Difference between pages "Advanced Tactical Missiles" and "Arrow IV"

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'''Advanced Tactical Missiles''', or '''ATMs''' are a medium-long range weapon system with improved tracking compared to other missile weapons.
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[[File:ArrowIV.jpg|thumb|220px|ArrowIV]]
 +
The '''ArrowIV''' (also called '''Arrow 4''', '''A4''', '''Arrow'''), is the most powerful guided weapon available. It can fly up to 3000 meters and, depending on where it hits, is capable of disabling many units in a single twin-missile salvo. ArrowIVs are also nearly impossible for a single [[AMS]] system to destroy, requiring at least 2 to reliably block a single missile, and 4 or more to have a chance to disable the usual 2 missile salvo.
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__TOC__
  
 +
<div style="clear: both"></div> <!-- Stops the text flow beside the picture-->
 
==Overview==
 
==Overview==
An Advanced Tactical Missile Launcher fires a powerful warhead that is able to quickly lock onto and impact an enemy target. ATM Launchers come in three distinct types: Extended Range (ER), Standard (STD) and High Explosive (HE). ATMs are the most powerful conventional missile weapon system deployed and are only outclassed by the [[ArrowIV]] and [[Thunderbolt]] Missiles. The ER and STD variants are hampered by a minimum range (120m for STD and 150m for ER), making them less useful for close-range engagements but more effective for medium-long range fighting. However their lack of the [[Long Range Missiles|LRM's]] ballistic trajectory coupled with a shorter lock-on time makes them more useful at direct engagements than their non-ATM counterparts. The HE variant has no arming deadzone, making it the weapon of choice for close-range and brawling Mechs, and its staggered launching pattern helps prevent enemy players from returning effective fire due to the shaking imparted by the explosions. ATMs will not travel further than their maximum range, instead exploding when the maximum range has been reached.
+
The ArrowIV' distinct features when in flight are its brightly colored exhaust flame, black smoke trail and high ballistic arc. If you see it heading your way, turn off your radar, run like hell and pray, as devastation is not far behind. If you do survive an ArrowIV strike you will most likely be in need of major repair.
 
 
The ATM is a Clan-only weapon system.
 
  
 
==Weapon Stats==
 
==Weapon Stats==
Line 29: Line 30:
 
|- style="white-space:nowrap"
 
|- style="white-space:nowrap"
  
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM3 (Std)'''
+
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Arrow IV'''
| rowspan="4" | 120m
+
| rowspan="2" | ~500m
| rowspan="4" | 780m
+
| rowspan="2" | 4300m
| rowspan="4" | 750m
+
| 1000m
| 0.9s
+
| rowspan="2" | 10s
| Data-sort-value="414" | 3 x 138
+
| rowspan="2" Data-sort-value="700" | 4 x 175
| rowspan="4" | Missile
+
| rowspan="2" | Missile
| Data-sort-value="414" | 3 x 138
+
| rowspan="2" Data-sort-value="468" | 4 x 117
| rowspan="4" | Frag
+
| rowspan="2" | Missile
| rowspan="4" | 1m / 3m
+
| rowspan="2" | 9.5m / 50m
| 11.1
+
| rowspan="2" | 7
| 78
+
| rowspan="2" | 131
| rowspan="4" | 300
+
| rowspan="2" | 150
| 43
+
| rowspan="2" | 240
| rowspan="4" | 108
+
| rowspan="2" | 32
| rowspan="4" | 1100
+
| rowspan="2" | 1000
|- style="white-space:nowrap"
 
 
 
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM6 (Std)'''
 
| 1.2s
 
| Data-sort-value="828" | 6 x 138
 
| Data-sort-value="828" | 6 x 138
 
| 8
 
| 112
 
| 86
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM9 (Std)'''
 
| 1.5s
 
| Data-sort-value="1242" | 9 x 138
 
| Data-sort-value="1242" | 9 x 138
 
| 6.8
 
| 144
 
| 129
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="4" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM12 (Std)'''
 
| 1.8s
 
| Data-sort-value="1656" | 12 x 138
 
| Data-sort-value="1656" | 12 x 138
 
| 5.8
 
| 164
 
| 172
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="5" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM3 (ER)'''
 
