Difference between pages "TC Frostbite" and "Hyper-Assault Gauss Rifle"

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m (Overview)
 
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{{Map|
+
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle a ballistic weapon used by the Clan and Inner Sphere.<br>
| Image = File:Frostbite.jpg
+
The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.
| Name = TC_Frostbite
 
| Environment = Snow
 
| Temperature = -28°C
 
| Planet = Halloran V
 
| Coords = 73.55, -77.20
 
| Size = 8192 x 8192
 
| Game Modes = <ul>
 
<li>[[Terrain Control]]
 
<li>[[Test of Strength]]
 
</ul>
 
| Available = 0.2.0
 
| Mech = Yes
 
| Tank = Yes
 
| VTOL = Yes
 
| Aero = Yes
 
| Base Defenses = Yes
 
| BaseIS = 1
 
| BaseCL = 1
 
| BaseNtl = 5
 
| Map  = TC_Frostbite_minimap.jpg
 
  
| Clan_X = 280
+
==Overview==
| Clan_Y = 300
+
The Hyper-Assault Gauss Rifle (HAG) is a high rate of fire, low damage per shot variation on the Gauss Rifle. <br>
| Clan_Mech_1_X = 255
+
With long reach 1250m, massive kinetic damage and low waste heat, the Hyper-Assault Gauss weapon is everything a warrior could want—but heavy. The weapon is especially effective against Vehicles, Battle Armor and Aircraft showering them with 900 shots per minute. Firing multiple projectiles of far lighter caliber though a battery of capacitors, it makes up for the lack of punch with an extremely high rate of fire. <br> The HAG comes in 3 sizes each having the same ammo cost per ton of 1500 cbills. Smaller HAGs have less spread, though all are exceptionally accurate at maximum range.<br> 
| Clan_Mech_1_Y = 299
+
Somewhat counter-intuitively, it is always best to fire the HAG until it's energy is expelled. Remember the projectiles increased there spread, the further out the target is. Up close they are capable of shearing off arms. <br>
| Clan_ASF_1_X = 243
+
The HAG 20 is the smallest, lightest, and most accurate of the HAG series. <br>
| Clan_ASF_1_Y = 307
+
The HAG 30 is the middle class of the HAG series. <br>
 +
The HAG 40 is the largest and most deadly of the HAG series.
 +
<br><br>
  
| IS_X = 275
+
==Weapon Stats==
| IS_Y = 30
 
| IS_Mech_1_X = 236
 
| IS_Mech_1_Y = 40
 
| IS_ASF_1_X = 249
 
| IS_ASF_1_Y = 24
 
  
| Neutral_Mech_1_X = 126
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
| Neutral_Mech_1_Y = 225
+
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
| Neutral_Mech_2_X = 121
+
|- style="text-align:center; height:70px;"
| Neutral_Mech_2_Y = 131
+
! data-sort-type="number" style="width: 90px" | '''Weapon'''
 +
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 +
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 +
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
 +
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 +
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 +
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 +
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 +
! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 +
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 +
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 +
! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration'''
 +
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 +
! style="width: 70px" | '''Ammo cost<br>/ton'''
 +
|-
  
| Neutral_Cap_1_X = 56
+
| data-sort-value="1" | [[HAG20 | HAG20]]
| Neutral_Cap_1_Y = 179
+
| rowspan="3" | 1200m
| Neutral_Cap_2_X = 292
+
| rowspan="3" | 1200m
| Neutral_Cap_2_Y = 171
+
| rowspan="3" | 40
| Neutral_Cap_3_X = 198
+
| rowspan="3" Data-sort-value="82" | 82
| Neutral_Cap_3_Y = 175
+
| rowspan="3" | Kinetic
}}
+
| 97&nbsp;(900)*
 +
| 159
 +
| rowspan="3" | 1476
 +
| rowspan="3" | 3
 +
| rowspan="3" | 16s
 +
| 6s
 +
| rowspan="3" | 240
 +
| rowspan="3" | 1500
 +
|-
  
