Difference between pages "Mithras" and "TC Frontlines"

From MechWarrior: Living Legends Wiki
(Difference between pages)
Jump to: navigation, search
(Updated to 0.9.4)
 
(added minimap, bases and some infobox stuff)
 
Line 1: Line 1:
{{Vehicle
+
{{Map|
| Image = File: mithras.png
+
| Image = File:TC_Frontlines5.jpg
| ImageSize =  
+
| Name = TC_Frontlines
| Tonnage = 25
+
| Created By =
| Class = Tank
+
| Environment = Forested Bluffs
| Faction = Clan
+
| Temperature = 15°C
| Tickets = 2
+
| Planet =
| Tier = 4
+
| Coords =
| Speed = 90
+
| Download = [https://mechlivinglegends.net/maps/TC/TC_Frontlines.zip TC Frontlines]
| BoostSpeed = 104
+
| Size = 3200 x 3200
| Rotation = 360°
+
| Game Modes = <ul>
| Pitch = -24° to +44°
+
<li>[[Terrain Control]]
 +
<li>[[Team Solaris Arena]]
 +
<li>[[Test of Strength]]
 +
</ul>
 +
| Available = 0.5.0
 +
| Mech = 1
 +
| Tank = 1
 +
| Aero = 1
 +
| VTOL = 1
 +
| Base Defenses = 1
 +
| BaseIS = 2
 +
| BaseCL = 2
 +
| BaseNtl = 4
 +
| Map  = TC Frontlines minimap.jpg
 +
 
 +
| Clan_X = 8
 +
| Clan_Y = 198
 +
| Clan_Mech_1_X = 5
 +
| Clan_Mech_1_Y = 171
 +
| Clan_ASF_1_X = 3
 +
| Clan_ASF_1_Y = 147
  
| Price Prime = 34 000
+
| IS_X = 318
| ArmorT Prime = 21 871
+
| IS_Y = 35
| Engine Prime = Fusion 150
+
| IS_Mech_1_X = 316
| Weapons Prime = <ul>
+
| IS_Mech_1_Y = 108
<li>2x [[CERMBL]]
+
| IS_ASF_1_X = 322
<li>1x [[CUAC5]]
+
| IS_ASF_1_Y = 65
</ul>
 
| Equip Prime = <ul>
 
<li>1 [[free ton]]
 
<li>5t [[Armor]]
 
</ul>
 
| Price A = 34 000
 
| ArmorT A = 21 871
 
| Engine A = Fusion 150
 
| Weapons A = <ul>
 
<li>1x [[CERPPC]]
 
<li>2x [[CSPL]]
 
<li>2x [[Flamer]]
 
</ul>
 
| Equip A = <ul>
 
<li>[[EOptics]]
 
<li>2 [[HS]]
 
<li>5t [[Armor]]
 
</ul>
 
| Price B = 42 700
 
| ArmorT B = 21 871
 
| Engine B = Fusion 150
 
| Weapons B = <ul>
 
<li>2x [[ATM3#High Explosive|ATM3 (HE)]]
 
<li>2x [[HSL]]
 
<li>1x [[HML]]
 
</ul>
 
| Equip B = <ul>
 
<li>1 [[HS]]
 
<li>5t [[Armor]]
 
</ul>
 
| Price C = 38 800
 
| ArmorT C = 21 871
 
| Engine C = Fusion 150
 
| Weapons C = <ul>
 
<li>2x [[CMPL]]
 
<li>3x [[CSPL]]
 
</ul>
 
| Equip C = <ul>
 
<li>[[GECM]]
 
<li>3 [[HS]]
 
<li>5t [[Armor]]
 
</ul>
 
| Price D = 40 800
 
| ArmorT D = 21 871
 
| Engine D = Fusion 150
 
| Weapons D = <ul>
 
<li>1x [[CSRM4]]
 
<li>1x [[CERLBL]]
 
<li>1x [[CERMBL]]
 
<li>2x [[CERSBL]]
 
</ul>
 
| Equip D = <ul>
 
<li>[[EOptics]]
 
<li>2 [[HS]]
 
<li>5t [[Armor]]
 
</ul>
 
| Price E = 31 500
 
| ArmorT E = 21 871
 
| Engine E = Fusion 150
 
| Weapons E = <ul>
 
<li>1x [[CUAC10]]
 
<li>2x [[MG]]
 
</ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>1 [[free ton]]
 
<li>5t [[Armor]]
 
</ul>
 
| Price F = 36 700
 
| ArmorT F = 21 871
 
| Engine F = Fusion 150
 
| Weapons F = <ul>
 
<li>1x [[HLL]]
 
<li>2x [[CSSRM2]]
 
