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Team Solaris Arena
In the Team Solaris Arena game mode, C-Bills can be obtained in six ways:
- Upon spawning, players are allocated a number of C-Bills in proportion to their rank.
- Damaging or destroying enemy assets or players increases C-Bills (and progress towards the next highest rank).
- Players who assist other members of their team, by using a TAG Laser or NARC Beacon to designate targets, will receive a share of the C-Bills for any damage dealt.
- Players who relay recon information to their team, using a vehicle equipped with C3 to detect enemy vehicles, will receive C-Bills.
- APC owners are rewarded with 5000 C-Bills every time a Battle Armor spawns in their APC.
- Players can receive C-Bills gifted to them by fellow members of their team.
Self-killing, or damaging friendly assets or players, will result in the loss of C-Bills.
Important Note: Any CBills earned for kills/damage dealt, as well as CBills gifted to you from other players are kept only if the total is more then what your Rank would spawn you with.
Example: A PCM ranked player purchases a Puma Prime for 55,083 Cbills. He is left with 14,917 Cbills. If he goes out and earns more then 55,083 CBills (say: 55,084), he will spawn with the new total (in this case: 70,001).
If he does not earn more than 55,083 Cbills, he will respawn with exactly 70,000 Cbills as his rank dictates, even if he earned 0 Cbills.
Test of Strength
In the Test of Strength game mode, a fixed amount of C-Bills is given to every player at the start of the round, (or whenever they initially connect, if the round has already begun). No further C-Bills can be earned or awarded, so those initial C-Bills must last the player through the entire match.
However, a player can still choose to transfer their C-Bills to a teammate.
C-Bills can be used to purchase vehicles, equipment, ammunition and repairs.
In a Mech Hangar, Aerospace Hanger, or Aerospace Control Tower, pressing the Comma key [,] will display a menu showing (in separate tabs) ammunition for the current vehicle, BA equipment, and those vehicles which can be produced at the current location. Items costing less than the player's current C-Bill total will be highlighted, and items too expensive to be purchased are dimmed. Clicking on a highlighted item will immediately purchase the item. Construction of vehicles commences immediately after purchase - they will appear about 10 seconds later at the Bay, Hanger, or VTOL Pad announced over the base intercom.
Repairs to a vehicle can be initiated by powering down ([P] key) the vehicle at the appropriate Mech Bay, Aerospace Hanger, or VTOL Pad. When the C-Bills stop decrementing, the vehicle is repaired, and can be powered up again using the ([P] key).
Players can transfer their spare C-Bills to a teammate, enabling them to field more expensive equipment, or repair/re-arm/re-equip if they have insufficient C-Bills of their own.
To transfer C-Bills to a teammate, press the [Right Ctrl] key. This displays a list of potential C-Bill transfer amounts, and a list of teammates. Navigate the two lists using the Arrow Keys until the desired amount and teammate are highlighted. Then press [Enter] to conduct the transaction. (Pressing [Right Ctrl] will cancel any incomplete transaction.)
Note: C-Bill transfer is disabled during combat, and for two minutes after suicides and server reconnections.
- According to the 3062 Technical Readout, 1 C-Bill was equal to $3.88USD at the time of its publication.
- Note that MWLL does not follow BattleTech canon with regard to C-Bills. (A light Mech would cost millions of C-Bills according to canon).