Difference between pages "Arrow IV" and "Streak Short Range Missiles"

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(Weapon Stats: 0.11.3 update+)
 
m (Usage: update)
 
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[[File:ArrowIV.jpg|thumb|220px|ArrowIV]]
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[[File:streak_srm.jpg|thumb|300px|Streak_SRM-2_Launcher]]
The '''ArrowIV''' (also called '''Arrow 4''', '''A4''', '''Arrow'''), is the most powerful guided weapon available. It can fly up to 3000 meters and, depending on where it hits, is capable of disabling many units in a single twin-missile salvo. ArrowIVs are also nearly impossible for a single [[AMS]] system to destroy, requiring at least 2 to reliably block a single missile, and 4 or more to have a chance to disable the usual 2 missile salvo.
+
'''Streak SRMs''', or '''SSRMs''', are [[Short_Range_Missiles|SRM]]s that have been upgraded with a form of guidance: they can Lock onto a target and autonomously follow it, while still allowing its predecessor's dumbfire behavior without a Lock.
 +
 
 +
SSRM launchers with a '''''D''''' prefix denote a '''Dual''' launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher.
 
__TOC__
 
__TOC__
  
 
<div style="clear: both"></div> <!-- Stops the text flow beside the picture-->
 
<div style="clear: both"></div> <!-- Stops the text flow beside the picture-->
==Overview==
 
The ArrowIV' distinct features when in flight are its brightly colored exhaust flame, black smoke trail and high ballistic arc. If you see it heading your way, turn off your radar, run like hell and pray, as devastation is not far behind. If you do survive an ArrowIV strike you will most likely be in need of major repair.
 
 
 
==Weapon Stats==
 
==Weapon Stats==
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate;"
+
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap"
|- style="text-align:center; height:70px;"
+
|- style="text-align:center; height:70px; white-space:normal"
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Min Range'''
 
! data-sort-type="number" style="width: 70px" | '''Min Range'''
Line 28: Line 27:
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo cost<br>/ton'''
 
! style="width: 70px" | '''Ammo cost<br>/ton'''
|- style="white-space:nowrap"
+
|-
 +
 
 +
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''SSRM2'''
 +
| rowspan="3" | ---
 +
| rowspan="3" | 350m
 +
| rowspan="3" | 350m
 +
| rowspan="3" | 0.3s
 +
| Data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Missile
 +
| Data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Frag
 +
| rowspan="3" | 0.8m / 3m
 +
| 14.5
 +
| 49
 +
| rowspan="3" | 225
 +
| 16
 +
| 36
 +
| 175
 +
|-
 +
 
 +
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''SSRM4'''
 +
| Data-sort-value="400" | 4 x 100
 +
| Data-sort-value="400" | 4 x 100
 +
| 14
 +
| 95
 +
| 32
 +
| rowspan="2" | 72
 +
| rowspan="2" | 350
 +
|-
 +
 
 +
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''SSRM6'''
 +
| Data-sort-value="600" | 6 x 100
 +
| Data-sort-value="600" | 6 x 100
 +
| 13.5
 +
| 138
 +
| 48
 +
|-
  
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Arrow IV'''
+
| data-sort-value="4" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''DSSRM4'''
| rowspan="2" | 500m
+
| rowspan="2" | ---
| rowspan="2" | 4300m
+
| rowspan="2" | 350m
| 1000m
+
| rowspan="2" | 350m
| rowspan="2" | 10s
+
| rowspan="2" | 0.3s
| rowspan="2" Data-sort-value="700" | 4 x 175
+
| Data-sort-value="800" | 8 x 100
 
| rowspan="2" | Missile
 
| rowspan="2" | Missile
| rowspan="2" Data-sort-value="468" | 4 x 117
+
| Data-sort-value="800" | 8 x 100
| rowspan="2" | Missile
+
| rowspan="2" | Frag
| rowspan="2" | 9.5m / 50m
+
| rowspan="2" | 0.8m / 3m
| rowspan="2" | 7
+
| 14
| rowspan="2" | 131
+
| 190
| rowspan="2" | 150
+
| rowspan="2" | 225
| rowspan="2" | 240
+
| 64
| rowspan="2" | 32
+
| rowspan="2" | 72
| rowspan="2" | 1000
+
| rowspan="2" | 350
|- style="white-space:nowrap"
+
|-
 +
 
