Difference between pages "Streak Short Range Missiles" and "Medium Range Missiles"

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m (Usage: update)
 
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[[File:streak_srm.jpg|thumb|300px|Streak_SRM-2_Launcher]]
+
'''Medium Range Missiles''', or '''MRMs''' for short, are a unique weapon system capable of saturating an area with missiles.  MRM's are unable to lock on, like [[Short Range Missiles|SRM's]].
'''Streak SRMs''', or '''SSRMs''', are [[Short_Range_Missiles|SRM]]s that have been upgraded with a form of guidance: they can Lock onto a target and autonomously follow it, while still allowing its predecessor's dumbfire behavior without a Lock.
 
  
SSRM launchers with a '''''D''''' prefix denote a '''Dual''' launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher.
+
==Overview==
__TOC__
+
Unlike most missile types the Medium Range Missile rack is unable to lock on targets. Short range effectiveness is significantly reduced due to the missiles firing out in a "shotgun" pattern after initial launch as well as their 65 meter minimum range.
 +
 
 +
While the damage dealt by individual missiles is slightly less than that of [[Long Range Missiles|LRM]]'s, and their unguided nature make aiming more difficult, may give the impression of a sub-par weapon system MRMs make up for it through sheer weight of fire.  Even the smallest MRM rack fires off 10 missiles at once and with so many missiles hitting the enemy cockpit will be shaken quite violently.  In addition, their tendency to spread when fired enables them to saturate an area, helping to ensure that at least some hits are scored and making the weapon especially effective against targets clustered together closely.  These same factors do make the missiles less effective against fast moving targets, or when moving laterally when the missiles launch.
 +
 
 +
Only Inner Sphere units may make use of MRMs.
  
<div style="clear: both"></div> <!-- Stops the text flow beside the picture-->
 
 
==Weapon Stats==
 
==Weapon Stats==
  
Line 14: Line 16:
 
! data-sort-type="number" style="width: 70px" | '''Min Range'''
 
! data-sort-type="number" style="width: 70px" | '''Min Range'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Time'''
 
 
! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
Line 23: Line 23:
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Max Speed<br>(m/s)'''
+
! style="width: 70px" | '''Speed<br>(m/s)'''
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
Line 29: Line 29:
 
|-
 
|-
  
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''SSRM2'''
+
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''MRM10'''
| rowspan="3" | ---
+
| rowspan="4" | 65m
| rowspan="3" | 350m
+
| rowspan="4" | 640m
| rowspan="3" | 350m
+
| Data-sort-value="820" | 10 x 82
| rowspan="3" | 0.3s
+
| rowspan="4" | Missile
| Data-sort-value="200" | 2 x 100
+
| Data-sort-value="820" | 10 x 82
| rowspan="3" | Missile
+
| rowspan="4" | Frag
| Data-sort-value="200" | 2 x 100
+
| rowspan="4" | 1.5m / 5m
| rowspan="3" | Frag
+
| 11.3
| rowspan="3" | 0.8m / 3m
+
| 158
| 14.5
+
| rowspan="4" | 400
| 49
+
| 46
| rowspan="3" | 225
+
| rowspan="4" | 240
| 16
+
| rowspan="4" | 1050
| 36
+
|-
| 175
 
|-  
 
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''SSRM4'''
+
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''MRM20'''
| Data-sort-value="400" | 4 x 100
+
| Data-sort-value="1640" | 20 x 82
| Data-sort-value="400" | 4 x 100
+
| Data-sort-value="1640" | 20 x 82
| 14
+
| 8.6
| 95
+
| 239
| 32
+
| 92
| rowspan="2" | 72
 
| rowspan="2" | 350
 
 
|-
 
|-
  
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''SSRM6'''
+
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''MRM30'''
| Data-sort-value="600" | 6 x 100
+
| Data-sort-value="2460" | 30 x 82
| Data-sort-value="600" | 6 x 100
+
| Data-sort-value="2460" | 30 x 82
| 13.5
+
| 6.9
 +
| 288
 
| 138
 
| 138
| 48
 
|-
 
 
| data-sort-value="4" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''DSSRM4'''
 
| rowspan="2" | ---
 
| rowspan="2" | 350m
 
| rowspan="2" | 350m
 
| rowspan="2" | 0.3s
 
| Data-sort-value="800" | 8 x 100
 
| rowspan="2" | Missile
 
| Data-sort-value="800" | 8 x 100
 
| rowspan="2" | Frag
 
| rowspan="2" | 0.8m / 3m
 
| 14
 
| 190
 
| rowspan="2" | 225
 
| 64
 
| rowspan="2" | 72
 
| rowspan="2" | 350
 
 
|-
 
|-
  
| data-sort-value="5" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''DSSRM6'''
+
| data-sort-value="4" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''MRM40'''
| Data-sort-value="1200" | 12 x 100
+
| Data-sort-value="3280" | 40 x 82
| Data-sort-value="1200" | 12 x 100
+
| Data-sort-value="3280" | 40 x 82
| 13.5
+
| 6
| 275
+
| 335
| 96
+
| 185
 