| rowspan="4" | 150m
 
| rowspan="4" | 1500m
 
| rowspan="4" | 1250m
 
| 1s
 
| Data-sort-value="261" | 3 x 87
 
| rowspan="4" | Missile
 
| Data-sort-value="261" | 3 x 87
 
| rowspan="4" | Frag
 
| rowspan="4" | 1m / 3m
 
| 11.3
 
| 50
 
| rowspan="4" | 300
 
| 33
 
| rowspan="4" | 108
 
| rowspan="4" | 1100
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="6" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM6 (ER)'''
 
| 1.2s
 
| Data-sort-value="522" | 6 x 87
 
| Data-sort-value="522" | 6 x 87
 
| 8.2
 
| 73
 
| 66
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="7" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM9 (ER)'''
 
| 1.4s
 
| Data-sort-value="783" | 9 x 87
 
| Data-sort-value="783" | 9 x 87
 
| 7.1
 
| 94
 
| 99
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="8" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM12 (ER)'''
 
| 1.6s
 
| Data-sort-value="1044" | 12 x 87
 
| Data-sort-value="1044" | 12 x 87
 
| 6.1
 
| 108
 
| 132
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="9" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM3 (HE)'''
 
| rowspan="4" | ---
 
| rowspan="4" | 320m
 
| rowspan="4" | 300m
 
| rowspan="4" | 0.6s
 
| Data-sort-value="555" | 3 x 185
 
| rowspan="4" | Missile
 
| Data-sort-value="555" | 3 x 185
 
| rowspan="4" | Frag
 
| rowspan="4" | 1m / 3m
 
| 10.4
 
| 98
 
| rowspan="4" | 200
 
| 51
 
| rowspan="4" | 108
 
| rowspan="4" | 1100
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="10" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM6 (HE)'''
 
| Data-sort-value="1110" | 6 x 185
 
| Data-sort-value="1110" | 6 x 185
 
| 8.1
 
| 153
 
| 102
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="11" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM9 (HE)'''
 
| Data-sort-value="1665" | 9 x 185
 
| Data-sort-value="1665" | 9 x 185
 
| 7.3
 
| 206
 
| 153
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="12" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''ATM12 (HE)'''
 
| Data-sort-value="2220" | 12 x 185
 
| Data-sort-value="2220" | 12 x 185
 
| 6.4
 
| 243
 
| 204
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="13" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air ATM3 (Std)'''
 
| rowspan="4" | 40m
 
| rowspan="4" | 810m
 
| rowspan="4" | 750m
 
| rowspan="4" | 1s
 
| rowspan="4" Data-sort-value="360" | 3 x 120*
 
| rowspan="4" | Missile
 
| rowspan="4" Data-sort-value="360" | 3 x 120*
 
| rowspan="4" | Frag
 
| rowspan="4" | 1m / 3m
 
| 7.9
 
| 48
 
| rowspan="4" | 300
 
| rowspan="4" | 43
 
| rowspan="4" | 108
 
| rowspan="4" | 1100
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="14" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air ATM6 (Std)'''
 
| 18.5
 
| 113
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="15" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air ATM9 (Std)'''
 
| 25.7
 
| 157
 
 
|- style="white-space:nowrap"
 
|- style="white-space:nowrap"
  
| data-sort-value="16" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air ATM12 (Std)'''
+
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Clan Arrow IV'''
| 32
+
| 1200m
| 196
 
|- style="white-space:nowrap"
 
 
 
| data-sort-value="17" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Air ATM3 (ER)'''
 
| 50m
 
| 1500m
 
| 1250m
 
| 1s
 
| Data-sort-value="258" | 3 x 86*
 
| Missile
 
| Data-sort-value="258" | 3 x 86*
 
| Frag
 
| 1m / 3m
 
| 7.9
 
| 35
 
| 300
 
| 33
 
| 108
 
| 1100
 
 
|-
 
|-
  
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1710px | Footnote1 = *All Air ATMs launch 3 missiles per shot | Version= 0.11.3}}
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{{Version tag | Width = 1700px | Version = 0.11.3}}
  
