Difference between pages "Xerxes" and "Hawkmoth"

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m (fixed infobox; variant eval go bye-bye)
 
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{{ASF|
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{{VTOL|
| Image = [[File:Xerxes.jpg|300px]]
+
| Image = File:Hawkmoth.jpg
| Name =Xerxes
+
| Faction = Inner Sphere
| Faction=Clan
+
| Tickets = 5
| Tickets=13
+
| Speed = 170
| Class =Heavy
 
| Speed =
 
  
| Prime = * 2 [[UAC20|Air UAC20]]
+
| Price Prime = 49 750
* 2 [[CERLBL]]
+
| ArmorT Prime = 17 249
* 3 [[Bomb#High Explosive|Bomb (HE)]]
+
| Weapons Prime = <ul>
| Price = 139 000
+
<li>1x [[LtGauss]]
| ArmorT Prime = 28 001
+
</ul>
| Prime Equip = * 2 [[DHS]]
+
| Equip Prime = <ul>
* 0 [[free tons]]
+
<li>[[EOptics]]
 +
<li>[[BAP]]
 +
<li>0 [[DHS]]
 +
<li>2 [[free tons]]
 +
</ul>
  
| A = * 2 [[LRM15|Air LRM15]]
+
| Price A = 45 000
* 2 [[ATM9#Extended Range ATM|Air ATM9 (ER)]]
+
| ArmorT A = 17 249
* 2 [[CERLBL]]
+
| Weapons A = <ul>
* 2 [[CERMBL|Air CERMBL]]
+
<li>1x [[MXPL|Air MXPL]]
* 3 [[Bomb#Laser-Guided|Bomb (LG)]]
+
<li>2x [[SXPL|Air SXPL]]
| PriceA = 126 900
+
<li>2x [[MRM10|Air MRM10]]
| ArmorT A = 31 000
+
</ul>
| A Equip = * [[EOptics]]
+
| Equip A = <ul>
* 5 [[DHS]]
+
<li>0 [[DHS]]
* 5 [[free tons]]
+
<li>0 [[free tons]]
+1.5t Armor
+
</ul>
  
| B = * 2 [[HLL]]
+
| Price B = 54 200
* 2 [[ATM9#Standard ATM|Air ATM9 (Std)]]
+
| ArmorT B = 22 769
* 3 [[Bomb#Cluster|Bomb (CL)]]
+
| Weapons B = <ul>
| PriceB = 121 400
+
<li>1x [[Thunderbolt|TBolt15]]
| ArmorT B = 28 001
+
<li>1x [[TAG]]
| B Equip = * 12 [[DHS]]
+
<li>3x [[ERSL|Air ERSBL]]
* 0 [[free tons]]
+
</ul>
 +
| Equip B = <ul>
 +
<li>[[EOptics]]
 +
<li>0 [[DHS]]
 +
<li>2 [[free tons]]
 +
<li>+1t armor
 +
</ul>
  
| C = * 2 [[CERPPC]]
+
| Price C = 45 500
* 2 [[CLBX10]]
+
| ArmorT C = 14 490
* 2 [[CMPL|Air CMPL]]
+
| Weapons C = <ul>
* 3 [[Bomb#High Explosive|Bomb (HE)]]
+
<li>1x [[ERLL]]
| PriceC = 126 500
+
<li>2x [[SSRM4|Air SSRM4]]
| ArmorT C = 31 000
+
</ul>
| C Equip = * [[EOptics]]
+
| Equip C = <ul>
* 5 [[DHS]]
+
<li>0 [[DHS]]
* 6 [[free tons]]
+
<li>0 [[free tons]]
+1.5t Armor
+
<li>-1t Armor
 +
</ul>
  
