Difference between pages "Hawkmoth" and "Maps"

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{{VTOL|
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[[MWLL]] features a diverse group of Maps that offer new and interesting challenges for players to overcome while battling it out. The MWLL community has also contributed, producing incredibly well-made custom maps in the short time since the Beta released, increasing the number of maps further. There are currently five playable game modes, [[Team Solaris Arena]], [[Test of Strength]], [[Terrain Control]], [[Solaris Arena]] and [[Last Man Standing]]. Because of the similarity between game modes, Team Solaris Arena and Test of Strength share maps, as do Solaris Arena and Last Man Standing. Additionaly [[Team Solaris Arena]] can also be played on all [[Terrain Control]] maps.
| Image = File:Hawkmoth.jpg
 
| Faction = Inner Sphere
 
| Tickets = 5
 
| Speed = 170
 
  
| Price Prime = 49 750
+
==Official Maps==
| ArmorT Prime = 17 249
 
| Weapons Prime = <ul>
 
<li>1x [[LtGauss]]
 
</ul>
 
| Equip Prime = <ul>
 
<li>[[EOptics]]
 
<li>[[BAP]]
 
<li>0 [[DHS]]
 
<li>2 [[free tons]]
 
</ul>
 
  
| Price A = 45 000
 
| ArmorT A = 17 249
 
| Weapons A = <ul>
 
<li>1x [[MXPL|Air MXPL]]
 
<li>2x [[SXPL|Air SXPL]]
 
<li>2x [[MRM10|Air MRM10]]
 
</ul>
 
| Equip A = <ul>
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
</ul>
 
  
| Price B = 54 200
+
===TC (Terrain Control) maps:===
| ArmorT B = 22 769
 
| Weapons B = <ul>
 
<li>1x [[Thunderbolt|TBolt15]]
 
<li>1x [[TAG]]
 
<li>3x [[ERSL|Air ERSBL]]
 
</ul>
 
| Equip B = <ul>
 
<li>[[EOptics]]
 
<li>0 [[DHS]]
 
<li>2 [[free tons]]
 
<li>+1t armor
 
</ul>
 
  
| Price C = 45 500
+
Maps featuring all assets:
| ArmorT C = 14 490
+
<gallery mode="packed" heights=200px style="text-align:left">
| Weapons C = <ul>
+
Image:TC_DeathValley.jpg | [[TC_DeathValley]]
<li>1x [[ERLL]]
+
Image:TC_Dustbowl.jpg | [[TC_DustBowl]]
<li>2x [[SSRM4|Air SSRM4]]
+
Image:Frostbite.jpg | [[TC_Frostbite]]
</ul>
+
Image:Harvest.jpg | [[TC_Harvest]]
| Equip C = <ul>
+
Image:SA_Inferno.jpg | [[TC_Inferno]]
<li>0 [[DHS]]
+
Image:TC_IvoryTower.jpg | [[TC_IvoryTower]]
<li>0 [[free tons]]
+
Image:TC_MirageOverview.jpg | [[TC_Mirage]]
<li>-1t Armor
+
Image:Sandblasted.png | [[TC_Sandblasted]]
</ul>
+
</gallery>
  
| Price D = 49 850
+
Maps featuring limited air assets (only [[ASF]] '''or''' only [[VTOL]]):
| ArmorT D = 17 249
+
<gallery mode="packed" heights=200px style="text-align:left">
| Weapons D = <ul>
+
Image:Marshes.jpg | [[TC_Marshes]]
<li>1x [[PPC]]
+
</gallery>
<li>2x [[SRM4|Air SRM4]]
 