 +
| data-sort-value="5" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''DSSRM6'''
 +
| Data-sort-value="1200" | 12 x 100
 +
| Data-sort-value="1200" | 12 x 100
 +
| 13.5
 +
| 275
 +
| 96
 +
|-
 +
 
 +
| data-sort-value="6" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''CSSRM2'''
 +
| rowspan="3" | ---
 +
| rowspan="3" | 450m
 +
| rowspan="3" | 450m
 +
| rowspan="3" | 0.3s
 +
| Data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Missile
 +
| Data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Frag
 +
| rowspan="3" | 0.8m / 3m
 +
| 14.5
 +
| 49
 +
| rowspan="3" | 225
 +
| 16
 +
| 36
 +
| 225
 +
|-
 +
 
 +
| data-sort-value="7" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''CSSRM4'''
 +
| Data-sort-value="400" | 4 x 100
 +
| Data-sort-value="400" | 4 x 100
 +
| 14
 +
| 95
 +
| 32
 +
| rowspan="2" | 72
 +
| rowspan="2" | 450
 +
|-
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Clan Arrow IV'''
+
| data-sort-value="8" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''CSSRM6'''
| 1200m
+
| Data-sort-value="600" | 6 x 100
 +
| Data-sort-value="600" | 6 x 100
 +
| 13.5
 +
| 138
 +
| 48
 
|-
 
|-
  
|}
+
| data-sort-value="9" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''CDSSRM4'''
</div>
+
| rowspan="2" | ---
{{Version tag | Width = 1580px | Version = 0.11.3}}
+
| rowspan="2" | 450m
 +
| rowspan="2" | 450m
 +
| rowspan="2" | 0.3s
 +
| Data-sort-value="800" | 8 x 100
 +
| rowspan="2" | Missile
 +
| Data-sort-value="800" | 8 x 100
 +
| rowspan="2" | Frag
 +
| rowspan="2" | 0.8m / 3m
 +
| 14
 +
| 190
 +
| rowspan="2" | 225
 +
| 64
 +
| rowspan="2" | 72
 +
| rowspan="2" | 450
 +
|-
  
==Gameplay==
+
| data-sort-value="10" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''CDSSRM6'''
[[File:Arrow4.jpg|thumb|200px|[[Cougar]] about to get hit by 2 Arrows]]
+
| Data-sort-value="1200" | 12 x 100
Thanks to the missile's large splash effect, a salvo of A4s can easily reduce all of a Mech's components to "yellow" status, thereby making the ArrowIV's overall damage third highest, with the [[Long Tom Artillery|Long Tom]] taking the lead and [[Bomb|Bombs]] being second, with the [[Tbolt]] having roughly similar (but more focused) damage. When a Tbolt hits a target at the same angle as Arrows it does less damage, though with a more horizontal approach or back-armor hit, Tbolts can inflict higher total damage -- the overall result varies depending on the situation. Because of it's very characteristic damage spread, the A4 user cannot concentrate it's firepower nearly as effectively on a single part, which could quickly cripple the target's firepower or movement capability -- instead, the A4 user is forced to burn through all of the target's armor to reduce the enemy's strength, or aim at units with already damaged parts.
+
| Data-sort-value="1200" | 12 x 100
 +
| 13.5
 +
| 275
 +
| 96
 +
|-
  
ArrowIV launchers are extremely heavy and are usually mounted in pairs, making very few units capable of bearing them. The [[Catapult#Variant C|Catapult]] had to strip nearly all its support weapons in order to handle ArrowIVs. The only vehicles fielding this weapon are the [[Huit|Huit]] , [[Demolisher]] and [[Regulator]]; notably, no [[Aerospace]] or [[VTOL]] is capable of using this weapon.
+
| data-sort-value="11" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air SSRM2'''
 +
| rowspan="3" | ---
 +
| rowspan="3" | 660m
 +
| rowspan="3" | 600m
 +
| rowspan="3" | 1s
 +
| Data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Missile
 +
| Data-sort-value="200" | 2 x 100
 +
| rowspan="3" | Frag
 +
| rowspan="3" | 0.95m / 2m
 +
| 9.5
 +
| 32
 +
| rowspan="3" | 600
 +
| 16
 +
| 48
 +
| rowspan="3" | 250
 +
|-
  
