Difference between pages "TC Inferno" and "Locust IIC"

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(Variant F)
 
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{{Map|
+
<!-- WIP -->
| Image = File:SA_Inferno.jpg
+
 
| Name = TC_Inferno
+
{{WIP}}
| Created By = Sannyasi
+
 
| Environment = Volcanic
+
{{Mech|
| Temperature = 225°C
+
| Image = File:LocustIIc_rotating_350px.gif
| Planet = Satalice
+
| Class = Light
| Coords = 6.00, 263.15
+
| Faction = Clan
| Size = 4096 x 4096
+
| Tickets = 2
| Game Modes = <ul>
+
| Tier = 3
<li>[[Team Solaris Arena]]
+
| Tonnage = 25
<li>[[Terrain Control]]
+
| Speed = 130
 +
| SpeedWithMasc = 181
 +
| Rotation = 360
 +
| PitchStand =  -9° to +35°
 +
| PitchCrouch =  -9° to +45°
 +
 
 +
| Price Prime = 35 750
 +
| ArmorT Prime = 29 048
 +
| Engine Prime = 200 Standard
 +
| Weapons Prime = <ul>
 +
<li>5x [[CERSL]]
 +
</ul>
 +
| Equip Prime = <ul>
 +
<li>[[BAP]]
 +
<li>[[iJJ]]
 +
<li>3 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>6t [[Armor]]
 
</ul>
 
</ul>
| Available = 0.6.0
 
| Mech = 1
 
| Tank = 1
 
| VTOL = 1
 
| Aero = 1
 
| Base Defenses = 1
 
| BaseIS = 1
 
| BaseCL = 1
 
| BaseNtl = 5
 
| Map  = TC_Inferno_minimap.jpg
 
  
| Clan_X = 132
+
| Price A = 33 050
| Clan_Y = 15
+
| ArmorT A = 29 048
| Clan_Mech_1_X = 158
+
| Engine A = 200 Standard
| Clan_Mech_1_Y = 26
+
| Weapons A = <ul>
| Clan_ASF_1_X = 155
+
<li>1x [[ATM3|ATM3 (HE)]]
| Clan_ASF_1_Y = 36
+
<li>6x [[HMG]]
 +
</ul>
 +
| Equip A = <ul>
 +
<li>[[BAP]]
 +
<li>[[iJJ]]
 +
<li>0 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>6t [[Armor]]
 +
</ul>
  
| IS_X = 121
+
| Price B = 31 200
| IS_Y = 315
+
| ArmorT B = 25 779
| IS_Mech_1_X = 141
+
| Engine B = 200 Standard
| IS_Mech_1_Y = 297
+
| Weapons B = <ul>
| IS_ASF_1_X = 147
+
<li>1x [[CERLL]]
| IS_ASF_1_Y = 289
+
<li>2x [[CLRM5]]
 +
</ul>
 +
| Equip B = <ul>
 +
<li>[[EOptics]]
 +
<li>1 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
 +
 
 +
| Price C = 33 300
 +
| ArmorT C = 25 779
 +
| Engine C = 200 Standard
 +
| Weapons C = <ul>
 +
<li>1x [[CERML]]
 +
<li>2x [[ATM3|ATM3 (Std)]]
 +
</ul>
 +
| Equip C = <ul>
 +
<li>[[EOptics]]
 +
<li>[[GECM]]
 +
<li>0 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
  
| Neutral_Mech_1_X = 69
+
| Price D = 34 100
| Neutral_Mech_1_Y = 161
+
| ArmorT D = 25 779
| Neutral_Mech_2_X = 257
+
| Engine D = 200 Standard
| Neutral_Mech_2_Y = 179
+
| Weapons D = <ul>
 +
<li>1x [[HML]]
 +
<li>2x [[CERML]]
 +
</ul>
 +
| Equip D = <ul>
 +
<li>[[EOptics]]
 +
<li>[[JJ]]
 +
<li>2 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
  
