Difference between pages "Long Range Missiles" and "TC Bogs"

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'''Long Range Missiles''', or '''LRM'''s, are long range support weapons capable locking onto targets and of indirect fire when supported by [[NARC]] or [[TAG]] systems to direct the missiles.
+
{{Map|
 +
| Image = File:TC_Bogs.jpg
 +
| Name = TC Bogs
 +
| Environment = Marshland / Swamp
 +
| Temperature = 25°C
 +
| Created By = Ivaan
 +
| Planet = Gei-Fu
 +
| Coords = 58.16, -200.82
 +
| Size = 3300 x 3300
 +
| Game Modes = <ul>
 +
<li>[[Terrain Control]]
 +
</ul>
 +
| Available = 0.8.3
 +
| Mech = 1
 +
| Tank = 1
 +
| Base Defenses = 1
 +
| BaseIS = 2
 +
| BaseCL = 2
 +
| BaseNtl = 7
 +
| Map  = TC Bogs minimap.jpg
  
==Overview==
+
| Clan_X = 115
[[File:LRM15.jpg|thumb|300px|A [[Bushwacker]] firing an LRM15.]]
+
| Clan_Y = 300
Although individually the missiles from an LRM launcher don't deal much damage, taken as a whole salvo the combined firepower adds up quickly.  The weapon's long range and ability to be fired indirectly (with the aid of NARC or TAG) make it the most popular support weapon in MWLL.  Several LRM equipped units working together have the ability to quickly cripple or destroy enemy units from relative safety.
+
| Clan_Mech_1_X = 197
 +
| Clan_Mech_1_Y = 296
 +
| Clan_Mech_2_X = 51
 +
| Clan_Mech_2_Y = 248
  
There are three important things to keep in mind about LRM weapons.  First is that the missiles only have modest maneuverability and can have difficulty striking fast-moving targets.  Second is that, like all missile weapons, if the target is protected by an [[AMS]] fewer (or in the case of the smaller launchers, none) of the missiles will manage to reach the target.  Finally, because the missiles arc into the air upon launch it can be very difficult to hit targets at shorter range.  This makes Long Range Missiles best used against less maneuverable targets and fired off in the largest groupings possible to help saturate any AMS defenses.
+
| IS_X = 200
 +
| IS_Y = 25
 +
| IS_Mech_1_X = 121
 +
| IS_Mech_1_Y = 33
 +
| IS_Mech_2_X = 260
 +
| IS_Mech_2_Y = 70
  
<!-- <br><br><br><br> -->
+
| Neutral_Mech_1_X =
 +
| Neutral_Mech_1_Y =
 +
| Neutral_Mech_2_X =
 +
| Neutral_Mech_2_Y =
  
==Weapon Stats==
+
| Neutral_Cap_1_X = 165
All stats are current as of release 0.9.3.
+
| Neutral_Cap_1_Y = 164
 +
| Neutral_Cap_2_X = 163
 +
| Neutral_Cap_2_Y = 115
 +
| Neutral_Cap_3_X = 61
 +
| Neutral_Cap_3_Y = 138
 +
| Neutral_Cap_4_X = 263
 +
| Neutral_Cap_4_Y = 191
 +
| Neutral_Cap_5_X = 230
 +
| Neutral_Cap_5_Y = 151
 +
| Neutral_Cap_6_X = 99
 +
| Neutral_Cap_6_Y = 175
 +
| Neutral_Cap_7_X = 164
 +
| Neutral_Cap_7_Y = 212
 +
}}
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
+
{{Quote|"In an attempt to join the St. Ives compact at an inopportune time, the Gei-Fu militia found itself subject to the full wrath of the Capellan Confederation. This airfield was destroyed in the brutal counter-coup. It is now overgrown and infested with poisonous reptiles."|Map introduction}}
|- class="stripe_green" style="height:50px; text-align:center"
+
__NOTOC__
! style="width: 10%" | '''Weapon'''
 