| D = * 2 [[Gauss|Air Gauss]]
+
| Price D = 49 850
* 2 [[CLPL]]
+
| ArmorT D = 17 249
* 3 [[Bomb#Laser-Guided|Bomb (LG)]]
+
| Weapons D = <ul>
| PriceD = 115 500
+
<li>1x [[PPC]]
| ArmorT D = 28 001
+
<li>2x [[SRM4|Air SRM4]]
| D Equip = * [[EOptics]]
+
</ul>
* 0 [[DHS]]
+
| Equip D = <ul>
* 2 [[free tons]]
+
<li>[[BAP]]
 +
<li>0 [[DHS]]
 +
<li>0 [[free tons]]
 +
</ul>
  
| E = * 2 [[UAC10|Air UAC10]]
+
| Price E = 46 500
* 2 [[SSRM6|Air SSRM6]]
+
| ArmorT E = 17 249
* 4 [[CERMBL|Air CERMBL]]
+
| Weapons E = <ul>
* 2 [[Bomb#High Explosive|Bomb (HE)]]
+
<li>1x [[LXPL]]
* 1 [[Bomb#Cluster|Bomb (CL)]]
+
<li>2x [[LRM5|Air LRM5]]
| PriceE = 126 500
+
</ul>
| ArmorT E = 31 000
+
| Equip E = <ul>
| E Equip = * [[EOptics]]
+
<li>[[EOptics]]
* [[GECM|Air GECM]]
+
<li>0 [[DHS]]
* 3 [[DHS]]
+
<li>0 [[free tons]]
* 6 [[free tons]]
+
</ul>
+1.5t Armor
 
  
| F = * 4 [[UAC5|Air UAC5]]
+
| Price F = 62 500
* 4 [[SRM6|Air SRM6]]
+
| ArmorT F = 17 249
* 2 [[Bomb#Cluster|Bomb (CL)]]
+
| Weapons F = <ul>
* 1 [[Bomb#High Explosive|Bomb (HE)]]
+
<li>1x [[iNARC]]
| PriceF = 127 800
+
<li>1x [[TAG]]
| ArmorT F = 28 001
+
<li>2x [[MG]]
| F Equip = * 0 [[DHS]]
+
</ul>
 +
| Equip F = <ul>
 +
<li>[[EOptics]]
 +
<li>[[BHP]]
 +
<li>[[GECM|Air GECM]]
 +
<li>[[C3]]
 +
<li>0 [[DHS]]
 +
<li>1 [[free ton]]
 +
</ul>
  
| G = * 1 [[Gauss|Air Gauss]]
+
| Price G = 55 800
* 1 [[CERPPC]]
+
| ArmorT G = 17 249
* 2 [[CERLBL]]
+
| Weapons G = <ul>
* 2 [[SRM2|Air SRM2]]
+
<li>1x [[RAC5|Air RAC5]]
* 2 [[Bomb#Cluster|Bomb (CL)]]
+
<li>2x [[ERSBL|Air ERSBL]]
* 1 [[Bomb#Laser-Guided|Bomb (LG)]]
+
<li>2x [[MG]]
| PriceG = 134 800
+
</ul>
| ArmorT G = 31 000
+
| Equip G = <ul>
| G Equip = * [[EOptics]]
+
<li>[[EOptics]]
* [[GECM|Air GECM]]
+
<li>[[GECM|Air GECM]]
* [[BHP]]
+
<li>0 [[DHS]]
* 8 [[DHS]]
+
<li>2 [[free tons]]
* 7 [[free tons]]
+
</ul>
+1.5t Armor
 
  
| Armor B = 9882
+
<!--Commenting out due to armour display being unavailable currently
| Armor LRW = 4118
+
| Armor B = 6596
| Armor E = 5765
+
| Armor LRW = 2790
| Armor T = 4118
+
| Armor E = 2283
 +
| Armor T = 2790
 +
-->
 
}}
 
}}
 
+
<!--Stats current for 0.8.6
{{stub}}
+
Fluff current for 0.8.2-->
The '''Xerxes''' was a '''canceled''' [[Clan]] [[Aerospace]] fighter that could not be finished before the 0.7.0 final beta release.
+
The '''Hawkmoth''' is a light [[VTOL]] available to the [[Inner Sphere]]. Relatively decent armor mixed with high mobility allows it to survive prolonged periods of time over the front-line, keeping fire on opponents below. The greatest weakness of the Hawkmoth is its poor weaponry, comparable to a light hovertank.
 
