Difference between pages "TC Bogs" and "Angel ECM"

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{{Map|
+
==Overview & Gameplay==
| Image = File:TC_Bogs.jpg
 
| Name = TC Bogs
 
| Environment = Marshland / Swamp
 
| Temperature = 25°C
 
| Created By = Ivaan
 
| Planet = Gei-Fu
 
| Coords = 58.16, -200.82
 
| Size = 3300 x 3300
 
| Game Modes = <ul>
 
<li>[[Terrain Control]]
 
</ul>
 
| Available = 0.8.3
 
| Mech = 1
 
| Tank = 1
 
| Base Defenses = 1
 
| BaseIS = 2
 
| BaseCL = 2
 
| BaseNtl = 7
 
| Map  = TC Bogs minimap.jpg
 
  
| Clan_X = 115
+
'''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite, and greatly enhances ECM technology on the battlefield. The AECM suite trades protecting only the host from radar detection with serving the nearby units with advanced electronic counter measures. It not only creates a 600m diameter "bubble" (300m in every direction) of signal distortion that makes all friendly units in range harder to detect by reducing their radar detection range by 700m, It provides further advantages to them, at the cost of the host being the only target detectable at normal radar ranges.<br>
| Clan_Y = 300
+
An asset with AECM does not give itself reduced radar detection, even though it still disables NARC beacons on it. Assets with AECM do not provide ECM to other assets with AECM, both will be detected as normal assets without GECM.
| Clan_Mech_1_X = 197
 
| Clan_Mech_1_Y = 296
 
| Clan_Mech_2_X = 51
 
| Clan_Mech_2_Y = 248
 
  
| IS_X = 200
+
Additionally AECM provides NARC cover for friendlies under it's umbrella (including the carrying host):
| IS_Y = 25
+
* NARCs fired on units under the umbrella will never activate
| IS_Mech_1_X = 121
+
* an already active NARC will be ineffective while the unit it is on is under AECM cover
| IS_Mech_1_Y = 33
+
* TAG designation time might be affected
| IS_Mech_2_X = 260
 
| IS_Mech_2_Y = 70
 
  
| Neutral_Mech_1_X =  
+
==Bugs==
| Neutral_Mech_1_Y =  
+
When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.
| Neutral_Mech_2_X =  
 
| Neutral_Mech_2_Y =
 
  
| Neutral_Cap_1_X = 165
+
==Canon==
| Neutral_Cap_1_Y = 164
+
The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.
| Neutral_Cap_2_X = 163
 
| Neutral_Cap_2_Y = 115
 
| Neutral_Cap_3_X = 61
 
| Neutral_Cap_3_Y = 138
 
| Neutral_Cap_4_X = 263
 
| Neutral_Cap_4_Y = 191
 
| Neutral_Cap_5_X = 230
 
| Neutral_Cap_5_Y = 151
 
| Neutral_Cap_6_X = 99
 
| Neutral_Cap_6_Y = 175
 
| Neutral_Cap_7_X = 164
 
| Neutral_Cap_7_Y = 212
 
}}
 
  
{{Quote|"In an attempt to join the St. Ives compact at an inopportune time, the Gei-Fu militia found itself subject to the full wrath of the Capellan Confederation. This airfield was destroyed in the brutal counter-coup. It is now overgrown and infested with poisonous reptiles."|Map introduction}}
+
[http://www.sarna.net/wiki/Angel_ECM_Suite BattleTech reference]
__NOTOC__
 
  
==Overview==
+
==Usage==
Based on [[TSA_Marshes]], Bogs offers vastly different gameplay because of its extreme weather effects; the morning is pitch black, foggy, and torrential downpour renders nightvision ineffective. Lightning periodically lights up the battlefield, revealing hidden enemies. No aircraft are available due to the poor conditions.
+
The following assets equip AECM:
  
None of the capture zones have mech factories or repair zones.  Try sneaky flanking plays with GECM assets to cut down damaged retreating enemies.
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
+
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; white-space: nowrap; margin-top:0px; margin-bottom:3px"
==Bases==
+
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
<div style="margin-bottom:10px></div>
+
! colspan="2" style="width: 500px;" | AECM
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
+
|- style="vertical-align:top;"
 
+
| style="width: 50%; padding-left:30px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
*[[Raven#Variant G |Raven (G)]]
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>A4</div>
+
*[[Argus#Variant C |Argus (C)]]
*'''Type:''' [[IS]] home base
+
*[[Rifleman#Variant D |Rifleman (D)]]
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Calliope|Calliope]]
+
*[[Avatar#Variant G |Avatar (G)]]
*'''Capture weight''': ---
+
*[[Atlas#Variant B |Atlas (B)]]
*'''Spawn''': Yes
+
*[[Chevalier#Variant A |Chevalier (A)]]
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
+
*[[Demolisher#Variant D |Demolisher&nbsp;(D)]]
*'''Services:''' [[Repair]], [[Rearm]]</div>
+
| style="width: 50%; padding-left:30px; padding-right:30px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
 
