Difference between pages "TC Tukayyid" and "Locust IIC"

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(Variant E)
 
Line 1: Line 1:
{{Map|
+
<!-- WIP -->
| Image = File:Tukk-3-dusk.jpg
+
 
| Name = TC_Tukayyid
+
{{WIP}}
| Created By = Ancient Demise
+
 
| Environment = Forest / Farmland
+
{{Mech|
| Temperature = 29°C day / 25°C night
+
| Image = File:LocustIIc_rotating_350px.gif
| Planet = Tukayyid
+
| Class = Light
| Coords = -4.431, 210.42
+
| Faction = Clan
| Size = 8192 x 8192
+
| Tickets = 2
| Game Modes = <ul>
+
| Tier = 3
<li>[[Terrain Control]]
+
| Tonnage = 25
 +
| Speed = 130
 +
| SpeedWithMasc = 181
 +
| Rotation = 360
 +
| PitchStand = -9° to +35°
 +
| PitchCrouch = -9° to +45°
 +
 
 +
| Price Prime = 35 750
 +
| ArmorT Prime = 29 048
 +
| Engine Prime = 200 Standard
 +
| Weapons Prime = <ul>
 +
<li>5x [[CERSL]]
 +
</ul>
 +
| Equip Prime = <ul>
 +
<li>[[BAP]]
 +
<li>[[iJJ]]
 +
<li>3 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>6t [[Armor]]
 
</ul>
 
</ul>
| Available = 0.11.0
 
| Mech = 1
 
| Tank = 1
 
| VTOL = 1
 
| Aero = 1
 
| Base Defenses = 1
 
| BaseIS = 1
 
| BaseCL = 1
 
| BaseNtl = 7
 
| Map  = TC_Tukayyid_minimap.jpg
 
| Clan_X = 300
 
| Clan_Y = 140
 
| Clan_Mech_1_X = 269
 
| Clan_Mech_1_Y = 141
 
| Clan_ASF_1_X = 274
 
| Clan_ASF_1_Y = 145
 
  
| IS_X = 20
+
| Price A = 33 050
| IS_Y = 165
+
| ArmorT A = 29 048
| IS_Mech_1_X = 62
+
| Engine A = 200 Standard
| IS_Mech_1_Y = 169
+
| Weapons A = <ul>
| IS_ASF_1_X = 57
+
<li>1x [[ATM3|ATM3 (HE)]]
| IS_ASF_1_Y = 165
+
<li>6x [[HMG]]
 +
</ul>
 +
| Equip A = <ul>
 +
<li>[[BAP]]
 +
<li>[[iJJ]]
 +
<li>0 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>6t [[Armor]]
 +
</ul>
  
| Neutral_Mech_1_X = 120
+
| Price B = 31 200
| Neutral_Mech_1_Y = 173
+
| ArmorT B = 25 779
| Neutral_Mech_2_X = 153
+
| Engine B = 200 Standard
| Neutral_Mech_2_Y = 229
+
| Weapons B = <ul>
| Neutral_Mech_3_X = 172
+
<li>1x [[CERLL]]
| Neutral_Mech_3_Y = 74
+
<li>2x [[CLRM5]]
| Neutral_Mech_4_X = 215
+
</ul>
| Neutral_Mech_4_Y = 146
+
| Equip B = <ul>
 +
<li>[[EOptics]]
 +
<li>1 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
 +
 
 +
| Price C = 33 300
 +
| ArmorT C = 25 779
 +
| Engine C = 200 Standard
 +
| Weapons C = <ul>
 +
<li>1x [[CERML]]
 +
<li>2x [[ATM3|ATM3 (Std)]]
 +
</ul>
 +
| Equip C = <ul>
 +
<li>[[EOptics]]
 +
<li>[[GECM]]
 +
<li>0 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
  
| Neutral_Cap_1_X = 149
+
| Price D = 34 100
| Neutral_Cap_1_Y = 125
+
| ArmorT D = 25 779
| Neutral_Cap_2_X = 165
+
| Engine D = 200 Standard
| Neutral_Cap_2_Y = 156
+
| Weapons D = <ul>
| Neutral_Cap_3_X = 196
+
<li>1x [[HML]]
| Neutral_Cap_3_Y = 188
+
<li>2x [[CERML]]
 +
</ul>
 +
| Equip D = <ul>
 +
<li>[[EOptics]]
 +
<li>[[JJ]]
 +
<li>2 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
 +
 