! '''Lock Range'''
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
+
==Overview==
| Weapon
+
Based on [[TSA_Marshes]], Bogs offers vastly different gameplay because of its extreme weather effects; the morning is pitch black, foggy, and torrential downpour renders nightvision ineffective. Lightning periodically lights up the battlefield, revealing hidden enemies. No aircraft are available due to the poor conditions.
| Lock Range
 
| Max Range
 
| Minimum Range
 
| Ammo/ton
 
| Heat
 
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
|-
 
-->
 
 
 
| Air LRM5
 
| 1000m
 
| 2100m
 
| 100m
 
| 180
 
| 43.5
 
| 5x 86
 
| Missile
 
| 5x 86
 
| Frag
 
| 1m / 3m
 
| 7.5
 
| 56.44
 
| 5.44
 
| 250
 
| 16254
 
| Missiles fly straight<br>1 sec. lock time
 
|-
 
 
 
| (C)LRM5
 
| 1000m
 
| 1470m
 
| C 20m<br>IS 100m
 
| 180
 
| 28.5
 
| 5x 87.17
 
| Missile
 
| 5x 87.17
 
| Frag
 
| 1m / 3m
 
| 15
 
| 114.41
 
| 7.13
 
| 850
 
| 16475.67
 
| Clan LRMs have lower arc than IS LRMs<br>1.75 sec. lock time
 
|-
 
  
| Air LRM10
+
None of the capture zones have mech factories or repair zones. Try sneaky flanking plays with GECM assets to cut down damaged retreating enemies.  
| 1000m
 
| 2100m
 
| 100m
 
| 180
 
| 43.5
 
| 10x 43
 
| Missile
 
| 10x 43
 
| Frag
 
| 1m / 3m
 
| 120
 
| 903
 
| 87
 
| 250
 
| 16254
 
| Missiles fly straight<br>1 sec. lock time
 
|-
 
  
| (C)LRM10
+
==Bases==
| 1000m
+
<div style="margin-bottom:10px></div>
| 1470m
+
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
| C 20m<br>IS 100m
 
| 180
 
| 88
 
| 10x 87.17
 
| Missile
 
| 10x 87.17
 
| Frag
 
| 1m / 3m
 
| 10
 
| 152.55
 
| 14.67
 
| 850
 
| 16475.67
 
| Clan LRMs have lower arc than IS LRMs<br>2 sec. lock time
 
|-
 
  
| Air LRM15
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
| 1000m
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>A4</div>
| 2100m
+
*'''Type:''' [[IS]] home base
| 100m
+
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Calliope|Calliope]]
| 180
+
*'''Capture weight''': ---
| 43.5
+
*'''Spawn''': Yes
| 15x 28.67
+
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
| Missile
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
| 15x 28.67
 
| Frag
 
| 1m / 3m
 
| 120
 
| 903
 
| 87
 
| 250
 
| 16254
 
| Missiles fly straight<br>1 sec. lock time
 
|-
 
  
| (C)LRM15
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
| 1000m
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B7</div>
| 1470m
+
*'''Type:''' [[IS]] home base
| C 20m<br>IS 100m
+
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Calliope|Calliope]]
| 180
+
*'''Capture weight''': ---
| 129
+
*'''Spawn''': Yes
| 15x 87.17
+
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
| Missile
+
*'''Services:''' [[Repair]], [[Rearm]]</div>
| 15x 87.17
 
| Frag
 
| 1m / 3m
 
| 8.33
 
| 190.69
 
| 17.92
 
| 850
 
| 16475.67
 
| Clan LRMs have lower arc than IS LRMs<br>2.25 sec. lock time
 
|-
 
  
| Air LRM20
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
| 1000m
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F7</div>
| 2100m
+
*'''Type:''' neutral strategic point
| 100m
+
*'''Defenses:''' none
| 180
+
*'''Capture weight''': 1
| 43.5
+
*'''Spawn''': No
| 20x 21.5
+
*'''Can build:''' none
| Missile
+
*'''Services:''' none</div>
| 20x 21.5
 
| Frag
 
| 1m / 3m
 
| 120
 
| 903
 
| 87
 
| 250
 
| 16254
 
| Missiles fly straight<br>1 sec. lock time
 
|-
 
  
| (C)LRM20
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
| 1000m
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C5</div>
| 1470m
+
*'''Type:''' neutral strategic point
| C 20m<br>IS 100m
+
*'''Defenses:''' none
| 180
+
*'''Capture weight''': 1
| 176
+
*'''Spawn''': No
| 20x 87.17
+
*'''Can build:''' none
| Missile
+
*'''Services:''' none</div>
| 20x 87.17
 