</ul>
 
| Equip F = <ul>
 
<li>3 [[HS]]
 
<li>5t [[Armor]]
 
</ul>
 
| Price G = 41 500
 
| ArmorT G = 21 871
 
| Engine G = Fusion 150
 
| Weapons G = <ul>
 
<li>1x [[HAG20]]
 
</ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>1 [[free ton]]
 
<li>5t [[Armor]]
 
</ul>
 
  
| Hull = 2000
+
| Neutral_Cap_1_X = 172
| Armor T = 3974
+
| Neutral_Cap_1_Y = 64
| Armor F = 4239
+
| Neutral_Cap_2_X = 148
| Armor S = 4504
+
| Neutral_Cap_2_Y = 292
| Armor B = 2650
+
| Neutral_Cap_3_X = 206
 +
| Neutral_Cap_3_Y = 96
 +
| Neutral_Cap_4_X = 147
 +
| Neutral_Cap_4_Y = 198
 
}}
 
}}
  
Matching the Solitare in weight, the Mithras is the Clan's relatively quick, lightly armored tank unit. Flexible enough from fitting in the roll of a ultra long range harasser to a close range brawler, all the Mithras variants are inexpensive tanks that are available at the beginning of [[TC]] matches. Be wary though, it does not have the armor to go toe to toe to with most other assets.
+
{{quote|"After discovering a secret clan prototype being tested in a remote base, IS forces move in to attempt to reverse engineer and take the technology for themselves. The fight was concluded with a stalemate as both sides backed down to lick their wounds, with the prototype sitting disabled on a nearby plateau.
 +
 
 +
Now, reinforcements have arrived on both sides, and both the IS and Clans are ready to continue the battle. Their objective is to take control of the disabled MadCat with experimental dual-HAGover9000 technology and hold it at any cost"|Map Introduction}}
 +
 
 +
__NOTOC__
 +
 
 +
==Overview==
 +
<p>'''Frontlines''' is a medium sized battlefield with cap zones running north to south, following a river.   Forested glades run throughout the map, often obscuring long range vision.  Expect day/night cycles to allow different and stealthy tactics. All assets are available</p>
 +
 
 +
 
 +
==Bases==
 +
<div style="margin-bottom:10px></div>
 +
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
 +
 
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B5</div>
 +
*'''Type:''' neutral outpost
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Rearm]]</div>
 +
 
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B8</div>
 +
*'''Type:''' [[IS]] air base
 +
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[ASF]]s and [[VTOL]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
==Roles and Gameplay Hints==
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C6</div>
 +
*'''Type:''' neutral outpost
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===Prime===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
An excellent scout tank available with starting C-bills its dual ER-Medium Lasers and the CUAC-5 can deal respectable pinpoint damage to light 'mechs. However the rate of fire is sub-par, and the autocannon can jam easily with repeat firing. The Prime is better suited to cutting off weaker components such as arms or legs, or already damaged torso pieces. 1v1 engagements should be avoided, as at best it will only be an even fight. Rather, use your speed to capture undefended bases, and engage targets alongside your comrades making sure to use them to protect your very light armor. A free ton for an extra magazine of UAC5 ammo allows for greater freedom with the trigger, though can be careful to avoid a jam.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C8</div>
 +
*'''Type:''' [[IS]] home base
 +
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Hellgiver|Hellgiver]]
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===Variant A===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
With a 900m range and hard hitting power of its [[cERPPC|clan ERPPC]] aided by [[EOptics]], the A variant's primary roll is sniping. Its twin [[cSPL|clan small pulse lasers]] and dual [[flamer]]s serve as close-in backup weaponry while the ERPPC recharges. Though, it's best to keep your enemies at long range though as this variant can't take much punishment going toe to toe with another brawly light asset. If caught at close range against an opponent with laser weaponry, use the flamers as your primary weapon to overheat them. Battlearmors are also easy picking for the flamers.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D1</div>
 +
*'''Type:''' [[Clan]] home base
 +
*'''Defenses:''' <span style="white-space: normal">2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hellgiver|Hellgiver]]</span>
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===Variant B===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
A pure brawler, this Mithras can dish out some serious damage in an alpha-strike. Set to chain fire, its fast reloading twin [[ATM3#High_Explosive|ATM3 High Explosive]] deliver screen shake every 2 1/2 seconds while the trio heavy lasers bore deep into enemy armor with precision. Keep your aim steady to rip enemy limbs off in short order. Always use cover to close the distance to surprise your prey as the Mithras doesn't have the raw speed to keep up with the faster light mechs. Keep in mind that its armor is thin, rotate damaged sides away from your enemy to survive.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E1</div>
 +
*'''Type:''' [[Clan]] air base
 +
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[ASF]]s and [[VTOL]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===Variant C===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
The only Mithras to equip [[GECM]], the C is the most stealthy variant available. It also is a dedicated close in brawler with its dual [[CMPL]] and trio [[CSPL]], easily surprising opponents by running passive radar for quick pin-point strikes. 3 [[HS| heatsinks]] help keep the pulse laser assault going for a good time before reaching critical heat temperatures. Reposition yourself often, using cover to help mask your different approaches.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E4</div>
 +
*'''Type:''' neutral outpost
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===Variant D===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
A flexible unit at both longer and closer ranges, the Mithras D will comfortably fit in as a multi-role harasser taking on both ground and air assets. [[EOptics]] aid for laying down accurate long range laser blasts targeting vulnerable enemy components. It works best when supported by other assets as it doesn't have the outright punch that the other variants do.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G4</div>
 +
*'''Type:''' neutral strategic point
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1.5
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' [[Rearm]]</div>
 +
</div>
  