 +
| Price E = 32 500
 +
| ArmorT E = 25 546
 +
| Engine E = 200 Standard
 +
| Weapons E = <ul>
 +
<li>5x [[CSPL]]
 +
</ul>
 +
| Equip E = <ul>
 +
<li>[[MASC]]
 +
<li>2 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5t [[Armor]]
 +
</ul>
 +
 
 +
| Price F = 33 800
 +
| ArmorT F = 29 048
 +
| Engine F = 200 Standard
 +
| Weapons F = <ul>
 +
<li>1x [[CSRM4]]
 +
<li>4x [[HSL]]
 +
</ul>
 +
| Equip F = <ul>
 +
<li>[[JJ]]
 +
<li>1 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>6t [[Armor]]
 +
</ul>
 +
 
 +
| Price G = 36 500
 +
| ArmorT G = 25 779
 +
| Engine G = 200 Standard
 +
| Weapons G = <ul>
 +
<li>1x [[CNARC]]
 +
<li>2x [[CMPL]]
 +
</ul>
 +
| Equip G = <ul>
 +
<li>[[EOptics]]
 +
<li>[[JJ]]
 +
<li>2 [[DHS]]
 +
<li>0 [[free tons]]
 +
<li>5.5t [[Armor]]
 +
</ul>
 +
 
 +
| Pods = RE
 +
| Armor H = 1380
 +
| Armor CT = 3907
 +
| Armor LT = 2419
 +
| Armor RT = 2419
 +
| Armor B = 2232
 +
| Armor LRA = 2065
 +
| Armor LRL = 3349
 +
| Armor INT = 2009
 +
| Armor RE = 1845
 +
 
 +
| Version = 0.11.2
 
}}
 
}}
  
{{quote|"A Word of Blake raid on the Dominion held Tukayyid has escalated into a battle between the cities of Spanac and Luk, the objectives of Clan Ghost Bear during the Battle of Tukayyid twenty years ago."|Map Introduction}}
+
The '''Locust IIC''' is a [[Clan]] light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed clocking in at 130 km/h (181 km/h with MASC), 360° Torso yaw to see in any direction and hit-and-run weapons loadouts. A front-line unit making it a excellent anti-infantry BattleMech with capabilities to harass heavier BattleMechs. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor lower torso pitch will be felt and can be punished.
 +
 
  
==Overview==
+
==Roles and Gameplay Hints==
  
'''Tukayyid''', a picturesque, massive forested farmland pocketed with large rolling hills.  Battle into the night over the exposed center cap zone surrounded by many bases.  Sightlines can be long but the ample trees offer some cover. All assets are available.
+
===Prime===
 +
The role of a striker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, you most probably next to die too.<br>
 +
Having that aside, let it be known the [[CERSL|Clan Extended Range Small Laser]] has the damage profile nearly equaling that of the [[ML|standard medium laser]] (5:7 damage per hit) we see across the Inner Sphere. This in effect means, this unit has almost 5 medium lasers worth of damage, or there about.<br>
 +
Not bad, right? Now get in the mech and ''go get'em tiger!''<br>
 +
The [[BAP]] will provide extra 200m of detection range and the [[iJJ]] ease hasty departures behind massive obstacles, should the need for that suddenly arise.
  