|-
 
|-
  
| data-sort-value="6" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''CSSRM2'''
+
| data-sort-value="5" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air MRM10'''
| rowspan="3" | ---
+
| rowspan="4" | 20m
| rowspan="3" | 450m
+
| rowspan="4" | 700m
| rowspan="3" | 450m
+
| Data-sort-value="820" | 10 x 82
| rowspan="3" | 0.3s
+
| rowspan="4" | Missile
| Data-sort-value="200" | 2 x 100
+
| Data-sort-value="820" | 10 x 82
| rowspan="3" | Missile
+
| rowspan="4" | Frag
| Data-sort-value="200" | 2 x 100
+
| rowspan="4" | 1.5m / 5m
| rowspan="3" | Frag
+
| 9.2
| rowspan="3" | 0.8m / 3m
+
| 129
| 14.5
+
| rowspan="4" | 500
| 49
+
| 46
| rowspan="3" | 225
+
| rowspan="4" | 240
| 16
+
| rowspan="4" | 250
| 36
 
| 225
 
 
|-
 
|-
  
| data-sort-value="7" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''CSSRM4'''
+
| data-sort-value="6" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air MRM20'''
| Data-sort-value="400" | 4 x 100
+
| Data-sort-value="1640" | 20 x 82
| Data-sort-value="400" | 4 x 100
+
| Data-sort-value="1640" | 20 x 82
| 14
+
| 8.6
| 95
+
| 239
| 32
+
| 92
| rowspan="2" | 72
 
| rowspan="2" | 450
 
 
|-
 
|-
  
| data-sort-value="8" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''CSSRM6'''
+
| data-sort-value="7" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air MRM30'''
| Data-sort-value="600" | 6 x 100
+
| Data-sort-value="2460" | 30 x 82
| Data-sort-value="600" | 6 x 100
+
| Data-sort-value="2460" | 30 x 82
| 13.5
+
| 8
 +
| 335
 
| 138
 
| 138
| 48
 
 
|-
 
|-
  
| data-sort-value="9" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''CDSSRM4'''
+
| data-sort-value="8" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air MRM40'''
| rowspan="2" | ---
+
| Data-sort-value="3280" | 40 x 82
| rowspan="2" | 450m
+
| Data-sort-value="3280" | 40 x 82
| rowspan="2" | 450m
+
| 7.5
| rowspan="2" | 0.3s
+
| 418
| Data-sort-value="800" | 8 x 100
+
| 185
| rowspan="2" | Missile
 
| Data-sort-value="800" | 8 x 100
 
| rowspan="2" | Frag
 
| rowspan="2" | 0.8m / 3m
 
| 14
 
| 190
 
| rowspan="2" | 225
 
| 64
 
| rowspan="2" | 72
 
| rowspan="2" | 450
 
|-
 
 
 
| data-sort-value="10" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''CDSSRM6'''
 
| Data-sort-value="1200" | 12 x 100
 
| Data-sort-value="1200" | 12 x 100
 
| 13.5
 
| 275
 
| 96
 
|-
 
 
 
| data-sort-value="11" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air SSRM2'''
 
| rowspan="3" | ---
 
| rowspan="3" | 660m
 
| rowspan="3" | 600m
 
| rowspan="3" | 1s
 
| Data-sort-value="200" | 2 x 100
 
| rowspan="3" | Missile
 
| Data-sort-value="200" | 2 x 100
 
| rowspan="3" | Frag
 
| rowspan="3" | 0.95m / 2m
 
| 9.5
 
| 32
 
| rowspan="3" | 600
 
| 16
 
| 48
 
| rowspan="3" | 250
 
|-
 
 
 
| data-sort-value="12" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air SSRM4'''
 
| Data-sort-value="400" | 4 x 100
 
| Data-sort-value="400" | 4 x 100
 
| 7.7
 
| 52
 
| 32
 
| 96
 
|-
 
 
 
| data-sort-value="13" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air SSRM6'''
 
| Data-sort-value="600" | 6 x 100
 
| Data-sort-value="600" | 6 x 100
 
| 6.7
 
| 69
 
| 48
 
| 96
 
 
|-
 
|-
  
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1700px | Version = 0.11.3}}
+
{{Version tag | Width = 1500px | Version = 0.11.3}}
 +
 