| Neutral_Cap_1_X = 187
+
| Price E = 32 500
| Neutral_Cap_1_Y = 97
+
| ArmorT E = 25 546
| Neutral_Cap_2_X = 160
+
| Engine E = 200 Standard
| Neutral_Cap_2_Y = 167
+
| Weapons E = <ul>
| Neutral_Cap_3_X = 122
+
<li>5x [[CSPL]]
| Neutral_Cap_3_Y = 226
+
</ul>
 +
| Equip E = <ul>
 +
<li>[[MASC]]
 +
<li>2 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5t [[Armor]]
 +
</ul>
 +
 
 +
| Price F = 33 800
 +
| ArmorT F = 29 048
 +
| Engine F = 200 Standard
 +
| Weapons F = <ul>
 +
<li>1x [[CSRM4]]
 +
<li>4x [[HSL]]
 +
</ul>
 +
| Equip F = <ul>
 +
<li>[[JJ]]
 +
<li>1 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>6t [[Armor]]
 +
</ul>
 +
 
 +
| Price G = 36 500
 +
| ArmorT G = 25 779
 +
| Engine G = 200 Standard
 +
| Weapons G = <ul>
 +
<li>1x [[CNARC]]
 +
<li>2x [[CMPL]]
 +
</ul>
 +
| Equip G = <ul>
 +
<li>[[EOptics]]
 +
<li>[[JJ]]
 +
<li>2 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
 +
 
 +
| Pods = RE
 +
| Armor H = 1380
 +
| Armor CT = 3907
 +
| Armor LT = 2419
 +
| Armor RT = 2419
 +
| Armor B = 2232
 +
| Armor LRA = 2065
 +
| Armor LRL = 3349
 +
| Armor INT = 2009
 +
| Armor RE = 1845
 +
 
 +
| Version = 0.11.2
 
}}
 
}}
  
{{Quote|"When Clan Wolf clusters invaded Satalice, Oeverste MacGalliard used guerrilla tactics in an attempt to disorganize the clanners. This strategy was thwarted by Clan aerospace supremacy, reducing mobility and leaving no place to hide. Recent volcanic activity has turned the terrain into a unique and unforgiving battlefield."|Map introduction}}
+
The '''Locust IIC''' is a [[Clan]] light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed clocking in at 130 km/h (181 km/h with MASC), 360° Torso yaw to see in any direction and hit-and-run weapons loadouts. A front-line unit making it a excellent anti-infantry BattleMech with capabilities to harass heavier BattleMechs. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor lower torso pitch will be felt and can be punished.
 +
 
 +
 
 +
==Roles and Gameplay Hints==
  
==Overview==
+
===Prime===
If you like it hot, this is the map for you. Inferno features the highest [[heat]] floor of any map in the game at a staggering 225 degrees. Assets with loadouts that cause sharp heat spikes are often unusable, and even some cooler-running assets will struggle with the reduced heat capacity available. A very important thing to note is that while the heat floor is very high, heat dissipation is '''not''' impacted signficantly. Your heat sinks will work largely as they would on most other maps. Flamers are very popular on Inferno and can be quite effective when deployed in a large brawl.
+
The role of a striker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, you most probably next to die too.<br>
 +
Having that aside, let it be known the [[CERSL|Clan Extended Range Small Laser]] has the damage profile nearly equaling that of the [[ML|standard medium laser]] (5:7 damage per hit) we see across the Inner Sphere. This in effect means, this unit has almost 5 medium lasers worth of damage, or there about.<br>
 +
Not bad, right? Now get in the mech and ''go get'em tiger!''<br>
 +
The [[BAP]] will provide extra 200m of detection range and the [[iJJ]] ease hasty departures behind massive obstacles, should the need for that suddenly arise.
  
