Difference between pages "Morrigu" and "TC Tukayyid"

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(Variant B: added drama)
 
 
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{{Vehicle|
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{{Map|
| Image = File:Morrigu.jpg
+
| Image = File:Tukk-3-dusk.jpg
| Class = Tank
+
| Name = TC_Tukayyid
| Faction = Clan
+
| Created By = Ancient Demise
| Tickets = 12
+
| Environment = Forest / Farmland
| Tier = 15
+
| Temperature = 29°C day / 25°C night
| Tonnage = 80
+
| Planet = Tukayyid
| Speed = 60
+
| Coords = -4.431, 210.42
| Rotation = 360
+
| Size = 8192 x 8192
| Pitch = -5° to +45°
+
| Game Modes = <ul>
 
+
<li>[[Terrain Control]]
| Price Prime = 101 800
 
| ArmorT Prime = 46 480
 
| Engine Prime = Fusion 240
 
| Weapons Prime = <ul>
 
<li>3x [[CERLBL]]
 
<li>2x [[CLRM15]]
 
</ul>
 
| Equip Prime = <ul>
 
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>2x [[LAMS]]
 
<li>12 [[HS]]
 
<li>2 [[free tons]]
 
<li>12t [[Armor]]
 
 
</ul>
 
</ul>
 +
| Available = 0.11.0
 +
| Mech = 1
 +
| Tank = 1
 +
| VTOL = 1
 +
| Aero = 1
 +
| Base Defenses = 1
 +
| BaseIS = 1
 +
| BaseCL = 1
 +
| BaseNtl = 7
 +
| Map  = TC_Tukayyid_minimap.jpg
 +
| Clan_X = 300
 +
| Clan_Y = 140
 +
| Clan_Mech_1_X = 269
 +
| Clan_Mech_1_Y = 141
 +
| Clan_ASF_1_X = 274
 +
| Clan_ASF_1_Y = 145
  
| Price A = 102 100
+
| IS_X = 20
| ArmorT A = 53 841
+
| IS_Y = 165
| Engine A = Fusion 240
+
| IS_Mech_1_X = 62
| Weapons A = <ul>
+
| IS_Mech_1_Y = 169
<li>2x [[CSRM2]]
+
| IS_ASF_1_X = 57
<li>3x [[CLPL]]
+
| IS_ASF_1_Y = 165
</ul>
 
| Equip A = <ul>
 
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>2 [[LAMS]]
 
<li>20 [[HS]]
 
<li>0 [[free tons]]
 
<li>13t [[Armor]]
 
</ul>
 
  
| Price B = 109 200
+
| Neutral_Mech_1_X = 120
| ArmorT B = 50 160
+
| Neutral_Mech_1_Y = 173
| Engine B = Fusion 240
+
| Neutral_Mech_2_X = 153
| Weapons B = <ul>
+
| Neutral_Mech_2_Y = 229
<li>2x [[HLL]]
+
| Neutral_Mech_3_X = 172
<li>1x [[HAG20]]
+
| Neutral_Mech_3_Y = 74
</ul>
+
| Neutral_Mech_4_X = 215
| Equip B = <ul>
+
| Neutral_Mech_4_Y = 146
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>2 [[LAMS]]
 
<li>17 [[HS]]
 
<li>1 [[free tons]]
 
<li>13t [[Armor]]
 
</ul>
 
  
| Price C = 111 800
+
| Neutral_Cap_1_X = 149
| ArmorT C = 46 480
+
| Neutral_Cap_1_Y = 125
| Engine C = Fusion 240
+
| Neutral_Cap_2_X = 165
| Weapons C = <ul>
+
| Neutral_Cap_2_Y = 156
<li>3x [[CERPPC]]
+
| Neutral_Cap_3_X = 196
<li>2x [[CLRM5]]
+
| Neutral_Cap_3_Y = 188
</ul>
+
}}
| Equip C = <ul>
 
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>2 [[LAMS]]
 
<li>16 [[DHS]]
 
<li>0 [[free tons]]
 
<li>12t [[Armor]]
 
</ul>
 
  
| Price D = 91 600
+
{{quote|"A Word of Blake raid on the Dominion held Tukayyid has escalated into a battle between the cities of Spanac and Luk, the objectives of Clan Ghost Bear during the Battle of Tukayyid twenty years ago."|Map Introduction}}
| ArmorT D = 50 160
 
| Engine D = Fusion 240
 
| Weapons D = <ul>
 
<li>3x [[CUAC10]]
 
<li>2x [[CSSRM2]]
 
</ul>
 
| Equip D = <ul>
 
<li>[[GECM]]
 
<li>2 [[HS]]
 
<li>3 [[free tons]]
 
<li>12t [[Armor]]
 
</ul>
 
  
| Price E = 102 900
+
==Overview==
| ArmorT E = 50 160
 
| Engine E = Fusion 240
 
| Weapons E = <ul>
 
<li>3x [[CUAC5]]
 
<li>2x [[ATM9#Standard|ATM9 (Std)]]
 
