Difference between revisions of "Hephaestus"

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{{Vehicle|
 
{{Vehicle|
| Image = File:Hephaestus.jpg
+
| Image = File:Hephaestus.png
 +
| ImageGif = File:Hephaestus_spin.gif
 
| Class = Hovercraft
 
| Class = Hovercraft
 
| Faction = Clan
 
| Faction = Clan
| Tickets = 1
+
| Tickets = 3
 +
| Tier = 4
 +
| Tonnage = 30
 
| Speed = 84
 
| Speed = 84
 +
| BoostSpeed = 126
 
| Rotation = 360
 
| Rotation = 360
 
| Pitch = -10° to +70°
 
| Pitch = -10° to +70°
  
 
| Price Prime = 46 100
 
| Price Prime = 46 100
| ArmorT Prime = 18 059
+
| ArmorT Prime = 18 434
 +
| Engine Prime = Fusion 110
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
 
<li>2x [[CMPL]]
 
<li>2x [[CMPL]]
Line 16: Line 21:
 
</ul>
 
</ul>
 
| Equip Prime = <ul>
 
| Equip Prime = <ul>
 +
<li>[[EOptics]]
 
<li>[[BHP]]
 
<li>[[BHP]]
 
<li>[[AECM]]
 
<li>[[AECM]]
 
<li>[[C3]]
 
<li>[[C3]]
<li>[[EOptics]]
 
 
<li>1 [[HS]]
 
<li>1 [[HS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
Line 25: Line 30:
 
</ul>
 
</ul>
  
| Price A = 39 800
+
| Price A = 41 450
| ArmorT A = 18 059
+
| ArmorT A = 18 434
 +
| Engine A = Fusion 110
 
| Weapons A = <ul>
 
| Weapons A = <ul>
<li>1x [[CMPL]]
+
<li>2x [[Flamer]]
<li>1x [[CLRM15]]
+
<li>1x [[CLRM20]]
<li>1x [[TAG]]
+
<li>2x [[HMG]]
 +
</ul>
 
| Equip A = <ul>
 
| Equip A = <ul>
<li>[[BHP]]
+
<li>[[EOptics]]
 +
<li>[[BAP]]
 
<li>0 [[DHS]]
 
<li>0 [[DHS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
Line 39: Line 47:
  
 
| Price B = 40 400
 
| Price B = 40 400
| ArmorT B = 20 819
+
| ArmorT B = 21 194
 +
| Engine B = Fusion 110
 
| Weapons B = <ul>
 
| Weapons B = <ul>
 
<li>3x [[CSPL]]
 
<li>3x [[CSPL]]
Line 45: Line 54:
 
</ul>
 
</ul>
 
| Equip B = <ul>
 
| Equip B = <ul>
 +
<li>[[GECM]]
 
<li>[[C3]]
 
<li>[[C3]]
<li>[[GECM]]
 
 
<li>1 [[HS]]
 
<li>1 [[HS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
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| Price C = 42 250
 
| Price C = 42 250
| ArmorT C = 16 680
+
| ArmorT C = 17 055
 +
| Engine C = Fusion 110
 
| Weapons C = <ul>
 
| Weapons C = <ul>
<li>1x [[CERLBL]]
+
<li>1x [[CERLL]]
<li>1x [[CERSBL]]
+
<li>1x [[CERSL]]
 
<li>1x [[CNARC]]
 
<li>1x [[CNARC]]
 
</ul>
 
</ul>
 
| Equip C = <ul>
 
| Equip C = <ul>
 +
<li>[[AECM]]
 
<li>[[BAP]]
 
<li>[[BAP]]
<li>[[AECM]]
 
 
<li>[[C3]]
 
<li>[[C3]]
 
<li>0 [[HS]]
 
<li>0 [[HS]]
Line 69: Line 79:
  
 
| Price D = 35 750
 
| Price D = 35 750
| ArmorT D = 18 059
+
| ArmorT D = 18 434
 +
| Engine D = Fusion 110
 
| Weapons D = <ul>
 
| Weapons D = <ul>
 
<li>2x [[CUAC5]]
 