{{Quote|"Chimera represents the least forbidding of climates that Halloran V has to offer, yet it is unforgiving in its own right.  Freezing temperatures and violent storms make this a bleak and treacherous battlefield."|Map introduction}}
+
| data-sort-value="2" | [[HAG30 | HAG30]]
 +
| 129&nbsp;(900)*
 +
| 211
 +
| 8s
 +
|-
  
 +
| data-sort-value="3" | [[HAG40 | HAG40]]
 +
| 153&nbsp;(900)*
 +
| 251
 +
| 10s
 +
|-
  
==Overview==
+
|}
Freezing temperatures, storms and towering peaks make Frostbite a bleak and treacherous battlefield.    Spewing black smoke, the industrial high-value cap zone in the map's mid is often under contention.  The forward north/south mech factories are scenes of fierce battles. All assets are available.
+
</div>
 
+
{{Version tag | Width = 1420px | Footnote1= *Max rate of fire}}
  
==Bases==
+
==Gameplay & Hints==
<div style="margin-bottom:10px></div>
+
For best DPS, keep firing continuously until the HAG Rifle jams.
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
<!-- ==MWLL History== -->
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B6 / A6</div>
 
*'''Type:''' [[IS]] home base
 
*'''Defenses:''' <span style="white-space: normal">4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets#Eagle Eye|Eagle Eye]]</span>
 
*'''Capture weight''': ---
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
==Canon==
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div>
+
The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for Lyran Alliance's version drawbacks, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against Battle Armor, Combat Vehicles, VTOL and Aero.
*'''Type:''' neutral base
 
*''''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 0.5
 
*'''Spawn''': Yes
 
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
[http://www.sarna.net/wiki/Hyper-Assault_Gauss_Rifle_20 BattleTech Reference]
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E2</div>
 
*'''Type:''' neutral outpost
 
*'''Defenses:''' none
 
*'''Capture weight''': 2
 
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
<br>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div>
 
*'''Type:''' neutral outpost
 
*'''Defenses:''' none
 
*'''Capture weight''': 2
 
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
==Usage==
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E7</div>
+
The following Clan assets equip HAGs:
*'''Type:''' neutral outpost
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Can build:''' none
 
*'''Services:''' [[Repair]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div>
+
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px; white-space:nowrap"
*'''Type:''' neutral base
+
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
+
! style="width: 175px" | HAG20
*'''Capture weight''': 0.5
+
! style="width: 175px" | HAG30
*'''Spawn''': Yes
+
! style="width: 175px" | HAG40
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
+
|- style="vertical-align:top"
*'''Services:''' [[Repair]], [[Rearm]]</div>
+
| style="padding-left:10px; padding-right:10px" | <div style="margin-top: 0.5em;"></div>
 
+
*[[Black_Lanner#Variant E |Black&nbsp;Lanner (E)]]
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
*[[Hellhound#Variant G |Hellhound (G)]]
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>H7 / H6</div>
+
*[[Cauldron-Born#Variant F |Cauldron&#8209;Born&nbsp;(F)]]
*'''Type:''' [[Clan]] home base
+
*[[Madcat_MKII#Variant G |Madcat&nbsp;MKII (G)]]
*'''Defenses:''' <span style="white-space: normal">4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 4x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets#Eagle Eye|Eagle Eye]]</span>
+
*[[Mithras#Variant G |Mithras (G)]]
*'''Capture weight''': ---
+
*[[Epona#Variant E |Epona (E)]]
*'''Spawn''': Yes
+
*[[Oro#Variant F |Oro (F)]]
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
+
*[[Morrigu#Variant B |Morrigu (B)]]
*'''Services:''' [[Repair]], [[Rearm]]</div>
+
*[[Xerxes#Variant G |Xerxes (G)]]
 +
| style="padding-left:10px; padding-right:10px" | <div style="margin-top: 0.5em;"></div>
 +
*[[Shadowcat#Variant F |Shadowcat (F)]]
 +
*[[Cauldron-Born#Variant C |Cauldron&#8209;Born&nbsp;(C)]]
 +
*[[Thor#Variant B |Thor (B)]]
 +
*[[Masakari#Variant A |Masakari (A)]]
 +
*[[Visigoth#Variant D |Visigoth (D)]]
 +
| style="padding-left:10px; padding-right:10px" | <div style="margin-top: 0.5em;"></div>
 +
*[[Daishi#Variant E |Daishi (E)]]
 +
*[[Huitzilopochtli#Variant E |Huit (E)]]
 +
|}
 