===Variant E===
 
Based on the single [[UAC10]] as a medium range, high damage dealer, the Mithras E can do significant burst damage. As the uac10 shell speed isn't the fastest, hitting fast targets can be difficult at range. Thus, the E is best used against slow movers where it can really shine. The machine guns serve as backup against Battlearmor and can be used to harass distant targets.
 
  
===Variant F===
+
==Points of Interest==
Any pilot with a steady hand should climb into the Mithras F and give it a spin! Boasting the heaviest single burst damage weapon of all variants with the scalpel-like [[HLL|heavy large laser]], this variant will cut through armored components with ease. Bring your opponent into close range to feed them chain fired screen shake from its twin [[CSSRM2]]s. Watch the heat and use good positioning to surprise your enemies.
+
Venture up onto the Southern plateau for a photoshoot with the uber Madcat.
  
===Variant G===
 
An ultra-long range sniper, the Mithras G will lay down accurate hyper assault gauss rounds all the way out to 1250m. Fire its [[HAG20]] till it jams as it is designed to recycle more quickly that way. The suppressing fire capability of this variant will disrupt most opponent's operations, getting them to run for cover under the hail of fire.
 
  
==Canon==
+
{{Clear}}
<br>[http://www.sarna.net/wiki/Mithras Battletech Reference]
+
==Gallery==
 +
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 +
File:TC_Frontlines5.jpg|link={{filepath:TC_Frontlines5.jpg}}
 +
File:TC_Frontlines2.jpg|link={{filepath:TC_Frontlines2.jpg}}
 +
File:TC_Frontlines3.jpg|link={{filepath:TC_Frontlines3.jpg}}
 +
File:TC_Frontlines4.jpg|link={{filepath:TC_Frontlines4.jpg}}
 +
File:TC_Frontlines1.jpg|link={{filepath:TC_Frontlines1.jpg}}
 +
File:TC_Frontlines6.jpg|link={{filepath:TC_Frontlines6.jpg}}
 +
File:TC_Frontlines7.jpg|link={{filepath:TC_Frontlines7.jpg}}
 +
File:TC_Frontlines8.jpg|link={{filepath:TC_Frontlines8.jpg}}
 +
</gallery>
  
 +
{{Navbox Maps}}
  
{{Template:Navbox_Assets_Clan}}
+
[[Category:Maps]]

Revision as of 16:03, 1 October 2019

TC Frontlines
TC Frontlines5.jpg
Environment: Forested Bluffs
Temperature: 15°C
Size: 3200 x 3200
Game Modes:
First Available In: 0.5.0
Download Link: TC Frontlines
Assets
Assets:
Number of Bases: IS: 2
Clan: 2
Neutral: 4
Tactical Map


"After discovering a secret clan prototype being tested in a remote base, IS forces move in to attempt to reverse engineer and take the technology for themselves. The fight was concluded with a stalemate as both sides backed down to lick their wounds, with the prototype sitting disabled on a nearby plateau.

Now, reinforcements have arrived on both sides, and both the IS and Clans are ready to continue the battle. Their objective is to take control of the disabled MadCat with experimental dual-HAGover9000 technology and hold it at any cost"

— Map Introduction


Overview

Frontlines is a medium sized battlefield with cap zones running north to south, following a river. Forested glades run throughout the map, often obscuring long range vision. Expect day/night cycles to allow different and stealthy tactics. All assets are available


Bases

B5
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Rearm
B8
C6
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Repair, Rearm
C8
D1
E1
E4
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Repair, Rearm
G4
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1.5
  • Spawn: No
  • Can build: none
  • Services: Rearm


Points of Interest

Venture up onto the Southern plateau for a photoshoot with the uber Madcat.


Gallery