</ul>
 
| Equip E = <ul>
 
<li>[[EOptics]]
 
<li>[[GECM]]
 
<li>2 [[LAMS]]
 
<li>0 [[HS]]
 
<li>5 [[free tons]]
 
<li>13t [[Armor]]
 
</ul>
 
  
<!--Commenting out due to armour display being unavailable currently
+
'''Tukayyid''', a picturesque, massive forested farmland pocketed with large rolling hills.  Battle into the night over the exposed center cap zone surrounded by many bases.  Sightlines can be long but the ample trees offer some cover. All assets are available.
| Hull = 6000
 
| Armor F = 9778
 
| Armor S = 7040
 
| Armor B = 4889
 
| Armor T = 11733
 
-->
 
}}
 
  
<!--Stats current for 0.9.4
+
Capture the valuable center D5 area and vital repair bases at D4/E5. The unique base layout makes flanking tactics to the enemy's forward factories (D4/E6) key. Doing so can break entrenched enemies. Further disrupt them with fast backcaps.
Fluff current for 0.9.4-->
 
The '''Morrigu''' is a [[Clan]] main battle [[tank]] released in version 0.4.0. It focuses primarily on heavy long-range energy weapons. It possesses a limited field of view and suffers from poor maneuverability, which can make piloting over rough terrain a challenge. Nonetheless, its potent armament and massive amounts of armor makes it a force to be reckoned with on the battlefield. All the Morrigus variants mount the same type of electronics package as well for plenty of protection against missiles and the ability to pick targets from range while remaining undetected thanks to its [[GECM]].
 
  
The Morrigu is also unique as it is the only tank that carries dual [[LAMS]] which give it a much needed umbrella against enemy missile barrages, and outside of select [[Daishi]] and [[Atlas]] variants, the only asset in the game with such a setup. This protection will also extend out to friendly nearby teammates.
 
  
==Roles and Gameplay Hints==
+
==Bases==
===Prime===
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<div style="margin-bottom:10px></div>
The Prime variant of the Morrigu is a potent long-range fire support vehicle. 3 [[CERLBL]]s and 2 [[CLRM15]]s provide ample firepower against slower-moving targets while 2 [[LAMS]] units keep it and nearby friendlies safe from enemy missile barrages.<br>
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<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
It's key feature is to hit far hard where it hurts the most - a selling points most other of its brethren revolve around as well.
 
  
===Variant A===
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Trading down for 3 [[CLPL]]s and 2 [[CSRM2]]s, this variant has the fastest fire rate out of any other Morrigu and is very well suited to keeping constant fire on all kinds of targets. Once its target is within 850m, the tank can unleash its rapid fire arsenal of 3 [[CLPL]]s which can make short work out of any lightly armored unit as long as the driver keeps the beam steady. Firing from complete radar concealment due to its [[GECM]], enemies are often surprised by the first pinpoint precise shots heavily damaging critical components. Follow up shots are literally continual as the 20 [[HS]] can easily deal with the generated heat. The backup [[CSRM2]] are at best a deterrent to battlearmor and add some extra enemy screenshake. Keep your radar off, the range open and stick with more maneuverable friendly assets to avoid getting swarmed by opponents.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B5</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]], 1x [[Turrets#|AMS]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Rearm]]</div>
  
===Variant B===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Known as the "'''''Scalpel'''''" and mounting only 2 [[HLL]]s and a [[HAG20]] as armament, this variant packs an impressive punch at up to 600 meters. [[Gameplay Tactics#Alpha Strike|Alpha Strikes]], while extremely powerful, are generally ill-advised due to sudden and extreme heat buildup. The 17 [[HS]]es are not fully able to keep heat at bay; chaining the heavy lasers enables the B to maintain a tremendous stream of hurt and dismay without the danger of melting it self.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div>
 +
*'''Type:''' neutral outpost
 +
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 1 IS / 1.5 Clan
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]]</div>
  
===Variant C===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
The C variant definitely packs more burst damage with the triple [[CERPPC]]s than the prime but has downgraded twin [[CLRM5]]s mounted instead of 15s. They do the job of harassing enemies and can soften them up while the [[CERPPC]]s are recharging. Heat can be a issue on this variant so chain-firing is required as firing all three cannons simultaneously, they will instantly damage the tank. As this Morrigu has no close range weaponry, it heavily relies on teammates keeping it safe from being overwhelmed.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D5</div>
 +
*'''Type:''' neutral strategic point
 +
*'''Defenses:''' none
 +
*'''Capture weight''': 1.5
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' none</div>
  
===Variant D===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
This Morrigu is the cheapest of the bunch, and brings respectable firepower in the form of a trio of [[CUAC10]]s, backed by a pair of [[CSSRM2]] launchers. It is quite capable of standing toe-to-toe with similarly-priced 'Mechs and beating them into scrap with sheer brute force. Like all Morrigus, the D packs [[GECM]] to maintain concealment on the battlefield, which is absolutely essential for the D given its maximum range bracket of 600m. The D also burns through ammo quickly and being a slow asset, returning to base for reloads is a tedious process. It also does not carry the dual [[LAMS]] setup found on other Morrigu variants.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D6</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Rearm]]</div>
  