</ul>
 
| Equip D = <ul>
 
<li>[[BAP]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
</ul>
 
  
| Price E = 46 500
+
Maps featuring ground combat only:
| ArmorT E = 17 249
+
<gallery mode="packed" heights=200px style="text-align:left">
| Weapons E = <ul>
+
Image:Bogs.jpg | [[TC_Bogs]]
<li>1x [[LXPL]]
+
Image:Thunder-rift.jpg | [[TC_ThunderRift]]
<li>2x [[LRM5|Air LRM5]]
+
Image:ValleyForge.jpg | [[TC_ValleyForge]]
</ul>
+
</gallery>
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
</ul>
 
  
| Price F = 62 500
 
| ArmorT F = 17 249
 
| Weapons F = <ul>
 
<li>1x [[iNARC]]
 
<li>1x [[TAG]]
 
<li>2x [[MG]]
 
</ul>
 
| Equip F = <ul>
 
<li>[[EOptics]]
 
<li>[[BHP]]
 
<li>[[GECM|Air GECM]]
 
<li>[[C3]]
 
<li>0 [[DHS]]
 
<li>1 [[free ton]]
 
</ul>
 
  
| Price G = 55 800
+
===TSA (Team Solaris Arena) maps:===
| ArmorT G = 17 249
 
| Weapons G = <ul>
 
<li>1x [[RAC5|Air RAC5]]
 
<li>2x [[ERSBL|Air ERSBL]]
 
<li>2x [[MG]]
 
</ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>[[GECM|Air GECM]]
 
<li>0 [[DHS]]
 
<li>2 [[free tons]]
 
</ul>
 
  
<!--Commenting out due to armour display being unavailable currently
 
| Armor B = 6596
 
| Armor LRW = 2790
 
| Armor E = 2283
 
| Armor T = 2790
 
-->
 
}}
 
<!--Stats current for 0.8.6
 
Fluff current for 0.8.2-->
 
The '''Hawkmoth''' is a light [[VTOL]] available to the [[Inner Sphere]]. Relatively decent armor mixed with high mobility allows it to survive prolonged periods of time over the front-line, keeping fire on opponents below. The greatest weakness of the Hawkmoth is its poor weaponry, comparable to a light hovertank.
 
  
==Roles and Gameplay Hints==
+
Maps featuring all assets:
{{Section out of date|0.8.6}}
+
<gallery mode="packed" heights=200px style="text-align:left">
===Prime===
+
Image:Extremity.jpg | [[TSA_Extremity]]
A long-range sniper variant. Probably most suitable for typical gunship duty - it can pop-up from behind cover at extreme range, fire a single damaging projectile, then hide before the enemy manages to return fire. The greatest problem of this variant is lack of damage potential. While the Light Gauss Rifle has incredible range, it also has a poor damage profile, meaning that this unit should prey on the wounded and focus fire on units that are retreating from the front-line for repairs.
+
Image:Clearcut.jpg | [[TSA_Clearcut]]
 +
Image:Sandblasted.png | [[TSA_Sandblasted]]
 +
Image:TSA_Mirage.jpg | [[TSA_Mirage]]
 +
</gallery>
  
===Variant A===
 
A multipurpose variant loaded up with medium and short range weaponry. Typical usage relies heavily upon strafing targets from one point of cover to the next, each trip becoming more dangerous unless alternative routes are used during each strafe.
 
  
===Variant B===
+
Maps featuring limited air assets (only [[ASF]] '''or''' only [[VTOL]]):
The B variant replaces the standard [[Light Gauss|LGauss]] with a [[Thunderbolt|Thunderbolt 15]] launcher and a [[TAG]], trading direct-fire capacity for more damage and some limited fire support capabilities. An additional 3 [[ERSL]] allow it to not be completely helpless when out of thunderbolt missles. Much like the Prime, the B can paint a target outside the range of most weapons, then move in to unleash a TBolt strike and move out before ground units can blast it out of the sky. Like most Hawkmoths, the B is largely helpless against other air assets and lacks the firepower to deliver a decisive blow to a tough enemy.
+
<gallery mode="packed" heights=200px style="text-align:left">
 +
Image:SA_Inferno.jpg | [[TSA_Inferno]]
 +
Image:Frostbite.jpg | [[TSA_Frostbite]]
 +
</gallery>
  
