Difference between pages "TC DustBowl" and "TC Mirage"

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{{Out of date}}
 
{{Stub}}
 
{{Stub}}
 
{{Map|
 
{{Map|
| Image = File:TC_Dustbowl.jpg
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| Image = File:TC_Mirage.jpg
| Name = TC_Dustbowl
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| Name = TC_Mirage
| Environment = Desert
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| Environment = Sand / Valley
| Temperature = +33
+
| Temperature = 36
| Planet = Kikuyu
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| Planet = Blackjack
| Coords =
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| Coords = -158.31, 367.73
| Size =
+
| Size = 4096 x 4096
 
| Game Modes = <ul>
 
| Game Modes = <ul>
 
<li>[[Team Solaris Arena]]
 
<li>[[Team Solaris Arena]]
 
<li>[[Terrain Control]]
 
<li>[[Terrain Control]]
 
</ul>
 
</ul>
| Available = 0.6.0
+
| Available = 0.5.6
 
| Mech = 1
 
| Mech = 1
 
| Tank = 1
 
| Tank = 1
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| BaseIS = 2
 
| BaseIS = 2
 
| BaseCL = 2
 
| BaseCL = 2
| BaseNtl = 3
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| BaseNtl = 5
| Map  = File:TC_DustBowl_minimap.jpg
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| Map  = File:TC_Mirage_minimap.jpg
 
}}
 
}}
  
{{Quote|"On a desert region of Kikuyu lies several fortified bases, containing various underground facilities with plenty of resources for maintaining a fighting force. Battles erupt as commanders vie for control over these key structures."|Map introduction}}
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{{Quote|"Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time. An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack."|Map introduction}}
  
 
==Overview==
 
==Overview==
 
A somewhat rectangular map containing scrubland and light urban regions, Dustbowl features a lot of both short- and long-range combat that hinges upon the three neutral bases. Each of the middle bases' capture zones are on top of a raised installation, leaving any player attempting to wrest control of a base largely exposed to hostile fire. Repair bays at C5 and F3 are found in a garage-area below, accessible via two large doors that open when your asset approaches them.
 
 
This map also runs on a day/night cycle, where the ambient temperature drops twenty degrees during nighttime, allowing for slightly looser heat control.
 
  
 
==Bases==
 
==Bases==
===E2===
+
===C2===
 
'''Type:''' [[Clan]] home base<br>
 
'''Type:''' [[Clan]] home base<br>
'''Defenses:''' 3x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]<br>
+
'''Defenses:''' 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#LAMS Turret|LAMS]]<br>
 +
'''Captureable:''' No<br>
 +
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
 +
'''Services:''' [[Repair]], [[Rearm]]
 +
 
 +
===C2===
 +
'''Type:''' [[Clan]] airfield<br>
 +
'''Defenses:''' 2x [[Turrets#Eagle Eye|Eagle Eye]]<br>
 
'''Captureable:''' No<br>
 
'''Captureable:''' No<br>
'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]<br>
+
'''Can build:''' all [[ASF]], all [[VTOL]]<br>
 
'''Services:''' [[Repair]], [[Rearm]]
 
'''Services:''' [[Repair]], [[Rearm]]
  
===D7===
+
===F6===
 
'''Type:''' [[IS]] home base<br>
 
'''Type:''' [[IS]] home base<br>
'''Defenses:''' 3x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]<br>
+
'''Defenses:''' 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#LAMS Turret|LAMS]]<br>
 
'''Captureable:''' No<br>
 
'''Captureable:''' No<br>
'''Can build:''' all [[Mechs]], all [[Vehicles]], all [[ASF]], all [[VTOL]]<br>
+
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
 
'''Services:''' [[Repair]], [[Rearm]]
 
'''Services:''' [[Repair]], [[Rearm]]
  
===C3===
+
===G5===
'''Type:''' [[Clan]] base<br>
+
'''Type:''' [[IS]] airfield<br>
'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]<br>
+
'''Defenses:''' 2x [[Turrets#Eagle Eye|Eagle Eye]]<br>
'''Captureable:''' Yes<br>
+
'''Captureable:''' No<br>
'''Can build:''' light/medium [[Mechs]], light/medium [[Vehicles]]<br>
+
'''Can build:''' all [[ASF]], all [[VTOL]]<br>
 
'''Services:''' [[Repair]], [[Rearm]]
 
'''Services:''' [[Repair]], [[Rearm]]
  