</div>
 
</div>
 +
{{Version tag | Width = 540px | What = lists}}
  
{{Clear}}
+
==See Also==
 
+
*[[Standard AutoCannons]]
 +
*[[Lubalin Ballistics-X AutoCannons]]
 +
*[[Ultra AutoCannons]]
 +
*[[Rotary AutoCannons]]
 +
*[[Hyper-Velocity AutoCannons]]
 +
*[[Particle Projection Cannons]]
  
==Gallery==
+
<br>{{Navbox Weapons}}
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 
File:TC_Frostbite2.jpg|link={{filepath:TC_Frostbite2.jpg}}
 
File:TC_Frostbite3.jpg|link={{filepath:TC_Frostbite3.jpg}}
 
File:TC_Frostbite4.jpg|link={{filepath:TC_Frostbite4.jpg}}
 
File:TC_Frostbite5.jpg|link={{filepath:TC_Frostbite5.jpg}}
 
File:TC_Frostbite6.jpg|link={{filepath:TC_Frostbite6.jpg}}
 
</gallery>
 
  
{{Navbox Maps}}
+
[[Category:Lists]]
[[Category:Official Maps]]
+
[[Category:Ballistic Weapons]]
[[Category:Maps]]
 

Revision as of 13:14, 6 October 2019

The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle a ballistic weapon used by the Clan and Inner Sphere.
The technology is based on a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.

Overview

The Hyper-Assault Gauss Rifle (HAG) is a high rate of fire, low damage per shot variation on the Gauss Rifle.
With long reach 1250m, massive kinetic damage and low waste heat, the Hyper-Assault Gauss weapon is everything a warrior could want—but heavy. The weapon is especially effective against Vehicles, Battle Armor and Aircraft showering them with 900 shots per minute. Firing multiple projectiles of far lighter caliber though a battery of capacitors, it makes up for the lack of punch with an extremely high rate of fire.
The HAG comes in 3 sizes each having the same ammo cost per ton of 1500 cbills. Smaller HAGs have less spread, though all are exceptionally accurate at maximum range.
Somewhat counter-intuitively, it is always best to fire the HAG until it's energy is expelled. Remember the projectiles increased there spread, the further out the target is. Up close they are capable of shearing off arms.
The HAG 20 is the smallest, lightest, and most accurate of the HAG series.
The HAG 30 is the middle class of the HAG series.
The HAG 40 is the largest and most deadly of the HAG series.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Burst
DPS
Heat
/Shot
Cooldown
Time
Jam
Duration
Ammo
/ton
Ammo cost
/ton
HAG20 1200m 1200m 40 82 Kinetic 97 (900)* 159 1476 3 16s 6s 240 1500
HAG30 129 (900)* 211 8s
HAG40 153 (900)* 251 10s
*Max rate of fire All stats are current as of release 0.14.10

Gameplay & Hints

For best DPS, keep firing continuously until the HAG Rifle jams.


Canon

The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for Lyran Alliance's version drawbacks, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against Battle Armor, Combat Vehicles, VTOL and Aero.

BattleTech Reference


Usage

The following Clan assets equip HAGs:

HAG20 HAG30 HAG40
All lists are current as of release 0.14.10

See Also