| Frag
 
| 1m / 3m
 
| 7.5
 
| 228.83
 
| 22
 
| 850
 
| 16475.67
 
| Clan LRMs have lower arc than IS LRMs<br>2.5 sec. lock time
 
|-
 
|}
 
<br>  
 
  
===LRMs vs. CLRMs===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Currently LRMs and CLRMs are functionally identical except CLRMs do not have a minimum range. The best way to take advantage of this is to get a lock on the intended target then aim low to compensate for the CLRMs upward arc following launch. This will give the missiles a flatter trajectory and increase the chance of scoring hits, although striking with many of the missiles can be difficult.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D2</div>
 +
*'''Type:''' neutral strategic point
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' none</div>
  
===LRM Launchers and Indirect Fire===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
The arcing trajectory of LRM launchers makes them ideal for indirect fire support, with the launching unit protected by a wall or ridge.  In order to work, however, the launching unit(s) require the aid of a spotter equipped with either TAG or NARC.  With the spotter designating targets the LRM's can be fired in the direction of the target and will attempt to home in on the marked unit.  One very important thing to keep in mind is that the LRM launching units must be operating under Active Radar in order for their missiles to track the TAGed or NARCed unit.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E3</div>
 +
*'''Type:''' neutral strategic point
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' none</div>
  
<!-- ==MWLL History== -->
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div>
 +
*'''Type:''' neutral strategic point
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' none</div>
  
==Canon==
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Long Range Missiles were developed for range rather than punch and were first introduced in the early 2300's by the Terran Hegemony.  They are typically deployed in five tube groups, up to twenty tubes in a single launcher, although Clan ProtoMechs make use of smaller numbers of tubes.  Standard LRM's proved to be quite versatile, capable of indirect fire support missions and were easily upgraded with Artemis IV FCS, enhancing the the accuracy of the missiles, and could even accept a variety of special munitions.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E7</div>
 +
*'''Type:''' neutral strategic point
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' none</div>
  
Clan LRM launchers are both lighter and more compact than their Inner Sphere counterparts. In addition, the Clan launchers lack the ballistic launch angles of Inner Sphere LRM racks, making them much more accurate at short range.
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F5</div>
 +
*'''Type:''' neutral strategic point
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' none</div>
  
[http://www.sarna.net/wiki/LRM BattleTech reference]
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F2</div>
 +
*'''Type:''' [[Clan]] home base
 +
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Calliope|Calliope]]
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
==Usage==
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
The following vehicles equip these weapons.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>H5</div>
 +
*'''Type:''' [[Clan]] home base
 +
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Calliope|Calliope]]
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
</div>
  
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
 
|- class="stripe_green" style="text-align:center;"
 
! Air LRM5 || (C)LRM5 || Air LRM10 || (C)LRM10 || Air LRM15 || (C)LRM15 || Air LRM20 || (C)LRM20
 
|- style="vertical-align:top;"
 
|
 
*[[Avatar]]
 
*[[Hawkmoth]]
 
*[[Shiva]]
 
*[[Sparrowhawk]]
 
|
 
*[[Atlas]]
 
*[[Anubis]]
 
*[[Argus]]
 
*[[Black Lanner]]
 
*[[Blood Asp]]
 
*[[Bushwacker]]
 
*[[Cougar]]
 
*[[Mauler]]
 
*[[Novacat]]
 
*[[Osiris]]
 
*[[Owens]]
 
*[[Ryoken]]
 
*[[Thor]]
 
*[[Epona]]
 
*[[Morrigu]]
 
*[[Rommel]]
 
|
 
*[[Avatar]]
 
*[[Corsair]]
 
*[[Shiva]]
 
*[[SparrowHawk]]
 
|
 
*[[Atlas]]
 
*[[Black Lanner]]
 
*[[Cauldron-Born]]
 
*[[Cougar]]
 
*[[Daishi]]
 
*[[Loki]]
 
*[[Madcat MKII]]
 
*[[Masakari]]
 
*[[Novacat]]
 
*[[Owens]]
 
*[[Thanatos]]
 
*[[Uziel]]
 
*[[Demolisher]]
 
*[[Harasser]]
 
*[[Morrigu]]
 
|
 
*[[Avatar]]
 
