Awesome

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Awesome
Awesome.jpg
Awesome.jpg
Class: Assault Mech
Faction: Inner Sphere
Ticket cost: 11 upon destruction
Tier: {{{Tier}}}
Speed: 64.8 km/h
Torso yaw: 160°
Torso pitch: -34° to +45° while standing.
-34° to +55° while crouching.
Variant Armament
Variant Weapons Equipment
Prime:
Price: 108 650 CBills
Total armor: 79 898
Engine Size:
A:
Price: 90 000 CBills
Total armor: 73 471
Engine Size:
B:
Price: 91 000 CBills
Total armor: 76 684
Engine Size:
C:
Price: 94 000 CBills
Total armor: 76 684
Engine Size:
D:
Price: 91 000 CBills
Total armor: 73 471
Engine Size:
E:
Price: 101 750 CBills
Total armor: 73 471
Engine Size:
F:
Price: 102 600 CBills
Total armor: 76 684
Engine Size:
G:
Price: 95 200 CBills
Total armor: 76 684
Engine Size:

All stats current as of release 0.15.3

The Awesome is a fast Inner Sphere Assault Mech with a focus on medium to long range combat. The characteristics of the Awesome, with a lower price point and good speed for its weight class, may be better compared those of a Heavy Mech. However, it distinguishes itself with exceptional armor coverage, featuring a smaller than average profile for it's weight class and more armor than even some Clan Assault Mechs. The Awesome's firepower is usually based on a heavy reliance on Energy Weapons, backed up by large arrays of Heat Sinks to enable it to lay down continuous barrages with little worry for ammo depletion or heat buildup. Combined with specialized Ballistics or Missiles, and its good speed and armor, the Awesome makes for a rugged and adaptable Mech. However, this is not without some weaknesses - The Awesome has a limited torso twist and somewhat poor maneuverability, leaving the Mech open to being easily flanked by fast vehicles. The Awesome also has a large head hitbox, and pilots should twist their torsos away from the enemy when not firing to avoid damage to this component. It should be noted that the Awesome's weapons are mounted in a horizontal line on arms and side torsos making it more difficult to render an Awesome combat-ineffective, but this also means that the Awesome can be vulnerable to enemy fire before it can fire back due to the relatively low placement of its weapons.

Roles and Gameplay Hints

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Prime

The Awesome Prime carries a trio of ERPPCs as its main array of weapons, allowing the Mech to inflict serious damage out to 900m. The large burst damage and long recharge time for the ERPPCs allow the Awesome pilot to slip in and out of cover and deal damage easily, though pilots should be aware of the Mech's sluggish acceleration and opt to circle in and out of cover rather than moving backwards and forwards with the throttle alone. When caught in the open, pilots should torso twist away from the enemy in between ERPPC barrages to make best use of this Awesome's superior armor coverage. With an array of 11 Double Heat Sinks, the Prime can fire its ERPPCs nearly continuously, barely inching over the critical heat line. The Prime mounts a Beagle Active Probe, extending the Mech's radar range, allowing pilots to detect targets well before reaching firing range and giving them time to find a vantage point. At short range, the Prime can bring a Medium Pulse Laser and a Streak SRM4 to bear. While only a small deterrence to most vehicles, these weapons help protect the Awesome against Battle Armor - A blast of four SRMs at a Battle Armor's feet as it lands are certain to kill it.

Variant A

The cheapest of the Awesomes, this variant is geared towards long range combat and is particularly effective against faster targets. Three ER Large Lasers forms the bulk of this Awesome's equipment, and can deliver highly accurate damage at a maximum range of 800m. This is backed up with a single LRM15, which can lock on to moving targets. These weapon systems combined allows this Awesome to easily deal considerable damage to lights and mediums, though requires some additional battlefield awareness on the behalf of the pilot - LRMs require time to lock on and travel to their target, who may enter cover before they arrive, and lasers require time on target to discharge their full damage potential. Thus, pilots should deploy this Awesome in open areas to make best use of its weapons systems. The loadout is rounded out by two AC5s, which have a similar range and damage profile to an extra Large Laser, without the large heat buildup. This is fortunate, as the Mechs meager array of heat sinks do not allow for continuous firing of the lasers as they stand.

Variant B

The B variant is a capable short and medium range brawler that can take on on heavier and more expensive Assaults. The mech's primary armament is a pair of Ultra AC10s. While possessing somewhat slower rate of fire than a single Ultra AC20, a staple armament on most short range brawlers, it makes up for the lost damage output with greater range, allowing it to place the first strike before entering short range combat. However, the slow rate of fire and relatively slow bullet velocity of the Ultra AC10 make shots on fast moving targets difficult. To remedy this, the Awesome B also mounts four accurate Medium Pulse Lasers that can sear off components on lighter vehicles with ease, and will cause significant damage to heavier armor as well. A Guardian ECM suite allows this Awesome to remain hidden until just before it reaches firing range, and protects the ungainly Mech against LRM assets. Five double heat sinks are adequate under most circumstances, though desperate firefights will require pilots to use small amounts of Coolant to stay below critical levels.

Variant C

Variant D

Variant E

Variant F

Variant E

Canon

Originally designed during the Star League era, the Awesome is a powerful Assault Mech built around an impressive array of Energy Weapons. It can operate for extended periods of time both as a defensive Mech and offensive Mech because it doesn't rely on ammo. This allows it to win battles by bleeding it's enemies ammo stores dry.

The Awesome as represented in MWLL is based off of the AWS-9M model introduced in 3049, just prior to the Clan Invasion. Featuring an upgraded XL engine and double heat sinks, the 9M was faster than the original 8Q model and replaced the original armament with three ERPPCs, two Streak SRM2s, a Medium Pulse Laser and a Small Pulse Laser.
BattleTech Reference