The preferred way to use ArrowIVs is to have a friendly unit designate targets using a [[NARC]] or [[TAG]] while the ArrowIV unit shoots the missiles from other location -- while the ArrowIV can only achieve a lock out to 1000m, it's long flight time allows it to travel from one base to another, allowing the A4 user to stay well behind the front lines.
+
| data-sort-value="12" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air SSRM4'''
 +
| Data-sort-value="400" | 4 x 100
 +
| Data-sort-value="400" | 4 x 100
 +
| 7.7
 +
| 52
 +
| 32
 +
| 96
 +
|-
  
Missiles can be also be dumb-fired (that is, fired without lock) towards [[Gameplay Tactics#LRM Camping|LRM campers]] or other stationary, long-range units from beyond the A4's lock-on range, allowing an easy hit without triggering the target's missile lock warning. When dumb-fired, ArrowsIV's have an effective range of 3000m, and will travel to a point directly over the targeting reticule, before descending at a steep point and landing almost exactly where they're aimed. However, the missiles' smoke trail is highly visible, which may give the target ample warning to take evasive action. <!-- to be cliche -_-->
+
| data-sort-value="13" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air SSRM6'''
 +
| Data-sort-value="600" | 6 x 100
 +
| Data-sort-value="600" | 6 x 100
 +
| 6.7
 +
| 69
 +
| 48
 +
| 96
 +
|-
  
Another possible use of the ArrowIV is to scare off Aeros or VTOLs, with the missile lock warning forcing the enemy to involve in multiple dodge maneuvers for quite some time, thanks to the missiles' ability to approach a target up to three times. For this tactic it's best to fire the two missiles with few seconds delay between each, lengthening the time enemy will be threatened by the missiles, and increasing the hit probability. However, as with [[LRM]]s, an air unit is only likely to be struck by missiles if it takes no evasive action; in this case, the missiles serve as a distraction, making both offense and fleeing more difficult for the targeted unit, and perhaps giving friendly [[AA]] more time to shoot it down.
+
|}
 +
</div>
 +
{{Version tag | Width = 1700px | Version = 0.11.3}}
  
<div style="clear: both"></div> <!-- Stops the text flow beside the picture-->
 
 
==Canon==
 
==Canon==
[[File:Arrow_IV_Artillery.png|thumb|200px]]
+
Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss.
The Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by Capellan Confederation engineers in 3044 working off of surviving examples and the Helm Memory Core.
 
  
[http://www.sarna.net/wiki/Arrow_IV_Artillery BattleTech reference]
+
[http://www.sarna.net/wiki/Streak_Missile_Launcher BattleTech reference]
  
<div style="clear: both"></div> <!-- Stops the text flow beside the picture-->
 
 
==Usage==
 
==Usage==
The following assets equip Arrow IVs:
+
The following assets equip SSRMs:
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px; white-space:nowrap"
+
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px"
 
