapons. It should match the column format above.
 
| Max Range
 
| Minimum Range
 
| Ammo/ton
 
| Heat
 
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
|-
 
-->
 
 
 
| 1000m
 
| 100m
 
| 1
 
| 100
 
| 400
 
| Kinetic
 
| 400
 
| Missile
 
| 5m / 10m
 
| 5
 
| 66.67
 
| 8.33
 
| 3000
 
| 800
 
| Fires a single, TAG-guided bomb
 
|-
 
 
 
|}
 
 
 
===Cluster===
 
 
 
Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, the way clusters work in [[MWLL]] is that an aerospace fighter carries a number of bomblets with an instant reload timer. Once triggered, the bomblets continue to be dropped until it runs out of ammo.
 
 
 
Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.
 
 
 
 
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
 
|- class="stripe_green" style="height:50px; text-align:center"
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
 
 
<!-- Use this template when adding new missile weapons. It should match the column format above.
 
| Max Range
 
| Minimum Range
 
| Ammo/ton
 
| Heat
 
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
|-
 
-->
 
 
 
| N/A (collision-based rather than distance)
 
| ---
 
| 25
 
| 0
 
| 500
 
| Kinetic
 
| 750
 
| Missile
 
| 15m / 30m
 
| 23.5
 
| 489.58
 
| 0
 
| 2500
 
| 1250
 
| Drops 25, unguided bomblets
 
|-
 
 
 
|}
 
  
 
==Usage==
 
==Usage==
The following aerospace fighters equip these weapons.
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The following vehicles equip these weapons:
  
 
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
 
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
|- class="stripe_grass" style="text-align:center;"
+
|- class="stripe_red" style="text-align:center;"
! High Explosive (HE) || Laser-Guided (LG) || Cluster (CL)
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! Clan || Inner Sphere
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|
 
|
*[[Avar]]
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*[[APC]]
*[[Sparrowhawk]]
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*[[Blood Asp]]
*[[Sulla]]
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*[[Cauldron-Born]]
*[[Corsair]]
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*[[Cougar]]
*[[Visigoth]]
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*[[Daishi]]
*[[Shiva]]
+
*[[Loki]]
*[[Xerxes]]
+
*[[Madcat]]
 +
*[[Masakari]]
 +
*[[Stormcrow]]
 +
*[[Uller]]
 +
*[[Huitzilopochtli]]
 +
*[[Morrigu]]
 
|
 
|
*[[Avar]]
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*[[APC]]
*[[Sparrowhawk]]
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*[[Argus]]
*[[Sulla]]
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*[[Atlas]]
*[[Corsair]]
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*[[Awesome]]
*[[Visigoth]]
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*[[Bushwacker]]
*[[Shiva]]
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*[[Catapult]]
*[[Xerxes]]
+
*[[Fafnir]]
|
+
*[[Raven]]
*[[Avar]]
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*[[Rifleman]]
*[[Sparrowhawk]]
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*[[Thanatos]]
*[[Sulla]]
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*[[Warhammer]]
*[[Corsair]]
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*[[Demolisher]]
*[[Visigoth]]
+
*[[Partisan]]
*[[Shiva]]
+
*[[Regulator]]
*[[Xerxes]]
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*[[Rommel]]
 
|}
 
|}
  
{{Navbox Weapons}}
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 +
 
 +
[[Category:Equipment]]
 +
{{Template:Navbox Equipment}}

Revision as of 20:28, 4 April 2018

Characteristic white turret of AMS system

The Laser Anti-Missile System, or LAMS, consists of one or more automated defense turrets that target and shoot down any enemy Missiles and Artillery that fall into its range. Utilizing a rapid-fire Pulse Laser, it is capable of destroying an LRM in a single shot, but multiple shots are needed to destroy the much larger and more powerful ArrowIV.

It should be noted that the visible laser beam from LAMS isn't where actual damage is delivered. LAMS has nearly 100% accuracy and instant aiming mechanics. It's unrelated to the effect the player can see. The reason for this is the difficulty in properly aligning the visual effects, due to engine limitations.

Asset-mounted LAMS will not shoot down Thunderbolts, bombs, or the Long Tom Artillery projectile.

LAMS Base Turret

Bases are also protected by larger, stationary version of LAMS. These turrets feature much greater range than standard LAMS, and are also able to shoot down incoming and outgoing Long Tom shells, Thunderbolts, and bombs, unlike the standard mobile version of LAMS. These turrets shoot down both friendly and enemy missiles and artillery, resulting in sometimes severe damage to units attempting camping from base.

History

AMS was added to MWLL in version 0.2.0, though in 0.3.0 it was renamed to its canon designation, the LAMS. Version 0.3.0 also added the LAMS Base Turrets.

Canon

Typical BattleTech AMS utlize short-range, rapid-firing Machine Guns; however, what is currently implemented in MWLL is the Laser Anti-Missile System, which uses a compact Pulse Laser - when firing, it could develop relatively large amounts of waste heat, forcing equipped Mechs and Vehicles to manage it well or install additional Heat Sinks. The advantage of LAMS is that it does not require ammunition, making it capable of defending the equipped unit during long battles.

BattleTech reference

Usage

The following vehicles equip these weapons:

Clan Inner Sphere