 +
===MRM's vs. LRM's===
 +
Because it can be difficult to find areas that allow a unit to take full advantage of an LRM or ERLRM rack's range, MRM's can prove to be a more effective weapon overall depending on the location where they are employed.  Their lack of a ballistic trajectory after launch makes them significantly more effective in close quarters fights while they still have a range edge over dedicated short range weapons, especially as the sudden swarm of missiles can be shocking to see against a pilot who isn't use to the sight.  When fired at targets near its maximum range the effectiveness quickly drops off, however, and making it difficult to score any hits on targets unless they are not paying attention.
  
 
==Canon==
 
==Canon==
Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss.
+
Medium Range Missiles were introduced by the Draconis Combine's Luthien Armor Works in 3058.  Their effort was based around a "dead-fire" concept and were intended to deliver smaller and less expensive missiles aimed at area saturation fire. To this end the missiles completely lacked any sort of guidance system, a huge step backward compared to other systems, which enabled them to make use of lighter missiles and launchers. Initially the weapon was spurned as something for green cadets, however it has since caught on in regular military units among Successor States and mercenaries.
  
[http://www.sarna.net/wiki/Streak_Missile_Launcher BattleTech reference]
+
[http://www.sarna.net/wiki/Medium_Range_Missile BattleTech reference]
  
 
==Usage==
 
==Usage==
The following assets equip SSRMs:
+
The following Inner Sphere assets equip MRMs:
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px"
+
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px; white-space: nowrap"
 
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
 
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
! style="width: 150px" | Air&nbsp;SSRM2
+
! style="width: 150px" | Air&nbsp;MRM10
! style="width: 150px" | (C)SSRM2
+
! style="width: 150px" | MRM10
! style="width: 150px" | Air&nbsp;SSRM4
+
! style="width: 150px" | Air&nbsp;MRM20
! style="width: 150px" | (C)SSRM4
+
! style="width: 150px" | MRM20
! style="width: 150px" | Air&nbsp;SSRM6
+
! style="width: 150px" | Air&nbsp;MRM30
! style="width: 150px" | (C)SSRM6
+
! style="width: 150px" | MRM30
! style="width: 150px" | (C)DSSRM4
+
! style="width: 150px" | Air&nbsp;MRM40
! style="width: 150px" | (C)DSSRM6
+
! style="width: 150px" | MRM40
|- style="vertical-align:top;"
+
|- style="vertical-align:top"
| style="padding-left:5px; padding-right:5px" | <!-- Air SSRM2 -->
+
| style="padding-left:5px; padding-right:5px" | <div style="margin-top: 0.5em;"></div>
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
*[[Hawkmoth#Variant A |Hawkmoth&nbsp;(A)]]
*[[Sparrowhawk#Variant E |Sparrowhawk&nbsp;(E)]]
+
| style="padding-left:5px; padding-right:5px" | <div style="margin-top: 0.5em;"></div>
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
*[[Commando#Variant D |Commando (D)]]
*[[Avar#Prime |Avar (Pr)]]
+
*[[Owens#Variant E |Owens (E)]]
| style="padding-left:5px; padding-right:5px" | <!-- SSRM2 -->
+
*[[Bushwacker#Variant C |Bushwacker (C)]]
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
*[[Chevalier#Variant D |Chevalier&nbsp;(D)]]
*[[Anubis#Variant A |Anubis (A]],[[Anubis#Variant E |E)]]
+
*[[Goblin#Variant B |Goblin (B]],[[Goblin#Variant E |E)]]
*[[Regulator#Variant A |Regulator&nbsp;(A)]]
+
| style="padding-left:5px; padding-right:5px" | <div style="margin-top: 0.5em;"></div>
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
*[[Corsair#Variant D |Corsair&nbsp;(D)]]
*[[Uller#Variant F |Uller (F)]]
+
| style="padding-left:5px; padding-right:5px" | <div style="margin-top: 0.5em;"></div>
*[[Madcat#Variant F |Madcat (F)]]
+
*[[Raven#Variant E |Raven (E)]]
*[[Mithras#Variant F |Mithras (F)]]
+
*[[Chimera#Prime |Chimera&nbsp;(Pr)]]
*[[Morrigu#Variant D |Morrigu (D)]]
+
*[[Avatar#Variant E |Avatar (E)]]
*[[Donar#Variant C |Donar (C)]]
+
*[[Marauder#Variant G |Marauder (G)]]
| style="padding-left:5px; padding-right:5px" | <!-- Air SSRM4 -->
+
| style="padding-left:5px; padding-right:5px" | <div style="margin-top: 0.5em;"></div>
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
*[[Rusalka#Variant D |Rusalka&nbsp;(D)]]
*[[Sparrowhawk#Variant E |Sparrowhawk&nbsp;(E)]]
+
| style="padding-left:5px; padding-right:5px" | <div style="margin-top: 0.5em;"></div>
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
*[[Chimera#Variant C |Chimera (C)]]
*[[Visigoth#Prime |Visigoth (Pr)]]
+
*[[Argus#Variant C |Argus (C)]]
| style="padding-left:5px; padding-right:5px" | <!-- SSRM4 -->
+
*[[Catapult#Variant B |Catapult (B)]]
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
*[[Warhammer#Variant F |Warhammer (F)]]
*[[Anubis#Variant F |Anubis (F)]]
+
*[[Thanatos#Prime |Thanatos&nbsp;(Pr)]]
*[[Osiris#Variant A |Osiris (A)]]
+
*[[Awesome#Variant D |Awesome (D)]]
*[[Owens#Variant B |Owens (B)]]
+
*[[Mauler#Variant C |Mauler (C)]]
*[[Chimera#Variant E |Chimera (E)]]
+
*[[Atlas#Variant G |Atlas (G)]]
*[[Uziel#Variant G |Uziel (G)]]
+
*[[Demolisher#Variant D |Demolisher (D)]]
*[[Bushwacker#Variant D |Bushwacker&nbsp;(D)]]
+
| style="padding-left:5px; padding-right:5px" | <div style="margin-top: 0.5em;"></div>
*[[Awesome#Prime |Awesome (Pr)]]
+
*[[Shiva#Variant B |Shiva&nbsp;(B)]]
*[[Hawkmoth#Variant E |Hawkmoth (E)]]
+
| style="padding-left:5px; padding-right:5px" | <div style="margin-top: 0.5em;"></div>
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
+
*[[Mauler#Variant D |Mauler&nbsp;(D)]]
*[[Ryoken#Variant E |Ryoken (E)]]
+
*[[Regulator#Variant C |Regulator (C)]]
*[[Epona#Prime |Epona (Pr)]]
+
*[[Partisan#Variant D |Partisan (D)]]
*[[Donar#Prime |Donar (Pr)]]
 