==Advantages/Disadvantages==
+
==Gameplay==
The main advantage of the ER and STD ATM weapons are their fast travel speed and maneuverability, which when coupled with the flat trajectory makes it well suited for engaging airborne targets. The HE ATM weapon fires in a staggered launching pattern and imparts screen shaking, making it good for preventing accurate return fire.
+
[[File:Arrow4.jpg|thumb|200px|[[Cougar]] about to get hit by 2 Arrows]]
 +
Thanks to the missile's large splash effect, a salvo of A4s can easily reduce all of a Mech's components to "yellow" status, thereby making the ArrowIV's overall damage third highest, with the [[Long Tom Artillery|Long Tom]] taking the lead and [[Bomb|Bombs]] being second, with the [[Tbolt]] having roughly similar (but more focused) damage. When a Tbolt hits a target at the same angle as Arrows it does less damage, though with a more horizontal approach or back-armor hit, Tbolts can inflict higher total damage -- the overall result varies depending on the situation. Because of it's very characteristic damage spread, the A4 user cannot concentrate it's firepower nearly as effectively on a single part, which could quickly cripple the target's firepower or movement capability -- instead, the A4 user is forced to burn through all of the target's armor to reduce the enemy's strength, or aim at units with already damaged parts.
  
On the down side ATMs carry less missiles per ton of ammunition, giving it less staying power than comparable missile racks of different systems, making them more prone to running out of munitions than other systems. In addition their smaller salvo size means they are affected by enemy [[AMS]] more than systems with larger salvos.
+
ArrowIV launchers are extremely heavy and are usually mounted in pairs, making very few units capable of bearing them. The [[Catapult#Variant C|Catapult]] had to strip nearly all its support weapons in order to handle ArrowIVs. The only vehicles fielding this weapon are the [[Huit|Huit]] , [[Demolisher]] and [[Regulator]]; notably, no [[Aerospace]] or [[VTOL]] is capable of using this weapon.
  
'''Note:''' Remember as with all missiles Crouching will '''''Decrease''''' lock-on time.
+
The preferred way to use ArrowIVs is to have a friendly unit designate targets using a [[NARC]] or [[TAG]] while the ArrowIV unit shoots the missiles from other location -- while the ArrowIV can only achieve a lock out to 1000m, it's long flight time allows it to travel from one base to another, allowing the A4 user to stay well behind the front lines.
  
<!-- ==MWLL History== -->
+
Missiles can be also be dumb-fired (that is, fired without lock) towards [[Gameplay Tactics#LRM Camping|LRM campers]] or other stationary, long-range units from beyond the A4's lock-on range, allowing an easy hit without triggering the target's missile lock warning. When dumb-fired, ArrowsIV's have an effective range of 3000m, and will travel to a point directly over the targeting reticule, before descending at a steep point and landing almost exactly where they're aimed. However, the missiles' smoke trail is highly visible, which may give the target ample warning to take evasive action. <!-- to be cliche -_-->
  
 +
Another possible use of the ArrowIV is to scare off Aeros or VTOLs, with the missile lock warning forcing the enemy to involve in multiple dodge maneuvers for quite some time, thanks to the missiles' ability to approach a target up to three times. For this tactic it's best to fire the two missiles with few seconds delay between each, lengthening the time enemy will be threatened by the missiles, and increasing the hit probability. However, as with [[LRM]]s, an air unit is only likely to be struck by missiles if it takes no evasive action; in this case, the missiles serve as a distraction, making both offense and fleeing more difficult for the targeted unit, and perhaps giving friendly [[AA]] more time to shoot it down.
 +
 +
<div style="clear: both"></div> <!-- Stops the text flow beside the picture-->
 
==Canon==
 
==Canon==
Introduced in 3054 by Clan Coyote, the Advanced Tactical Missiles featured the ability to select different ammunition types. ER Ammunition significantly extended the range of the launcher beyond that of even LRM's, HE Ammunition gave the missiles a much more powerful warhead at a cost of range, and Standard Ammunition split the difference. With each launcher having an integrated Artemis IV FCS the Advanced Tactical Missile launchers also featured improved cluster accuracy over traditional LRM and SRM launchers.  ATM's are mounted in tube clusters of three.  The release of the ATM is significant because it ended the technological stagnation of the Clans (along with the [[Heavy Lasers|Heavy Laser]] that would be introduced a few years later).
+
[[File:Arrow_IV_Artillery.png|thumb|200px]]
 +
The Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by Capellan Confederation engineers in 3044 working off of surviving examples and the Helm Memory Core.
  