<li>2x [[CUAC5]]
Line 75: Line 86:
 
</ul>
 
</ul>
 
| Equip D = <ul>
 
| Equip D = <ul>
 +
<li>[[EOptics]]
 
<li>[[BAP]]
 
<li>[[BAP]]
<li>[[EOptics]]
 
 
<li>0 [[HS]]
 
<li>0 [[HS]]
 
<li>0 [[free tons]]
 
<li>0 [[free tons]]
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| Price E = 42 050
 
| Price E = 42 050
| ArmorT E = 18 059
+
| ArmorT E = 18 434
 +
| Engine E = Fusion 110
 
| Weapons E = <ul>
 
| Weapons E = <ul>
 
<li>2x [[HML]]
 
<li>2x [[HML]]
Line 89: Line 101:
 
</ul>
 
</ul>
 
| Equip E = <ul>
 
| Equip E = <ul>
 +
<li>[[GECM]]
 
<li>[[BAP]]
 
<li>[[BAP]]
<li>[[GECM]]
 
 
<li>4 [[HS]]
 
<li>4 [[HS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
Line 96: Line 108:
 
</ul>
 
</ul>
  
| Price F = 36 300
+
| Price F = 39 300
| ArmorT F = 18 059
+
| ArmorT F = 18 434
 +
| Engine F = Fusion 110
 
| Weapons F = <ul>
 
| Weapons F = <ul>
<li>3x [[CLBX2]]
+
<li>1x [[CLPL]]
<li>1x [[ATM3#Extended Range|ATM3 (ER)]]
+
<li>1x [[ATM6#Extended Range|ATM6 (ER)]]
 
<li>1x [[TAG]]
 
<li>1x [[TAG]]
 
</ul>
 
</ul>
Line 106: Line 119:
 
<li>[[EOptics]]
 
<li>[[EOptics]]
 
<li>0 [[HS]]
 
<li>0 [[HS]]
<li>1 [[free tons]]
+
<li>0 [[free tons]]
 
<li>6t [[Armor]]
 
<li>6t [[Armor]]
 
</ul>
 
</ul>
  
 
| Price G = 40 550
 
| Price G = 40 550
| ArmorT G = 18 059
+
| ArmorT G = 18 434
 +
| Engine G = Fusion 110
 
| Weapons G = <ul>
 
| Weapons G = <ul>
<li>2x [[CERMBL]]
+
<li>2x [[CERML]]
 
<li>1x [[ATM6#Standard|ATM6 (Std)]]
 
<li>1x [[ATM6#Standard|ATM6 (Std)]]
 
</ul>
 
</ul>
 
| Equip G = <ul>
 
| Equip G = <ul>
 +
<li>[[EOptics]]
 +
<li>[[GECM]]
 
<li>[[BAP]]
 
<li>[[BAP]]
<li>[[GECM]]
 
<li>[[EOptics]]
 
 
<li>0 [[HS]]
 
<li>0 [[HS]]
 
<li>1 [[free ton]]
 
<li>1 [[free ton]]
Line 125: Line 139:
 
</ul>
 
</ul>
  
<!--Commenting out due to armour display being unavailable currently
+
| Hull = 1875
| Hull = 1500
 
 
| Armor F = 4039
 
| Armor F = 4039
 
| Armor S = 3029
 
| Armor S = 3029
 
| Armor B = 3029
 
| Armor B = 3029
 
| Armor T = 3433
 
| Armor T = 3433
-->
+
 
 +
| Version153 = 0.16.1
 
}}
 
}}
  
<!--Stats current for 0.8.6
+
The '''Hephaestus''' is a [[Clan]] [[scout]] [[Hovercraft]]. Besides the [[APC]], the Hephaestus is the only [[starter]] with an [[infantry bay]]. and can carry up to one [[Battle Armor]] passenger. Only the passenger can carry extra [[BA weapons]]. The pilot must exit the heph to purchase weapons.
Fluff current for 0.7.0-->
+
 
The '''Hephaestus''' is a [[Clan]] light scouting and spotting [[Hovercraft]] introduced with MWLL 0.4. All variants are equipped with advanced electronics packages, allowing it to spot enemies early with [[BHP]] while remaining undetected itself using [[GECM]] or providing cover for friendly units with [[AECM]]. Every Hephaestus has a infantry bay that can carry up to one battle armor (unfortunately at this time the battle armor loses it's larger weapons when it enters the Hephaestus.)
+
Note: In the [[map menu]], the Hephaestus appears as a small blue hexagon spawn point instead of an arrow.
  