| style="padding-left:5px; padding-right:5px" | <!-- Air SSRM6 -->
 
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 
*[[Corsair#Variant E |Corsair (E]],[[Corsair#Variant C |C)]]
 
*[[Shiva#Prime |Shiva (Pr)]]
 
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 
*[[Sulla#Variant E |Sulla (E)]]
 
*[[Xerxes#Variant E |Xerxes (E)]]
 
| style="padding-left:5px; padding-right:5px" | <!-- SSRM6 -->
 
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 
*[[Commando#Variant C |Commando (C)]]
 
*[[Osiris#Variant F |Osiris (F)]]
 
*[[Owens#Variant F |Owens (F)]]
 
*[[Raven#Prime |Raven (Pr)]]
 
*[[Uziel#Variant B |Uziel (B)]]
 
*[[Catapult#Variant F |Catapult (F)]]
 
*[[Avatar#Variant D |Avatar (D)]]
 
*[[Warhammer#Variant A |Warhammer (A]],[[Warhammer#Variant E |E)]]
 
*[[Harasser#Prime |Harasser (Pr)]]
 
*[[Chevalier#Prime |Chevalier (Pr)]]
 
*[[Goblin#Variant F |Goblin (F)]]
 
*[[Rommel#Variant E |Rommel (E)]]
 
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 
*[[Uller#Variant F |Uller (F)]]
 
*[[Loki#Prime |Loki (Pr]],[[Loki#Variant E |E)]]
 
*[[Ares#Variant B |Ares (B)]]
 
*[[Oro#Variant B |Oro (B)]]
 
| style="padding-left:5px; padding-right:5px" | <!-- DSSRM4 -->
 
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 
*[[Commando#Variant F |Commando (F)]]
 
*[[Uziel#Variant B |Uziel (B)]]
 
*[[Argus#Variant B |Argus (B]],[[Argus#Variant D |D)]]
 
*[[Thanatos#Variant C |Thanatos (C)]]
 
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 
*[[Cougar#Variant D |Cougar (D)]]
 
*[[Black_Lanner#Variant C |Black&nbsp;Lanner (C)]]
 
*[[Cauldron-Born#Variant F |Cauldron&#8209;Born&nbsp;(F)]]
 