To date the Inner Sphere has not attempted to duplicate the ATM, instead focusing on specialized munitions for the LRM and SRM launchers already available in the field.
+
[http://www.sarna.net/wiki/Arrow_IV_Artillery BattleTech reference]
 
 
[http://www.sarna.net/wiki/Advanced_Tactical_Missile BattleTech reference]
 
  
 +
<div style="clear: both"></div> <!-- Stops the text flow beside the picture-->
 
==Usage==
 
==Usage==
The following Clan assets equip ATMs:
+
The following assets equip Arrow IVs:
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px; white-space: nowrap"
+
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-bottom:3px; white-space:nowrap"
 
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
 
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
! style="width: 150px" | Air&nbsp;ATM3
+
! colspan="2" style="width: 500px" | (C)Arrow&nbsp;IV
! style="width: 150px" | ATM3
 
! style="width: 150px" | Air&nbsp;ATM6
 
! style="width: 150px" | ATM6
 
! style="width: 150px" | Air&nbsp;ATM9
 
! style="width: 150px" | ATM9
 
! style="width: 150px" | Air&nbsp;ATM12
 
! style="width: 150px" | ATM12
 
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| style="padding-left:5px; padding-right:5px" | <!-- Air ATM3 -->
+
| style="width: 50%; padding-left:25px; padding-right:20px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
&nbsp;&nbsp;&nbsp;-Std-
+
*[[Catapult#Variant C |Catapult (C)]]
*[[Donar#Variant F |Donar (F)]]
+
*[[Thanatos#Variant B |Thanatos (B)]]
*[[Avar#Variant B |Avar (B)]]
+
*[[Regulator#Variant G |Regulator (G)]]
*[[Sulla#Variant A |Sulla (A)]]
+
| style="width: 50%; padding-left:25px; padding-right:20px" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
<div style="margin-top: 0.5em;">&nbsp;&nbsp;&nbsp;-ER-</div>
+
*[[Madcat#Variant C |Madcat (C)]]
*[[Visigoth#Variant C |Visigoth&nbsp;(C)]]
+
*[[Madcat_MKII#Variant C |Madcat MKII&nbsp;(C)]]
| style="padding-left:5px; padding-right:5px" | <!-- ATM3 -->
+
*[[Daishi#Variant C |Daishi (C)]]
&nbsp;&nbsp;&nbsp;-Std-
+
*[[Huitzilopochtli#Prime |Huit (Pr]],[[Huitzilopochtli#Variant A |A]],[[Huitzilopochtli#Variant C |C]],[[Huitzilopochtli#Variant D |D]],[[Huitzilopochtli#Variant G |G)]]
*[[Locust IIC#Variant C |Locust IIC (C)]]
 
*[[Hellhound#Variant E |Hellhound (E)]]
 
*[[Loki#Variant B |Loki (B)]]
 
<div style="margin-top: 0.5em;">&nbsp;&nbsp;&nbsp;-ER-</div>
 
*[[Black_Lanner#Variant E |Black&nbsp;Lanner&nbsp;(E)]]
 
*[[Masakari#Variant A |Masakari (A)]]
 
<div style="margin-top: 0.5em;">&nbsp;&nbsp;&nbsp;-HE-</div>
 
*[[Solitaire#Variant C |Solitaire (C)]]
 
*[[Hellhound#Variant A |Hellhound (A)]]
 
*[[Masakari#Variant C |Masakari&nbsp;(C)]]
 
*[[Mithras#Variant B |Mithras (B)]]
 
| style="padding-left:5px; padding-right:5px" | <!-- Air ATM6 -->
 
&nbsp;&nbsp;&nbsp;-Std-
 
*[[Xerxes#Variant B |Xerxes&nbsp;(B)]]
 
| style="padding-left:5px; padding-right:5px" | <!-- ATM6 -->
 
&nbsp;&nbsp;&nbsp;-Std-
 
*[[Cougar#Variant E |Cougar (E)]]
 
*[[Cauldron-Born#Variant C |Cauldron&#8209;Born (C)]]
 
*[[Masakari#Variant B |Masakari&nbsp;(B)]]
 
*[[Hephaestus#Variant G |Hephaestus (G)]]
 
*[[Ares#Variant C |Ares (C)]]
 
*[[Huitzilopochtli#Variant E |Huit (E)]]
 
<div style="margin-top: 0.5em;">&nbsp;&nbsp;&nbsp;-ER-</div>
 
*[[Cougar#Variant G |Cougar (G)]]
 
