Difference between pages "Sparrowhawk" and "TC Warzone"

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{{ASF|
+
{{Map|
| Image = File:Sparrowhawk.jpg
+
| Image = File:TC_Warzone1.jpg
| Faction = Inner Sphere
+
| Name = TC_Warzone
| Tickets = 2
+
| Environment = Highland
| Tier = 3
+
| Temperature = 25°C
| Tonnage = 30
+
| Version = 0.6
| Class = Light
+
| Download = [https://mechlivinglegends.net/maps/TC/TC_WarzoneV06.zip TC Warzone]
| Speed = 362
+
| Created By = Ivaan
 
+
| Planet =  
| Price Prime = 43 800
+
| Coords =  
| ArmorT Prime = 13 000
+
| Size = 6800 x 6800
| Class Prime = Fighter
+
| Game Modes = <ul>
| Engine Prime = Warner 240J
+
<li>[[Terrain Control]]
| Maneuver Prime = 7.6
 
| MaxSpeed Prime = 467
 
| Weapons Prime = <ul>
 
<li>4x [[SXPL|Air SXPL]]
 
<li>2x [[MXPL|Air MXPL]]
 
</ul>
 
| Equip Prime = <ul>
 
<li>[[EOptics]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>5.5t [[Armor]]
 
</ul>
 
 
 
| Price A = 47 250
 
| ArmorT A = 15 000
 
| Class A = Fighter
 
| Engine A = Warner 240J
 
| Maneuver A = 7.6
 
| MaxSpeed A = 467
 
| Weapons A = <ul>
 
<li>1x [[TBolt|Air TBolt]]
 
<li>2x [[UAC2|Air UAC2]]
 
</ul>
 
| Equip A = <ul>
 
<li>[[BAP]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>6.5t [[Armor]]
 
</ul>
 
 
 
| Price B = 47 300
 
| ArmorT B = 15 000
 
| Class B = Fighter
 
| Engine B = Warner 240J
 
| Maneuver B = 7.6
 
| MaxSpeed B = 467
 
| Weapons B = <ul>
 
<li>2x [[LBX2|Air LBX2]]
 
<li>1x [[iNARC]]
 
<li>2x [[HMgun]]
 
</ul>
 
| Equip B = <ul>
 
<li>[[EOptics]]
 
<li>[[BHP]]
 
<li>0 [[DHS]]
 
<li>1 [[free tons]]
 
<li>6.5t [[Armor]]
 
</ul>
 
 
 
| Price C = 43 800
 
| ArmorT C = 14 000
 
| Class C = Attacker
 
| Engine C = Warner 240J
 
| Maneuver C = 6.4
 
| MaxSpeed C = 467
 
| Weapons C = <ul>
 
<li>2x [[ERSBL|Air ERSBL]]
 
<li>2x [[MRM10|Air MRM10]]
 
<li>2x [[MBL|Air MBL]]
 
<li>1x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
| Equip C = <ul>
 
<li>[[EOptics]]
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>6t [[Armor]]
 
</ul>
 
 
 
| Price D = 49 500
 
| ArmorT D = 14 000
 
| Class D = Attacker
 
| Engine D = Warner 240J
 
| Maneuver D = 6.4
 
| MaxSpeed D = 467
 
| Weapons D = <ul>
 
<li>2x [[MPL|Air MPL]]
 
<li>2x [[LRM10|Air LRM10]]
 
<li>1x [[NARC]]
 
<li>1x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
| Equip D = <ul>
 
<li>0 [[DHS]]
 
<li>0 [[free tons]]
 
<li>6t [[Armor]]
 
 
</ul>
 
</ul>
 +
| Mech = 1
 +
| Tank = 1
 +
| VTOL = 1
 +
| Aero = 1
 +
| Base Defenses = 1
 +
| BaseIS = 1
 +
| BaseCL = 1
 +
| BaseNtl = 5
 +
| Map  = TC Warzone minimap.jpg
  
| Price E = 49 800
+
| Clan_X = 47
| ArmorT E = 14 000
+
| Clan_Y = 314
| Class E = Attacker
+
| Clan_Mech_1_X = 22
| Engine E = Warner 240J
+
| Clan_Mech_1_Y = 302
| Maneuver E = 6.4
+
| Clan_ASF_1_X = 15
| MaxSpeed E = 467
+
| Clan_ASF_1_Y = 314
| Weapons E = <ul>
 
<li>4x [[SPL|Air SPL]]
 
<li>2x [[SSRM4|Air SSRM4]]
 
<li>2x [[SSRM2|Air SSRM2]]
 
<li>1x [[Bomb#Cluster|Bomb (CL)]]
 