The map features numerous lava pools and flows, which will rapidly overheat your asset and kill you should you fall into them. Use the map and zoom in if you are still learning the map's layout as it can save you from a frustrating death in this manner.
+
===Variant A - ''"Al-Azif"''===
 +
{{Fluff}}
  
Inferno is a very center-based map, due to the 3.0x capture zone at the central caldera. This capture zone is effectively shaped like a large donut, meaning that the entire caldera must be clear of opposing players in order to flip the zone. The size of the capture zone allows for stalling/blocking tactics not commonly found on other maps, especially with [[Battle Armor]]. Brawls are frequent, though sniping from the high ground using [[Gauss Rifle]]s is an effective tactic too.
+
===Variant B===
 +
{{Fluff}}
  
The side bases on Inferno, which only allow buying & repairing up to 65t 'Mechs plus the [[Warhammer]] and [[Nova Cat]], have been known to break when a 'Mech goes critical inside the bay, which can vastly alter the game flow of a typical Inferno game. As a result, Inferno is not often included in [[Terrain Control]] map rotations. Repair bays can be found at C5 and F4, however your team will have to supply an [[APC]] to enable reloading ammo at these locations.
+
===Variant C - ''"Hangnail"''===
 +
{{Fluff}}
  
 +
===Variant D===
 +
{{Fluff}}
  
==Bases==
+
===Variant E===
<div style="margin-bottom:10px></div>
+
{{Fluff}}
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
+
The urgent surgeon, it's not that much how fast you can move, but who is faster than you, and so far only one chassis alone can outrun this Locust.<br>
 +
Once you get there you can dispense [[MG|machine gun bullets]] right away for the while you cool some down. Once cold enough, you can bring the fearsome [[CMPL]] battery to bear. If you use it for anything but to deal away the most threatening arms and equipment on the enemy, you are doing it wrong.<br>
 +
Should the luck serve you, you will soon have to deal with an (h)armless victim, should you fail, just run away, as fast as you can.
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
===Variant F===
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>A4 / B4</div>
+
With moderate motion augmenting equipment in the form of [[JJ]] this unit still can traverse obstacles off limits to many vehicles short of the flying class. The [[CSRM4]] launcher provides a break for the strain the single [[DHS]] will suffer from the [[HSL|Heavy Small Laser quartet]].<br>
*'''Type:''' [[Clan]] home base
+
Should the environment be harsh enough, splitting the lasers in two firing groups might prove both smart and wise. No spare reloads for the missile launcher means taking care that the majority of salvos count.<br>
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 4x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
+
A striker at the heart, can brawl in a pinch, but only against light opposition not prepared to meat a brawler. If in battle, rather seek departure routes instead of too many likely victims.
*'''Capture weight''': ---
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
===Variant G===
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C5</div>
+
{{Fluff}}
*'''Type:''' neutral outpost
 
*'''Defenses:''' 2x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Services:''' [[Repair]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D2</div>
 
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E4</div>
 
*'''Type:''' neutral strategic point
 
*'''Defenses:''' none
 
*'''Capture weight''': 3
 
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
==History==
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E7</div>
+
The Locust IIC released in version 0.11.0.
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div>
 
*'''Type:''' neutral outpost
 
*'''Defenses:''' 2x [[Turrets#Hawk Eye|Hawk Eye]]
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Services:''' [[Repair]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
==Canon==
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G4 / H4</div>
+
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.
*'''Type:''' [[IS]] home base
 
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 4x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
 
*'''Capture weight''': ---
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
</div>
 
  
{{Clear}}
+
Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker
  
==Gallery==
+
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 
File:TC_Inferno1.jpg|link={{filepath:TC_Inferno1.jpg}}
 