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
 
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
! colspan="2" style="width: 500px" | (C)Arrow&nbsp;IV
+
! style="width: 150px" | Air&nbsp;SSRM2
 +
! style="width: 150px" | (C)SSRM2
 +
! style="width: 150px" | Air&nbsp;SSRM4
 +
! style="width: 150px" | (C)SSRM4
 +
! style="width: 150px" | Air&nbsp;SSRM6
 +
! style="width: 150px" | (C)SSRM6
 +
! style="width: 150px" | (C)DSSRM4
 +
! style="width: 150px" | (C)DSSRM6
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="width: 50%; padding-left:25px; padding-right:20px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
+
| style="padding-left:5px; padding-right:5px" | <!-- Air SSRM2 -->
*[[Catapult#Variant C |Catapult (C)]]
+
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
*[[Thanatos#Variant B |Thanatos (B)]]
+
*[[Sparrowhawk#Variant E |Sparrowhawk&nbsp;(E)]]
*[[Regulator#Variant G |Regulator (G)]]
+
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
| style="width: 50%; padding-left:25px; padding-right:20px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
+
*[[Avar#Prime |Avar (Pr)]]
*[[Madcat#Variant C |Madcat (C)]]
+
| style="padding-left:5px; padding-right:5px" | <!-- SSRM2 -->
*[[Madcat_MKII#Variant C |Madcat MKII&nbsp;(C)]]
+
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
*[[Daishi#Variant C |Daishi (C)]]
+
*[[Anubis#Variant A |Anubis (A]],[[Anubis#Variant E |E)]]
*[[Huitzilopochtli#Prime |Huit (Pr]],[[Huitzilopochtli#Variant A |A]],[[Huitzilopochtli#Variant C |C]],[[Huitzilopochtli#Variant D |D]],[[Huitzilopochtli#Variant G |G)]]
+
*[[Regulator#Variant A |Regulator&nbsp;(A)]]
 +
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 +
*[[Uller#Variant F |Uller (F)]]
 +
*[[Madcat#Variant F |Madcat (F)]]
 +
*[[Mithras#Variant F |Mithras (F)]]
 +
*[[Morrigu#Variant D |Morrigu (D)]]
 +
*[[Donar#Variant C |Donar (C)]]
 +
| style="padding-left:5px; padding-right:5px" | <!-- Air SSRM4 -->
 +
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 +
*[[Sparrowhawk#Variant E |Sparrowhawk&nbsp;(E)]]
 +
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 +
*[[Visigoth#Prime |Visigoth (Pr)]]
 +
| style="padding-left:5px; padding-right:5px" | <!-- SSRM4 -->
 +
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 +
*[[Anubis#Variant F |Anubis (F)]]
 +
*[[Osiris#Variant A |Osiris (A)]]
 +
*[[Owens#Variant B |Owens (B)]]
 +
*[[Chimera#Variant E |Chimera (E)]]
 +
*[[Uziel#Variant G |Uziel (G)]]
 +
*[[Bushwacker#Variant D |Bushwacker&nbsp;(D)]]
 +
*[[Awesome#Prime |Awesome (Pr)]]
 +
*[[Hawkmoth#Variant E |Hawkmoth (E)]]
 +
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 +
*[[Ryoken#Variant E |Ryoken (E)]]
 +
*[[Epona#Prime |Epona (Pr)]]
 +
*[[Donar#Prime |Donar (Pr)]]
 +
| style="padding-left:5px; padding-right:5px" | <!-- Air SSRM6 -->
 +
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 +
*[[Corsair#Variant E |Corsair (E]],[[Corsair#Variant C |C)]]
 +
*[[Shiva#Prime |Shiva (Pr)]]
 +
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 +
*[[Sulla#Variant E |Sulla (E)]]
 +
*[[Xerxes#Variant E |Xerxes (E)]]
 +
| style="padding-left:5px; padding-right:5px" | <!-- SSRM6 -->
 +
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 +
*[[Commando#Variant C |Commando (C)]]
 +
*[[Osiris#Variant F |Osiris (F)]]
 +
*[[Owens#Variant F |Owens (F)]]
 +
*[[Raven#Prime |Raven (Pr)]]
 +
*[[Uziel#Variant B |Uziel (B)]]
 +
*[[Catapult#Variant F |Catapult (F)]]
 +
*[[Avatar#Variant D |Avatar (D)]]
 +
*[[Warhammer#Variant A |Warhammer (A]],[[Warhammer#Variant E |E)]]
 +
*[[Harasser#Prime |Harasser (Pr)]]
 +
*[[Chevalier#Prime |Chevalier (Pr)]]
 +
*[[Goblin#Variant F |Goblin (F)]]
 +
*[[Rommel#Variant E |Rommel (E)]]
 +
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 +
*[[Uller#Variant F |Uller (F)]]
 +
*[[Loki#Prime |Loki (Pr]],[[Loki#Variant E |E)]]
 +
*[[Ares#Variant B |Ares (B)]]
 +
*[[Oro#Variant B |Oro (B)]]
 +
| style="padding-left:5px; padding-right:5px" | <!-- DSSRM4 -->
 +
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 +
*[[Commando#Variant F |Commando (F)]]
 +
*[[Uziel#Variant B |Uziel (B)]]
 +
*[[Argus#Variant B |Argus (B]],[[Argus#Variant D |D)]]
 +
*[[Thanatos#Variant C |Thanatos (C)]]
 +
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 +
*[[Cougar#Variant D |Cougar (D)]]
 +
*[[Black_Lanner#Variant C |Black&nbsp;Lanner (C)]]
 +
*[[Cauldron-Born#Variant F |Cauldron&#8209;Born&nbsp;(F)]]
 +
*[[Novacat#Variant B |Novacat (B)]]
 +
*[[Thor#Variant C |Thor (C)]]
 +
*[[Masakari#Variant E |Masakari (E)]]
 +
| style="padding-left:5px; padding-right:5px" | <!-- DSSRM6 -->
 +
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 +
*[[Chimera#Variant B |Chimera (B)]]
 +
*[[Atlas#Variant C |Atlas (C)]]
 +
*[[Partisan#Variant G |Partisan (G)]]
 +
<div style="margin-top: 1.0em;">&nbsp;&nbsp;'''Clan'''</div>
 +
*[[Vulture#Variant E |Vulture (E)]]
 +
*[[Loki#Variant D |Loki (D)]]
 +
*[[Thor#Variant A |Thor (A)]]
 +
*[[Masakari#Variant E |Masakari&nbsp;(E)]]
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 500px | What = lists}}
+
{{Version tag | Width = 1230px | What = lists}}
 +
 