Capture the valuable center D5 area and vital repair bases at D4/E5.  The unique base layout makes flanking tactics to the enemy's forward factories (D4/E6) key.  Doing so can break entrenched enemies. Further disrupt them with fast backcaps.
+
===Variant A - ''"Al-Azif"''===
 +
{{Fluff}}
  
 +
===Variant B===
 +
{{Fluff}}
  
==Bases==
+
===Variant C - ''"Hangnail"''===
<div style="margin-bottom:10px></div>
+
{{Fluff}}
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
===Variant D===
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B5</div>
+
{{Fluff}}
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]], 1x [[Turrets#|AMS]]
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Rearm]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
===Variant E===
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div>
+
The urgent surgeon's plan: Turn off your radar, locate your victim visually and engage [[MASC]]. Swoop down on your opponent and open up with all five [[CSPL|Clan small pulse lasers]] to accurately remove their appendages.
*'''Type:''' neutral outpost
+
Should your skill and luck serve you well, you'll soon have to deal with a relatively (h)armless victim. Yet if overwhelmed, engage [[MASC]] and sprint away towards safety. The 2 [[DHS]] will struggle to deal with continual firing and mascing. Note your escape routes as this variant lacks jumpjets and is the lightest armored Locust.
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 1 IS / 1.5 Clan
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Services:''' [[Repair]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
===Variant F===
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D5</div>
+
With moderate motion augmenting equipment in the form of [[JJ]] this unit still can traverse obstacles off limits to many vehicles short of the flying class. The [[CSRM4]] launcher provides a break from the strain the single [[DHS]] will suffer from the [[HSL|Heavy Small Laser quartet]].<br>
*'''Type:''' neutral strategic point
+
Should the environment be harsh enough, splitting the lasers in two firing groups might prove both smart and wise. No spare reloads for the missile launcher means taking care that the majority of salvos count.<br>
*'''Defenses:''' none
+
A striker at the heart, can brawl in a pinch, but only against light opposition not prepared to meat a brawler. If in battle, rather seek departure routes instead of too many likely victims.
*'''Capture weight''': 1.5
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Services:''' none</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
===Variant G===
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D6</div>
+
{{Fluff}}
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Rearm]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D7</div>
 
*'''Type:''' [[Clan]] home base
 
*'''Defenses:''' <span style="white-space: normal">3x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Eagle Eye|Eagle Eye]], 2x [[Turrets|Twin Gauss Turret]]</span>
 
*'''Capture weight''': ---
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E2</div>
 
*'''Type:''' [[IS]] home base
 
*'''Defenses:''' <span style="white-space: normal">3x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Eagle Eye|Eagle Eye]], 2x [[Turrets|Twin Gauss Turret]]</span>
 
*'''Capture weight''': ---
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
==History==
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E4</div>
+
The Locust IIC released in version 0.11.0.
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Rearm]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div>
 
*'''Type:''' neutral outpost
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]], 1x [[Turrets#|AMS]]
 
*'''Capture weight''': 1 Clan / 1.5 IS
 
*'''Spawn''': No
 
*'''Can build:''' none
 
*'''Services:''' [[Repair]]</div>
 
  
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
+
==Canon==
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div>
+
One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
</div>
 
  
{{Clear}}
+
Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker
  
==Gallery==
+
[http://www.sarna.net/wiki/Locust_IIC BattleTech Reference]
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 
File:Tukk-1-dawn.jpg|link={{filepath:Tukk-1-dawn.jpg}}
 
File:Tukk-2-dusk.jpg|link={{filepath:Tukk-2-dusk.jpg}}
 
File:Tukk-3-dusk.jpg|link={{filepath:Tukk-3-dusk.jpg}}
 
File:Tukk-4-morning.jpg|link={{filepath:4-morning.jpg}}
 
File:Tukk-5-night.jpg|link={{filepath:Tukk-5-night.jpg}}
 
File:Tukk-6-morning.jpg|link={{filepath:Tukk-6-morning.jpg}}
 
File:Tukk-7-morning.jpg|link={{filepath:Tukk-7-morning.jpg}}
 
</gallery>
 
  
{{Navbox Maps}}
+
{{Template:Navbox Assets Clan}}
[[Category:Official Maps]]
 
[[Category:Maps]]
 