</ul>
 
| Equip E = <ul>
 
<li>0 [[DHS]]
 
<li>0 [[free ton]]
 
<li>6t [[Armor]]
 
</ul>
 
  
| Price F = 51 500
+
| IS_X = 282
| ArmorT F = 13 000
+
| IS_Y = 36
| Class F = Bomber
+
| IS_Mech_1_X = 278
| Engine F = Warner 240J
+
| IS_Mech_1_Y = 68
| Maneuver F = 4.5
+
| IS_ASF_1_X = 291
| MaxSpeed F = 443
+
| IS_ASF_1_Y = 65
| Weapons F = <ul>
 
<li>1x [[LtGauss|Air LtGauss]]
 
<li>1x [[ERPPC|Air ERPPC]]
 
<li>1x [[Bomb#Laser-Guided|Bomb (LG)]]
 
</ul>
 
| Equip F = <ul>
 
<li>[[EOptics]]
 
<li>0 [[DHS]]
 
<li>1 [[free tons]]
 
<li>5.5t [[Armor]]
 
</ul>
 
  
| Price G = 49 500
+
| Neutral_Mech_1_X = 142
| ArmorT G = 12 001
+
| Neutral_Mech_1_Y = 234
| Class G = Bomber
+
| Neutral_Mech_2_X = 153
| Engine G = Warner 240J
+
| Neutral_Mech_2_Y = 55
| Maneuver G = 4.5
 
| MaxSpeed G = 443
 
| Weapons G = <ul>
 
<li>2x [[LPL|Air LPL]]
 
<li>1x [[Bomb#High Explosive|Bomb (HE)]]
 
</ul>
 
| Equip G = <ul>
 
<li>[[EOptics]]
 
<li>3 [[DHS]]
 
<li>3 [[free tons]]
 
<li>5.5t [[Armor]]
 
</ul>
 
 
 
| Armor B = 4785
 
| Armor LRW = 1838
 
| Armor E = 2603
 
| Armor T = 1761
 
  
 +
| Neutral_Cap_1_X = 52
 +
| Neutral_Cap_1_Y = 103
 +
| Neutral_Cap_2_X = 242
 +
| Neutral_Cap_2_Y = 247
 +
| Neutral_Cap_3_X = 145
 +
| Neutral_Cap_3_Y = 160
 
}}
 
}}
<!--Stats current for 0.10.3
 
FLuff current for 0.10.3-->
 
{{ stub }}
 
The '''Sparrowhawk''' is an [[Inner Sphere]] scout [[Aerospace]]. It is the cheapest of the aerospace fighters, and the fastest unit available in [[MWLL]]. It is mostly deployed as a highly maneuverable dog-fighter for destroying or suppressing larger aircraft such as the [[Shiva]], though some variants allow for anti-ground roles as well. However, it has almost negligible armour, relying on its maneuverability to avoid being quickly destroyed by enemy [[Anti-Air]] vehicles and aircraft.
 
 
==Roles and Gameplay Hints==
 
 
=== Prime ===
 
{{Out of date}}
 
 
The Sparrowhawk Prime is among the cheapest Sparrowhawk available, best used as an interceptor against larger enemy aircraft. Using 2 [[LBX5]]s as well as 2 [[ERSBL]]s, the Prime can whittle away at the tail of enemy bombers whilst using its unmatched agility to stay out of danger. However, due to its focus on damage-over-time, the Prime is not effective at actually destroying any aircraft, and acts more as a deterrent, forcing enemy aerospace to break off attack runs and return to friendlier skies.
 
 
=== Variant A  - ''"The Tickler"''===
 
{{Out of date}}
 
 
"'''''The Tickler'''''" mounts a bizarre array of weaponry, best suited to hunting down [[VTOLs]]. it mounts 2 [[Thunderbolt]]s, which can cause decent damage to slow-moving or hovering VTOLs. It also mounts [[UAC2]] and 2 [[MG]]s, which can provide great damage over time to air units. The A is also equipped with [[BAP]], allowing it to spot targets easier.
 