*[[Loki#Variant G |Loki (G)]]
 
*[[Daishi#Variant A |Daishi (A)]]
 
*[[Hephaestus#Variant F |Hephaestus (F)]]
 
<div style="margin-top: 0.5em;">&nbsp;&nbsp;&nbsp;-HE-</div>
 
*[[Locust IIC#Variant A |Locust IIC (A)]]
 
*[[Shadowcat#Variant D |Shadowcat (D)]]
 
*[[Black_Lanner#Variant B |Black&nbsp;Lanner (B)]]
 
*[[Ryoken#Variant D |Ryoken (D)]]
 
*[[Loki#Variant C |Loki (C)]]
 
*[[Blood Asp#Variant D |Blood&nbsp;Asp (D)]]
 
*[[Madcat_MKII#Variant A |Madcat&nbsp;MKII (A)]]
 
*[[Hephaestus#Variant B |Hephaestus (B)]]
 
*[[Ares#Variant G |Ares (G)]]
 
*[[Donar#Variant D |Donar (D)]]
 
| style="padding-left:5px; padding-right:5px" | <!-- Air ATM9 -->
 
&nbsp;&nbsp;&nbsp;-Std-
 
*[[Xerxes#Variant B |Xerxes&nbsp;(B)]]
 
| style="padding-left:5px; padding-right:5px" | <!-- ATM9 -->
 
&nbsp;&nbsp;&nbsp;-Std-
 
*[[Ryoken#Variant C |Ryoken (C)]]
 
*[[Vulture#Variant D |Vulture (D)]]
 
*[[Thor#Variant B |Thor (B)]]
 
*[[Masakari#Variant B |Masakari&nbsp;(B)]]
 
*[[Blood Asp#Variant B |Blood&nbsp;Asp (B)]]
 
*[[Madcat_MKII#Variant E |Madcat MKII (E)]]
 
*[[Daishi#Variant F |Daishi (F)]]
 
*[[Morrigu#Variant E |Morrigu (E)]]
 
<div style="margin-top: 0.5em;">&nbsp;&nbsp;&nbsp;-ER-</div>
 
*[[Blood Asp#Variant A |Blood&nbsp;Asp (A)]]
 
*[[Madcat_MKII#Variant F |Madcat&nbsp;MKII (F)]]
 
<div style="margin-top: 0.5em;">&nbsp;&nbsp;&nbsp;-HE-</div>
 
*[[Shadowcat#Variant G |Shadowcat (G)]]
 
*[[Vulture#Variant B |Vulture (B)]]
 
*[[Cauldron-Born#Variant G |Cauldron&#8209;Born (G)]]
 
*[[Thor#Variant D |Thor (D)]]
 
*[[Madcat#Variant F |Madcat (F)]]
 
| style="padding-left:5px; padding-right:5px" | <!-- Air ATM12 -->
 
&nbsp;&nbsp;&nbsp;-Std-
 
*[[Sulla#Variant D |Sulla&nbsp;(D)]]
 
| style="padding-left:5px; padding-right:5px" | <!-- ATM12 -->
 
&nbsp;&nbsp;&nbsp;-Std-
 
*[[Hellhound#Variant D |Hellhound (D)]]
 
*[[Madcat#Variant E |Madcat (E)]]
 
*[[Blood Asp#Variant C |Blood&nbsp;Asp (C)]]
 
*[[Madcat_MKII#Variant D |Madcat&nbsp;MKII (D)]]
 
*[[Daishi#Variant F |Daishi (F)]]
 
*[[Oro#Variant E |Oro (E)]]
 
<div style="margin-top: 0.5em;">&nbsp;&nbsp;&nbsp;-ER-</div>
 
*[[Ryoken#Variant F |Ryoken (F)]]
 
*[[Thor#Variant F |Thor (F)]]
 
*[[Ares#Variant F |Ares (F)]]
 
<div style="margin-top: 0.5em;">&nbsp;&nbsp;&nbsp;-HE-</div>
 
*[[Puma#Variant E |Puma (E)]]
 
*[[Epona#Variant F |Epona (F)]]
 
*[[Oro#Variant G |Oro (G)]]
 
 
|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1230px | What = lists | Version=0.11.3}}
+
{{Version tag | Width = 500px | What = lists | Version=0.11.3}}
 