 
==Roles and Gameplay Hints==
 
==Roles and Gameplay Hints==
{{Section out of date|0.8.6}}
 
 
===Prime===
 
===Prime===
A close range brawler, the prime is able to harass smaller mechs and tanks thanks to its twin small and medium clan pulse lasers. The Hephaestus prime is also one of the only units at the start of the game with AECM allowing it to cover its allies from enemy NARCs all game and its fast enough to avoid most fire coming its way. One glaring weakness of the Hephaestus is its fast speed, while slower then a harasser it will still have trouble bringing its full damage on a single spot due to its high speed. It is a cheap brawler though and very well adapt to poking at partisans or other light units and should never be underestimated.
+
Very effective [[scout]] and [[supporter]]. Not effective in combat without nearby allies.
  
Note that two of these units traveling together will shield each other, and any other unit in the area. This can be great for stealthy strikes with hovercrafts, which can be truly devestating if accompanying assets are heavily-armed [[Epona]]s.
+
{{Commentbox
 +
| Comment1=The Hepheastus Prime is somewhat atypical to most variants, sporting an offensive armament consisting entirely of pulse lasers, namely 2 CMPL and 1 CSPL. Coupled with the usual electronics package, supplemented with AECM, this allows this bad boi to endlessly excrete CBills in the presence of both allies and enemies. This, combined with a TAG, allows the user of this asset to reap untold profits from simultaneously supplying radar information, providing AECM cover and directing a storm of missiles onto a target, potentially turning the tide of an engagement.
 +
| Writer1= - Arcticus }}
  
 
===Variant A===
 
===Variant A===
A spotter, that trades one pulse laser and some armor for [[LRM]] and a [[TAG]]. Those allow it to give long range fire support or to use its speed and stealth to attack from long range, only to vanish into cover right afterwards. With its lack of free tons it can't stay in the field long by itself.
+
{{Starter}}
 +
[[Generalist]]. LRMs struggle to hit light [[assets]]. More effective as a starter in the [[mid-game]] or [[late-game]]. Good for [[kiting]]. Good anti-[[BA]].
  
 
===Variant B===
 
===Variant B===
This variant exchanges all the pulse lasers of the prime for 2 [[CERMBL]]s and a [[DSSRM4]], giving it a longer range on the medium lasers and a stronger short range punch.
+
{{Starter}}
 +
Well-[[armor]]ed [[early-game]] [[brawler]] and [[scout]]. Good at earning [[C-Bills]] quickly.
 +
 
 +
Note: This asset has both [[C3]] and [[GECM]], meaning there is no benefit to using [[Radar#Passive Radar|passive radar]] except when covered by allied [[AECM]].
  
 
===Variant C===
 
===Variant C===
Only armed with 1 [[ATM9]], this variant is intended for a supporting role. It uses its [[AECM]] to provide cover for friendly units and the combination of [[C3]] and a [[BHP]] to feed them radar data far more detailed then they could gather themselves.
+
{{Starter}}
 +
Excellent [[scout]] and [[supporter]]. Poor [[armor]] and low [[damage]] output. More effective as a starter in the [[mid-game]] or [[late-game]].
 +
 
 +
{{Commentbox
 +
| Comment1= No extra [[ammo]] for the [[cNARC]], so aim carefully. Stay close to allies to provide them [[AECM]].
 +
| Writer1= - Warlord Kentax }}
  
 
===Variant D===
 
===Variant D===
{{Fluff}}
+
{{Starter}}
 +
Great [[skirmisher]] and [[sniper]]. Limited [[ammo]], but has the speed to go get more. Good at [[kiting]] and [[anti-air]].
  