===Variant C===
 
  
===Variant D===
+
Maps featuring ground combat only:
Piloted well, the Hawkmoth D can be a real irritant for an enemy force. Its [[PPC]] provides a relatively strong long-range punch, backed by a pair of [[SRM4]] racks. [[BAP]] enables better situational awareness, making this variant a decent brawler.
+
<gallery mode="packed" heights=200px style="text-align:left">
 +
Image:Thunder-Rift.jpg | [[TSA_ThunderRift]]
 +
Image:Marshes.jpg | [[TSA_Marshes]]
 +
Image:Palisades.jpg | [[TSA_Palisades]]
 +
</gallery>
  
===Variant E===
 
This variant of the Hawkmoth carries a [[LXPL]]s and 2 [[LRM5]] into battle, giving it ample direct and indirect firepower for most Air to Ground applications.
 
  
===Variant F "Evil Eye"===
+
===SA (Solaris Arena) maps:===
Effectively a flying [[Raven]] Prime, the Hawkmoth F carries the same [[NARC|iNARC]] system plus [[TAG]] for painting targets for missile attacks. The F also carries [[BHP]] [[C3]] and [[GECM]], which combined with its better targeting angles from being airborne as well as its greater speed, this variant can be used as a good stand-in for a Raven on maps where speed is of greater importance than armor. Outside of the NARC, the F carries only two [[MG]]s which can be ineffective vs armored ground targets.
 
  
===Variant G===
+
<gallery mode="packed" heights=200px style="text-align:left">
The G Variant offers better damage output than the Prime variant and can pull limited AA duty, but otherwise fills much the same role at a closer range. The combination of 2 [[SPL]] 2 [[MG]] and a [[RAC5]] means that a lot of lead is going to be falling on the target, but all five weapons perform poorly against targets with heavy armor, meaning that this VTOL is meant to be hunting Light 'Mechs, Aerospace Fighters and other VTOLs. Operating at closer ranges than those possible with the more sniper-oriented Hawkmoths opens this variant up to a lot of anti-aircraft fire.
+
Image:SA_Jungle.jpg | [[SA_Jungle]]
 +
Image:SA_Glory.jpg | [[SA_Glory]]
 +
Image:SA_HelsGate.jpg | [[SA_HelsGate]]
 +
</gallery>
  
==Trivia==
 
[[File:HawkmothD.jpg|300px|left|thumb|Hawkmoth D visualized by Pytak]]
 
Up until version 0.7.0 there was no Hawkmoth D available ingame, because the name was considered "reserved" for an imaginary asset.
 
The '''Hawkmoth D''' was a variant set up by KingLeerUK, one of the MWLL team's Lead Developers. The proposed configuration was 4 [[Long Tom Artillery|Long Tom]], 6 [[HGauss|Heavy Gauss]], 8 RAC20, 1 MG with additional 4 [[LAMS]], [[GECM]], [[BHP]] and [[C3]]. [http://www.mechlivinglegends.net/forum/index.php/topic,8250.msg111432.html#msg111432 See original post]. The Hawkmoth D quickly became a common in-joke of the forum community, and is sometimes mentioned in discussions about alternate variants and anything regarding "overkill". There are promotional posters near some spawn points, showing Hawkmoth D advertisements.
 
{{---}}
 
  
==Canon==
+
===Removed maps:===
The Hawk Moth is the lighter cousin of the immensely popular Yellow Jacket VTOL. Another Michaelson Heavy Industries design, the Hawk Moth was designed around the [[LtGauss|Light Gauss]], just as the Yellow Jacket was around the larger Gauss Rifle. Using the weight saved by the smaller weapon, the Hawk Moth can zip along at up to 130kph and also carries enough ammunition for a prolonged engagement at extreme stand-off range. However, it carries very light armor, and stands very little chance of survival when engaging outside the environment for which it was designed.
+
These are official maps that were either removed or exchanged for a drastically different new revision. '''ed. note: this section may get deleted'''
<br>[http://www.sarna.net/wiki/Hawk_Moth BattleTech Reference]
 