===C5===
+
===C4===
 
'''Type:''' neutral base<br>
 
'''Type:''' neutral base<br>
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
+
'''Defenses:''' 3x [[Turrets#Sentinel|Sentinel]] (2 aiming at E4)<br>
 
'''Captureable:''' Yes<br>
 
'''Captureable:''' Yes<br>
 
'''Can build:''' none<br>
 
'''Can build:''' none<br>
 
'''Services:''' [[Repair]]
 
'''Services:''' [[Repair]]
  
===E5===
+
===E2===
 
'''Type:''' neutral base<br>
 
'''Type:''' neutral base<br>
 
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
 
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
 
'''Captureable:''' Yes<br>
 
'''Captureable:''' Yes<br>
'''Can build:''' none<br>
+
'''Can build:''' light/medium [[Mechs]], light/medium [[Vehicles]]<br>
'''Services:''' [[Repair]]
+
'''Services:''' [[Repair]], [[Rearm]]
 +
 
 +
'''This point is worth 1.25x the normal amount of tickets.'''
  
===F3===
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===E4===
 
'''Type:''' neutral base<br>
 
'''Type:''' neutral base<br>
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
+
'''Defenses:''' none<br>
 
'''Captureable:''' Yes<br>
 
'''Captureable:''' Yes<br>
 
'''Can build:''' none<br>
 
'''Can build:''' none<br>
'''Services:''' [[Repair]]
+
'''Services:''' none
 +
 
 +
'''This point is worth 1.25x the normal amount of tickets.'''
  
===F6===
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===E6===
'''Type:''' [[IS]] base<br>
+
'''Type:''' neutral base<br>
'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]<br>
+
'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]<br>
 
'''Captureable:''' Yes<br>
 
'''Captureable:''' Yes<br>
 
'''Can build:''' light/medium [[Mechs]], light/medium [[Vehicles]]<br>
 
'''Can build:''' light/medium [[Mechs]], light/medium [[Vehicles]]<br>
 
'''Services:''' [[Repair]], [[Rearm]]
 
'''Services:''' [[Repair]], [[Rearm]]
 +
 +
'''This point is worth 0.5x the normal amount of tickets.'''
 +
 +
===F4===
 +
'''Type:''' neutral base<br>
 +
'''Defenses:''' 3x [[Turrets#Sentinel|Sentinel]] (2 aiming at E4)<br>
 +
'''Captureable:''' Yes<br>
 +
'''Can build:''' none<br>
 +
'''Services:''' [[Repair]]
  
 
==Points of Interest==
 
==Points of Interest==
 +
 +
 +
==See also==
 +
[[TSA_Mirage]]
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 17:05, 17 August 2017

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TC Mirage
TC Mirage.jpg
Environment: Sand / Valley
Temperature: 36
Planet: Blackjack
Coords: -158.31, 367.73
Size: 4096 x 4096
Game Modes:
First Available In: 0.5.6
Assets
Assets:
Number of Bases: IS: 2
Clan: 2
Neutral: 5
Tactical Map


"Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time. An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack."
— Map introduction

Overview

Bases

C2

Type: Clan home base
Defenses: 2x Calliope, 1x LAMS
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

C2

Type: Clan airfield
Defenses: 2x Eagle Eye
Captureable: No
Can build: all ASF, all VTOL
Services: Repair, Rearm

F6

Type: IS home base
Defenses: 2x Calliope, 1x LAMS
Captureable: No
Can build: all Mechs, all Vehicles
Services: Repair, Rearm

G5

Type: IS airfield
Defenses: 2x Eagle Eye
Captureable: No
Can build: all ASF, all VTOL
Services: Repair, Rearm

C4

Type: neutral base
Defenses: 3x Sentinel (2 aiming at E4)
Captureable: Yes
Can build: none
Services: Repair

E2

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair, Rearm

This point is worth 1.25x the normal amount of tickets.

E4

Type: neutral base
Defenses: none
Captureable: Yes
Can build: none
Services: none

This point is worth 1.25x the normal amount of tickets.

E6

Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: light/medium Mechs, light/medium Vehicles
Services: Repair, Rearm

This point is worth 0.5x the normal amount of tickets.

F4

Type: neutral base
Defenses: 3x Sentinel (2 aiming at E4)
Captureable: Yes
Can build: none
Services: Repair

Points of Interest

See also

TSA_Mirage