 
==See Also==
 
*[[Long Range Missiles]]
 
 
 
*[[Extended Long Range Missiles]]
 
 
 
*[[Medium Range Missiles]]
 
  
*[[Short Range Missiles]]
 
  
*[[Streak Short Range Missiles]]
+
----
  
 
[[Category:Lists]]
 
[[Category:Lists]]
 
[[Category:Missile weapons]]
 
[[Category:Missile weapons]]
 
<br>{{Navbox Weapons}}
 
<br>{{Navbox Weapons}}

Revision as of 16:09, 4 January 2020

ArrowIV

The ArrowIV (also called Arrow 4, A4, Arrow), is the most powerful guided weapon available. It can fly up to 3000 meters and, depending on where it hits, is capable of disabling many units in a single twin-missile salvo. ArrowIVs are also nearly impossible for a single AMS system to destroy, requiring at least 2 to reliably block a single missile, and 4 or more to have a chance to disable the usual 2 missile salvo.

Overview

The ArrowIV' distinct features when in flight are its brightly colored exhaust flame, black smoke trail and high ballistic arc. If you see it heading your way, turn off your radar, run like hell and pray, as devastation is not far behind. If you do survive an ArrowIV strike you will most likely be in need of major repair.

Weapon Stats

Weapon Min Range Max Range Lock On
Range
Lock On
Time
Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Max Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
Arrow IV ~500m 4300m 1000m 10s 4 x 175 Missile 4 x 117 Missile 9.5m / 50m 7 131 150 240 32 1000
Clan Arrow IV 1200m
All stats are current as of release 0.14.10

Gameplay

Cougar about to get hit by 2 Arrows

Thanks to the missile's large splash effect, a salvo of A4s can easily reduce all of a Mech's components to "yellow" status, thereby making the ArrowIV's overall damage third highest, with the Long Tom taking the lead and Bombs being second, with the Tbolt having roughly similar (but more focused) damage. When a Tbolt hits a target at the same angle as Arrows it does less damage, though with a more horizontal approach or back-armor hit, Tbolts can inflict higher total damage -- the overall result varies depending on the situation. Because of it's very characteristic damage spread, the A4 user cannot concentrate it's firepower nearly as effectively on a single part, which could quickly cripple the target's firepower or movement capability -- instead, the A4 user is forced to burn through all of the target's armor to reduce the enemy's strength, or aim at units with already damaged parts.

ArrowIV launchers are extremely heavy and are usually mounted in pairs, making very few units capable of bearing them. The Catapult had to strip nearly all its support weapons in order to handle ArrowIVs. The only vehicles fielding this weapon are the Huit , Demolisher and Regulator; notably, no Aerospace or VTOL is capable of using this weapon.

The preferred way to use ArrowIVs is to have a friendly unit designate targets using a NARC or TAG while the ArrowIV unit shoots the missiles from other location -- while the ArrowIV can only achieve a lock out to 1000m, it's long flight time allows it to travel from one base to another, allowing the A4 user to stay well behind the front lines.

Missiles can be also be dumb-fired (that is, fired without lock) towards LRM campers or other stationary, long-range units from beyond the A4's lock-on range, allowing an easy hit without triggering the target's missile lock warning. When dumb-fired, ArrowsIV's have an effective range of 3000m, and will travel to a point directly over the targeting reticule, before descending at a steep point and landing almost exactly where they're aimed. However, the missiles' smoke trail is highly visible, which may give the target ample warning to take evasive action.

Another possible use of the ArrowIV is to scare off Aeros or VTOLs, with the missile lock warning forcing the enemy to involve in multiple dodge maneuvers for quite some time, thanks to the missiles' ability to approach a target up to three times. For this tactic it's best to fire the two missiles with few seconds delay between each, lengthening the time enemy will be threatened by the missiles, and increasing the hit probability. However, as with LRMs, an air unit is only likely to be struck by missiles if it takes no evasive action; in this case, the missiles serve as a distraction, making both offense and fleeing more difficult for the targeted unit, and perhaps giving friendly AA more time to shoot it down.

Canon

Arrow IV Artillery.png

The Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by Capellan Confederation engineers in 3044 working off of surviving examples and the Helm Memory Core.

BattleTech reference

Usage

The following assets equip Arrow IVs:

(C)Arrow IV
  Inner Sphere
  Clan
All lists are current as of release 0.14.10