  
  
{{Template:Navbox_Assets_IS}}
+
<gallery mode="packed" heights=200px style="text-align:left">
 +
Image:Mirage.jpg | [[TC_OldMirage]]
 +
Image:OldDustbowl.jpg | [[TC_OldDustbowl]]
 +
Image:Extremity(old).jpg | [[TSA_OldExtremity]]
 +
</gallery>
 +
 
 +
 
 +
==Community Maps==
 +
{{Stub}}
 +
 
 +
Community maps can now be downloaded from [http://clanjadewolf.net/mwll/maps/], which also offers links that can be used for the map autodownloader.
 +
 
 +
If you are interested in helping create new maps for the community please check out [[Map Editing]] and the [[Terrain Control Tutorial for Mappers]].
 +
 
 +
===Terrain Control===
 +
 
 +
'''[http://forum.mechlivinglegends.net/index.php/topic,10471.0.html TC_StarLeagueCache]'''<br>
 +
Description: A smaller map by Wilson centered around an abandonded Starleague cache.<br>
 +
VTOL: No<br>
 +
Aero: No<br>
 +
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength<br><br>
 +
 
 +
'''[http://forum.mechlivinglegends.net/index.php/topic,11910.0.html TC_UrbanJungle]'''<br>
 +
Description: An urban TC map by Salvatoris.<br>
 +
VTOL: Yes<br>
 +
Aero: Yes<br>
 +
Gamemodes: Terrain Control<br><br>
 +
 
 +
'''[http://forum.mechlivinglegends.net/index.php/topic,14563.0.html TC_ParadiseLost]'''
 +
Description: Made by Ancient Demise.<br>
 +
VTOL: Yes<br>
 +
Aero: Yes<br>
 +
Gamemodes: Terrain Control<br><br>
 +
 
 +
===Team Solaris Arena===
 +
 
 +
'''[http://forum.mechlivinglegends.net/index.php/topic,12096.0.html TSA_Gatorbait]'''<br>
 +
Description: An airfield on a large flat plateau is surrounded by islands with connecting bridges, based off the ''Mechwarrior 4'' map of the same name. Made by Aidan.<br>
 +
VTOL: Yes<br>
 +
Aero: Yes<br>
 +
Gamemodes: Team Solaris Arena, Test of Strength<br><br>
 +
 
 +
'''[http://forum.mechlivinglegends.net/index.php/topic,14549.0.html TSA_TheFeralFangs]'''<br>
 +
Description: Made by Blhurr.<br>
 +
VTOL: ?<br>
 +
Aero: ?<br>
 +
Gamemodes: Team Solaris Arena, Test of Strength<br><br>
 +
 
 +
'''[http://forum.mechlivinglegends.net/index.php/topic,14750.0.html TSA_ArcticCanyon]'''<br>
 +
Description: Made by EmyLightsaber.<br>
 +
VTOL: ?<br>
 +
Aero: ?<br>
 +
Gamemodes: Team Solaris Arena, Test of Strength<br><br>
 +
 
 +
===Solaris Arena===
 +
 
 +
'''[http://forum.mechlivinglegends.net/index.php/topic,14096.0.html SA_Alshain]'''<br>
 +
Description: In the icy peaks of the Polotmy Mountains, Clan Ghost Bear holds various trials along the slippery sloaps. Made by Coffinail.<br>
 +
VTOL: No<br>
 +
Aero: No<br>
 +
Gamemodes: Solaris Arena, Last Man Standing<br><br>
 +
 
 +
'''[http://forum.mechlivinglegends.net/index.php/topic,14574.0.html SA_Quarry]'''<br>
 +
Description: Nestelled deep inside a centuries old Ferro-Fibbrous strip mine, the quarry will challange any pilots ability to maneuver through the tight and twisting turns of the pit. Made by Azov.<br>
 +
VTOL: No<br>
 +
Aero: No<br>
 +
Gamemodes: Solaris Arena, Last Man Standing<br><br>
 +
 