 
However, since development restarted, the Xerxes was released in the 0.8.3 patch in 2017. It supercedes the [[Visigoth]] as the heaviest [[Clan]] aerospace fighter by a large margin, as many variants of the Xerxes carry immense anti-ground firepower in the form of direct-fire weapons such as the air [[UAC20]] and a significant payload of bombs for finishing off damaged targets. In this regard, it is very similar to the [[Shiva]] - lethal to unwary ground units, yet helpless against enemy aerospace assets and an easy target for AA.
 
 
 
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
 
+
{{Section out of date|0.8.6}}
 
===Prime===
 
===Prime===
One of the deadliest aerospace fighters in [[MWLL]], the Prime variant makes use of two air [[UAC20]]s to deliver crushing firepower against any ground assets during a strafing run. The two [[CERLBL]]s provide some additional damage when lining up a pass, while the high explosive [[Bomb]]s are excellent for delivering the killing blow or for hitting targets trying to hide from the rain of shells.
+
A long-range sniper variant. Probably most suitable for typical gunship duty - it can pop-up from behind cover at extreme range, fire a single damaging projectile, then hide before the enemy manages to return fire. The greatest problem of this variant is lack of damage potential. While the Light Gauss Rifle has incredible range, it also has a poor damage profile, meaning that this unit should prey on the wounded and focus fire on units that are retreating from the front-line for repairs.
 
 
With its incredible firepower, this Xerxes is a player favorite, provided no opposing air cover is present.
 
  
 
===Variant A===
 
===Variant A===
 +
A multipurpose variant loaded up with medium and short range weaponry. Typical usage relies heavily upon strafing targets from one point of cover to the next, each trip becoming more dangerous unless alternative routes are used during each strafe.
  
 
===Variant B===
 
===Variant B===
 +
The B variant replaces the standard [[Light Gauss|LGauss]] with a [[Thunderbolt|Thunderbolt 15]] launcher and a [[TAG]], trading direct-fire capacity for more damage and some limited fire support capabilities. An additional 3 [[ERSL]] allow it to not be completely helpless when out of thunderbolt missles. Much like the Prime, the B can paint a target outside the range of most weapons, then move in to unleash a TBolt strike and move out before ground units can blast it out of the sky. Like most Hawkmoths, the B is largely helpless against other air assets and lacks the firepower to deliver a decisive blow to a tough enemy.
  
 
===Variant C===
 
===Variant C===
  
 
===Variant D===
 
===Variant D===
 +
Piloted well, the Hawkmoth D can be a real irritant for an enemy force. Its [[PPC]] provides a relatively strong long-range punch, backed by a pair of [[SRM4]] racks. [[BAP]] enables better situational awareness, making this variant a decent brawler.
  
 
===Variant E===
 
===Variant E===
 +
This variant of the Hawkmoth carries a [[LXPL]]s and 2 [[LRM5]] into battle, giving it ample direct and indirect firepower for most Air to Ground applications.
  
===Variant F===
+
===Variant F "Evil Eye"===
 +
Effectively a flying [[Raven]] Prime, the Hawkmoth F carries the same [[NARC|iNARC]] system plus [[TAG]] for painting targets for missile attacks. The F also carries [[BHP]] [[C3]] and [[GECM]], which combined with its better targeting angles from being airborne as well as its greater speed, this variant can be used as a good stand-in for a Raven on maps where speed is of greater importance than armor. Outside of the NARC, the F carries only two [[MG]]s which can be ineffective vs armored ground targets.
  
 
===Variant G===
 
===Variant G===
 +
The G Variant offers better damage output than the Prime variant and can pull limited AA duty, but otherwise fills much the same role at a closer range. The combination of 2 [[SPL]] 2 [[MG]] and a [[RAC5]] means that a lot of lead is going to be falling on the target, but all five weapons perform poorly against targets with heavy armor, meaning that this VTOL is meant to be hunting Light 'Mechs, Aerospace Fighters and other VTOLs. Operating at closer ranges than those possible with the more sniper-oriented Hawkmoths opens this variant up to a lot of anti-aircraft fire.
  
