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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    6 KB (731 words) - 09:39, 18 January 2023
  • ...ap zones. A spectacular asteroid field and massive moon orbits the planet. All assets are available. ...our spawn point to it. Take and hold the D4 center base as it can repair all assets. Cap the surrounding points after.
    8 KB (999 words) - 15:59, 6 December 2019
  • ...center. Despite the fog, sightlines can be long in this vast battlefield. All but ASF assets are available. *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    6 KB (833 words) - 09:33, 18 January 2023
  • ...h base often. Push into enemy D4 or E5 bases with overwhelming numbers. If all bases are lost, send a couple fast assets to back-cap enemy's far forward m *'''Can build:''' all [[Mechs]], [[Vehicles]] and [[VTOL]]s
    6 KB (752 words) - 17:32, 11 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    8 KB (1,033 words) - 09:11, 18 January 2023
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (509 words) - 15:53, 11 September 2019
  • ...LRMs. The water here is also useful to provide additional cooling for hot vehicles. The relatively large clusters of destructible trees on Clearcut can damage vehicles pushing through them at speed.
    6 KB (836 words) - 20:40, 10 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (593 words) - 15:53, 17 September 2019
  • *'''Can build:''' all [[VTOL]]s and [[ASF]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    3 KB (463 words) - 15:59, 17 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (549 words) - 16:01, 12 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (502 words) - 16:12, 16 September 2019
  • ...ently come into play to disrupt clusters of LRM campers and other immobile vehicles.--> *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    5 KB (638 words) - 15:00, 13 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    3 KB (358 words) - 15:32, 15 September 2019
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    7 KB (881 words) - 09:31, 18 January 2023
  • Not to be confused with the [[Armor#Vehicles|Turret]] of a vehicle, '''Turrets''' are dynamic [[structures]] found on va ...]] in a very short time, and [[ASF]] or [[VTOL]] pilots should avoid it by all costs.
    8 KB (1,270 words) - 06:24, 15 April 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] ...build:''' <span style="white-space: normal">≤35t [[Mechs]] and ≤65t [[Vehicles]] (+[[Partisan]])</span>
    5 KB (629 words) - 09:12, 18 January 2023
  • ...rategic points of interest" which will be minor capture points. They will all be spread around the map strategically, but not necessarily to favour speci ...ystems in place for 'MechLab that enforce "canonical" roles for 'Mechs and vehicles. There are a few ways to go about this and we haven't really made a decisi
    27 KB (4,774 words) - 01:15, 31 March 2020
  • ...ground assets, and will deal massive [[armor]] and [[heat sink]] damage to all assets. ...: 1. Ambient temperature. This determines how hot one's asset will be once all of its heat has dissipated. 2. Conductivity. This determines how quickly he
    8 KB (1,250 words) - 02:04, 8 September 2023
  • ...l Prime is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets. ...g your vision obscured because this tank carries two [[Flamer]]s to top it all off. There's only one ton to feed your hungry [[UAC20]], but you have [[Eop
    9 KB (1,521 words) - 22:56, 7 January 2024
  • ...fit in the roll of an ultra-long range harasser to a close range brawler, all of the Mithras variants are inexpensive tanks available at the beginning of ...one HML since it has 400m of range. If you want a fourth group, chain fire all 3 heavy lasers, it will give you better heat control on hot maps. Since it'
    12 KB (1,825 words) - 20:42, 11 February 2024

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