Air Weapons

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This is a quick reference for all aerospace-based weapons currently in the Beta, as well as relevant statistics. For statistics pertaining to weapons carried by ground assets, see Weapons. Weapons are divided into three classes: ballistic, missile, and energy. As their names suggest, these weapons are only found on aerospace fighters or VTOLs, and differ from their ground counterparts by usually having longer range, more burst potential and different damage types to better synergize with the playstyle of air-to-ground combat.


Ballistic Air Weapons

Weapon Listed Range Max Range Ammo per Ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Mech Damage per Sec Heat per Sec Ammo Cost per Ton Max Damage per Ton Ammo Damage Fall-off Fall-off After Notes
Air UAC2 1250m 1250m 800 1.32 12 MGun --- --- --- 1080 2s 2.5s 67.2 23.76 450 6720 -10 1200m ---
Air UAC5 900m 860m 200 3 32.84 Energy --- --- 1.3m 600 1.5s 6s 65.68 30 450 6568 --- --- ---
Air UAC10 800m 760m 100 10 73.5 Energy --- --- 2m 400 1.5s 6s 98 66.67 450 7350 --- --- ---
Air UAC20 700m 660m 50 15 180 Energy --- --- 3m 300 1.5s 6s 180 75 450 9000 --- --- ---
Air RAC2 1000m 1000m 600 1.32 18.89 Light Kinetic --- --- --- 1080 6s 4s 204.01 23.76 250 11334 -0.05 800m ---
Air RAC5 900m 860m 600 3 32.84 Energy --- --- 1.3m 600 4.5s 4s 173.86 30 450 6568 --- --- ---
Air Light Gauss Rifle 1200m 1200m 16 11 649.09 Heavy Kinetic --- --- --- 11 --- --- 119 2.02 1000 10385.46 --- --- Charge-up
Air Gauss Rifle 900m 900m 12 17.75 1230 Heavy Kinetic --- --- --- 8.5 --- --- 174.25 2.51 1850 14760 -1092 900m Charge-up
Air Heavy Gauss Rifle 700m 700m 6 32.03 2125.2 Heavy Kinetic --- --- --- 8.5 --- --- 301.07 4.54 2000 12751.2 -4.25 450m Charge-up
Air Improved Heavy Gauss Rifle 800m 800m 6 29.12 1932 Heavy Kinetic --- --- --- 8.5 --- --- 273.7 4.13 2000 11592 --- --- Charge-up

Missile Air Weapons

Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
Air ATM3 (Std) 750m 750m 120m 108 43 3x 120 Missile 3x 120 Frag 1m / 3m 8 50.4 5.73 1100 13608 ---
Air ATM6 (Std) 750m 750m 120m 108 43 6x 60 Missile 6x 60 Frag 1m / 3m 120 756 86 1100 13608 ---
Air ATM9 (Std) 750m 750m 120m 108 43 9x 40 Missile 9x 10 Frag 1m / 3m 120 756 86 1100 13608 ---
Air ATM12 (Std) 750m 750m 120m 108 43 12x 30 Missile 12x 30 Frag 1m / 3m 120 756 86 1100 13608 ---
Air ATM3 (ER) 1250m 1500m 150m 108 43 3x 86 Missile 3x 86 Frag 1m / 3m 8 36.12 5.73 1100 9752.4 ---
Air ATM6 (ER) 1250m 1500m 150m 108 43 6x 43 Missile 6x 43 Frag 1m / 3m 120 541.8 86 1100 9752.4 ---
Air ATM9 (ER) 1250m 1500m 150m 108 43 9x 28.67 Missile 9x 28.67 Frag 1m / 3m 120 541.8 86 1100 9752.4 ---
Air ATM12 (ER) 1250m 1500m 150m 108 43 12x 21.5 Missile 12x 21.5 Frag 1m / 3m 120 541.8 86 1100 9752.4 ---
Air LRM5 1000m 2100m 100m 180 43.5 5x 86 Missile 5x 86 Frag 1m / 3m 7.5 56.44 5.44 250 16254 ---
Air LRM10 1000m 2100m 100m 180 43.5 10x 43 Missile 10x 43 Frag 1m / 3m 120 903 87 250 16254 ---
Air LRM15 1000m 2100m 100m 180 43.5 15x 28.67 Missile 15x 28.67 Frag 1m / 3m 120 903 87 250 16254 ---
Air LRM20 1000m 2100m 100m 180 43.5 20x 21.5 Missile 20x 21.5 Frag 1m / 3m 120 903 87 250 16254 ---
Air MRM10 --- 700 20m 240 46.14 10x 78.19 Missile 10x 78.19 Frag 1.5m / 5m 10 136.82 7.69 250 19702.72 Shotgun effect
Air MRM20 --- 700 20m 240 92.27 20x 78.19 Missile 20x 78.19 Frag 1.5m / 5m 10 273.65 15.38 250 19702.72 Shotgun effect
Air MRM30 --- 700 20m 240 138.4 30x 78.19 Missile 30x 78.19 Frag 1.5m / 5m 10 410.47 23.07 250 19702.72 Shotgun effect
Air MRM40 --- 700 20m 240 184.54 40x 78.19 Missile 40x 78.19 Frag 1.5m / 5m 10 547.3 30.76 250 19702.72 Shotgun effect
Air SRM2 --- 498m 0m 96 6 2x 50 Missile 2x 50 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air SRM4 --- 498m 0m 96 6 4x 25 Missile 4x 25 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air SRM6 --- 498m 0m 96 6 6x 16.67 Missile 6x 16.67 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air SSRM2 --- 660m 0m 96 6 2x 50 Missile 2x 50 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air SSRM4 --- 660m 0m 96 6 4x 25 Missile 4x 25 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air SSRM6 --- 660m 0m 96 6 6x 16.67 Missile 6x 16.67 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air Thunderbolt  ??? 6000 --- 20 50 150 MGun 150 --- 1.5m / --- 10 42.5 8.33 800 5100 ---