+
*[[Black_Lanner#Variant C |Black&nbsp;Lanner (C)]]
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
*[[Loki#Variant D |Loki (D)]]
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B7</div>
+
*[[Masakari#Variant F |Masakari (F)]]
*'''Type:''' [[IS]] home base
+
*[[Hephaestus#Prime |Hephaestus&nbsp;(Pr]],[[Hephaestus#Variant C |C)]]
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Calliope|Calliope]]
+
*[[Huitzilopochtli#Variant F |Huit (F)]]
*'''Capture weight''': ---
+
|}
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
 
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F7</div>
 
*'''Type:''' neutral strategic point
 
*'''Defenses:''' none
 
*'''Capture weight''': 1
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
 
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C5</div>
 
*'''Type:''' neutral strategic point
 
*'''Defenses:''' none
 
*'''Capture weight''': 1
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
 
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D2</div>
 
*'''Type:''' neutral strategic point
 
*'''Defenses:''' none
 
*'''Capture weight''': 1
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
 
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E3</div>
 
*'''Type:''' neutral strategic point
 
*'''Defenses:''' none
 
*'''Capture weight''': 1
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
 
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div>
 
*'''Type:''' neutral strategic point
 
*'''Defenses:''' none
 
*'''Capture weight''': 1
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
 
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E7</div>
 
*'''Type:''' neutral strategic point
 
*'''Defenses:''' none
 
*'''Capture weight''': 1
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
 
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F5</div>
 
*'''Type:''' neutral strategic point
 
*'''Defenses:''' none
 
*'''Capture weight''': 1
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
 
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F2</div>
 
*'''Type:''' [[Clan]] home base
 
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Calliope|Calliope]]
 
*'''Capture weight''': ---
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
 
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>H5</div>
 
*'''Type:''' [[Clan]] home base
 
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Calliope|Calliope]]
 
*'''Capture weight''': ---
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
 
</div>
 
</div>
 +
{{Version tag | Width = 510px | What = lists}}
  
 +
----
  
==Points of Interest==
 
A Union dropship is present on this map near the middle, much like in Marshes. Many of Bogs' capture zones are clustered around this area.
 
 
 
{{Clear}}
 
 
 
==Gallery==
 
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 
File:TC_Bogs1.jpg|link={{filepath:TC_Bogs1.jpg}}
 
File:TC_Bogs2.jpg|link={{filepath:TC_Bogs2.jpg}}
 
File:TC_Bogs3.jpg|link={{filepath:TC_Bogs3.jpg}}
 
File:TC_Bogs4.jpg|link={{filepath:TC_Bogs4.jpg}}
 
File:TC_Bogs5.jpg|link={{filepath:TC_Bogs5.jpg}}
 
File:TC_Bogs6.jpg|link={{filepath:TC_Bogs6.jpg}}
 
File:TC_Bogs7.jpg|link={{filepath:TC_Bogs7.jpg}}
 
</gallery>
 
  
{{Navbox Maps}}
+
[[Category:Equipment]]
[[Category:Official Maps]]
+
{{Template:Navbox Equipment}}
[[Category:Maps]]
 

Revision as of 21:53, 28 September 2019

Overview & Gameplay

AECM, or Angel ECM, is an experimental advanced version of the Guardian ECM (GECM) Suite, and greatly enhances ECM technology on the battlefield. The AECM suite trades protecting only the host from radar detection with serving the nearby units with advanced electronic counter measures. It not only creates a 600m diameter "bubble" (300m in every direction) of signal distortion that makes all friendly units in range harder to detect by reducing their radar detection range by 700m, It provides further advantages to them, at the cost of the host being the only target detectable at normal radar ranges.
An asset with AECM does not give itself reduced radar detection, even though it still disables NARC beacons on it. Assets with AECM do not provide ECM to other assets with AECM, both will be detected as normal assets without GECM.

Additionally AECM provides NARC cover for friendlies under it's umbrella (including the carrying host):

  • NARCs fired on units under the umbrella will never activate
  • an already active NARC will be ineffective while the unit it is on is under AECM cover
  • TAG designation time might be affected

Bugs

When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.

Canon

The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.

BattleTech reference

Usage

The following assets equip AECM:

AECM
  Inner Sphere
  Clan
All lists are current as of release 0.14.10