 +
==Trivia==
 +
[[File:HawkmothD.jpg|300px|left|thumb|Hawkmoth D visualized by Pytak]]
 +
Up until version 0.7.0 there was no Hawkmoth D available ingame, because the name was considered "reserved" for an imaginary asset.
 +
The '''Hawkmoth D''' was a variant set up by KingLeerUK, one of the MWLL team's Lead Developers. The proposed configuration was 4 [[Long Tom Artillery|Long Tom]], 6 [[HGauss|Heavy Gauss]], 8 RAC20, 1 MG with additional 4 [[LAMS]], [[GECM]], [[BHP]] and [[C3]]. [http://www.mechlivinglegends.net/forum/index.php/topic,8250.msg111432.html#msg111432 See original post]. The Hawkmoth D quickly became a common in-joke of the forum community, and is sometimes mentioned in discussions about alternate variants and anything regarding "overkill". There are promotional posters near some spawn points, showing Hawkmoth D advertisements.
 +
{{---}}
  
 
==Canon==
 
==Canon==
The Xerxes is an 85 ton second-line air supremacy Aerospace Fighter, nicknamed the ''Hunchback IIC of the skies''. Its main role was to bring down enemy aerospace quickly, its heavy armor allowing it to survive prolonged engagements against more agile assets, though it was also a deadly ground attack fighter capable of crippling Mechs. Designed by Clan Smoke Jaguar, the Xerxes mounts two [[UAC20]] on its wings and 2 [[ERLBL]], making it able to strip off enormous amounts of armor in a single pass. A squadron of Xerxes can easily bring destruction to any unit that managed to withstand its first strike. It also saw use in space battles, where its immense array of weapons could tear away the main armor of DropShips with other fighters finishing what was left. After the annihilation of Clan Smoke Jaguar, Clan Hell's Horses captured the factory where the Xerxes was being built, leading to a variant mounting two ERLBL and two [[Gauss]] Rifles.
+
The Hawk Moth is the lighter cousin of the immensely popular Yellow Jacket VTOL. Another Michaelson Heavy Industries design, the Hawk Moth was designed around the [[LtGauss|Light Gauss]], just as the Yellow Jacket was around the larger Gauss Rifle. Using the weight saved by the smaller weapon, the Hawk Moth can zip along at up to 130kph and also carries enough ammunition for a prolonged engagement at extreme stand-off range. However, it carries very light armor, and stands very little chance of survival when engaging outside the environment for which it was designed.
 
+
<br>[http://www.sarna.net/wiki/Hawk_Moth BattleTech Reference]
[http://www.sarna.net/wiki/Xerxes BattleTech Reference]
 
  
[[Category: Canceled Assets (WSS)]]
 
[[Category: Community Edition Assets]]
 
  
{{Template:Navbox Assets Clan}}
+
{{Template:Navbox_Assets_IS}}

Revision as of 05:38, 5 August 2017

Hawkmoth
Hawkmoth.jpg
Hawkmoth.jpg
Faction Inner Sphere
Ticket cost: 5 upon destruction
Tier: {{{Tier}}}
Speed: 170 km/h
Variant Armament
Variant Weapons Equipment
Prime:
Price: 49 750 CBills
Total armor: 17 249
A:
Price: 45 000 CBills
Total armor: 17 249
B:
Price: 54 200 CBills
Total armor: 22 769
C:
Price: 45 500 CBills
Total armor: 14 490
D:
Price: 49 850 CBills
Total armor: 17 249
E:
Price: 46 500 CBills
Total armor: 17 249
F:
Price: 62 500 CBills
Total armor: 17 249
G:
Price: 55 800 CBills
Total armor: 17 249

All stats current as of release 0.15.3

The Hawkmoth is a light VTOL available to the Inner Sphere. Relatively decent armor mixed with high mobility allows it to survive prolonged periods of time over the front-line, keeping fire on opponents below. The greatest weakness of the Hawkmoth is its poor weaponry, comparable to a light hovertank.