File:TC_Inferno2.jpg|link={{filepath:TC_Inferno2.jpg}}
 
File:TC_Inferno3.jpg|link={{filepath:TC_Inferno3.jpg}}
 
File:TC_Inferno4.jpg|link={{filepath:TC_Inferno4.jpg}}
 
File:TC_Inferno5.jpg|link={{filepath:TC_Inferno5.jpg}}
 
File:TC_Inferno6.jpg|link={{filepath:TC_Inferno6.jpg}}
 
File:TC_Inferno7.jpg|link={{filepath:TC_Inferno7.jpg}}
 
File:TC_Inferno8.jpg|link={{filepath:TC_Inferno8.jpg}}
 
File:TC_Inferno9.jpg|link={{filepath:TC_Inferno9.jpg}}
 
</gallery>
 
  
{{Navbox Maps}}
+
{{Template:Navbox Assets Clan}}
[[Category:Official Maps]]
 
[[Category:Maps]]
 

Revision as of 23:01, 4 October 2019



Locust IIC
LocustIIc rotating 350px.gif
LocustIIc rotating 350px.gif
Class: Light Mech
Faction: Clan
Ticket cost: 2 upon destruction
Tier: 3
Tonnage: 25 tons
Speed: 130 km/h (181 km/h with MASC)
Torso yaw: 360°
Torso pitch: -9° to +35° while standing.
-9° to +45° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 35 750 CBills
Total armor: 29 048
Engine Size: 200 Standard
A:
Price: 33 050 CBills
Total armor: 29 048
Engine Size: 200 Standard
B:
Price: 31 200 CBills
Total armor: 25 779
Engine Size: 200 Standard
C:
Price: 33 300 CBills
Total armor: 25 779
Engine Size: 200 Standard
D:
Price: 34 100 CBills
Total armor: 25 779
Engine Size: 200 Standard
E:
Price: 32 500 CBills
Total armor: 25 546
Engine Size: 200 Standard
F:
Price: 33 800 CBills
Total armor: 29 048
Engine Size: 200 Standard
G:
Price: 36 500 CBills
Total armor: 25 779
Engine Size: 200 Standard
Armor Points Distribution
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
2232
1845
1380
2065
2065
3349
2419
3907
2419
2065
3349
2009

All stats current as of release 0.15.3

The Locust IIC is a Clan light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed clocking in at 130 km/h (181 km/h with MASC), 360° Torso yaw to see in any direction and hit-and-run weapons loadouts. A front-line unit making it a excellent anti-infantry BattleMech with capabilities to harass heavier BattleMechs. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor lower torso pitch will be felt and can be punished.


Roles and Gameplay Hints

Prime

The role of a striker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, you most probably next to die too.
Having that aside, let it be known the Clan Extended Range Small Laser has the damage profile nearly equaling that of the standard medium laser (5:7 damage per hit) we see across the Inner Sphere. This in effect means, this unit has almost 5 medium lasers worth of damage, or there about.
Not bad, right? Now get in the mech and go get'em tiger!
The BAP will provide extra 200m of detection range and the iJJ ease hasty departures behind massive obstacles, should the need for that suddenly arise.

Variant A - "Al-Azif"


Variant B


Variant C - "Hangnail"


Variant D


Variant E

The urgent surgeon, it's not that much how fast you can move, but who is faster than you, and so far only one chassis alone can outrun this Locust.
Once you get there you can dispense machine gun bullets right away for the while you cool some down. Once cold enough, you can bring the fearsome CMPL battery to bear. If you use it for anything but to deal away the most threatening arms and equipment on the enemy, you are doing it wrong.
Should the luck serve you, you will soon have to deal with an (h)armless victim, should you fail, just run away, as fast as you can.

Variant F

With moderate motion augmenting equipment in the form of JJ this unit still can traverse obstacles off limits to many vehicles short of the flying class. The CSRM4 launcher provides a break for the strain the single DHS will suffer from the Heavy Small Laser quartet.
Should the environment be harsh enough, splitting the lasers in two firing groups might prove both smart and wise. No spare reloads for the missile launcher means taking care that the majority of salvos count.
A striker at the heart, can brawl in a pinch, but only against light opposition not prepared to meat a brawler. If in battle, rather seek departure routes instead of too many likely victims.

Variant G



History

The Locust IIC released in version 0.11.0.


Canon

One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.

Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker

BattleTech Reference