 
===Variant E===
 
===Variant E===
{{Fluff}}
+
{{Starter}}
 +
Mostly works as a [[skirmisher]], but can also do well in a [[brawl]].
 +
 
 +
{{Commentbox
 +
| Comment1= When trying to be stealthy, the E still needs to use [[Passive Radar]] in order to avoid detection because its weapons are [[short range]]. Poor choice for [[scout]]ing without C3. The E's pilot must use the [[chat]] or [[VoIP]] to communicate enemy positions.
 +
| Writer1= - Warlord Kentax }}
  
 
===Variant F===
 
===Variant F===
{{Fluff}}
+
{{Starter}}
 +
[[Sniper]] with excellent [[kiting]] and [[flick]]ing abilities. Struggles to fight at [[close range]] due to [[minimum range]].
 +
 
 +
{{Commentbox
 +
| Comment1= Use the [[TAG]] to [[flick]] missiles without a [[missile lock]].
 +
| Writer1= - Warlord Kentax }}
  
 
===Variant G===
 
===Variant G===
{{Fluff}}
+
{{Starter}}
 +
[[medium range|Medium-]] to [[long-range]] [[fire-support]]. Excellent at [[kiting]] and effective at [[skirmishing]].
 +
 
 +
{{Commentbox
 +
| Comment1=The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two [[cERML]]s provide primary firepower, targeting a single component. The single [[ATM6]] launcher provides screenshake and bursts of extra splash damage. The [[GECM]] and [[BAP]] allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down.
 +
| Writer1= - General battuta }}
 +
 
 +
==History==
 +
Introduced with MWLL 0.4.0. Due to improperly placed [[hitbox]]es, the Heph was more survivable than many heavy mechs and piloting it was considered to be tantamount to [[exploit]]ing. The Heph was the second [[hover]] added to the MWLL beta (although there was at least one unreleased hover in an old alpha build.)
  
 
==Canon==
 
==Canon==
The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnessaince role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents.
+
The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnaissance role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents.
 
The prime configuration is designed for electronic warfare, carrying TAG and ECM.
 
The prime configuration is designed for electronic warfare, carrying TAG and ECM.
<br>[http://www.sarna.net/wiki/Hephaestus Battletech Reference]
+
 
 +
Notable Pilots: Kell - MERC, Buff Skeleton - MERC, BloodRaven - MERC, ~SJ~Proxema - MERC, [12vr]Hammerzeitgeist - MERC
 +
 
 +
Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Scout
 +
 
 +
[http://www.sarna.net/wiki/Hephaestus Battletech Reference]
  
 
{{Template:Navbox Assets Clan}}
 
{{Template:Navbox Assets Clan}}

Latest revision as of 07:17, 29 September 2023

Hephaestus
Hephaestus spin.gif
360v2.png
Hephaestus.png
360v2.png
Class: Hovercraft
Faction Clan
Ticket cost: 3 upon destruction
Tier: 4
Tonnage: 30 tons
Speed:

84 km/h (126 km/h with boost)

Turret rotation: 360°
Turret pitch: -10° to +70°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 46 100 CBills
Total armor: 18 434
Engine: Fusion 110
A:
Price: 41 450 CBills
Total armor: 18 434
Engine: Fusion 110
B:
Price: 40 400 CBills
Total armor: 21 194
Engine: Fusion 110
C:
Price: 42 250 CBills
Total armor: 17 055
Engine: Fusion 110
D:
Price: 35 750 CBills
Total armor: 18 434
Engine: Fusion 110
E:
Price: 42 050 CBills
Total armor: 18 434
Engine: Fusion 110
F:
Price: 39 300 CBills
Total armor: 18 434
Engine: Fusion 110
G:
Price: 40 550 CBills
Total armor: 18 434
Engine: Fusion 110
Armor Points Distribution
H
L
R
F
T
B
1875
3029
3029
4039
3433
3029

All stats current as of release 0.16.1

The Hephaestus is a Clan scout Hovercraft. Besides the APC, the Hephaestus is the only starter with an infantry bay. and can carry up to one Battle Armor passenger. Only the passenger can carry extra BA weapons. The pilot must exit the heph to purchase weapons.