Revision as of 22:29, 4 October 2019



Locust IIC
LocustIIc rotating 350px.gif
LocustIIc rotating 350px.gif
Class: Light Mech
Faction: Clan
Ticket cost: 2 upon destruction
Tier: 3
Tonnage: 25 tons
Speed: 130 km/h (181 km/h with MASC)
Torso yaw: 360°
Torso pitch: -9° to +35° while standing.
-9° to +45° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 35 750 CBills
Total armor: 29 048
Engine Size: 200 Standard
A:
Price: 33 050 CBills
Total armor: 29 048
Engine Size: 200 Standard
B:
Price: 31 200 CBills
Total armor: 25 779
Engine Size: 200 Standard
C:
Price: 33 300 CBills
Total armor: 25 779
Engine Size: 200 Standard
D:
Price: 34 100 CBills
Total armor: 25 779
Engine Size: 200 Standard
E:
Price: 32 500 CBills
Total armor: 25 546
Engine Size: 200 Standard
F:
Price: 33 800 CBills
Total armor: 29 048
Engine Size: 200 Standard
G:
Price: 36 500 CBills
Total armor: 25 779
Engine Size: 200 Standard
Armor Points Distribution
BT
RE
HD
LA
LL
LT
CT
RT
RA
RL
INT
2232
1845
1380
2065
2065
3349
2419
3907
2419
2065
3349
2009

All stats current as of release 0.15.3

The Locust IIC is a Clan light mech. While it carries considerably low armor for a light mech, it makes up for this with its high movement speed clocking in at 130 km/h (181 km/h with MASC), 360° Torso yaw to see in any direction and hit-and-run weapons loadouts. A front-line unit making it a excellent anti-infantry BattleMech with capabilities to harass heavier BattleMechs. Care should be taken piloting this mech from the top of a hill, one of the few occasions where the poor lower torso pitch will be felt and can be punished.


Roles and Gameplay Hints

Prime

The role of a striker mech is to lay down hurt to the enemy while some other friendly unit is taking the damage. Should your damage tanking mate fall victim to it, you most probably next to die too.
Having that aside, let it be known the Clan Extended Range Small Laser has the damage profile nearly equaling that of the standard medium laser (5:7 damage per hit) we see across the Inner Sphere. This in effect means, this unit has almost 5 medium lasers worth of damage, or there about.
Not bad, right? Now get in the mech and go get'em tiger!
The BAP will provide extra 200m of detection range and the iJJ ease hasty departures behind massive obstacles, should the need for that suddenly arise.

Variant A - "Al-Azif"


Variant B


Variant C - "Hangnail"


Variant D


Variant E

The urgent surgeon's plan: Turn off your radar, locate your victim visually and engage MASC. Swoop down on your opponent and open up with all five Clan small pulse lasers to accurately remove their appendages. Should your skill and luck serve you well, you'll soon have to deal with a relatively (h)armless victim. Yet if overwhelmed, engage MASC and sprint away towards safety. The 2 DHS will struggle to deal with continual firing and mascing. Note your escape routes as this variant lacks jumpjets and is the lightest armored Locust.

Variant F

With moderate motion augmenting equipment in the form of JJ this unit still can traverse obstacles off limits to many vehicles short of the flying class. The CSRM4 launcher provides a break from the strain the single DHS will suffer from the Heavy Small Laser quartet.
Should the environment be harsh enough, splitting the lasers in two firing groups might prove both smart and wise. No spare reloads for the missile launcher means taking care that the majority of salvos count.
A striker at the heart, can brawl in a pinch, but only against light opposition not prepared to meat a brawler. If in battle, rather seek departure routes instead of too many likely victims.

Variant G



History

The Locust IIC released in version 0.11.0.


Canon

One of the best-known BattleMechs in the Inner Sphere for its low production and operation costs, the Locust is also well known in the Clans. In 2832, Clan Mongoose unleashed an upgraded version of the venerable 'Mech on the Clans, known as the Locust IIC. The speedy design complemented Mongoose tactics, enabling them to win many Trials. When Clan Smoke Jaguar absorbed the Mongooses, they became the owners of the production line on Circe. This subsequently fell to Clan Jade Falcon following the de facto annihilation of the Jaguars. In addition to those three Clans, Clan Wolf has often used the Locust IIC as a garrison unit. Since it is a second-line unit Inner Sphere MechWarriors rarely see it in action.

Date Introduced 2832 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Stricker

BattleTech Reference