Roles and Gameplay Hints

Section Out of Date
This section contains out-of-date information since the release of version 0.8.6. You may help MWLL Wiki by logging in and updating it.

Prime

A long-range sniper variant. Probably most suitable for typical gunship duty - it can pop-up from behind cover at extreme range, fire a single damaging projectile, then hide before the enemy manages to return fire. The greatest problem of this variant is lack of damage potential. While the Light Gauss Rifle has incredible range, it also has a poor damage profile, meaning that this unit should prey on the wounded and focus fire on units that are retreating from the front-line for repairs.

Variant A

A multipurpose variant loaded up with medium and short range weaponry. Typical usage relies heavily upon strafing targets from one point of cover to the next, each trip becoming more dangerous unless alternative routes are used during each strafe.

Variant B

The B variant replaces the standard LGauss with a Thunderbolt 15 launcher and a TAG, trading direct-fire capacity for more damage and some limited fire support capabilities. An additional 3 ERSL allow it to not be completely helpless when out of thunderbolt missles. Much like the Prime, the B can paint a target outside the range of most weapons, then move in to unleash a TBolt strike and move out before ground units can blast it out of the sky. Like most Hawkmoths, the B is largely helpless against other air assets and lacks the firepower to deliver a decisive blow to a tough enemy.

Variant C

Variant D

Piloted well, the Hawkmoth D can be a real irritant for an enemy force. Its PPC provides a relatively strong long-range punch, backed by a pair of SRM4 racks. BAP enables better situational awareness, making this variant a decent brawler.

Variant E

This variant of the Hawkmoth carries a LXPLs and 2 LRM5 into battle, giving it ample direct and indirect firepower for most Air to Ground applications.

Variant F "Evil Eye"

Effectively a flying Raven Prime, the Hawkmoth F carries the same iNARC system plus TAG for painting targets for missile attacks. The F also carries BHP C3 and GECM, which combined with its better targeting angles from being airborne as well as its greater speed, this variant can be used as a good stand-in for a Raven on maps where speed is of greater importance than armor. Outside of the NARC, the F carries only two MGs which can be ineffective vs armored ground targets.

Variant G

The G Variant offers better damage output than the Prime variant and can pull limited AA duty, but otherwise fills much the same role at a closer range. The combination of 2 SPL 2 MG and a RAC5 means that a lot of lead is going to be falling on the target, but all five weapons perform poorly against targets with heavy armor, meaning that this VTOL is meant to be hunting Light 'Mechs, Aerospace Fighters and other VTOLs. Operating at closer ranges than those possible with the more sniper-oriented Hawkmoths opens this variant up to a lot of anti-aircraft fire.

Trivia

Hawkmoth D visualized by Pytak

Up until version 0.7.0 there was no Hawkmoth D available ingame, because the name was considered "reserved" for an imaginary asset. The Hawkmoth D was a variant set up by KingLeerUK, one of the MWLL team's Lead Developers. The proposed configuration was 4 Long Tom, 6 Heavy Gauss, 8 RAC20, 1 MG with additional 4 LAMS, GECM, BHP and C3. See original post. The Hawkmoth D quickly became a common in-joke of the forum community, and is sometimes mentioned in discussions about alternate variants and anything regarding "overkill". There are promotional posters near some spawn points, showing Hawkmoth D advertisements. Template:---

Canon

The Hawk Moth is the lighter cousin of the immensely popular Yellow Jacket VTOL. Another Michaelson Heavy Industries design, the Hawk Moth was designed around the Light Gauss, just as the Yellow Jacket was around the larger Gauss Rifle. Using the weight saved by the smaller weapon, the Hawk Moth can zip along at up to 130kph and also carries enough ammunition for a prolonged engagement at extreme stand-off range. However, it carries very light armor, and stands very little chance of survival when engaging outside the environment for which it was designed.
BattleTech Reference