  
=== Variant B  - ''"M5"''===
+
{{Stub}}
{{Out of date}}  
 
  
Nicknamed "'''''M5'''''", the Sparrowhawk B sports 2 [[ERSBL]]s and single [[MXPL]] for defence. [[iNARC]] and [[BHP]] being its only redeeming factor, for homing of friendly missiles or laser guided bombs and looking for [[Gameplay Tactics#Powering Down|powered-down]] [[APC]]s. It also does things like flying and shooting things.
+
<!--
 +
==Overview==
 +
-->
  
=== Variant C ===
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==Bases==
{{Out of date}}
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<div style="margin-bottom:10px></div>
 +
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:330px; white-space: nowrap">
  
More suited in a anti-ground role, this model features 2 [[ERSBL]]s, 2 [[MBL]]s and 2 [[MRM10]]s. More suited for short strafing runs on slow mechs, also thanks to its [[Bomb#High Explosive|High Explosive bomb]]
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B4</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 0.5
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
=== Variant D ===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Carrying 2 [[MPL]] for protection is rather weak, thats why this one specialises in anti ground work. Twin [[LRM10]], [[Bomb#Laser-Guided|Laser guided Bomb]] all supported and delivered by [[NARC]] will make this a pain in the back alley for anyone who wants to have fun on the ground, untill you piss everyone off and they will ruin your fun by getting more AA capable assets.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B7</div>
 +
*'''Type:''' [[IS]] home base
 +
*'''Defenses:''' 3x [[Turrets#LAMS Turret|LAMS]], 4x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
=== Variant E ===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Carrying 4 [[SPL]], 2 [[SSRM4]]s and 2 [[SSRM2]], this variant can do things, and can do them within its capable capabilities. It also have [[Bomb#Cluster|Cluster bomb]] so theres that.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div>
 +
*'''Type:''' neutral outpost
 +
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
=== Variant F ===
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Basically, a flying [[Gameplay Tactics#Poptarting|poptarter]], Using its [[Light Gauss]] and [[ERPPC]]to do the thing. You have [[Bomb#Laser-Guided|Laser guided Bomb]] you can't guide yourself and single [[free tons|free ton]]. Just make everyone a favor and avoid this
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div>
 +
*'''Type:''' neutral outpost
 +
*'''Defenses:''' 3x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Rearm]]</div>
  
=== Variant G ===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
Bomber with duo of [[LPL]]s and [[Bomb#High Explosive|High Explosive bomb]] with 3 [[free tons]]. You have maneuverability of heavy bomber and everyone hates you.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 0.5
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
==History==
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
The SparrowHawk 3D model was available in [[Sandbox 2]] with the first release of MWLL, though it lacked textures and was unplayable. It was added to the mod for play in version 0.3.0 with an entirely new model.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F6</div>
 +
*'''Type:''' neutral outpost
 +
*'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
==Canon==
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
The Sparrowhawk was designed as a fighter escort for larger attack craft, such as bombers and dropships, and is a perfect first-response craft. Primarily found in the military of House Davion, it is armed entirely with laser weaponry (two Medium and two Small lasers), though a rarely seen and unpopular variant swaps most of the lasers for a two-pack of short ranged missiles. It also features a unique system that allows the pilot to jettison any damaged armor plating that would interfere with atmospheric re-entry. Later variants incorporating rediscovered technology upgraded the medium lasers to pulse versions, and replaced the small lasers with extended range medium lasers.
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>H1</div>
 +
*'''Type:''' [[Clan]] home base
 +
*'''Defenses:''' 3x [[Turrets#LAMS Turret|LAMS]], 4x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]]
 +
*'''Capture weight''': ---
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
</div>
  
Date Introduced 2520 during the Era known as "Age of War" (2005 - 2570) - Unit Role: Interceptor
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{{Clear}}
  
<br>[http://www.sarna.net/wiki/Sparrowhawk BattleTech Reference]
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==Gallery==
 +
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 +
File:TC_Warzone1.jpg|link={{filepath:TC_Warzone1.jpg}}
 +
File:TC_Warzone2.jpg|link={{filepath:TC_Warzone2.jpg}}
 +
File:TC_Warzone3.jpg|link={{filepath:TC_Warzone3.jpg}}
 +
File:TC_Warzone4.jpg|link={{filepath:TC_Warzone4.jpg}}
 +
File:TC_Warzone5.jpg|link={{filepath:TC_Warzone5.jpg}}
 +
File:TC_Warzone6.jpg|link={{filepath:TC_Warzone6.jpg}}
 +
</gallery>
  
{{Template:Navbox_Assets_IS}}
+
{{Navbox Maps}}
 +
[[Category:Maps]]

Latest revision as of 16:07, 11 September 2019

TC Warzone
TC Warzone1.jpg
Latest Version: 0.6
Created By: Ivaan
Environment: Highland
Temperature: 25°C
Size: 6800 x 6800
Game Modes:
Download Link: TC Warzone
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 5
Tactical Map


Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it



Bases

B4
B7
C2
  • Type: neutral outpost
  • Defenses: 1x Sentinel
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair, Rearm
D4
  • Type: neutral outpost
  • Defenses: 3x Sentinel, 1x Hawk Eye
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Rearm
F4
F6
  • Type: neutral outpost
  • Defenses: 1x Sentinel
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair, Rearm
H1


Gallery