 +
==See Also==
 +
 
 +
*[[Short Range Missiles]]
 +
 
 +
*[[Medium Range Missiles]]
 +
 
 +
*[[Long Range Missiles]]
  
 +
*[[Extended Long Range Missiles]]
  
----
+
*[[Advanced Tactical Missiles]]
  
[[Category:Lists]]
 
 
[[Category:Missile weapons]]
 
[[Category:Missile weapons]]
 
<br>{{Navbox Weapons}}
 
<br>{{Navbox Weapons}}

Revision as of 15:31, 4 January 2020

Streak_SRM-2_Launcher

Streak SRMs, or SSRMs, are SRMs that have been upgraded with a form of guidance: they can Lock onto a target and autonomously follow it, while still allowing its predecessor's dumbfire behavior without a Lock.

SSRM launchers with a D prefix denote a Dual launcher, which fire twice as much ordinance per volley as a comparable regular SSRM launcher.

Weapon Stats

Weapon Min Range Max Range Lock On
Range
Lock On
Time
Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Max Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
SSRM2 --- 350m 350m 0.3s 2 x 100 Missile 2 x 100 Frag 0.8m / 3m 14.5 49 225 16 36 175
SSRM4 4 x 100 4 x 100 14 95 32 72 350
SSRM6 6 x 100 6 x 100 13.5 138 48
DSSRM4 --- 350m 350m 0.3s 8 x 100 Missile 8 x 100 Frag 0.8m / 3m 14 190 225 64 72 350
DSSRM6 12 x 100 12 x 100 13.5 275 96
CSSRM2 --- 450m 450m 0.3s 2 x 100 Missile 2 x 100 Frag 0.8m / 3m 14.5 49 225 16 36 225
CSSRM4 4 x 100 4 x 100 14 95 32 72 450
CSSRM6 6 x 100 6 x 100 13.5 138 48
CDSSRM4 --- 450m 450m 0.3s 8 x 100 Missile 8 x 100 Frag 0.8m / 3m 14 190 225 64 72 450
CDSSRM6 12 x 100 12 x 100 13.5 275 96
Air SSRM2 --- 660m 600m 1s 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 9.5 32 600 16 48 250
Air SSRM4 4 x 100 4 x 100 7.7 52 32 96
Air SSRM6 6 x 100 6 x 100 6.7 69 48 96
All stats are current as of release 0.14.10

Canon

Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss.

BattleTech reference

Usage

The following assets equip SSRMs:

Air SSRM2 (C)SSRM2 Air SSRM4 (C)SSRM4 Air SSRM6 (C)SSRM6 (C)DSSRM4 (C)DSSRM6

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan
All lists are current as of release 0.14.10

See Also