Note: In the map menu, the Hephaestus appears as a small blue hexagon spawn point instead of an arrow.

Roles and Gameplay Hints

Prime

Very effective scout and supporter. Not effective in combat without nearby allies.

Player Comments:
The Hepheastus Prime is somewhat atypical to most variants, sporting an offensive armament consisting entirely of pulse lasers, namely 2 CMPL and 1 CSPL. Coupled with the usual electronics package, supplemented with AECM, this allows this bad boi to endlessly excrete CBills in the presence of both allies and enemies. This, combined with a TAG, allows the user of this asset to reap untold profits from simultaneously supplying radar information, providing AECM cover and directing a storm of missiles onto a target, potentially turning the tide of an engagement.
- Arcticus


Variant A

Starter Asset

Generalist. LRMs struggle to hit light assets. More effective as a starter in the mid-game or late-game. Good for kiting. Good anti-BA.

Variant B

Starter Asset

Well-armored early-game brawler and scout. Good at earning C-Bills quickly.

Note: This asset has both C3 and GECM, meaning there is no benefit to using passive radar except when covered by allied AECM.

Variant C

Starter Asset

Excellent scout and supporter. Poor armor and low damage output. More effective as a starter in the mid-game or late-game.

Player Comments:
No extra ammo for the cNARC, so aim carefully. Stay close to allies to provide them AECM.
- Warlord Kentax


Variant D

Starter Asset

Great skirmisher and sniper. Limited ammo, but has the speed to go get more. Good at kiting and anti-air.

Variant E

Starter Asset

Mostly works as a skirmisher, but can also do well in a brawl.

Player Comments:
When trying to be stealthy, the E still needs to use Passive Radar in order to avoid detection because its weapons are short range. Poor choice for scouting without C3. The E's pilot must use the chat or VoIP to communicate enemy positions.
- Warlord Kentax


Variant F

Starter Asset

Sniper with excellent kiting and flicking abilities. Struggles to fight at close range due to minimum range.

Player Comments:
Use the TAG to flick missiles without a missile lock.
- Warlord Kentax


Variant G

Starter Asset

Medium- to long-range fire-support. Excellent at kiting and effective at skirmishing.

Player Comments:
The favorite starter asset of community legend Proxema, the Hephaestus G is a safe, powerful mid-range attacker easily capable of carrying a canny player straight to a high-end assault mech. Inside 700m, the two cERMLs provide primary firepower, targeting a single component. The single ATM6 launcher provides screenshake and bursts of extra splash damage. The GECM and BAP allow you to pick fights and flee from superior foes—you can confidently tackle nearly any 1v1 fight with starter assets slower than you, but against groups, you'll need teammates as a screen. The trick to the Heph G is knowing when to get in to pursue the kill and when to get out to safety, a skill that can only be developed with experience. Battle armor and ASF may give you trouble, but your Clan medium lasers will deter if not actively destroy them. The biggest threat you'll face are fast assets with LBX autocannons rushing you down.
- General battuta


History

Introduced with MWLL 0.4.0. Due to improperly placed hitboxes, the Heph was more survivable than many heavy mechs and piloting it was considered to be tantamount to exploiting. The Heph was the second hover added to the MWLL beta (although there was at least one unreleased hover in an old alpha build.)

Canon

The first Hephaestus scouting tanks left assembly in 3064. They are being produced exclusively by Clan Hells Horses. Matching its reconnaissance role, it is equipped with a fixed Active Probe and has moderate protection through five tons of armor. Five ton of weaponry allow it to defend itself against lighter opponents. The prime configuration is designed for electronic warfare, carrying TAG and ECM.

Notable Pilots: Kell - MERC, Buff Skeleton - MERC, BloodRaven - MERC, ~SJ~Proxema - MERC, [12vr]Hammerzeitgeist - MERC

Date Introduced 3064 during the Era known as "Civil War" (3062 - 3067) - Unit Role: Scout

Battletech Reference