Difference between pages "Maps" and "TC DustBowl"
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{{Stub}} | {{Stub}} | ||
+ | {{Map| | ||
+ | | Image = [[File:TC_Dustbowl.jpg|300px]] | ||
+ | | Name = TC_Dustbowl | ||
+ | | Environment = Desert | ||
+ | | Temperature = +33 | ||
+ | | Planet = Kikuyu | ||
+ | | Coords = | ||
+ | | Size = | ||
+ | | Game Modes = *[[Team Solaris Arena]] | ||
+ | *[[Terrain Control]] | ||
+ | | Available = 0.6.0 | ||
+ | | Mech = 1 | ||
+ | | Tank = 1 | ||
+ | | VTOL = 1 | ||
+ | | Aero = 1 | ||
+ | | Base Defenses = 1 | ||
+ | | BaseIS = 2 | ||
+ | | BaseCL = 2 | ||
+ | | BaseNtl = 3 | ||
+ | | Map = [[File:TC_DustBowl_minimap.jpg|300px]] | ||
+ | }} | ||
− | + | {{Quote|"On a desert region of Kikuyu lies several fortified bases, containing various underground facilities with plenty of resources for maintaining a fighting force. Battles erupt as commanders vie for control over these key structures."|Map introduction}} | |
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− | + | ==Overview== | |
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− | + | A somewhat rectangular map containing scrubland and light urban regions, Dustbowl features a lot of both short- and long-range combat that hinges upon the three neutral bases. Each of the middle bases' capture zones are on top of a raised installation, leaving any player attempting to wrest control of a base largely exposed to hostile fire. Repair bays at C5 and F3 are found in a garage-area below, accessible via two large doors that open when your asset approaches them. | |
− | + | This map also runs on a day/night cycle, where the ambient temperature drops twenty degrees during nighttime, allowing for slightly looser heat control. | |
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− | ''' | + | ==Bases== |
− | + | ===E2=== | |
− | + | '''Type:''' [[Clan]] home base<br> | |
− | + | '''Defenses:''' 3x [[LAMS]], 2x [[Calliope]], 1x [[Eagle Eye]]<br> | |
− | + | '''Captureable:''' No<br> | |
+ | '''Can build:''' all [[Mech]], all [[Tank]], all [[ASF]], all [[VTOL]]<br> | ||
+ | '''Services:''' [[Repair]], [[Rearm]] | ||
− | ''' | + | ===D7=== |
− | + | '''Type:''' [[IS]] home base<br> | |
− | + | '''Defenses:''' 3x [[LAMS]], 2x [[Calliope]], 1x [[Eagle Eye]]<br> | |
− | + | '''Captureable:''' No<br> | |
− | + | '''Can build:''' all [[Mech]], all [[Tank]], all [[ASF]], all [[VTOL]]<br> | |
+ | '''Services:''' [[Repair]], [[Rearm]] | ||
− | === | + | ===C3=== |
+ | '''Type:''' [[Clan]] base<br> | ||
+ | '''Defenses:''' 2x [[Sentinel]]<br> | ||
+ | '''Captureable:''' Yes<br> | ||
+ | '''Can build:''' light/medium [[Mech]], light/medium [[Tank]]<br> | ||
+ | '''Services:''' [[Repair]], [[Rearm]] | ||
− | ''' | + | ===C5=== |
− | + | '''Type:''' neutral base<br> | |
− | + | '''Defenses:''' 1x [[Sentinel]]<br> | |
− | + | '''Captureable:''' Yes<br> | |
− | + | '''Can build:''' none<br> | |
+ | '''Services:''' [[Repair]] | ||
− | ''' | + | ===E5=== |
− | + | '''Type:''' neutral base<br> | |
− | + | '''Defenses:''' 1x [[Sentinel]]<br> | |
− | + | '''Captureable:''' Yes<br> | |
− | + | '''Can build:''' none<br> | |
+ | '''Services:''' [[Repair]] | ||
− | ''' | + | ===F3=== |
− | + | '''Type:''' neutral base<br> | |
− | + | '''Defenses:''' 1x [[Sentinel]]<br> | |
− | + | '''Captureable:''' Yes<br> | |
− | + | '''Can build:''' none<br> | |
+ | '''Services:''' [[Repair]] | ||
− | == | + | ===F6=== |
+ | '''Type:''' [[IS]] base<br> | ||
+ | '''Defenses:''' 2x [[Sentinel]]<br> | ||
+ | '''Captureable:''' Yes<br> | ||
+ | '''Can build:''' light/medium [[Mech]], light/medium [[Tank]]<br> | ||
+ | '''Services:''' [[Repair]], [[Rearm]] | ||
− | + | ==Points of Interest== | |
− | + | [[Category:Maps]] |
Revision as of 15:55, 10 August 2017
TC DustBowl | ||
---|---|---|
[[ | 350px | link=]] | ||
Environment: | Desert | |
Temperature: | +33 | |
Planet: | Kikuyu | |
Game Modes: | *Team Solaris Arena | |
First Available In: | 0.6.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 2 Clan: 2 Neutral: 3 | |
Tactical Map | ||
"On a desert region of Kikuyu lies several fortified bases, containing various underground facilities with plenty of resources for maintaining a fighting force. Battles erupt as commanders vie for control over these key structures." |
— Map introduction |
Overview
A somewhat rectangular map containing scrubland and light urban regions, Dustbowl features a lot of both short- and long-range combat that hinges upon the three neutral bases. Each of the middle bases' capture zones are on top of a raised installation, leaving any player attempting to wrest control of a base largely exposed to hostile fire. Repair bays at C5 and F3 are found in a garage-area below, accessible via two large doors that open when your asset approaches them.
This map also runs on a day/night cycle, where the ambient temperature drops twenty degrees during nighttime, allowing for slightly looser heat control.
Bases
E2
Type: Clan home base
Defenses: 3x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mech, all Tank, all ASF, all VTOL
Services: Repair, Rearm
D7
Type: IS home base
Defenses: 3x LAMS, 2x Calliope, 1x Eagle Eye
Captureable: No
Can build: all Mech, all Tank, all ASF, all VTOL
Services: Repair, Rearm
C3
Type: Clan base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mech, light/medium Tank
Services: Repair, Rearm
C5
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
E5
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
F3
Type: neutral base
Defenses: 1x Sentinel
Captureable: Yes
Can build: none
Services: Repair
F6
Type: IS base
Defenses: 2x Sentinel
Captureable: Yes
Can build: light/medium Mech, light/medium Tank
Services: Repair, Rearm