*[[Rusalka]]
 
*[[Sulla]]
 
*[[Xerxes]]
 
|
 
*[[Argus]]
 
*[[Atlas]]
 
*[[Awesome]]
 
*[[Black Lanner]]
 
*[[Bushwacker]]
 
*[[Catapult]]
 
*[[Chimera]]
 
*[[Cougar]]
 
*[[Daishi]]
 
*[[Loki]]
 
*[[Madcat]]
 
*[[Madcat MKII]]
 
*[[Masakari]]
 
*[[Mauler]]
 
*[[Raven]]
 
*[[Ryoken]]
 
*[[Uller]]
 
*[[Vulture]]
 
*[[Warhammer]]
 
*[[Ares]]
 
*[[Chevalier]]
 
*[[Hephaestus]]
 
*[[Morrigu]]
 
|
 
*[[Rusalka]]
 
*[[Shiva]]
 
*[[Visigoth]]
 
*[[Xerxes]]
 
|
 
*[[Awesome]]
 
*[[Chimera]]
 
*[[Catapult]]
 
*[[Daishi]]
 
*[[Madcat]]
 
*[[Mauler]]
 
*[[Puma]]
 
*[[Rifleman]]
 
*[[Thanatos]]
 
*[[Thor]]
 
*[[Vulture]]
 
*[[Epona]]
 
*[[Harasser]]
 
*[[Partisan]]
 
*[[Regulator]]
 
|}
 
  
==See Also==
+
==Points of Interest==
*[[Extended Long Range Missiles]]
+
A Union dropship is present on this map near the middle, much like in Marshes. Many of Bogs' capture zones are clustered around this area.
  
*[[Medium Range Missiles]]
 
  
*[[Short Range Missiles]]
+
{{Clear}}
  
*[[Streak Short Range Missiles]]
 
  
*[[Advanced Tactical Missiles]]
+
==Gallery==
 +
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 +
File:TC_Bogs1.jpg|link={{filepath:TC_Bogs1.jpg}}
 +
File:TC_Bogs2.jpg|link={{filepath:TC_Bogs2.jpg}}
 +
File:TC_Bogs3.jpg|link={{filepath:TC_Bogs3.jpg}}
 +
File:TC_Bogs4.jpg|link={{filepath:TC_Bogs4.jpg}}
 +
File:TC_Bogs5.jpg|link={{filepath:TC_Bogs5.jpg}}
 +
File:TC_Bogs6.jpg|link={{filepath:TC_Bogs6.jpg}}
 +
File:TC_Bogs7.jpg|link={{filepath:TC_Bogs7.jpg}}
 +
</gallery>
  
[[Category:Lists]]
+
{{Navbox Maps}}
[[Category:Missile weapons]]
+
[[Category:Official Maps]]
<br>{{Navbox Weapons}}
+
[[Category:Maps]]

Revision as of 04:54, 26 September 2019

TC Bogs
TC Bogs.jpg
Created By: Ivaan
Environment: Marshland / Swamp
Temperature: 25°C
Planet: Gei-Fu
Coords: 58.16, -200.82
Size: 3300 x 3300
Game Modes:
First Available In: 0.8.3
Assets
Assets:


Number of Bases: IS: 2
Clan: 2
Neutral: 7
Tactical Map


"In an attempt to join the St. Ives compact at an inopportune time, the Gei-Fu militia found itself subject to the full wrath of the Capellan Confederation. This airfield was destroyed in the brutal counter-coup. It is now overgrown and infested with poisonous reptiles."
— Map introduction


Overview

Based on TSA_Marshes, Bogs offers vastly different gameplay because of its extreme weather effects; the morning is pitch black, foggy, and torrential downpour renders nightvision ineffective. Lightning periodically lights up the battlefield, revealing hidden enemies. No aircraft are available due to the poor conditions.

None of the capture zones have mech factories or repair zones. Try sneaky flanking plays with GECM assets to cut down damaged retreating enemies.

Bases

A4
B7
F7
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: none
C5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: none
D2
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: none
E3
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: none
E5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: none
E7
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: none
F5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: none
F2
H5


Points of Interest

A Union dropship is present on this map near the middle, much like in Marshes. Many of Bogs' capture zones are clustered around this area.



Gallery