Laser Air Weapons

Weapon Listed Range Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Beam Duration Shots/min Overheat Cooldown Mech Damage/sec Mech Damage/Heat Heat/sec Notes
Air SBL 400m 9.32 145.53 Energy-Air --- --- --- 0.5s 19.05 --- --- 46.2 15.61 2.96 ---
Air ERSBL 500m 18.65 145.53 Energy-Air --- --- --- 0.5s 19.05 --- --- 46.2 7.8 5.92 ---
Air CERSBL 550m 27.97 181.91 Energy-Air --- --- --- 0.5s 19.05 --- --- 57.75 6.5 8.88 ---
Air MBL 550m 39.34 260.4 Energy-Air --- --- --- 0.5s 13.3 --- --- 57.74 6.62 8.72 ---
Air ERMBL 650m 46.62 260.4 Energy-Air --- --- --- 0.5s 13.3 --- --- 57.74 5.59 10.33 ---
Air CERMBL 750m 75.3 363.31 Energy-Air --- --- --- 0.5s 13.3 --- --- 80.56 4.83 16.69 ---
Air HSL 400m 48.7 453.69 Energy-Air --- --- --- 1.5s 11.11 --- --- 84.02 9.31 9.02 ---
Air HML 500m 112.61 747.75 Energy-Air --- --- --- 1.5s 9.22 --- --- 114.86 6.64 17.3 ---
Air SPL 400m 23.88 147.17 Energy-Air --- --- --- 6x 0.06s 26.32 --- --- 64.55 6.16 10.48 Fires six pulses
Air CSPL 450m 23.88 147.17 Energy-Air --- --- --- 6x 0.06s 26.32 --- --- 64.55 6.16 10.48 Fires six pulses
Air MPL 500m 23.93 178.11 Energy-Air --- --- --- 2x 0.06s 34.09 --- --- 101.2 7.44 13.6 Fires two pulses
Air CMPL 600m 27.91 207.5 Energy-Air --- --- --- 2x 0.06s 34.09 --- --- 117.9 7.43 15.86 Fires two pulses
Air SXPL 450m 1.94 14.23 Energy-Air --- --- --- 0.06s 279.07 --- --- 66.16 7.33 9.02 ---
Air MXPL 600m 3.88 28.45 Energy-Air --- --- --- 0.06s 279.07 --- --- 132.34 7.33 18.05 ---

Bombs

Weapon Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
Bomb (HE) N/A (collision-based rather than distance) --- 1 0 400 Kinetic 400 Missile 15m / 25m 12 160 0 2000 800 Drops a single, unguided bomb
Bomb (LG) 1000m 100m 1 100 400 Kinetic 400 Missile 5m / 10m 5 66.67 8.33 3000 800 Fires a single, TAG-guided bomb
Bomb (CL) N/A (collision-based rather than distance) --- 25 0 500 Kinetic 750 Missile 15m / 30m 23.5 489.58 0 2500 1250 Drops 25, unguided bomblets;
Empties clip

See Also