 +
'''[http://forum.mechlivinglegends.net/index.php/topic,14777.0/topicseen.html SA_Coliseum]'''<br>
 +
Thanks to its desolate desert local, the Coliseum is often described as the most brutal arena on the Solaris tour. Made by NotSoCoolJ<br>
 +
VTOL: No<br>
 +
Aero: No<br>
 +
Gamemodes: Solaris Arena, Last Man Standing<br><br>
 +
 
 +
==Future Official Maps==
 +
 
 +
None known at this point.
 +
 
 +
[[Category:Lists]][[Category:Maps]]

Revision as of 16:37, 10 August 2017

MWLL features a diverse group of Maps that offer new and interesting challenges for players to overcome while battling it out. The MWLL community has also contributed, producing incredibly well-made custom maps in the short time since the Beta released, increasing the number of maps further. There are currently five playable game modes, Team Solaris Arena, Test of Strength, Terrain Control, Solaris Arena and Last Man Standing. Because of the similarity between game modes, Team Solaris Arena and Test of Strength share maps, as do Solaris Arena and Last Man Standing. Additionaly Team Solaris Arena can also be played on all Terrain Control maps.

Official Maps

TC (Terrain Control) maps:

Maps featuring all assets:

Maps featuring limited air assets (only ASF or only VTOL):

Maps featuring ground combat only:


TSA (Team Solaris Arena) maps:

Maps featuring all assets:


Maps featuring limited air assets (only ASF or only VTOL):


Maps featuring ground combat only:


SA (Solaris Arena) maps:


Removed maps:

These are official maps that were either removed or exchanged for a drastically different new revision. ed. note: this section may get deleted



Community Maps

Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it


Community maps can now be downloaded from [1], which also offers links that can be used for the map autodownloader.

If you are interested in helping create new maps for the community please check out Map Editing and the Terrain Control Tutorial for Mappers.

Terrain Control

TC_StarLeagueCache
Description: A smaller map by Wilson centered around an abandonded Starleague cache.
VTOL: No
Aero: No
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength

TC_UrbanJungle
Description: An urban TC map by Salvatoris.
VTOL: Yes
Aero: Yes
Gamemodes: Terrain Control

TC_ParadiseLost Description: Made by Ancient Demise.
VTOL: Yes
Aero: Yes
Gamemodes: Terrain Control

Team Solaris Arena

TSA_Gatorbait
Description: An airfield on a large flat plateau is surrounded by islands with connecting bridges, based off the Mechwarrior 4 map of the same name. Made by Aidan.
VTOL: Yes
Aero: Yes
Gamemodes: Team Solaris Arena, Test of Strength

TSA_TheFeralFangs
Description: Made by Blhurr.
VTOL: ?
Aero: ?
Gamemodes: Team Solaris Arena, Test of Strength

TSA_ArcticCanyon
Description: Made by EmyLightsaber.
VTOL: ?
Aero: ?
Gamemodes: Team Solaris Arena, Test of Strength

Solaris Arena

SA_Alshain
Description: In the icy peaks of the Polotmy Mountains, Clan Ghost Bear holds various trials along the slippery sloaps. Made by Coffinail.
VTOL: No
Aero: No
Gamemodes: Solaris Arena, Last Man Standing

SA_Quarry
Description: Nestelled deep inside a centuries old Ferro-Fibbrous strip mine, the quarry will challange any pilots ability to maneuver through the tight and twisting turns of the pit. Made by Azov.
VTOL: No
Aero: No
Gamemodes: Solaris Arena, Last Man Standing

SA_Coliseum
Thanks to its desolate desert local, the Coliseum is often described as the most brutal arena on the Solaris tour. Made by NotSoCoolJ
VTOL: No
Aero: No
Gamemodes: Solaris Arena, Last Man Standing

Future Official Maps

None known at this point.