Missiles are a type of weapon based on rocket-propelled explosives, often (but not always) featuring some form of guidance to target. Multiple-launch missile units come in three main varieties -- Short-Range, Medium-Range, and Long-Range -- with a numerical designation indicating how many missiles are launched per volley. Single-launch missiles include the Arrow IV and the Thunderbolt. The Narc Beacon is also classified as a missile, though it does no damage.
Missile launchers in MWLL are designated as follows:
Missile Related Information
- It takes longer for missiles to lock-on to a target which is running under Passive radar and/or equipped with GECM. However, a missile-equipped 'Mech can decrease its lock on time by crouching.
- TAG lasers guide SSRMS and LRMs to a designated target without requiring prior missile lock-on.
- SRMs and MRMs cause targeted vehicles to shake as they are hit. This buffeting effect often throws off an opponent's aim, reducing their ability to counter attack.