===Variant E===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
A more medium-ranged focused twist on the D, the Morrigu E's firepower is based around its dual [[ATM9]] array, with the three [[CUAC5]]s providing consistent damage over time. The E can suppress a hostile target by chainfiring the missiles and using the autocannons to carefully pick a hole in their armor. This version works best as a fire support, battering the most dangerous enemy in a fight while swatting hostile missiles with the dual [[LAMS]]. Five tons of extra space give it good staying power in extended conflicts.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D7</div>
 +
*'''Type:''' [[Clan]] home base
 +
*'''Defenses:''' <span style="white-space: normal">3x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Eagle Eye|Eagle Eye]], 2x [[Turrets|Twin Gauss Turret]]</span>
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
Although its loadout can be dangerous to aerospace fighters and VTOLs, the Morrigu's restricted field of view can make spotting air assets challenging, along with its maximum turret pitch of only 45 degrees.
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E2</div>
 +
*'''Type:''' [[IS]] home base
 +
*'''Defenses:''' <span style="white-space: normal">3x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Eagle Eye|Eagle Eye]], 2x [[Turrets|Twin Gauss Turret]]</span>
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
 +
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E4</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Rearm]]</div>
  
==Canon==
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The Morrígú was designed as an 80 ton fire support tank by Clan Blood Spirit after the Absorption War on the order of Khan Karianna Schmitt. Its main purpose is to deliver as much damage from as long a range as possible. Being in each Clan Blood Spirit Galaxy, Morrígú Tanks can be found in ranks of Fire Mandrill as well.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div>
 +
*'''Type:''' neutral outpost
 +
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]], 1x [[Turrets#|AMS]]
 +
*'''Capture weight''': 1 Clan / 1.5 IS
 +
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]]</div>
  
The Morrígú is armed with 2 [[ERLBL]]s and 2 [[LRM15]]s for long-range fire support, 2 [[SRM2]] for close-range defense, and a [[GECM]] for additional protection. An alternate variant has only 3 [[ERLBL]]s, at the cost of all of its missile launchers, and 2 of its 13 tons of armor.
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
</div>
  
Its namesake is a Celtic goddess of war.
+
{{Clear}}
  
<br>[http://www.sarna.net/wiki/Morrigu BattleTech Reference]
+
==Gallery==
 +
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 +
File:Tukk-1-dawn.jpg|link={{filepath:Tukk-1-dawn.jpg}}
 +
File:Tukk-2-dusk.jpg|link={{filepath:Tukk-2-dusk.jpg}}
 +
File:Tukk-3-dusk.jpg|link={{filepath:Tukk-3-dusk.jpg}}
 +
File:Tukk-4-morning.jpg|link={{filepath:4-morning.jpg}}
 +
File:Tukk-5-night.jpg|link={{filepath:Tukk-5-night.jpg}}
 +
File:Tukk-6-morning.jpg|link={{filepath:Tukk-6-morning.jpg}}
 +
File:Tukk-7-morning.jpg|link={{filepath:Tukk-7-morning.jpg}}
 +
</gallery>
  
{{Template:Navbox Assets Clan}}
+
{{Navbox Maps}}
 +
[[Category:Official Maps]]
 +
[[Category:Maps]]

Revision as of 18:19, 1 October 2019

TC Tukayyid
Tukk-3-dusk.jpg
Created By: Ancient Demise
Environment: Forest / Farmland
Temperature: 29°C day / 25°C night
Planet: Tukayyid
Coords: -4.431, 210.42
Size: 8192 x 8192
Game Modes:
First Available In: 0.11.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


"A Word of Blake raid on the Dominion held Tukayyid has escalated into a battle between the cities of Spanac and Luk, the objectives of Clan Ghost Bear during the Battle of Tukayyid twenty years ago."
— Map Introduction

Overview

Tukayyid, a picturesque, massive forested farmland pocketed with large rolling hills. Battle into the night over the exposed center cap zone surrounded by many bases. Sightlines can be long but the ample trees offer some cover. All assets are available.

Capture the valuable center D5 area and vital repair bases at D4/E5. The unique base layout makes flanking tactics to the enemy's forward factories (D4/E6) key. Doing so can break entrenched enemies. Further disrupt them with fast backcaps.


Bases

B5
D4
  • Type: neutral outpost
  • Defenses: 2x Sentinel
  • Capture weight: 1 IS / 1.5 Clan
  • Spawn: No
  • Can build: none
  • Services: Repair
D5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1.5
  • Spawn: No
  • Can build: none
  • Services: none
D6
D7
E2
E4
E5
  • Type: neutral outpost
  • Defenses: 2x Sentinel, 1x Hawk Eye, 1x AMS
  • Capture weight: 1 Clan / 1.5 IS
  • Spawn: No
  • Can build: none
  • Services: Repair
F4


Gallery