*[[Novacat#Variant B |Novacat (B)]]
 
*[[Thor#Variant C |Thor (C)]]
 
*[[Masakari#Variant E |Masakari (E)]]
 
| style="padding-left:5px; padding-right:5px" | <!-- DSSRM6 -->
 
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 
*[[Chimera#Variant B |Chimera (B)]]
 
*[[Atlas#Variant C |Atlas (C)]]
 
*[[Partisan#Variant G |Partisan (G)]]
 
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 
*[[Vulture#Variant E |Vulture (E)]]
 
*[[Loki#Variant D |Loki (D)]]
 
*[[Thor#Variant A |Thor (A)]]
 
*[[Masakari#Variant E |Masakari&nbsp;(E)]]
 
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1230px | What = lists}}
+
{{Version tag | Width = 1230px | What = lists | Version=0.11.3}}
  
 
==See Also==
 
==See Also==
 +
*[[Long Range Missiles]]
 +
 +
*[[Extended Long Range Missiles]]
  
 
*[[Short Range Missiles]]
 
*[[Short Range Missiles]]
  
*[[Medium Range Missiles]]
+
*[[Streak Short Range Missiles]]
 
 
*[[Long Range Missiles]]
 
 
 
*[[Extended Long Range Missiles]]
 
  
 
*[[Advanced Tactical Missiles]]
 
*[[Advanced Tactical Missiles]]
  
 +
[[Category:Lists]]
 
[[Category:Missile weapons]]
 
[[Category:Missile weapons]]
 
<br>{{Navbox Weapons}}
 
<br>{{Navbox Weapons}}

Revision as of 15:56, 4 January 2020

Medium Range Missiles, or MRMs for short, are a unique weapon system capable of saturating an area with missiles. MRM's are unable to lock on, like SRM's.

Overview

Unlike most missile types the Medium Range Missile rack is unable to lock on targets. Short range effectiveness is significantly reduced due to the missiles firing out in a "shotgun" pattern after initial launch as well as their 65 meter minimum range.

While the damage dealt by individual missiles is slightly less than that of LRM's, and their unguided nature make aiming more difficult, may give the impression of a sub-par weapon system MRMs make up for it through sheer weight of fire. Even the smallest MRM rack fires off 10 missiles at once and with so many missiles hitting the enemy cockpit will be shaken quite violently. In addition, their tendency to spread when fired enables them to saturate an area, helping to ensure that at least some hits are scored and making the weapon especially effective against targets clustered together closely. These same factors do make the missiles less effective against fast moving targets, or when moving laterally when the missiles launch.

Only Inner Sphere units may make use of MRMs.

Weapon Stats

Weapon Min Range Max Range Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
MRM10 65m 640m 10 x 82 Missile 10 x 82 Frag 1.5m / 5m 11.3 158 400 46 240 1050
MRM20 20 x 82 20 x 82 8.6 239 92
MRM30 30 x 82 30 x 82 6.9 288 138
MRM40 40 x 82 40 x 82 6 335 185
Air MRM10 20m 700m 10 x 82 Missile 10 x 82 Frag 1.5m / 5m 9.2 129 500 46 240 250
Air MRM20 20 x 82 20 x 82 8.6 239 92
Air MRM30 30 x 82 30 x 82 8 335 138
Air MRM40 40 x 82 40 x 82 7.5 418 185
All stats are current as of release 0.14.10

MRM's vs. LRM's

Because it can be difficult to find areas that allow a unit to take full advantage of an LRM or ERLRM rack's range, MRM's can prove to be a more effective weapon overall depending on the location where they are employed. Their lack of a ballistic trajectory after launch makes them significantly more effective in close quarters fights while they still have a range edge over dedicated short range weapons, especially as the sudden swarm of missiles can be shocking to see against a pilot who isn't use to the sight. When fired at targets near its maximum range the effectiveness quickly drops off, however, and making it difficult to score any hits on targets unless they are not paying attention.

Canon

Medium Range Missiles were introduced by the Draconis Combine's Luthien Armor Works in 3058. Their effort was based around a "dead-fire" concept and were intended to deliver smaller and less expensive missiles aimed at area saturation fire. To this end the missiles completely lacked any sort of guidance system, a huge step backward compared to other systems, which enabled them to make use of lighter missiles and launchers. Initially the weapon was spurned as something for green cadets, however it has since caught on in regular military units among Successor States and mercenaries.

BattleTech reference

Usage

The following Inner Sphere assets equip MRMs:

Air MRM10 MRM10 Air MRM20 MRM20 Air MRM30 MRM30 Air MRM40 MRM40
All lists are current as of release 0.14.10

See Also